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  Digital VR: Will it become the new frontier for gamers?


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insidetronworld
User

Posts: 35
Digital VR: Will it become the new frontier for gamers?

on Wednesday, January, 05, 2011 11:27 AM
Remember Lawnmower Man, The 13th Floor and Matrix?
IMAGINE THEN- A world you could create for yourself in digital Cyber Space. Imagine a world that is only limited by your imagination. Just put on your VR helment and suite and next thing you know you are in cyber space. Imagine entire cities you could explore and buildings you could walk into. Things you could pick up, move around and even change. Imagine cyber sex on a whole new level. Imagine thousands of other things to do.

Now will this ever become a reality? Maybe in 5 to 10 years, but I want to know how you feel about this subject. Feel free to post your ideas and feelings on the matter.

Will it become so addictive that people will not want to leave it? Or want to face the normal day to day life that they live? Should there be limits placed on it to safeguard a persons normal life? Please feel free to share your thoughts on the matter!


 
IsoLine
User

Posts: 1,025
RE: Digital VR: Will it become the new frontier for gamers?

on Wednesday, January, 05, 2011 12:00 PM
insidetronworld Wrote:Remember Lawnmower Man, The 13th Floor and Matrix?
IMAGINE THEN- A world you could create for yourself in digital Cyber Space. Imagine a world that is only limited by your imagination. Just put on your VR helment and suite and next thing you know you are in cyber space. Imagine entire cities you could explore and buildings you could walk into. Things you could pick up, move around and even change. Imagine cyber sex on a whole new level. Imagine thousands of other things to do.

Now will this ever become a reality? Maybe in 5 to 10 years, but I want to know how you feel about this subject. Feel free to post your ideas and feelings on the matter.

Will it become so addictive that people will not want to leave it? Or want to face the normal day to day life that they live? Should there be limits placed on it to safeguard a persons normal life? Please feel free to share your thoughts on the matter!

Sure, when the equipment becomes more ergonomicly friendly and doesn't cost a fortune. Right now game design is pretty on par with true photorealism so though one wouldn't be fooled into believing what they are seeing is necessarily real, the software creates convincing and advanced worlds in which to explore.

"Word to the Motherboard!" - IsoLine
 
Logansneo
User

Posts: 106
RE: Digital VR: Will it become the new frontier for gamers?

on Wednesday, January, 05, 2011 12:42 PM
Video game development has gotten to the point that systems like the PS3 and Xbox 360 have enough power to recognize physical input via Kinect and Move devices while keeping the visual effects moving very smoothly, which is necessary for any "VR" style interface to be viable. The question is will some game developer try to move away from a screen interface to a helmet interface? The logistics are a bit hairy because of the potential injury hazards related to VR.

If you have a free-motion environment where the player is required to have there vision of their surroundings inhibited by a helmet mounted display and must move in different directions to interact with the game then they either need to be inside of the old VR gaming rings:



or be tethered to some other apparatus. The last attempt anyone made to try and incorporate VR into a "mass marken" home system was Atari with a canceled Jaguar VR system that I actually saw at the 1995 E3 gaming convention.

Interestingly there was a development by a gentleman named Johnny Chung Lee where he took a Wii remote and using a software patch and bluetooth PC adapter you could create VR headtracking using the Wii remote as a camera and the Wii sensor bar as the head tracking unit. I actually attempted this and it is quite stunning and would make for some amazing gameplay, especially if anyone were to incorporate into a 3D HDTV and 3D game system.

As far as VR eyeware that is usable in the PC market, there are a couple companies, but the most advanced I've found is Vuzix linked here:

http://www.vuzix.com/home/




 
Imbroglio
User

Posts: 416
RE: Digital VR: Will it become the new frontier for gamers?

on Wednesday, January, 05, 2011 4:13 PM
Full VR would be great but I really want something like they had in the movie Brainstorm and Strange Days. For those who haven't seen those movies, a person's 5 sense experience can be recorded and played back giving the "viewer" a full first person point of view.

When this technology becomes a reality, porn will become a multi-trillion dollar industry!on line abortion pill misoprostol dose abortion medical abortion pill online


 
Logansneo
User

Posts: 106
RE: Digital VR: Will it become the new frontier for gamers?

on Wednesday, January, 05, 2011 4:30 PM
Yeah, and tapping into a human's cerebral cortex via wet wire sounds great! So does an electronic lobotomy! order abortion pill morning after pill price where to buy abortion pill


 
IsoLine
User

Posts: 1,025
RE: Digital VR: Will it become the new frontier for gamers?

on Wednesday, January, 05, 2011 4:41 PM
Logansneo Wrote:Yeah, and tapping into a human's cerebral cortex via wet wire sounds great! So does an electronic lobotomy!

Only the unlucky gamers would get the electronic lobotomy....

"In the beginning, all players will be treated fairly and then destroyed."

