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 Lightcycles... is it dumbed down?


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Tron Fanatic
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Lightcycles... is it dumbed down?

on Tuesday, September, 28, 2010 4:38 AM
I could accept what I've been seeing in the new film sneak peeks, since when off the grid, lightcycles moved in an analog fashion (even if they never used trails at those times), but after seeing the preview vid of the console game, and playing the browser game, I am feeling pretty miffed. Does the game of lightcycles seem horrendously dumbed down? I can't say I'm too shocked, but I guess somehow I thought that at least the games would retain some of that Tron uniqueness (besides having pretty glowing stuff).

Lightcycles was absolutely the best hybrid of vehicular action and strategy that I had ever experienced. The concept has been mimicked countless times on a dozen gaming platforms, both by professional and amateur game developers. Even the addition of weapons in Tron 2.0 didn't detract from the strategic aspect of the game. Playing the Legacy version of cycles though, doesn't feel like Tron anymore. It may have a Tron "skin", but it feels no different from the countless highspeed racers that exist already. The trails scarcely have any significance to game play anymore. Yes, racers can still take each other out with them, but on a linear track, how is it really any different from blocking a stock car from passing you? Recognizers dropping bombs just further adds to the bizarre nature of the 'updated' game. Sadly, I'm sure this was only done to make the game more accessible to the kiddies (which these days, means copying the other 1000 modern games that are just like it). Similar goes for the disc combat, which has gone from being a duelist-form of fighting to something that (like every other 3rd person combat game out there) spends 75% of its time with combatants running along walls or flying through the air in matrix bullet time.

I didn't see any other gripes about this, which I thought was kinda surprising. Maybe I just didn't look far back enough though. Anyone else get this feel off the new Lightcycle game?

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TRON.dll
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Re: Lightcycles... is it dumbed down?

on Tuesday, September, 28, 2010 7:32 AM
I don't think they're dumbed down. What's getting to you in the online game is the length of the trails and the fact that it's a closed circuit racing game. I know that Tron Evolution: Battle Grids on the Wii will allow you to modify the trail lengths, presumably (and hopefully!) to an infinite length like with the original lightcycles. Another thing to note is that in the VFX test footage, the arena is massive and there's only two lightcycles. In the original, the arena was comparably small, but we had six lightcycles. The result in the VFX test is fewer trails and less claustrophobia.

The lightcycle games themselves aren't dumbed down, but the situations we've seen them presented in are, in a sense. If anything, the lightcycles game has become more complex and difficult, with mid-air derezzes and whatnot now being possible.

And the 360/PS3/PC version of Tron Evolution will most likely have standard lightcycles gameplay in at least multiplayer, considering they've said so many times in interview after interview "WE GOT 90 DEGREE TURNS TO WORK OH MY GOD".where to buy abortion pill ordering abortion pills to be shipped to house buy abortion pill online


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CaptainCR
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Re: Lightcycles... is it dumbed down?

on Tuesday, September, 28, 2010 8:30 AM
TRON.dll Wrote:I don't think they're dumbed down. What's getting to you in the online game is the length of the trails and the fact that it's a closed circuit racing game. I know that Tron Evolution: Battle Grids on the Wii will allow you to modify the trail lengths, presumably (and hopefully!) to an infinite length like with the original lightcycles. Another thing to note is that in the VFX test footage, the arena is massive and there's only two lightcycles. In the original, the arena was comparably small, but we had six lightcycles. The result in the VFX test is fewer trails and less claustrophobia.

The lightcycle games themselves aren't dumbed down, but the situations we've seen them presented in are, in a sense. If anything, the lightcycles game has become more complex and difficult, with mid-air derezzes and whatnot now being possible.

And the 360/PS3/PC version of Tron Evolution will most likely have standard lightcycles gameplay in at least multiplayer, considering they've said so many times in interview after interview "WE GOT 90 DEGREE TURNS TO WORK OH MY GOD".

lol @ the part about them constantly letting us know they got 90 degree turns to work

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xalener
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Re: Lightcycles... is it dumbed down?

on Tuesday, September, 28, 2010 5:14 PM
So are there actually gonna be grids in the 360/pc/ps3 versions, or just tracks?

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TRON.dll
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Re: Lightcycles... is it dumbed down?

on Tuesday, September, 28, 2010 5:30 PM
xalener Wrote:So are there actually gonna be grids in the 360/pc/ps3 versions, or just tracks?

