lurkinghorror User
 Posts: 803 | Re: TR2N News on Saturday, August, 09, 2008 9:37 PM
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Jademz User
 Posts: 0 | Re: TR2N News on Saturday, August, 09, 2008 9:47 PM
DaveTRON Wrote:I wish the game idea that I worked on with Producer Sam Palahnuk at BVG was a part of it.
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I think this is cool concept! You guys put a very interesting twist in the plot, I'd like to hear more.
I like to imagine a sequence in the plot w/MCP, a visual of a chess game in processing the plot, and it appears subtly during the middle of your plot. gameplay with "computer noise chess game visual", and the return of the MCP in super scale.
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Cam_the_Man User
 Posts: 1,747 | Re: TR2N News on Saturday, August, 09, 2008 10:53 PM
Well dave, since you're "declassified"  is there anything else you can tell us about the game, because it sounds like a very good concept.
Just wonder who does/doesn't think the return of the MCP is a good idea?
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In the midst of Team Fortress 2:
TRON.dll: (Captures the intelligence) "I have take the intelligence and it will cause meltdown!"
Cam_the_Man: "No! Not all of Dallas!" |
aldul User
 Posts: 194 | Re: TR2N News on Sunday, August, 10, 2008 12:17 AM
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VRAM User
 Posts: 394 | Re: TR2N News on Sunday, August, 10, 2008 12:34 AM
Cam_the_Man Wrote:
Well dave, since you're "declassified" is there anything else you can tell us about the game, because it sounds like a very good concept.
Just wonder who does/doesn't think the return of the MCP is a good idea?
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I don't think the return of the MCP is a good idea either. Anyone familiar with the Sapir–Whorf hypothesis? That'd be interesting in a TRON sequel...
The MCP was erased for good... and that tidbit from DaveTRON 9 posts ago just made my day... my 'TR2N News' of the day... better make that my 'TR2N News' of the week!  abortion pills online abortion questions cytotec abortion You need to check out the COMPLETELY UNOFFICIAL TRON TIMELINE!
Meanwhile in the real world... the controller feeds the shift clock to the VRAM's video port. Each shift clock pulse causes the VRAM to deliver the next datum, in strict address order, from the shift-register to the video port... Next frame-buffer data: Who created users? |
DaveTRON User
 Posts: 5,315 | Re: TR2N News on Sunday, August, 10, 2008 1:47 AM
DaveTRON
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Jademz User
 Posts: 0 | Re: TR2N News on Sunday, August, 10, 2008 2:08 AM
aldul Wrote:
Using the MCP for a game sounds like fun, but bringing it back for a movie does not. So much has happened since then that I'd rather see some new ideas played out. |
I think the game used Ma3a well. The reason for using the MCP was replaced. That so far, is something that could be in the new movie, it is likely it will have elements from Tron 2.0 the game. I'm not happy with the death of Lora during the creation of Ma3a, but.. yeah.. its done, and I like the plot in David1's fan-fic way better than I will get to see on screen(unless they take his writing).
Atleast it seems that is was debunked that Tron 2.0 won't be in the plot by someone at Moviephone.
But, a good writer could have made a good reason for MCP. The end of Tron was loose, and romantic. I thought it left me hanging, but you can't replace it.
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Jademz User
 Posts: 0 | Re: TR2N News on Sunday, August, 10, 2008 2:29 AM
VRAM Wrote:
I don't think the return of the MCP is a good idea either. Anyone familiar with the Sapir–Whorf hypothesis? That'd be interesting in a TRON sequel...
The MCP was erased for good... and that tidbit from DaveTRON 9 posts ago just made my day... my 'TR2N News' of the day... better make that my 'TR2N News' of the week!  |
The coding language was what I missed in the trailer, (I refer to them as artifacts, since they're present as though they were designed within the building structure, and throughout the designs).
I was disappointed to see the appearance of what may be generic looking chameleon like suits.
They are not cool like Tron, IMO. the LCs looked like a jellyshark. not a rocket wielding "arcs to the grid unleashed digital weapon". just didn't fit. Niether did the freestyle roam while on the grid. I understand that once they're off the grid it's different, maybe that was a protocol used by the MCP, I dunno..
The cockpit view of the LC looked like there was room for a dog.. is it just me? does his moonview helmet attach to that thing? hehe
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Sketch Sector Admin
 Posts: 2,939 | Re: TR2N News on Sunday, August, 10, 2008 10:43 AM
DaveTRON Wrote:Cam_the_Man Wrote:OMFG DAVE YOUR AVATAR IS AWESOME! Kudos to Sketch!!! |
Sketch did the original still Blue, Red and Green icons. I did the animating much to his chagrin. I don't think Sketch likes what I did to them, but I am glad you enjoyed it. I haven't used this one for a while.
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Doesn't bother me.
https://www.flickr.com/photos/blue_bezel/ |
xalener User
 Posts: 238 | Re: TR2N News on Sunday, August, 10, 2008 12:48 PM
Jademz Wrote:
I was disappointed to see the appearance of what may be generic looking chameleon like suits.
