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trekking95
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RE: Build a Arcade?

on Sunday, December, 18, 2011 12:14 AM
So you could just use a pair of pliers? And do you know what type of USB cable is needed for the Ipac2? OR should I get the ps2 interface one? Is this one any good or is the 2 better? http://www.ultimarc.com/ipacve.html
Also does the wire just plug into the Ipac2 and buttons/joysticks, or does it need something like soldering or crimp-on plug ends?order abortion pill http://unclejohnsprojects.com/template/default.aspx?morning-after-pill-price where to buy abortion pill

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trekking95
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RE: Build a Arcade?

on Sunday, December, 18, 2011 12:32 AM
And would this be a good coin slot?
http://www.ultimarc.com/JShopServer/section.php?xSec=9
Also since I just thought of this I thought I might as well ask. How do you power all of this?

Sorry that I keep asking questions about this. It just I don't really know anything about these so I would like to get all the info I can. And for that your help has been great! where to buy abortion pill ordering abortion pills to be shipped to house buy abortion pill online

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Darth Tronage
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Posts: 253
RE: Build a Arcade?

on Sunday, December, 18, 2011 1:48 AM
All of my controllers work with Mame. Pretty much any input device can be used. I've used a keyboard encoder, mouse, keyboard, Saitek X45, PS2 controller with adapter, Thrustmaster RGT Pro Clutch edition wheel, Thrustmast F16 FLCS & TQS, Thrustmaster FT2 wheel, and a N64 controller with adapter.

Hacking a ps2 controller isn't all that difficult. Learning to solder properly is the most challenging part. Some knock off ps2 controllers are easier to work with, but they are hit and miss when trying to find a decent one. And as far as finding controller adapters, ebay is your friend.

http://www.ebay.com/sch/i.html?_nkw=ps2+controller+to+usb&_sacat=0&_odkw=ps2+to+usb&_osacat=0&_trksid=p3286.c0.m270.l1313I own the blue dual one.

http://www.ebay.com/sch/i.html?_nkw=n64+controller+to+usb&_sacat=0&_odkw=ps2+controller+to+usb&_osacat=0&_trksid=p3286.c0.m270.l1313I haven't owned this one. The one I use to own was for a ps2 and n64 controller. It had a switch to switch from one to the other.

I wouldn't cannibalize an arcade machine for a Mame cab. Arcade machines are slowly disappearing and the spirit of Mame was and is to keep them alive and around for future generations. Designing and building one of your own has a certain pride that comes with it, just like anything you create. And there are plans for just about any of the popular arcade cabs of the 80s on various websites. I have a bunch I've downloaded over the years. Do lots of research on some of the links we pointed to and learn as much as you can. The more you know, the less frustrating and more enjoyable building one will be. If your going to build or convert a cab, I'd start with building a controller by it's self. Most of the difficult stuff is in setting that up.

I plan on making it so that my cab can have interchangeable control panels. That way, I can have different setups for different games and not have a cluttered panel. Battlezone uses two sticks, while Tron uses a stick and spinner. Some, like TMNT and Simpsons use four sticks. I have one design that is boarder line of being too cluttered but not too bad. Also, the more you know, the less money you'll waist. Some products might cost a little more up front but save you a lot of money down the road.

(Right-Click, View image to enlarge)

The top controller has the 4 red buttons for neo geo fighter games and 6 button config for capcom fighter games. I made it with scrap wood around the house. It's very lightweight. I took a router to all the edges. On a full size controller or cab I would use T molding.
.

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trekking95
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RE: Build a Arcade?

on Sunday, December, 18, 2011 2:17 AM
Isn't PS/2 the keyboard plug, not the PS2 game plug?
For now I was just going to go with 2 joysticks and some buttons. What games will work with that configuration? There are 4 and 8 way joysticks (the one I linked is a 4 way isn't it?), which ones would be more useful? And yeah, that's a good idea about the interchangeable control panels but I will start with this type and save for some trackballs, spinners and Tron type joysticks.

Anyway I would NEVER gut a vintage arcade machine, even if it didnt work, for a MAME cabinet!! I would just fix a broken one, not break it more!! Even if I had one I could use I still wouldn't want to. So that's why I will be building one while I save for the controls!