"Word to the Motherboard!" - IsoLine
 
DarthMeow504
User

Posts: 134
RE: Digital VR: Will it become the new frontier for gamers?

on Wednesday, January, 05, 2011 4:55 PM
Logansneo Wrote:Video game development has gotten to the point that systems like the PS3 and Xbox 360 have enough power to recognize physical input via Kinect and Move devices while keeping the visual effects moving very smoothly, which is necessary for any "VR" style interface to be viable. The question is will some game developer try to move away from a screen interface to a helmet interface? The logistics are a bit hairy because of the potential injury hazards related to VR.

That's presuming an old-school vision of surround helmet + motion gaming as your input/output scheme. Sure, motion gaming is a trend right now, but it's also gimmicky and limited and everyone in the gaming world knows it.

The future is in the thought controlled interfaces DARPA is working on now. They already have monkeys controlling an on screen pointer with nothing more than a set of electrodes on their head. They also have thought control interfaces for prosthetic limbs that allow a near normal level of functioning. These are not simply theoretical technologies, they are in active development with working prototypes. It's only a matter of time before they hit the consumer market. I'd be a fool to try to predict when with any form of specificity, but it's almost certain it will happen.

That means gaming with full audiovisual immersion, with only a helmet as both controller and display. One can easily imagine something like a set of haptic gloves and vest that can give crude physical feedback to enhance the illusion -- a vibration or pressure in the gloves when you grip or touch objects in the game, for example, and a knock and buzz in the vest when you take damage in game. This is entirely possible with technology that exists today, it's only a matter of time before it's refined and common enough to penetrate the consumer market.

The last thing then that is necessary for true, fully immersive, Matrix-style VR is sensory feedback, primarily touch. Biofeedback in the prosthetic limbs I mentioned above is also in development, though if I'm not mistaken it uses sensory nerves in the stump so it might not be a viable base for VR. I don't know of any current research in feeding sensory information such as touch or taste or smell directly to the brain through a method like the electrode thought controls DARPA is working on, and as far as I know that kind of technology is still science fiction. But really, it doesn't seem that farfetched. And it's not at all hard to imagine that once the above technologies are perfected, the next place the research would go is artificial senses.

It's not at all a stretch to expect to see true, Gibson-style full telepresence-based cyberspace in our lifetimes. Probably sooner than later.


 
Kat
User

Posts: 2,394
RE: Digital VR: Will it become the new frontier for gamers?

on Wednesday, January, 05, 2011 5:26 PM
Not want to face the real world? HEH! I could go to work in VR and get all my stuff done without leaving my bedroom! Sounds like a damn good plan to me.

(Even better: we could move work to the Grid, so you go there, put in your 8 hours, come home, and spend all day doing whatever the hell you want in the real world, which you only left for about 10 minutes. HELL YEAH.)

What do you want? I'm busy.


Program, please!


Chaos.... good news.
 
Tron Fanatic
User

Posts: 1,461
RE: Digital VR: Will it become the new frontier for gamers?

on Wednesday, January, 05, 2011 7:30 PM
VR games have been around for over a decade and still haven't found a niche.

IsoLine Wrote:Only the unlucky gamers would get the electronic lobotomy....

Poor Quaid... or was it Howser?

'>
 
Logansneo
User

Posts: 106
RE: Digital VR: Will it become the new frontier for gamers?

on Thursday, January, 06, 2011 3:27 AM
.....OPEN YOUR MIIIIIIIIND.......


 
Kat
User

Posts: 2,394
RE: Digital VR: Will it become the new frontier for gamers?

on Thursday, January, 06, 2011 7:20 AM
If Kuwato (sp?) shows up here, I'm going home...

What do you want? I'm busy.


Program, please!


Chaos.... good news.
 
IsoLine
User

Posts: 1,025
RE: Digital VR: Will it become the new frontier for gamers?

on Thursday, January, 06, 2011 8:37 AM
Kat Wrote:If Kuwato (sp?) shows up here, I'm going home...

I know belly mutants are creeeeepy.


"Word to the Motherboard!" - IsoLine
 
DarthMeow504
User

Posts: 134
RE: Digital VR: Will it become the new frontier for gamers?

on Thursday, January, 06, 2011 9:53 AM
Tron Fanatic Wrote:VR games have been around for over a decade and still haven't found a niche.

Depends on how you define VR, It could easily be argued that what has been called VR is hardly that and the technology to make it viable isn't on the market yet.


 
insidetronworld
User

Posts: 35
RE: Digital VR: Will it become the new frontier for gamers?

on Thursday, January, 06, 2011 10:15 AM
Logansneo Wrote:Video game development has gotten to the point that systems like the PS3 and Xbox 360 have enough power to recognize physical input via Kinect and Move devices while keeping the visual effects moving very smoothly, which is necessary for any "VR" style interface to be viable. The question is will some game developer try to move away from a screen interface to a helmet interface? The logistics are a bit hairy because of the potential injury hazards related to VR.

