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Qix77
User

Posts: 2,991
Re: TR2N News

on Sunday, August, 10, 2008 9:54 PM
Ok.. any new news? I need a fix.



 
TRACE on
User

Posts: 0
Re: TR2N News

on Monday, August, 11, 2008 9:08 AM
I know it would be nice to see a lot of elements from the first film. However, I don't want a rehash of 'Tron'. This is a new movie, and not everything from the first film has to be or should be in the sequel. Personally, I think the virus angle from Tron 2.0 is the direction this film should head in.

A lot of people seem surprised that the light cycles aren't moving at right angles in the trailer. The only time they moved like that in Tron was on the game grid.

_______________

"Won't that be grand? Computers and the programs will start thinking and the people will stop."
 
Cam_the_Man
User

Posts: 1,747
Re: TR2N News

on Monday, August, 11, 2008 10:36 AM
TRACE on Wrote:I know it would be nice to see a lot of elements from the first film. However, I don't want a rehash of 'Tron'. This is a new movie, and not everything from the first film has to be or should be in the sequel. Personally, I think the virus angle from Tron 2.0 is the direction this film should head in.

A lot of people seem surprised that the light cycles aren't moving at right angles in the trailer. The only time they moved like that in Tron was on the game grid.

Excellent. I've always had this littlwe theory with myself that the reason the cycles turned 90-degrees had something to do with the grid lines on the Game Grid.
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In the midst of Team Fortress 2:
TRON.dll: (Captures the intelligence) "I have take the intelligence and it will cause meltdown!"
Cam_the_Man: "No! Not all of Dallas!"
 
TRON.dll
User

Posts: 4,349
Re: TR2N News

on Monday, August, 11, 2008 11:22 AM
Hikaru.EXE Wrote:
Tr2n Wrote: They were good times and I actually had programmed a c64 tron game in basic which had some machine language subroutines. I had my own version of light cycles and it was also a text type adventure.

A text adventure light cycles game?! That is so awesome! I can only imagine how it would be like:

You rezz into a strange room with white lines on the ground. a lightcycle appears around you and you begin zooming forward. There are other people in lightcycles.

>Examine lightcycle

It is blue.

>Left

You turn left. There is a lightcycle wall ahead.

>Shield break

'Shield Break' is not a valid command. You have crashed into a lightcycle wall! Game over. Reboot your system to try again.

You know, that's actually not that bad of an idea. I might give that a try sometime.


TRON 2.0 (PC) name - TRON.dll
I'll play any mode, but I'm best at LC.



PSN - TRON-dll
XBOX Live/Games for Windows Live - TRONdll
-I have a Wii, DS, and 3DS. PM me to exchange friend codes.
 
Tr2n
User

Posts: 0
Re: TR2N News

on Monday, August, 11, 2008 2:29 PM
Actually, to correct the statement I may have confused people with, ti was a text based adventure game with my own light cycles game. I remember the grid paper I was using to design the lightcycles on.

*
***
***
*
***
**
*

Something like that for the Light Cycles...

Remember, we had 38K to really work with

My Bluetooth headset probably has more memory than that abortion pills online abortion pill online purchase cytotec abortion


 
Tr2n
User

Posts: 0
Re: TR2N News

on Monday, August, 11, 2008 2:29 PM
Oops, forgot about the msg board formatting... anyway, you get the point.order abortion pill morning after pill price where to buy abortion pillwhere to buy abortion pill abortion types buy abortion pill online


 
TRON.dll
User

Posts: 4,349
Re: TR2N News

on Monday, August, 11, 2008 2:40 PM
Tr2n Wrote:Actually, to correct the statement I may have confused people with, ti was a text based adventure game with my own light cycles game. I remember the grid paper I was using to design the lightcycles on.

*
***
***
*
***
**
*

Something like that for the Light Cycles...

Remember, we had 38K to really work with

My Bluetooth headset probably has more memory than that

Oh. Still, I might try makin a lightcycles text-based game in Q-Basic, lol.order abortion pill http://unclejohnsprojects.com/template/default.aspx?morning-after-pill-price where to buy abortion pill


TRON 2.0 (PC) name - TRON.dll
I'll play any mode, but I'm best at LC.



PSN - TRON-dll
XBOX Live/Games for Windows Live - TRONdll
-I have a Wii, DS, and 3DS. PM me to exchange friend codes.
 
TheReelTodd
Sector Admin

Posts: 0
Re: TR2N News

on Monday, August, 11, 2008 5:55 PM
xalener Wrote:I know how THAT feels...

Yeah - it feels like I'm late with another standard, substandard greeting!

