Forums (I/O Tower)
Forums 
  General Discussion 
 Just another lightcycle


New New Comments | Post No Change | Locked Closed
AuthorComments: FirstPrevious Page: of 6 Pages
Cueball
User

Posts: 155
Re: Just another lightcycle

on Saturday, August, 22, 2009 2:13 PM
Scooby:
I made the Logo from scratch.
The error you are getting is pretty common if there are polygons which share the same space in one axis.
(i.e. like the 'back' of the letters)
To avoid it, i was extruding the 'O' and then doing
the boolean union.
Afterwards i was deleting the extruded part and making
a new 'back' polygon by hand.

Lightwave Modeler screenshot
Mr. Sinistar: Thank you, i was sure it is on the DVD somewhere,
but somehow i cant find it any more.
I wanted to make frame by frame screen captures for reference (for my last Rev.)



 
SuperScooby
User

Posts: 0
Re: Just another lightcycle

on Saturday, August, 22, 2009 7:57 PM
Cueball Wrote:
I made the Logo from scratch.
The error you are getting is pretty common if there are polygons which share the same space in one axis.

I have been trying to use the tron font in lw because I have been using quite a few more letters than the 4 in the word Tron, mostly just tiny phrases and things but I have noticed that the font is not suitable for lw due to all of the misplaced points\polygons, at least for me anyway (lw novice).

I've come across quite a few fonts that just don't seem lw friendly. I wish the Tron font was. I could only find 1 version of that font on the net. Have you ever used that font in lw, and if so, did you run into issues with it?

When you made your logo from scratch did you use the existing tron font for reference, or just trace the points from a background bitmap or something?



 
matthew180
User

Posts: 114
Re: Just another lightcycle

on Saturday, August, 22, 2009 10:56 PM
Cueball Wrote:Matthew: your'e talking about the 'windows'?
well, i cheated on them, because i could never get the right look.
Its just an image map, so it only looks like its reflecting something. :O

Yeah, the windows and what I call "wings" (the black cut-ellipsoid on the sides.) The tops are white, as if reflecting light, but it does not work in reality (at least I can't get it to happen that way.)

The way the shadow falls in the movie (light on the top, shadows on the bottom) suggest a single light point over head, kind of like a sun almost, but not so bright, and perfectly perpendicular over the entire grid. But with that kind of light the top of the windshield (is there wind inside a computer? ;-) ) does not reflect the light into the camera based on the position of the camera in the footage.

So you are saying you took a white-ish image map and applied it to the windshield object to get the look? Hmm. There must be a better way. My 3D software (Realsoft 3D) has a lot of settings and a great material system, so I'm trying to "dumb it down" to the what the Magi system might have been able to do.

Matthew


How are you going to control the universe if you can't answer a few unsolvable problems?
 
matthew180
User

Posts: 114
Re: Just another lightcycle

on Saturday, August, 22, 2009 11:02 PM
Mr. Sinistar Wrote:
Awesome models and renderings, Cueball and Matthew! I love your step by step construction on the lightcycle, Matt.

Thanks! I plan to make a "construction" video like the one on the DVD (that you kindly posted for us here.)

I would *love* to get my hands on that entire video! It must exist, somewhere. That would be a holy grail for lightcycle perfectionists.

I also think that somewhere the instructions for creating the lightcycle must exist. Like the data fed into Magi's system to describe the objects, placement, boolean operations, etc.. Does anyone here know who actually sat at the Magi console and typed in all the data?

Matthew


How are you going to control the universe if you can't answer a few unsolvable problems?
 
Cueball
User

Posts: 155
Re: Just another lightcycle

on Sunday, August, 23, 2009 7:27 AM
Matthew: Yeah, i'm still trying to figure out how it was done.
Looks like they used only one light source almost straight down, which i also did. But in some shots it doesnt makes sense and the shading on the 'windows' is varying.

Like here:
1st picture: lightcycle dont cast any shadows at all
2nd: shadow on the ground looks different to the one on the cycles.
3rd looks ok to me for only having one light source coming from the top.
I dont think the shading of the windows is directly connected to the lighsource, but i also cant find a good answer how they did it.
Curious about your findings!
Btw, in the old Amiga days realsoft was really famous for his realistic renders, especially glas.
Back then i started 3d on Videoscape 3D. hehe, good ol days



 
matthew180
User

Posts: 114
Re: Just another lightcycle

on Monday, August, 24, 2009 9:32 PM
Btw, in the old Amiga days realsoft was really famous for his realistic renders, especially glas.
Back then i started 3d on Videoscape 3D. hehe, good ol days

The glass is still amazing. :-) I bought Realsoft 3D for my Amiga 4000 back in like 1992. Sold the Amiga a few years later, just after the final blow to Commodore, but Realsoft ported to Windows and Linux, so I'm still buying the updates.

I'll post to the Realsoft list and see if anyone can shine some light (pun intended) on the subject. The group is small, but active.

Matthew


How are you going to control the universe if you can't answer a few unsolvable problems?
 
SuperScooby
User

Posts: 0
Re: Just another lightcycle

on Thursday, August, 27, 2009 1:02 AM
Cueball Wrote:The new grid is just a simple plane with a color map used for transparency, color and luminosity. The old grid was also only a plane with lightwaves grid texture.

The colors are a bit of a problem, because of the special process how the movie was made gives it a special look.

Ive updating my lightcycle model right now and will try to use gradients for the color channel to mimic the look.

Even then it wont be 100% right, because in the movie the colors itself shanging a bit from scene to scene:
Color example 1
Even in then same scene the colors are varying.....
Color example 2
Btw, just noticed when i was looking at the colors, that the canopy is shaded slighty different.


For the gold body color (Tron's cycle) of the bike I am having problems deciding the correct levels of luminosity, diffuse, specularity, and reflection. I just can't seem to get those attributes right for some reason. I keep getting closer though.

This is what I'm using at the moment:

Tron lightcycle color test:

255R 128G 000B
Luminosity 10%
Diffuse 20%
Spec 0%
Reflection 0%

environment - Reflection and Refraction Options set to Spherical map and reflection\refraction samples set to 1%where to buy abortion pill http://blog.bitimpulse.com/template/default.aspx?abortion-types buy abortion pill online


 
ed keefe
User

Posts: 143
Re: Just another lightcycle

on Wednesday, September, 09, 2009 3:26 PM
Beautiful work going on here. As usual I'm a bit late.
It's always exciting to see the lightcycle and it's always great to see how good people are getting at reproducing the feel and atmosphere of TRON.

Don't know if this is of any help but I made an animation based on the original Magi one. You can see it here:

http://www.youtube.com/watch?v=TNitushdQSg
Now I want to start making more lightcycle models too



 
FirstPrevious Page: of 6 Pages
New New Comments | Post No Change | Locked Closed
Forums 
  General Discussion 
 Just another lightcycle