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CB2001
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RE: Build a Arcade?

on Sunday, December, 18, 2011 10:37 AM
trekking95 Wrote:So you could just use a pair of pliers? And do you know what type of USB cable is needed for the Ipac2? OR should I get the ps2 interface one? Is this one any good or is the 2 better? http://www.ultimarc.com/ipacve.html
Also does the wire just plug into the Ipac2 and buttons/joysticks, or does it need something like soldering or crimp-on plug ends?

Yes, you can use a pair of pliers. The USB cable you need to connect it is similar to this one, which can be found at any RadioShack and Big Lots (or possibly any equivalent of). But the real way to be sure if it is the one I linked, you're going to need to see the shape of the USB connector on the I-PAC 2, but I'm fairly certain that its that particular one. As for which one to get the PS/2 or USB, it's primarily depends on the motherboard you are putting into the machine that you're going to use. Basically, either will do, because they are both the same. My dad went to Goodwill and bought a cheap wireless keyboard that he's going to use to control the machine if things go wrong or if he needs to download another ROM of a game that he doesn't have.

A cool site you may want to check out is called CoolROM (you can find it via Google).

As for the coin slot, the plan here is just for your own personal use, right? Because, as I've stated before, if this is for your own personal use, whatever preference have is what matters, as I've mentioned before that those who use the coin-slots in their own machines is primarily a means of keeping things "old-school" or for nostalgic purposes. It's not a requirement to have a coin slot (as I mentioned, you can wire a button for the "coin inserted" portion to read), it's a preference.

FYI, since you don't own the games, a lot of those companies that own them, no longer are viable, so you can't ask them for permission to use the games. No one has the legal right to charge $.25 to play it. It's kind of a gray area. So, personal use is okay. Public use, not so much (again, gray area).


 
Darth Tronage
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Posts: 253
RE: Build a Arcade?

on Sunday, December, 18, 2011 11:30 AM
trekking95 Wrote:Isn't PS/2 the keyboard plug, not the PS2 game plug?
For now I was just going to go with 2 joysticks and some buttons. What games will work with that configuration? There are 4 and 8 way joysticks (the one I linked is a 4 way isn't it?), which ones would be more useful? And yeah, that's a good idea about the interchangeable control panels but I will start with this type and save for some trackballs, spinners and Tron type joysticks.

Anyway I would NEVER gut a vintage arcade machine, even if it didnt work, for a MAME cabinet!! I would just fix a broken one, not break it more!! Even if I had one I could use I still wouldn't want to. So that's why I will be building one while I save for the controls!

That's good to hear. I've seen so many people gut old arcades to convert them into Mame machines. I even had seen a classic Star Wars arcade that had a butchered control panel. I couldn't believe someone would do that to such a nice looking machine.

I did do a search on ebay with the phrase "ps2 to usb" and it gave me adapters that were ps/2 to usb. But, the adapters I linked to let you hook two ps2 (Playstation 2) controllers to a PC usb port. Works great, but the rumble feature isn't supported. Back when I had a Playstation 2 I use to play King Of Fighters 2006 with the controller in the picture. But, I never secured the cord for the hacked ps2 controller and my kids kept yanking on the wire until it finaly developed a short in it. It was more of an experiment to see if it could be done. I've since replaced it with a keyboard encoder since our Playstation 2 died. My kids use it on their computer now. I'm working out the design on the arcade cab. Should start building it within a couple of months. I'm leaning toward using 3/4" oak hardwood plywood with laminate and T-molding.

Starting out with a two player controller is the smart way to learn. As far as making a spinner from scratch, it might end up costing more than you realize, in parts. I was thinking of doing the same thing, but decided, that if I was going to spend money, then buying a commercial quality one would be a better investment. Of course, building one can be fun for the learning experience. The hobby can be a lot of fun because of all the possibilities. As far as 4way vs 8way, I'd buy a 8way and build or buy a restrictor plate.

Jet Lives!
 
