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wwwmwww
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Posts: 1,230
Re: Just another lightcycle

on Sunday, March, 26, 2006 7:40 PM
By there way... there are clues hidden in frames that don't even have the spokes in them.


The circle formed but the intersection of the cutout and the outer edge of the front tire appears to be an ellipse from this angle (well very close to one anyways, perspective throws it off just a bit). Now if the sphere in the center, or axle, were sunk into a black material in the center such that you could see this intersection it too would line in a plane parallel to the one that contains the circle mentioned above. This intersection would also be a circle and this is true if the black hub is flat as in version 3 of my light cycle or if the black hub is a symmetric bowl shape.

Now ask yourself why the outline of the center sphere is perfectly circular. Remember the other circle in a parallel plane seen from this angle is an ellipse. It just tells me we don't see any such intersection and that tells me ALOT.

Carl


 
wwwmwww
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Re: Just another lightcycle

on Sunday, March, 26, 2006 7:51 PM
wwwmwww Wrote:
Cueball Wrote:
Btw, the stripes inside the wheels arent in the model, right?

They aren't in the 54 primitive model I've posted here. In POV-Ray they are simple boxes so I guess they could be considered primitives 55 and 56.

Here was the other error this has pointed out to me. These spokes AREN'T simple boxes. Look at this one...


It's much wider at the other edge near the colored part of the tire then it is near the axle. This isn't a box but a pie slice or what POV-Ray would call a prism. Still just one primitive but I was using the wrong one.

Carl



 
wwwmwww
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Re: Just another lightcycle

on Sunday, March, 26, 2006 7:54 PM
Now here is version 4 of my light cycle...

Compare the above pic to this one.


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wwwmwww
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Posts: 1,230
Re: Just another lightcycle

on Sunday, March, 26, 2006 8:00 PM
From another angle...

Compare this frame capture...


to this image of version 4 of my light cycle...


All surfaces are made reflective so you can tell a bit more about the shape.

All this and I'm still at 56 primitives.

Enjoy,
Carl


 
Boingo_Buzzard
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Re: Just another lightcycle

on Sunday, March, 26, 2006 8:02 PM


I always took the "spoke" to be a reflection of the grid on the inside of the wheel.... not actually part of the lightcycle itself.




 
wwwmwww
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Posts: 1,230
Re: Just another lightcycle

on Sunday, March, 26, 2006 8:07 PM
wwwmwww Wrote:
wwwmwww Wrote:
I still owe you some pictures. I'll try to get to them this weekend. Is it ok if I post them here instead of in the recognizer thread?

By here... I mean in your tank thread. I forgot I was in your light cycle thread for a moment.

Carl

Sorry... I STILL owe you some tank pictures but you got me side tracked and I spent what free time I had this weekend working on correcting my light cycle. I still have a few tweeks to make on that and I'll share a new light cycle macro here.

Carl



 
gRiD_89a
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Re: Just another lightcycle

on Sunday, March, 26, 2006 9:03 PM
i wish we could attach swf files here the same way we do images


 
Boingo_Buzzard
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Re: Just another lightcycle

on Sunday, March, 26, 2006 10:29 PM
gRiD_89a Wrote:i wish we could attach swf files here the same way we do images


I use deviantart.com to post swf files. Kamui also suggested sheezyart.com. Please post your swf files, I'd like to see them.




 
wwwmwww
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Posts: 1,230
Re: Just another lightcycle

on Monday, March, 27, 2006 7:42 AM
Boingo_Buzzard Wrote:
I use deviantart.com to post swf files. Kamui also suggested sheezyart.com. Please post your swf files, I'd like to see them.

Ok... I'll ask, what are swf files?

Carl



 
Boingo_Buzzard
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Re: Just another lightcycle

on Monday, March, 27, 2006 10:20 AM

Swf files are the Flash file format.


 
Cueball
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Posts: 155
Re: Just another lightcycle

on Monday, March, 27, 2006 1:25 PM
Hi Carl!

Good work, looks 101% perfect.

I cant figure out, how big or stretched ect are the balls,
which are cutting in the wheel and how far away the hubs are.
Could you post a top-view wireframe, please?
That would say more then 1000 words

I was always wonderung about the hubs, which i cant seem to get right....now your findings explains it

Dirk


 
zook_one
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Posts: 278
Re: Just another lightcycle

on Monday, March, 27, 2006 1:29 PM
you can post swf files onto Photobucket also.


