wwwmwww User
 Posts: 1,230 | Re: Just another lightcycle on Monday, April, 03, 2006 3:50 PM
Cueball Wrote:Hi Carl!
Ah, yes... they are only lit by the grid and the jetwals  |
Ok... and one other question... Is the reflection in the windows that of the arena wall or of a third blue bike and it's jet wall? If it's the arena wall it looks like it too has some luminousity?
Carl
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Cueball User
 Posts: 155 | Re: Just another lightcycle on Monday, April, 03, 2006 3:56 PM
Hai!
Yes, its the third jetwall.... i should remove it for the next shot, so you can see the rest better.....
hmmmm but then you see my unfinished arena...
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TheReelTodd Sector Admin
 Posts: 0 | Re: Just another lightcycle on Monday, April, 03, 2006 6:39 PM
Very cool things you're experimenting with, Cueball! I love checking this thread from time to time just to see the cool stuff you're doing with the light cycle imagery! 
        
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SuperScooby User
 Posts: 0 | Re: Just another lightcycle on Friday, August, 07, 2009 9:15 PM
Wow. Old thread but still relevant today (even with the new lightcycles in the limelight these days because the vintage lightcycles still have their uniqueness\coolness factor going for them). I sort of like them better because you don't see the persons riding them as they are inside of the bike instead of on top of it.
Anyway, Cueball, just wondering if you still have your old lightcycle models, scenes and textures for Lightwave?
I've always enjoyed rendering lightcycles and the grid in Lightwave and have just now decided to get back into it a bit. Currently running 9.3.1 and was hoping some of your models\scenes might be available to d/l somewhere.
I have quite a few different lightcycle models (.lwo), but they all seem to pale in comparison to yours.
Going to re-read this thread to refresh my memory on rendering them.
Oh, I think you mentioned you used to have an Amiga. Great machine! I had an Amiga 2000 for quite some time back in the day. You can never forget owning a machine like that. Those were the days.
Remember playing Hybris on it? Loved that game, and the soundtrack to it.
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iGame3D User
 Posts: 68 | Re: Just another lightcycle on Saturday, August, 08, 2009 11:51 AM
You can pull .obj lightcycle models from the GLTron game, they are in the folder with the game (or application package if you are on a Mac).
Turbosquid has a few TRON models as well, I grabbed some of mine from there for free, some folks charge.
One of the things that always bugged me about lightcycle models is that booleans are generally not used to reduce the number of polygons in the model. If it the polys are not going to be rendered, then they don't need to be in the model. Same goes for the tanks, i'll find like 4 thousand polys for the smooth inside track on each side of the tank, and those portions never get seen or rendered.
Or worse, the whole tank is modeled as one lump of mesh, so the turret is completely immobile, and then worse is that the turret or little dome shapes on the tank are using thousands of polys. I've managed to reduce the polycounts, but sometimes there's a little flaw here or there from that process.
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SuperScooby User
 Posts: 0 | Re: Just another lightcycle on Saturday, August, 08, 2009 7:48 PM
iGame3D Wrote:You can pull .obj lightcycle models from the GLTron game |
I've tried using that .obj with limited results. That one is only 1000 polygons and looks not so good when I use it in Lightwave. I've tried all the smoothing settings, etc. but couldn't get it to look right.
iGame3D Wrote:
Turbosquid has a few TRON models as well, I grabbed some of mine from there for free, some folks charge. |
Indeed, Turbosquid is where I obtained the Tron models I use in Lightwave as I don't have the patience for modeling very much. The Lightwave lightcycle model I purchased was overpriced though at $47.50.
http://www.turbosquid.com/FullPreview/Index.cfm/ID/155108
I've had it for 6 years and it's good, but it has too many imperfections. It's better than nothing though. All the other models done in 3ds, maya, etc. have given me import problems and I've found I have more luck with .lwo objects than anything I try to import that was built with competing programs. It is most likely because I haven't taken the time to master the import settings.
In the past year another promising Tron lightcycle model was added to Turbsosquid which is more reasonable at $20:
http://www.turbosquid.com/3d-models/3d-tron-lightcycle-model/417824
Ed Keefe did that one (posted in this thread from a few years ago).