CB2001
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Posts: 549
RE: Build a Arcade?

on Sunday, December, 18, 2011 12:12 PM
Now, I'm voicing my opinion here about "gutting arcade cabinets". Let me go ahead and say this: the three that my dad and I recovered were completely non-functional, slightly water damaged (in fact, my dad and I are going to have to re-enforce the bottom of two) and couldn't be restored any other way back to their original glory (and doing so would cost well over $3,000 each, at minimum). Now, I don't agree with ripping out the insides of a fully functional arcade machine, or one that requires just a couple of parts that need to be replaced. But if you can't restore a non-functional machine back to a fully functional machine with the original parts, I feel its a bigger sin to just rot away in pieces than to turn it into a MAME cabinet and continue to get enjoyment out of it.

That's part of the point of an arcade machine: to play and have fun with. If you can't do that, then what's the point of having one?

So, in closing, I'm a purist as long as the machine is functional and can be repaired. If it can't, then I say why not turn it into MAME cabinet as a means of respect for the arcades of the past? It's better to have a functional machine with non-original parts than to allow a 100% original machine that is non-functional just rot away in some back room, where all it does is gather dust and becomes the new home of a rat's nest.

You may not like my opinion, but that's how I feel about it and how I feel of it.


 
Darth Tronage
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Posts: 253
RE: Build a Arcade?

on Sunday, December, 18, 2011 12:14 PM
trekking95 Wrote:I also found this one, which is like the second one just a lot cheaper!!
And how would you add a "coin button" or a "player number" button?

If you wanted a coin door that didn't actually use coins but looked authentic then I found Suzo-Happ has a couple. I'm sure that with some creativity, one could make it so that you could put in coins. Just mount a leaf switch properly behind the coin slot so that any coin would trigger it. Then you'd have a huge piggy bank to save up your loose change. Add another button on the control panel for when you don't want to use it.

http://na.suzohapp.com/pc/accessories/40071300.htm
Suzo-Happ has a section specifically for PC Arcade parts.
http://na.suzohapp.com/pc/pc.htm

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trekking95
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RE: Build a Arcade?

on Sunday, December, 18, 2011 12:22 PM
Well yeah if the cabinet was not worth fixing then I would make a MAME one too.
I think I will likely go with USB for the Ipac2 since so far the computer I am going to use needs a keyboard on the PS/2 input, a USB one wont let it start up. And could a coin slot be wired to the Ipac2?

Thanks to FlynnOne for the signature!

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Darth Tronage
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Posts: 253
RE: Build a Arcade?

on Sunday, December, 18, 2011 12:41 PM
CB2001 Wrote:Now, I'm voicing my opinion here about "gutting arcade cabinets". Let me go ahead and say this: the three that my dad and I recovered were completely non-functional, slightly water damaged (in fact, my dad and I are going to have to re-enforce the bottom of two) and couldn't be restored any other way back to their original glory (and doing so would cost well over $3,000 each, at minimum). Now, I don't agree with ripping out the insides of a fully functional arcade machine, or one that requires just a couple of parts that need to be replaced. But if you can't restore a non-functional machine back to a fully functional machine with the original parts, I feel its a bigger sin to just rot away in pieces than to turn it into a MAME cabinet and continue to get enjoyment out of it.

That's part of the point of an arcade machine: to play and have fun with. If you can't do that, then what's the point of having one?

So, in closing, I'm a purist as long as the machine is functional and can be repaired. If it can't, then I say why not turn it into MAME cabinet as a means of respect for the arcades of the past? It's better to have a functional machine with non-original parts than to allow a 100% original machine that is non-functional just rot away in some back room, where all it does is gather dust and becomes the new home of a rat's nest.

You may not like my opinion, but that's how I feel about it and how I feel of it.

Actually, I agree 100% with your statement. I've seen, too often though, salvageable arcade machines mutilated into Mame cabs. But, definitely, if it's not worth the investment to restore it, then put it to good use as a Mame cab. And diffidently, playing and having fun with an arcade cab is what's most important. It's what the hobby is all about. Introducing classics and that arcade room feel to future generations. It doesn't do that just sitting in the corner looking pretty.