[LDSO] LIVING DEAD SYSTEM OPERATORS www.LDSO.net
 
wwwmwww
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Posts: 1,230
Re: Just another lightcycle

on Monday, March, 27, 2006 6:20 PM
Cueball Wrote:Hi Carl!

Hello Dirk,

Cueball Wrote:Good work, looks 101% perfect.

Thanks. I too was very pleased with how well I could copy the shape. Something else I've known for sometime and I'm not 100% sure of all these terms so if there is someone out there familiar with cameras or virtual cameras please feel free to correct me. In POV-Ray there is a camera angle setting that determines the field of view from the camera. Somewhere in the POV-Ray documentation I remember reading that typical settings for this were something like 25 or 30 degrees. I guess this best mimics the number of degrees you monitor takes up of your eyeballs field of view so in extent the camera is your eyeball looking through the monitor. In Tron everytime I've tried to copy a frame as closely as I can I end up having to use a camera angle in the ballpark of 60 degrees so that gives the images much more perspective distortion. For comparison a 180 degree camera angle I believe gives you the fish eye lense effect. So if you want to copy the look of TRON as best you can I guess you should be using a camera angle of 60. Maybe you already are Dirk I can't tell but this is just an observation I've made that I thought might help others.

Cueball Wrote:I cant figure out, how big or stretched ect are the balls, which are cutting in the wheel and how far away the hubs are.
Could you post a top-view wireframe, please?
That would say more then 1000 words

Well I'm using a CSG so there is no wireframe.

However the front tire is a perfect sphere and both cut outs are also perfect spheres. There is no "stretching" going on there. Here is my new front tire...

#local o_radius = 56.74471;
#local o_z = 63.28536;
#local i_radius = 50.19678;
#local cutout_z = -6.123865;
#local cutout_radius = sqrt(o_radius*o_radius+cutout_z+cutout_z);
#local i_z = o_z-cutout_z-sqrt(cutout_radius*cutout_radius-i_radius*i_radius);
#local check1 = sqrt(85*85-i_z*i_z);
#local check2 = sqrt(2)*i_radius;
#write (MyFile,cutout_radius," ",i_z," ",check1," ",check2)

#local front_tire2 = difference {
sphere {, 85}
sphere {, cutout_radius}
sphere {, cutout_radius}
bounded_by {box {, }}
texture {
object {
box {, }
texture {pigment {bike_color} finish {ambient .1 diffuse .5 phong 1}}
texture {shiny_black}
}
}
}

This is the axle. (also all perfect speheres)

#local front_axle2 = union {
sphere {, 17}
sphere {, 17}

And this is the spoke.

#local front_hub2 = prism {linear_sweep linear_spline -36, 36, 4,
, , ,
rotate -x*90
rotate -z*front_spoke_angle
translate
texture {bright_white}
}

This should tell you the relative sizes of all the spheres. The parameter cutout_z is the one to change to vary the front wheel cutout without changing the apparent size of the hub from a side ortographic shot. In short it doesn't change the radius of the intersection of the cutout with the sphere that makes up the front tire and it also doesn't change the radius of the hub itself but it does move the hub in and out.

Cueball Wrote:I was always wonderung about the hubs, which i cant seem to get right....now your findings explains it

Dirk

Had it not been for your pushing I wouldn't have found it. I think I've looked at every frame of film that has a light cycle in it 20 times now and I'm still having people point out things I've over looked. That's a good thing and just goes to prove 2 heads are better then o


 
wwwmwww
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Posts: 1,230
Re: Just another lightcycle

on Monday, March, 27, 2006 7:22 PM
Here is the finished version 4...


and the code that made the above image...

http://www.wwwmwww.com/TRON/cyclev4.pov
The code for version 3 is still in there but its commented out if you'd like to see what changed.

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Cueball
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Posts: 155
Re: Just another lightcycle

on Tuesday, March, 28, 2006 12:49 AM
Hi Carl!

Did a few versions yesterday and came pretty close, its just a bit to deep:


But its still a bit off, im gonna check your cycle tomorrow.
(Today is my daughter 1st birthday )

Im a bit lost of the pov-code, how big are the cutout-spheres and where are their center on the z-axis?

EDIT:I had lots of math during my electrician apprenticeship,
but thats soooooo long ago
I guess i can figure it out, the povray-docs are worth a look too.


If this picture is right, i need to change my rearwheel too.
(2 cones substracted, them a cylinder....that would make 57 on yours then????)