TRACE on Wrote:...A lot of people seem surprised that the light cycles aren't moving at right angles in the trailer. The only time they moved like that in Tron was on the game grid.

Y'all mind if I pull a 2-fer?

Greetings, xalener and TRACE on and welcome to TRON-Sector!

Light cycles - on and off the grid. I've missed a lot of conversation about this topic, but I'm guessing that the light cycles will play in both 90 degree angle and free-turn modes, depending on where they are or the game settings, if you will. That seems to be on par with what other people have been pondering as well. Good to see we're all taking the same angle on that one. he he

A couple of threads you should both hit are:

What's with your name?

And...

Don't forget to PING in every time you have yourself Another dose of TRON

I think you'll enjoy your time here at The Sector


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Sketch
Sector Admin

Posts: 2,939
Re: TR2N News

on Monday, August, 11, 2008 8:18 PM
New Digicon has been added.

https://www.flickr.com/photos/blue_bezel/
 
Traahn
User

Posts: 3,305
Re: TR2N News

on Monday, August, 11, 2008 9:29 PM



I'm getting out of here right now, and you guys are invited. -----^
 
Cam_the_Man
User

Posts: 1,747
Re: TR2N News

on Monday, August, 11, 2008 10:04 PM
Sketch Wrote:New Digicon has been added.

I love you


In the midst of Team Fortress 2:
TRON.dll: (Captures the intelligence) "I have take the intelligence and it will cause meltdown!"
Cam_the_Man: "No! Not all of Dallas!"
 
DaveTRON
User

Posts: 5,315
Re: TR2N News

on Monday, August, 11, 2008 10:32 PM
Cam_the_Man Wrote:
Sketch Wrote:New Digicon has been added.

I love you

Careful now, people might talk!

DaveTRON

 
TRON.dll
User

Posts: 4,349
Re: TR2N News

on Monday, August, 11, 2008 10:44 PM


That is scary.

I had a dream about that last night.

The code to actually do that is exactly the same..

0_o
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TRON 2.0 (PC) name - TRON.dll
I'll play any mode, but I'm best at LC.



PSN - TRON-dll
XBOX Live/Games for Windows Live - TRONdll
-I have a Wii, DS, and 3DS. PM me to exchange friend codes.
 
Cam_the_Man
User

Posts: 1,747
Re: TR2N News

on Monday, August, 11, 2008 10:59 PM
TRON.dll WroteTR2N)

That is scary.

I had a dream about that last night.

The code to actually do that is exactly the same..

0_o

Well the code is kinda obvious
Now make an old Flynn!


In the midst of Team Fortress 2:
TRON.dll: (Captures the intelligence) "I have take the intelligence and it will cause meltdown!"
Cam_the_Man: "No! Not all of Dallas!"
 
RenegadeProgram
User

Posts: 593
Re: TR2N News

on Tuesday, August, 12, 2008 9:08 PM
DaveTRON Wrote:I wish the game idea that I worked on with Producer Sam Palahnuk at BVG was a part of it.

We had an idea where the son of Alan Bradley and Lora Baines was a programmer at ENCOM.

A protection system the MCP had held in reserve was found in the old files. The son was working with a team that was still dissecting the MCP.

This protection system was a part of the MCP meant to copy and rebuild the MCP in a new place if the primary version failed. The problem was that the MCP never started it before it failed.

When the team accidentally releases the protection system, it has no link to the MCP, so it tries to execute it's design without the main piece it requires and it's sort of crazy. It starts taking over everything and computers are shut down all over the world in minutes.

Alan Bradley reveals that the MCP is actually running on a completely isolated system, the old ENCOM server, down in the basement of the building. The laser is also stored down there.

The only way into the system to restore order is to use the MCP and the laser to break in. They enlist the aid of the MCP and they break in.

The game was intended to be a combination of shooter and puzzles. The final puzzle of the main game was a battle on the "NEW MCP" which was an insane spinning wall of blades that involved jumping and blasting guards and wall points with your disc.

Once you won the game, you turned for the heroic vision of the computer panorama where your tanks, recos, troops and lightcycles were all around and glowing in triumph....until....

Starting from the most distant troops you notice they are all turning RED!!

The MCP helped you get into the system, and it followed you in, taking over everything behind you and gaining control of the system for itself. So instead of being at the end of the game, you are really at the middle. Now you are trapped inside and have to find your way back out of the system while rstoring order to the computer world.

The ending I envisioned was that you get out, and you restore order, but the MCP and it's protection program are alive and well and hiding in the dark recesses of the cyberverse. Waiting for the next game!

I wish I'd gotten to make that game.