Jet Lives!
 
Darth Tronage
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Posts: 253
RE: Build a Arcade?

on Sunday, December, 18, 2011 2:17 PM
I did a little shopping around. Some prices in other places were cheaper if you bought bundles, but from my experience not all push buttons and sticks are created equal. You get what you pay for. I'll recommend Suzo-Happ parts, because that's what have lasted for me. My kids rough up the stick and buttons, and they still are working great after several years of use. The Competition Buttons are nice because they round up instead of having a dip in the center of them. Makes them much more comfortable.

Competition Joystick, 8-way, Microswitch, Black Knob 2x $14.40 = $28.80
Competition Pushbuttons 14x $2.55 = $35.70
1 & 2 Player Pushbuttons 2x $2.85 = $5.70
Standard Pushbuttons (coins) 2x $2.70 = $5.40
I-PAC VE $35.00
------------------------------------------------------------------------------------------------------------
Total $110.00

That's not accounting for wood, wiring, connectors, cable management, paint or laminate.

Other additions could be
T-Molding 3/4" x 1' $.50 (At that price it's worth it for asthetics)

SlickStick Tornado Spinner and Knob $73.15 + $19.55 = $92.70
or SpinTrack Spinner, Flyweight and Knob $69.00 + $10.00+$12.00 = $91.00

Suzo-Happ 3" Trackball with USB and PS/2 Interface $185.35 or $197.20 for illuminated trackball.
I've seen other trackballs for less, but this and the Golden Tee Trackballs are solid arcade quality.

Suzo-Happ sells the Slick Stick with a illuminated Atari Knob that looks really nice and retro.
http://na.suzohapp.com/joysticks/95856000.htm
The Arkinoid Spinner is going to probably be the closest to the Tron spinner.
http://na.suzohapp.com/joysticks/95093100.htm

I've never tried finding used arcade spinners and trackballs on ebay, but if you found some, I'm sure there are tutorials on how to wire one up for a pc.

So, as you can see, things can add up quickly. If you don't have all the money upfront to build the controller your wanting to, I'd start out with building the controller box for 2 players and purchase the parts needed to get the thing functional for one player then add on as you purchase more. That would be better than buying cheap parts all at once and they wear out in 5 years or less.

Jet Lives!
 
trekking95
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RE: Build a Arcade?

on Sunday, December, 18, 2011 2:41 PM
Well the ones I linked are Happ parts from the looks of it.
http://www.ebay.ca/itm/2-Joysticks-and-14-Buttons-Arcade-Multicade-MAME-Jamma-/110687176621?pt=LH_DefaultDomain_0&hash=item19c57847ad
But I think I will get an extra button since it only has 14 and 15 would be better. 6 for each side=12 +2 for the player number= 14. And I still need one for a coin button until I save up for a coin door. Getting this so it will work is more important to me then the "classic" look which can always be added later.

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CB2001
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RE: Build a Arcade?

on Sunday, December, 18, 2011 5:20 PM
Darth Tronage Wrote:
CB2001 Wrote:Now, I'm voicing my opinion here about "gutting arcade cabinets". Let me go ahead and say this: the three that my dad and I recovered were completely non-functional, slightly water damaged (in fact, my dad and I are going to have to re-enforce the bottom of two) and couldn't be restored any other way back to their original glory (and doing so would cost well over $3,000 each, at minimum). Now, I don't agree with ripping out the insides of a fully functional arcade machine, or one that requires just a couple of parts that need to be replaced. But if you can't restore a non-functional machine back to a fully functional machine with the original parts, I feel its a bigger sin to just rot away in pieces than to turn it into a MAME cabinet and continue to get enjoyment out of it.

That's part of the point of an arcade machine: to play and have fun with. If you can't do that, then what's the point of having one?

So, in closing, I'm a purist as long as the machine is functional and can be repaired. If it can't, then I say why not turn it into MAME cabinet as a means of respect for the arcades of the past? It's better to have a functional machine with non-original parts than to allow a 100% original machine that is non-functional just rot away in some back room, where all it does is gather dust and becomes the new home of a rat's nest.