They are not cool like Tron, IMO. the LCs looked like a jellyshark. not a rocket wielding "arcs to the grid unleashed digital weapon". just didn't fit. Niether did the freestyle roam while on the grid. I understand that once they're off the grid it's different, maybe that was a protocol used by the MCP, I dunno..
The cockpit view of the LC looked like there was room for a dog.. is it just me? does his moonview helmet attach to that thing? hehe
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What? It's not like technology isn't alout to advance over 20 years.
Also, I think these lightcycles are actually a mix of many concepts made for the FIRST movie. The rider and the bike merge into one, the helmets are reminicent of some storyboards I've seen, the bike is open as intended originally.......I think this is what the cycle was gonna look like in the first place. They just had budget issues and couldn't go trough with it, so that's why they look the way they do in the first film.
I can imagine that free roaming lightcycles would be a hell of a lot harder (and more fun) then 90 degree ones. Besides, I really don't think they were on the grid in that video, mabye they can just choose to turn the walls on and off, as with their lights... Alan: I was paged last night. Came from your dad's arcade
sam: So?
Alan: the number's been disconnected for 20 years!
Sam: THEN WHO WAS PAGER |
Jademz User
 Posts: 0 | Re: TR2N News on Sunday, August, 10, 2008 1:26 PM
xalener Wrote:
What? It's not like technology isn't alout to advance over 20 years. |
You could make the claim that software becomes antiquated based on who makes it, why, and what was used. I'm talking about something else.
Programming in general has some sophisticated techniques, but as a whole, programmers only use more and more complicated languages, that are using more power, more requirements, more programs, system, and application. They have multi-level processors that are talking in one or more languages, depending on the programmer.
The hardware is quicker, and more efficient. But I dare say, they would have a different interpretation visually than they show in the TR2N trailer. The programs of today would look like The Transformers compared to what was in that convention, with little Tron ppl running the show. So there. it's weak and lazy line Tron.
I do love the hubless wheel w/ the steering handle on the front...
The part with the roller coaster cork screw was meh. It was real enough, yes. but the only redemption for that clip was that there has to be motorheads making various technologies for vehicles, and that was the alpha.
xalener Wrote:
Also, I think these lightcycles are actually a mix of many concepts made for the FIRST movie. The rider and the bike merge into one, the helmets are reminicent of some storyboards I've seen, the bike is open as intended originally.......I think this is what the cycle was gonna look like in the first place. They just had budget issues and couldn't go trough with it, so that's why they look the way they do in the first film. |
Ok, I'll explain it like this. The lightcycle is a weapon use to protect it's rider, as is clothing, helmet, ect. the programming base code used to display what that object is is code morhping. each little thing in TR2N is built to protect it from reverse engineering, and hackers. Every line of code we are about to see has this on it. It should look appropriately so. The problem is advertisers want to sell you something, so undesirable people make some shid up to sell you. Mark my words. Lame lines will sell. This display lacks reason, and that's my opinion.
Keep in mind, Users and programs use languages at thier fingertips, High, intermediate and low level.
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xalener User
 Posts: 238 | Re: TR2N News on Sunday, August, 10, 2008 2:22 PM
Jademz Wrote:
The hardware is quicker, and more efficient. But I dare say, they would have a different interpretation visually than they show in the TR2N trailer. The programs of today would look like The Transformers compared to what was in that convention, with little Tron ppl running the show. So there. it's weak and lazy line Tron.
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Do you really want transformer programs?
There is a point at which you've gotta ditch technilogical....logic, and just make stuff look cool...
This looked cool. Alan: I was paged last night. Came from your dad's arcade
sam: So?
Alan: the number's been disconnected for 20 years!
Sam: THEN WHO WAS PAGER |
Jademz User
 Posts: 0 | Re: TR2N News on Sunday, August, 10, 2008 2:40 PM
It looked aesthetically pleasing. It didn't look like Tron. Perhaps I'll make a sample..
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lurkinghorror User
 Posts: 803 | Re: TR2N News on Sunday, August, 10, 2008 2:52 PM
When Tron sequel rumors kick in, there's always a call for updating and modernizing the look and feel. I think any drastic change is a mistake.
For one, marketability. If the design is not directly familiar, why call it Tron at all? When we first started marketing the comic, people responded very negatively to any bit of design not iconic to the film.
But more importantly to me, why would the world of Tron look so vastly different? Yes, we've gone form Atari 2600 to full 3D recreations of real people and environments. If we are to apply real world logic, then we must take it to the conclusion. The world of Tron should look like the real world. Or at least a CG version of the real world.
But the world of Tron is NOT literal. There are no tiny people running around inside the computer having tiny computer person adventures. The world that Kevin Flynn finds himself in is a metaphor. Flynn, and all of his surroundings, are simply code.