From what I understand, multiplayer will just be standard on-foot deathmatch, with tanks and lightcycles available to rez-in.order abortion pill http://unclejohnsprojects.com/template/default.aspx?morning-after-pill-price where to buy abortion pill


TRON 2.0 (PC) name - TRON.dll
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CaptainCR
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Re: Lightcycles... is it dumbed down?

on Tuesday, September, 28, 2010 7:03 PM
xalener Wrote:So are there actually gonna be grids in the 360/pc/ps3 versions, or just tracks?

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c1
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Re: Lightcycles... is it dumbed down?

on Thursday, September, 30, 2010 6:26 PM
This commercial reminds me of light cycles with a Tron inspired environment.


youtube


 
ShadowDragon1
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Re: Lightcycles... is it dumbed down?

on Thursday, September, 30, 2010 7:08 PM
I saw that commericial at my local movie theatre, before trailers are shown.

Yeah, the style of the enviroments, the CGI and VFX and even the music looks immensely based off of Tron Legacy. Imitation may be a form of flatery, but it's sad that SCION is imitating Tron Legacy.

Joe Kosinski, with Daniel Simon and Neville Page and Digital Domain designed the pretty unique
techno-cyberspace futuristic look and style of Tron Legacy... I just wish other commericial companies were not in such a rush to copy it so dang soon. First Spiderman's black suit with glowing "spider" symbol, now this...

When everyone else copies or imitates something unique, then the source of that style looses it's mystique and to the uninformed no longer looks/seems unique anymore. :/

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Re: Lightcycles... is it dumbed down?

on Sunday, October, 03, 2010 2:42 PM
Tron in car commercials isn't new...

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Darth Tronage
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Re: Lightcycles... is it dumbed down?

on Sunday, October, 03, 2010 3:13 PM
Ha Ha! Love those commercials. Makes me miss being a kid. One day I'll have one of those Firebirds with the KITT mod kit. I think the Scion commercial is different enough that people won't think Legacy is copying it.

It's good to hear Tron Evolution is going to have light cycle game play with 90 degree turns. Having both will please old school Tron fans and draw some new ones that like modern racers.

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TronFAQ
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RE: Lightcycles... is it dumbed down?

on Wednesday, October, 06, 2010 7:02 PM


Tron Fanatic Wrote:Playing the Legacy version of cycles though, doesn't feel like Tron anymore. It may have a Tron "skin", but it feels no different from the countless highspeed racers that exist already. The trails scarcely have any significance to game play anymore. Yes, racers can still take each other out with them, but on a linear track, how is it really any different from blocking a stock car from passing you? Recognizers dropping bombs just further adds to the bizarre nature of the 'updated' game. Sadly, I'm sure this was only done to make the game more accessible to the kiddies (which these days, means copying the other 1000 modern games that are just like it). Similar goes for the disc combat, which has gone from being a duelist-form of fighting to something that (like every other 3rd person combat game out there) spends 75% of its time with combatants running along walls or flying through the air in matrix bullet time.
You and I are probably going to be in the minority, but I have to say that based on what we've seen so far: I'm not really impressed with Evolution either. Spoony (of Spoony Experiment) pretty much summed up my impression of the game at this point, when he took a look at it.

TRON.dll Wrote:
And the 360/PS3/PC version of Tron Evolution will most likely have standard lightcycles gameplay in at least multiplayer, considering they've said so many times in interview after interview "WE GOT 90 DEGREE TURNS TO WORK OH MY GOD".
I think the fans constantly asking "what happened to the 90 degree turns" got them to put it back in. I get the feeling they hadn't originally planned to have the Light cycles do 90 degree turns any more.

But for them to make it sound in interviews like it was some incredible challenge to get the Light Cycles working with 90 degree turns again . . . really? C'mon. It's a piece of cake. Instead of doing a gradual turn you just have the model instantly snap to a 90 degree right-angle from its previous orientation. Armagetron, GLTron, and Tron 2.0 all did it, so what's so tough about doing it in Evolution? LOL. Puh-lease.

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RE: Lightcycles... is it dumbed down?

on Wednesday, October, 06, 2010 7:21 PM
TronFAQ Wrote:But for them to make it sound in interviews like it was some incredible challenge to get the Light Cycles working with 90 degree turns again . . . really? C'mon. It's a piece of cake. Instead of doing a gradual turn you just have the model instantly snap to a 90 degree right-angle from its previous orientation. Armagetron, GLTron, and Tron 2.0 all did it, so what's so tough about doing it in Evolution? LOL. Puh-lease.


But a 90 degree turn requires a whopping eighty-nine more degrees than a one degree turn.


TRON 2.0 (PC) name - TRON.dll
I'll play any mode, but I'm best at LC.



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XBOX Live/Games for Windows Live - TRONdll
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