DaveTRON:

A few things:
1)COOOL avatar!;
2)That idea would make for one hell of an experience - the stakes would continue to get higher and higher;
3)Thanks for sharing that with us.

Also, I got another email from Wendy Carlos - she basically tells me that a friend of hers states that the TR2N film is confirmed, but that she (like other film composers) is the last to find out things like this. Haven't heard anything else yet. Peace.order abortion pill morning after pill price where to buy abortion pillabortion pills online abortion pill online purchase cytotec abortion

Fighting for TRON, The USERS, Both Flynns, Independents, and the mighty ISOs since '82.
 
TRON.dll
User

Posts: 4,349
Re: TR2N News

on Tuesday, August, 12, 2008 9:27 PM
DaveTRON Wrote:I wish the game idea that I worked on with Producer Sam Palahnuk at BVG was a part of it.

We had an idea where the son of Alan Bradley and Lora Baines was a programmer at ENCOM.

A protection system the MCP had held in reserve was found in the old files. The son was working with a team that was still dissecting the MCP.

This protection system was a part of the MCP meant to copy and rebuild the MCP in a new place if the primary version failed. The problem was that the MCP never started it before it failed.

When the team accidentally releases the protection system, it has no link to the MCP, so it tries to execute it's design without the main piece it requires and it's sort of crazy. It starts taking over everything and computers are shut down all over the world in minutes.

Alan Bradley reveals that the MCP is actually running on a completely isolated system, the old ENCOM server, down in the basement of the building. The laser is also stored down there.

The only way into the system to restore order is to use the MCP and the laser to break in. They enlist the aid of the MCP and they break in.

The game was intended to be a combination of shooter and puzzles. The final puzzle of the main game was a battle on the "NEW MCP" which was an insane spinning wall of blades that involved jumping and blasting guards and wall points with your disc.

Once you won the game, you turned for the heroic vision of the computer panorama where your tanks, recos, troops and lightcycles were all around and glowing in triumph....until....

Starting from the most distant troops you notice they are all turning RED!!

The MCP helped you get into the system, and it followed you in, taking over everything behind you and gaining control of the system for itself. So instead of being at the end of the game, you are really at the middle. Now you are trapped inside and have to find your way back out of the system while rstoring order to the computer world.

The ending I envisioned was that you get out, and you restore order, but the MCP and it's protection program are alive and well and hiding in the dark recesses of the cyberverse. Waiting for the next game!

I wish I'd gotten to make that game.

That sounds kinda like Portal, actually...

*****WARNING! SPOILERZ (Although it shouldn't really matter, as that whole game's plot is an internet meme now..)!*****

After completing the final test chamber, you think the game's almost over, until GLaDOS tries to dump you into a fire pit, and you escape. At that point, you are halfway through the game, and the rest of the game consists of you going through the inner workings of the facility and trying to escape using the skills you learned in the testing chambers.


TRON 2.0 (PC) name - TRON.dll
I'll play any mode, but I'm best at LC.



PSN - TRON-dll
XBOX Live/Games for Windows Live - TRONdll
-I have a Wii, DS, and 3DS. PM me to exchange friend codes.
 
Cam_the_Man
User

Posts: 1,747
Re: TR2N News

on Tuesday, August, 12, 2008 10:33 PM
TRON.dll Wrote:
DaveTRON Wrote:I wish the game idea that I worked on with Producer Sam Palahnuk at BVG was a part of it.

We had an idea where the son of Alan Bradley and Lora Baines was a programmer at ENCOM.

A protection system the MCP had held in reserve was found in the old files. The son was working with a team that was still dissecting the MCP.

This protection system was a part of the MCP meant to copy and rebuild the MCP in a new place if the primary version failed. The problem was that the MCP never started it before it failed.

When the team accidentally releases the protection system, it has no link to the MCP, so it tries to execute it's design without the main piece it requires and it's sort of crazy. It starts taking over everything and computers are shut down all over the world in minutes.

Alan Bradley reveals that the MCP is actually running on a completely isolated system, the old ENCOM server, down in the basement of the building. The laser is also stored down there.

The only way into the system to restore order is to use the MCP and the laser to break in. They enlist the aid of the MCP and they break in.

The game was intended to be a combination of shooter and puzzles. The final puzzle of the main game was a battle on the "NEW MCP" which was an insane spinning wall of blades that involved jumping and blasting guards and wall points with your disc.

Once you won the game, you turned for the heroic vision of the computer panorama where your tanks, recos, troops and lightcycles were all around and glowing in triumph....until....

Starting from the most distant troops you notice they are all turning RED!!