You may not like my opinion, but that's how I feel about it and how I feel of it.

Actually, I agree 100% with your statement. I've seen, too often though, salvageable arcade machines mutilated into Mame cabs. But, definitely, if it's not worth the investment to restore it, then put it to good use as a Mame cab. And diffidently, playing and having fun with an arcade cab is what's most important. It's what the hobby is all about. Introducing classics and that arcade room feel to future generations. It doesn't do that just sitting in the corner looking pretty.

Don't get me wrong, but most Arcade Cabinets I've seen are freshly made, scratch built from MDF. A lot of the old ones still survive., and I know they offer kits for installing newer hardware into the old cabinets. I saw a "turn key" MAME cabinet at DragonCon where you didn't really need to assemble anything. A majority of people go that route.

But I say that if the equipment can't be salvaged for an old Arcade machine to work, I say go for replacing it with MAME and continue to enjoy it, and possibly have something for your kids to enjoy as well.


 
trekking95
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RE: Build a Arcade?

on Sunday, December, 18, 2011 5:44 PM
Still I would like to know what games work with the buttons and joysticks from the eBay link I have and how to power everything.

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CB2001
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RE: Build a Arcade?

on Sunday, December, 18, 2011 5:58 PM
trekking95 Wrote:Still I would like to know what games work with the buttons and joysticks from the eBay link I have and how to power everything.

Depends on the game, primarily. I mean, if you're playing Donkey Kong, the game is set to recognize the joystick and the one/two buttons used for the game. If you were playing the Teenage Mutant Ninja Turtles brawler, then the game will recognize the joystick and four of the buttons for its control because it's program to respond to buttons A, B, C and D. So, it depends on the game and what was programmed into the game itself.

When it came to the TRON arcade game, my dad and I played with it on MAME with a keyboard. We found out we couldn't play the game correctly because the game was programmed to respond to a spinner and joystick, not a keyboard. Though the joystick portion of the game worked correctly, the spinner portion did not.order abortion pill abortion pill buy online where to buy abortion pill


 
trekking95
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RE: Build a Arcade?

on Sunday, December, 18, 2011 6:15 PM
What about games like pacman or the different Star Trek or Star Wars games? Will they work with those joysticks and buttons? Or do those last 2 only work with the control yoke thing?

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CB2001
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Posts: 549
RE: Build a Arcade?

on Sunday, December, 18, 2011 6:20 PM
trekking95 Wrote:What about games like pacman or the different Star Trek or Star Wars games? Will they work with those joysticks and buttons? Or do those last 2 only work with the control yoke thing?

As far as I'm aware of, Pacman shouldn't be a problem since it's only a joystick game.

My dad says "they'll all work with the controls. You'll have to configure them inside MAME. (i.e. Press Button A for Kick, Press Button B for Jump, etc), the same way you configure most buttons for gameplay on the PC."order abortion pill http://unclejohnsprojects.com/template/default.aspx?morning-after-pill-price where to buy abortion pill


 
trekking95
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RE: Build a Arcade?

on Sunday, December, 18, 2011 6:22 PM
Oh yeah, I went back to that Church that had the Arkanoids game and the spinner makes a grinding sound and doesn't spin well. Is that normal or is it a bad one?

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CB2001
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Posts: 549
RE: Build a Arcade?

on Sunday, December, 18, 2011 6:26 PM
trekking95 Wrote:Oh yeah, I went back to that Church that had the Arkanoids game and the spinner makes a grinding sound and doesn't spin well. Is that normal or is it a bad one?

That's nothing that can't be cleaned and be back to working to normal. The Spinners work on the same principle as the computer mouse with the rolling ball. When you take it apart, you'll see.abortion pills online abortion pill online purchase cytotec abortion


 
trekking95
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Posts: 2,440
RE: Build a Arcade?

on Sunday, December, 18, 2011 6:41 PM
Well at least it can be fixed. But I will still have to plug it in to make sure that it isn't dead. And negotiate with her son to get it since it is his from an auction.
Also is this one any good compared to the 2?
http://www.ultimarc.com/ipacve.html
As before, is there a special power supply for all the controls?

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