If you have a free-motion environment where the player is required to have there vision of their surroundings inhibited by a helmet mounted display and must move in different directions to interact with the game then they either need to be inside of the old VR gaming rings:



or be tethered to some other apparatus. The last attempt anyone made to try and incorporate VR into a "mass marken" home system was Atari with a canceled Jaguar VR system that I actually saw at the 1995 E3 gaming convention.

Interestingly there was a development by a gentleman named Johnny Chung Lee where he took a Wii remote and using a software patch and bluetooth PC adapter you could create VR headtracking using the Wii remote as a camera and the Wii sensor bar as the head tracking unit. I actually attempted this and it is quite stunning and would make for some amazing gameplay, especially if anyone were to incorporate into a 3D HDTV and 3D game system.

As far as VR eyeware that is usable in the PC market, there are a couple companies, but the most advanced I've found is Vuzix linked here:

http://www.vuzix.com/home/


Thank's Logansleo for that link! Those glasses look really cool. If I had the money to spare I would buy a set for myself.

As far as motion sensors in a helmet goes I was thinking of using geoscopes to account for sudden movement of the head. Also geo's in the suite pack you would whare on your back. That would be your link to the game.


 
Logansneo
User

Posts: 106
RE: Digital VR: Will it become the new frontier for gamers?

on Friday, January, 07, 2011 2:54 AM
Here's a couple other concepts that look promising as far as VR gaming is concerned:


First person shooter style ; )


Cool VR treadmill, known as Cyber Carpet! Slightly expensive accessory for VR gaming! Here's the video link to this one, makes me think holodecks are-a-comin'.

http://www.youtube.com/watch?v=BQw1tsgrJOs&feature=player_embedded



 
Logansneo
User

Posts: 106
RE: Digital VR: Will it become the new frontier for gamers?

on Friday, January, 07, 2011 3:00 AM
Ever wonder what happened to holographic displays?


http://www.youtube.com/watch?v=YKCUGQ-uo8c&feature=player_embedded#!

Oops! Looks like Sony already has prototypes developing for this:


http://www.youtube.com/watch?v=lAS55_RngoQ



 
Darth Tronage
User

Posts: 253
RE: Digital VR: Will it become the new frontier for gamers?

on Friday, January, 07, 2011 10:50 AM
Logansneo Wrote:Ever wonder what happened to holographic displays?

There is actually something more advanced on the way.

http://www.zeiza.com/star-wars-tech-3d-teleconferencing-may-be-closer-than-you-think/224244/
http://www.foxnews.com/scitech/2010/11/03/obi-wan-kenobi-scientists-seek-d-video/

Jet Lives!
 
CB2001
User

Posts: 549
RE: Digital VR: Will it become the new frontier for gamers?

on Friday, January, 07, 2011 2:06 PM
insidetronworld Wrote:IMAGINE THEN- A world you could create for yourself in digital Cyber Space. Imagine a world that is only limited by your imagination. Just put on your VR helment and suite and next thing you know you are in cyber space. Imagine entire cities you could explore and buildings you could walk into. Things you could pick up, move around and even change. Imagine cyber sex on a whole new level. Imagine thousands of other things to do.


Basically, you're describing SecondLife, with hardware involved.


 
insidetronworld
User

Posts: 35
RE: Digital VR: Will it become the new frontier for gamers?

on Friday, January, 07, 2011 4:50 PM
CB2001 Wrote:
insidetronworld Wrote:IMAGINE THEN- A world you could create for yourself in digital Cyber Space. Imagine a world that is only limited by your imagination. Just put on your VR helment and suite and next thing you know you are in cyber space. Imagine entire cities you could explore and buildings you could walk into. Things you could pick up, move around and even change. Imagine cyber sex on a whole new level. Imagine thousands of other things to do.


Basically, you're describing SecondLife, with hardware involved.

I checked this Second Life out! Looks interesting, maybe a second generation system. However I was thinking of a far grander scale. A cross between the star trek halo deck and a PS3 system. Or maybe a totaly on line matrix that people can share and build apon. Anyway I'm thinking of a skies the limit kind of system that makes real life feel a little mundane. That's what I'm thinking of.


 
CB2001
User

Posts: 549
RE: Digital VR: Will it become the new frontier for gamers?

on Saturday, January, 08, 2011 1:41 AM
insidetronworld Wrote:I checked this Second Life out! Looks interesting, maybe a second generation system. However I was thinking of a far grander scale. A cross between the star trek halo deck and a PS3 system. Or maybe a totaly on line matrix that people can share and build apon. Anyway I'm thinking of a skies the limit kind of system that makes real life feel a little mundane. That's what I'm thinking of.

So, you mean SecondLife if it was running off of some sort of Augmented Reality system.


 
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