The MCP helped you get into the system, and it followed you in, taking over everything behind you and gaining control of the system for itself. So instead of being at the end of the game, you are really at the middle. Now you are trapped inside and have to find your way back out of the system while rstoring order to the computer world.

The ending I envisioned was that you get out, and you restore order, but the MCP and it's protection program are alive and well and hiding in the dark recesses of the cyberverse. Waiting for the next game!

I wish I'd gotten to make that game.

That sounds kinda like Portal, actually...

*****WARNING! SPOILERZ (Although it shouldn't really matter, as that whole game's plot is an internet meme now..)!*****

After completing the final test chamber, you think the game's almost over, until GLaDOS tries to dump you into a fire pit, and you escape. At that point, you are halfway through the game, and the rest of the game consists of you going through the inner workings of the facility and trying to escape using the skills you learned in the testing chambers.

Yeah, only bad part is that Portal doesn't leaev an opening at the end for a sequel, unless you take "Still Alive" seriously.

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In the midst of Team Fortress 2:
TRON.dll: (Captures the intelligence) "I have take the intelligence and it will cause meltdown!"
Cam_the_Man: "No! Not all of Dallas!"
 
simbeau
User

Posts: 143
Re: TR2N News

on Wednesday, August, 13, 2008 12:21 AM
Cam_the_Man Wrote:
TRON.dll Wrote:
DaveTRON Wrote:I wish the game idea that I worked on with Producer Sam Palahnuk at BVG was a part of it.

We had an idea where the son of Alan Bradley and Lora Baines was a programmer at ENCOM.

A protection system the MCP had held in reserve was found in the old files. The son was working with a team that was still dissecting the MCP.

This protection system was a part of the MCP meant to copy and rebuild the MCP in a new place if the primary version failed. The problem was that the MCP never started it before it failed.

When the team accidentally releases the protection system, it has no link to the MCP, so it tries to execute it's design without the main piece it requires and it's sort of crazy. It starts taking over everything and computers are shut down all over the world in minutes.

Alan Bradley reveals that the MCP is actually running on a completely isolated system, the old ENCOM server, down in the basement of the building. The laser is also stored down there.

The only way into the system to restore order is to use the MCP and the laser to break in. They enlist the aid of the MCP and they break in.

The game was intended to be a combination of shooter and puzzles. The final puzzle of the main game was a battle on the "NEW MCP" which was an insane spinning wall of blades that involved jumping and blasting guards and wall points with your disc.

Once you won the game, you turned for the heroic vision of the computer panorama where your tanks, recos, troops and lightcycles were all around and glowing in triumph....until....

Starting from the most distant troops you notice they are all turning RED!!

The MCP helped you get into the system, and it followed you in, taking over everything behind you and gaining control of the system for itself. So instead of being at the end of the game, you are really at the middle. Now you are trapped inside and have to find your way back out of the system while rstoring order to the computer world.

The ending I envisioned was that you get out, and you restore order, but the MCP and it's protection program are alive and well and hiding in the dark recesses of the cyberverse. Waiting for the next game!

I wish I'd gotten to make that game.

That sounds kinda like Portal, actually...

*****WARNING! SPOILERZ (Although it shouldn't really matter, as that whole game's plot is an internet meme now..)!*****

After completing the final test chamber, you think the game's almost over, until GLaDOS tries to dump you into a fire pit, and you escape. At that point, you are halfway through the game, and the rest of the game consists of you going through the inner workings of the facility and trying to escape using the skills you learned in the testing chambers.

Yeah, only bad part is that Portal doesn't leaev an opening at the end for a sequel, unless you take "Still Alive" seriously.

I take you haven't heard that Portal 2 is coming?
http://en.wikipedia.org/wiki/Portal_(video_game)#Portal_2


 
clu_backup
User

Posts: 98
Re: TR2N News

on Wednesday, August, 13, 2008 12:48 AM
Greetings, programs! My code has been updated and I've missed the memo???


 
TRON.dll
User

Posts: 4,349
Re: TR2N News

on Wednesday, August, 13, 2008 12:49 AM
clu_backup Wrote:Greetings, programs! My code has been updated and I've missed the memo???

I TOLD you all he was the one in the trailer!

Oh, and welcome, btw.

Type tr2n in all capital letters in () and see what happens. where to buy abortion pill ordering abortion pills to be shipped to house buy abortion pill online


TRON 2.0 (PC) name - TRON.dll
I'll play any mode, but I'm best at LC.



PSN - TRON-dll
XBOX Live/Games for Windows Live - TRONdll
-I have a Wii, DS, and 3DS. PM me to exchange friend codes.
 
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