However, it's in 3D Studio format and TurboSquid never got back to me with their conversion offerings yet (supposed to be free but not always available). Maybe they will some day. Was thinking of taking a chance on it and importing it into Lightwave. I had some success with a 3ds game grid import in the past.
I was hoping Cueballs' models and scenes were available somewhere for downloading as they were constructed in Lightwave and should present no import problems, especially being designed in a version of Lightwave that is so close to my current version (8.5 versus 9.3.1).
The model I have is close to 7000 polygons, even though the entry on TS says otherwise. Last time I looked at Cueball's it was closer to 17,000, but more importantly, Cueball's design looks much closer to the original used in the movie than the one I purchased.
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Cueball User
 Posts: 155 | Re: Just another lightcycle on Sunday, August, 09, 2009 2:13 PM
Hi!
I'll update my homepage soon and put all my models up for download.
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SuperScooby User
 Posts: 0 | Re: Just another lightcycle on Monday, August, 10, 2009 8:56 PM
Cueball Wrote:Hi!
I'll update my homepage soon and put all my models up for download.
-Dirk |
Excellent!
I couldn't help but wonder if you ever released any renderings or created some large scenes with the models you had created and if you still use Lightwave much these days.
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Cueball User
 Posts: 155 | Re: Just another lightcycle on Tuesday, August, 18, 2009 2:16 PM
Yeah, I'm still doing some Lightwavin' these days.
After seeing the photos from the Comicon i just pimped the old Lightcycle a bit.
Really love the white one, maybe i'll give it a try.
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SuperScooby User
 Posts: 0 | Re: Just another lightcycle on Wednesday, August, 19, 2009 12:41 AM
Wicked. the new grid in Lightwave even. Very nice.
Still hoping I can try out some of those models.  Mine just doesn't do justice.
Did you render that new grid or import it from the new trailer? It looks amazing. I was kind of wondering how long it would take someone to render the new grid.
That reminds me, did you previously render the old grid as well? I thought i did once a while back, however most recently, I just made a 512x512 dark blue square with a white line around it and put that on a square and repeated the pattern. It looks ok but I was just curious what you use and also what colors you went with for the lightcycles. I can never get the RGB colors just right and then luminisity and everything else throws the colors off more, etc.
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Cueball User
 Posts: 155 | Re: Just another lightcycle on Wednesday, August, 19, 2009 7:47 AM
The new grid is just a simple plane with a color map used for transparency, color and luminosity. The old grid was also only a plane with lightwaves grid texture.
The colors are a bit of a problem, because of the special process how the movie was made gives it a special look.
Ive updating my lightcycle model right now and will try to use gradients for the color channel to mimic the look.
Even then it wont be 100% right, because in the movie the colors itself shanging a bit from scene to scene:
Color example 1
Even in then same scene the colors are varying.....
Color example 2
Btw, just noticed when i was looking at the colors, that the canopy is shaded slighty different.
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wwwmwww User
 Posts: 1,230 | Re: Just another lightcycle on Wednesday, August, 19, 2009 10:54 AM
Cueball Wrote:Btw, just noticed when i was looking at the colors, that the canopy is shaded slighty different. |
Someone had pointed that out before. I forget who at the moment.
And boy is it nice to see this thread again. Real life has gotten in the way and I haven't had any time to play with my POV-Ray models in over a year. I miss it so and will have to find a way to make some time again.
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matthew180 User
 Posts: 114 | Re: Just another lightcycle on Thursday, August, 20, 2009 9:20 PM
Hey cueball, you if it have not seen this thread, you might want to check it out.
http://www.tron-sector.com/forums/default.aspx?do=top&id=336281
Nice images by the way.
Oh, I still have this up too if you want a break down of the primitives (my versions anyway).
http://digitalstratum.com/programming/tron
Matthew
How are you going to control the universe if you can't answer a few unsolvable problems? |
Cueball User
 Posts: 155 | Re: Just another lightcycle on Friday, August, 21, 2009 1:30 AM
Hey Carl, good to see that you are still around!