The world portrayed in the film, the system, might have grown a billion times more vast. But the idea that the internal world of Tron must have become more visually advanced simply because the technology itself has become more advanced is broken logic. Again, you follow that logic to it's obvious conclusion and the world of Tron looks no different than our own.order abortion pill morning after pill price where to buy abortion pill
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xalener User
 Posts: 238 | Re: TR2N News on Sunday, August, 10, 2008 4:32 PM
I'm gonna go ahead and say that it's gotten to the point where: dudes in tights+glowing lines= tron.
Done. lol.
But really, The preview doesn't look like the first movie, but it looks more like what the first movie WANTED to look like.abortion pills online abortion questions cytotec abortion
Alan: I was paged last night. Came from your dad's arcade
sam: So?
Alan: the number's been disconnected for 20 years!
Sam: THEN WHO WAS PAGER |
lurkinghorror User
 Posts: 803 | Re: TR2N News on Sunday, August, 10, 2008 4:45 PM
xalener Wrote:I'm gonna go ahead and say that it's gotten to the point where: dudes in tights+glowing lines= tron. |
Unfortunately, it's been proven that the general public is not as agreeable as you on this topic.
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simbeau User
 Posts: 143 | Re: TR2N News on Sunday, August, 10, 2008 4:57 PM
lurkinghorror Wrote:xalener Wrote:I'm gonna go ahead and say that it's gotten to the point where: dudes in tights+glowing lines= tron. |
Unfortunately, it's been proven that the general public is not as agreeable as you on this topic.
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I'd be interested to see into which category most of the public fits into:
a) Hey cool, that's TRON
b) Hey, that looks like that movie from the 80's
c) WTF is that??
Unfortunately, one of the things I've learned over the years is that I am in no way anything like the "general public".where to buy abortion pill http://blog.bitimpulse.com/template/default.aspx?abortion-types buy abortion pill online |
TronFAQ Sector Admin
 Posts: 4,467 | Re: TR2N News on Sunday, August, 10, 2008 5:55 PM

lurkinghorror Wrote:When Tron sequel rumors kick in, there's always a call for updating and modernizing the look and feel. I think any drastic change is a mistake. |
I completely agree. I think I've already stated a couple of times, that I felt the teaser's environment looked a bit too much like the real world now. I mentioned to someone that I thought it looked like The Fast and the Furious in NeonTM. I would prefer if the sequel retained a bit more of the original look.
Which is why I'm a bit confused by the reaction to the comic. Unlike the teaser, the artwork style in the comic (and game) were still quite close to the film. It was an evolution of the style. While the teaser is a revolution.
As for the public at large . . . . I'm afraid your average person on the street would sum up Tron as "that weird movie from the 80's with bad graphics and men in glowing neon tights". But then, today's youth pretty much all think that anything that isn't the latest fad, is old and it sucks. Because they like making fun of old things, and watch while the older generation get pissed off with them.
It's nothing new, the younger generation have always been doing that. (I'm not saying they all do. Some of them can appreciate what came before.)
But just wait until the sequel is released. Some people are still going to hate it and think Tron sucks. But suddenly, a lot of those former haters will become fans. And not necessarily because they thought it was good (though let's hope they do), but simply because it's become new and trendy again.
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TRON.dll User
 Posts: 4,349 | Re: TR2N News on Sunday, August, 10, 2008 6:05 PM
Fad = Disney marketing strategy
Disney marketing strategy = Pirates and Hannah
Pirates and Hannah not= TRON
TR2N = Confusion
Just my opinion, stated in a psuedo-mathematical formula. 
       
TRON 2.0 (PC) name - TRON.dll
I'll play any mode, but I'm best at LC.
PSN - TRON-dll
XBOX Live/Games for Windows Live - TRONdll
-I have a Wii, DS, and 3DS. PM me to exchange friend codes. |
ShadowDragon1 User
 Posts: 2,056 | Re: TR2N News on Sunday, August, 10, 2008 8:07 PM
My thoughts:
1) I think the racer-suits and the helmet the characters' are wearing are only for LC racing and can be rezzed off and a different outfit is rezzed-on. (See as an example the deleted Love scene in TRON.)
2) I do not think the microcosmic sprall of the Digital World is static and unchanging after 25 years have passed,
so I think there's a great level of aesthetic / overall "evolution" of how people and the enviroments appear and how they function, including how such things are structured/coded in the Digital World.
It's still familiar and still recognizable, anything more would be way too alien IMO.
So the increase in the realism in the enviroments and people's outfit/gear/vehicles goes along with that. To me it makes sense. Everything looked like Syd Mead's art & designs given a modern post-modern "umph" to them, and brought to full, vivid life.
Watching the Teaser footage LIVE was a viseral experience and it was beautiful, to me once the LCs where off and racing, the same sound effects but smoother and sleeker (like most of the visuals), it still FELT like TRON to me, to me it still had the TRON vibe, it was a new Era in TRON's digital cyber world I was watching and it was awesome.
Watching it on a huge HD projection screen with crisp video and audio surrond sound has vastly more impact that a tiny blurry, shitty little cell phone video.
"The film is about finding human connection in an increasingly digital world." - Joseph Kosinski
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