Dirk
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wwwmwww
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Posts: 1,230
Re: Just another lightcycle

on Tuesday, March, 28, 2006 11:25 AM
Cueball Wrote:Hi Carl!

Hello Dirk,

Cueball Wrote:Im a bit lost of the pov-code, how big are the cutout-spheres and where are their center on the z-axis?

I cleaned the code up and took out all the math and verson 3 stuff. Now in under 200 lines of POV-Ray code I get this...


And here is the code...

http://www.wwwmwww.com/TRON/cyclev4a.pov
I've changes the way the front hub is made so it will continue to work with Martin's ray tracer. This required the addition of 2 new primitives to avoid coincident surfaces but doesn't change the shape any.

To answer your question here is the sphere that makes the front tire.

sphere {, 85}

Here is the cut out on the +z side.

sphere {, 56.6367}

Here is the axle on the +z side/

sphere {, 17}

I think this includes all the numbers you are after.

Cueball Wrote:If this picture is right, i need to change my rearwheel too.
(2 cones substracted, them a cylinder....that would make 57 on yours then????)

Dirk

Personally I feel those lines are not part of the light cycle model. I believe that's all hand drawn details so I wouldn't trust if for determining any shapes. If you get picky I'm already up to 57... (even 59) primitives if you count the 2 I just added above. The first model I posted had 54 primitives...

http://www.tron-sector.com/forums/default.aspx?do=top&id=303566
However this model was created simply to minimize the number of primites. It has a complicated intersection in it and if I add 1 other primitive that allows me to remove that complicated intersection and it renders in half the time so that is the model I'm using in animations (which is the macro I posted). That puts me at 55 primitives and if the software they used didn't allow for complicated textures as Martin's doesn't (and I don't see any real evidence that it did) and they also had issues with coincident surfaces then they would have needed 2 other primites to form the front wheel hub just as I did above. That puts me at 57 primitives. If they didn't need these 2 extras for the front wheel hub and were able to use the same spheres that cut out the front tire (something like I did in the code I posted yesterday) then the 2 other shapes could be considered the spokes. Either way I'm close... the way the article is writen you can't tell if the spokes are considered in the count our not. If you watch the light cycle crashes you can tell the leading segment of the jet wall (that's cut out to mate up with the rear tire) flies away with the light cycle parts. This could also be considered a candidate for the 57th primitive. In short I'm not going to lose any sleep worring about rather my model has exactly 57 primitives.

Carl
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luggage
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Posts: 0
Re: Just another lightcycle

on Wednesday, March, 29, 2006 2:53 PM
Great work, Carl. I never though about optimizing the cycle to the degree you are taking it. You really are a great modeller! It is a great pleasure just to read about your findings!

Martin


 
Cueball
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Posts: 155
Re: Just another lightcycle

on Thursday, March, 30, 2006 2:23 AM
Hi Carl!

I was able to compare our frontwheels yesterday evening,
and like i thought, i was about 1/4 of the size of the hub away from the correct shapes.

Now i still have to change the sidewindows, which are
also a bit off and do a bit research about the cycle colors.
They change a bit when they leave the arena.
And then i have to try to get the shading on the windows right.

Ill post some pictures later this evening, including a wireframe
of the cycle, so you can see the mess i did

Now where to get some nice shots from the 2.0 supercycle??
Already re-installed the game to take some screengrabs.
This one is also on my (kinda big) todo list.

I also took a closer look on the tank-treads.
These lines which i called "insets" told me a bit about the shapes used to build it.
After i finished the cycle ill try and see if im correct.

more later today,
Dirk

Old wheel:

New wheel:



 
Cueball
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Posts: 155
Re: Just another lightcycle

on Thursday, March, 30, 2006 2:18 PM
Hi!

Just finished the changes on the lightcycle,
i hope everything is correct now.
Im at 16771 Polygons now

Still have to change the shading on the windows.

Now back to the tank.....

Dirk


Wireframe: http://www.cueball.de/images/Tron/Lightcycle_wire02.jpg
And 2 bigger renders (1280*1024):

EDIT:Worked on the window-shading a bit.
Still not perfect, but closer to the real now.

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zook_one
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Posts: 278
Re: Just another lightcycle

on Friday, March, 31, 2006 12:52 PM
Cueball,

The new renderings are great. How are you doing the light colored oultines? Which version of lightwave are you using? I have 6.5 can get that effect also? I'm a total novice on it thopugh. I've use it for architectural walkthough and flyby animations only.

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[LDSO] LIVING DEAD SYSTEM OPERATORS www.LDSO.net
 
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