Real life has kept me busy too, i hope i can spend a bit
more Lightwavin' soon.
As you can see, i still haven't finished the arena....
Matthew:
Looks pretty good, i'll give it a try for sure.
Here is a new test-render, still not 100% right, but slowly getting closer with the colors.
Also was able to get the grid blurred in the distance, which
looks a bit better now.
Trying to find that MAGI animation of the lightcycle breakdown on the DVD, but cant find it again....doh!
more coming soon.

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SuperScooby User
 Posts: 0 | Re: Just another lightcycle on Friday, August, 21, 2009 2:06 AM
Amazing renders! I can't wait until the site is updated with that model. *crossing fingers* I could pay you in Linden dollars if you require a donation for that model.
I am still a complete novice but the enjoyment I get from Lightwave is unparralled. Sometimes you can just sit and use Lightwave for hours, and days. It's a real time sucker but when you complete a good render, there is nothing quite like that feeling, cept of course, maybe s*x.
You have mastered the Lightwave lightcycle that is for certain.
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ShadowDragon1 User
 Posts: 2,056 | Re: Just another lightcycle on Friday, August, 21, 2009 2:36 AM
Dang those are excellent Cueball. I'm still struggling to learn Maya's tool sets, and get better with modeling in 3D Studio max.
The college I go to has the dang frellin' class to dang early in the morining and it very hard to learn this stuff.
But man I could really use a person like you to tutor me in 3-D modelling. *sigh*
"The film is about finding human connection in an increasingly digital world." - Joseph Kosinski
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matthew180 User
 Posts: 114 | Re: Just another lightcycle on Friday, August, 21, 2009 9:07 PM
Hey Cueball, can you describe your light placement and the types of lights you used? Also, what kind of materials did you use on the black parts? The problem I'm having with my model is that modern 3D software is "too real", and I find it very hard to get the even lighting across the windshield and wings.
Matthew
How are you going to control the universe if you can't answer a few unsolvable problems? |
Cueball User
 Posts: 155 | Re: Just another lightcycle on Saturday, August, 22, 2009 9:23 AM
Matthew: your'e talking about the 'windows'?
well, i cheated on them, because i could never get the right look.
Its just an image map, so it only looks like its reflecting something. :O
Did some more tests and it looks like i'm on the right way.
The blue lightcycle still need some more tweaks.
Lightcycle gradients test #2
Also modified my Tron logo a bit, because when i made it i forgot to unify the letters(upper R and N with the O).
You can also see how much difference the anti-aliasing setting makes.
Mitchell resampling with setting 'soft':
straight Mitchell resampling:
Afterwards i need to finish the arena and also the 'jail'(where Flynn meets Ram for the first time).
Someone pointed me to some drawings/behind the scenes images of the jail, but i cant find them anymore.....
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SuperScooby User
 Posts: 0 | Re: Just another lightcycle on Saturday, August, 22, 2009 11:08 AM
Cool. Looks like you got the 'R' to render correctly in Lightwave. Whenever I attempt to render the tron font 'R', and many other letters, I always get this Lightwave error:
Unable to regenerate contour.
This may be caused by highly non-planar polygons, or by ambiguous overlap between edges and the cutting tool. Triple non-planar polygons or add a small offset to data and try again.
Did you redo the font, or are you using this one?
http://www.urbanfonts.com/fonts/TRON.htm
Or did yours just happen to work for you, or did you try the Lightwave suggestion of tripling the non-planars, etc.?
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Mr. Sinistar Sector Admin
 Posts: 1,642 | Re: Just another lightcycle on Saturday, August, 22, 2009 1:03 PM
Cueball Wrote:Trying to find that MAGI animation of the lightcycle breakdown on the DVD, but cant find it again....doh! |
Here ya go
Awesome models and renderings, Cueball and Matthew! I love your step by step construction on the lightcycle, Matt.
I love the gradients and shading on your cycles, Cueball. I really does look like it was rendered in '82.
OPEN SOURCE TRON PROJECT
"what the hell is a limux.."
- Gattorcar (a user on YouTube) April 17, 2007
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