Mr. Sinistar Sector Admin
 Posts: 1,642 | First Scene in Tron on Friday, April, 03, 2009 12:23 AM
In this topic, a question came up that probably is one of the first question that a Tron fan asks him or herself:
WHY IS SARK IN THE ARCADE MACHINE, WHEN HE SHOULD BE PLAYING IN THE ENCOM MAINFRAME?!
In order to debunk this confusing scene, I have come up with several theories:
1) There are copies of Sark in the arcade machines...this kinda makes sense due to the fact that Dillinger stole the programs and claimed them as his own. He probably modified the program so that it looked like he made the game, hence why Sark is in there...however, does that mean Sark is part of the lightcycle game or a separate entity in the cabinet?
2) There a modem inside all of the lightcycle cabinets and they all communicate to ENCOM's mainframe. Sark probably came over on that cabinet as an order by the MCP in order to defeat the user playing the game...however why would Sark focus his time by playing against some "kid in a backroom"? He's has to conquer the entire computer world for the MCP!
3) KiaPurity Wrote:
That scene made sense to me because:
Kid in the real world is playing a game and you've got programs pretty much playing "Life or Death"...
Kinda a dramatic allusion in play: People don't die in real life if they lose a game ... programs aren't so lucky. |
So, basically the purpose of that scene is to show that when programs play videogames, they're gladiator matches, with the loser dying. It doesn't explain why Sark is in an arcade machine, but it makes a point about what the programs are up against.
So what do you think the scene really means?abortion pills online http://www.kvicksundscupen.se/template/default.aspx?abortion-questions cytotec abortion
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- Gattorcar (a user on YouTube) April 17, 2007
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Nikster User
 Posts: 2,691 | Re: First Scene in Tron on Friday, April, 03, 2009 3:50 AM
Well...back in Ye Olde Days of videogames, you could not beat the game (killscreens don't really count as an "ending" since they were not planned on). The game would just go on forever, and eventually you ran out of lives and it was game over.
The gamer in that scene was on his last life, and since Sark is...well...Sark, he would only enter the game if he was guaranteed to win.abortion pills online abortion questions cytotec abortion
________________________
"The flippity on the google loads the Flynn to the disc battles the guy bad. Day wins. Said nuff!" - DaveTRON
Jack Thompson is to attorneys what Fred Phelps is to organized religion - Me
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Jademz User
 Posts: 0 | Re: First Scene in Tron on Friday, April, 03, 2009 9:16 AM
I dont get it.
hehehe jk...
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Oniell Ford User
 Posts: 253 | Re: First Scene in Tron on Friday, April, 03, 2009 1:58 PM
I always assumed that he was either coming back from some sort of Mission. Ya know, like not just conquering the ENCOM 511, but every other Electronic device/world out there.
My username on TRON 2.0 is VWrath.User
If you want to play, PM me on this site or contact me on Steam.
"Tron is the jesus of breakfast cerials" - Ticklemetastic (A TRON fan on Steam)
   
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achilles User
 Posts: 0 | Re: First Scene in Tron on Friday, April, 03, 2009 5:04 PM
Mr. Sinistar Wrote:
WHY IS SARK IN THE ARCADE MACHINE, WHEN HE SHOULD BE PLAYING IN THE ENCOM MAINFRAME?!
So what do you think the scene really means? |
remember...
Dumont said:
All that is visible must grow beyond itself, and extend into the realm of the invisible
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Dr. Gibbs said:
Our spirit remains in every program we design
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the arcade machines didnt need to be connected to the mainframe. every copy of Sark in every machine is part of Dillinger's digital "soul". once youre on the other side youre on the other side. we only need LANs and WANs on our side - the "real" world.
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Mr. Sinistar Sector Admin
 Posts: 1,642 | Re: First Scene in Tron on Friday, April, 03, 2009 5:19 PM
achilles Wrote:Mr. Sinistar Wrote:
WHY IS SARK IN THE ARCADE MACHINE, WHEN HE SHOULD BE PLAYING IN THE ENCOM MAINFRAME?!
So what do you think the scene really means? |
remember...
Dumont said:
All that is visible must grow beyond itself, and extend into the realm of the invisible
|
Dr. Gibbs said:
Our spirit remains in every program we design
|
the arcade machines didnt need to be connected to the mainframe. every copy of Sark in every machine is part of Dillinger's digital "soul". once youre on the other side youre on the other side. we only need LANs and WANs on our side - the "real" world. |
Yeah, but Dillinger didn't write the lightcycle game, Flynn did. Therefore it should be Flynn in there not Sark...but I see that scene is really just to say to the audience that this is what programs have to put up with.abortion pills online abortion questions cytotec abortion
OPEN SOURCE TRON PROJECT
"what the hell is a limux.."
- Gattorcar (a user on YouTube) April 17, 2007
test |
achilles User
 Posts: 0 | Re: First Scene in Tron on Friday, April, 03, 2009 6:07 PM
4git it
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Jademz User
 Posts: 0 | Re: First Scene in Tron on Friday, April, 03, 2009 9:40 PM
achilles Wrote:Mr. Sinistar Wrote:
WHY IS SARK IN THE ARCADE MACHINE, WHEN HE SHOULD BE PLAYING IN THE ENCOM MAINFRAME?!
So what do you think the scene really means? |
remember...
Dumont said:
All that is visible must grow beyond itself, and extend into the realm of the invisible
|
Dr. Gibbs said:
Our spirit remains in every program we design
|
the arcade machines didnt need to be connected to the mainframe. every copy of Sark in every machine is part of Dillinger's digital "soul". once youre on the other side youre on the other side. we only need LANs and WANs on our side - the "real" world. |
Mr. Sinistar Wrote:
Yeah, but Dillinger didn't write the lightcycle game, Flynn did. Therefore it should be Flynn in there not Sark...but I see that scene is really just to say to the audience that this is what programs have to put up with. |
Combining philosophy and math...
I'm going to brand this term transcendental function, since a user's intelligence, and inner being transposes to the program. This could be best explained by "Tron 2.0 the Continuation" author David1 - who wrote about when a user and a program are within proximity of each other - they both sense it. If a program is used by a one or more users that program absorbs it's user's image in the form of upgrades, or lack thereof.
The point is - when a stolen piece of code is absorbed by the MCP or Sark, it is now under control, and the copy of what the MCP does is imprinted to that arcade machine. order abortion pill abortion pill buy online where to buy abortion pill |
KiaPurity User
 Posts: 3,488 | Re: First Scene in Tron on Saturday, April, 04, 2009 12:09 AM
Heh.
Seriously though, it's pretty important to pay attention to how differently the real world contrasts with the world inside the computers.
I think that's a big element of Tron with showcasing the differences like my quote stated.
And well, I never quite thought of it as literal with programs being in the arcade machine. That's a little flooring to think unless you'd have to assume that the programs travel with electrons ... yeah, that's just reaching. :P
But however, we did see an early example of Internet in Tron and keep in mind, this was 1982. Internet surfaced in 1983 and its predecessor was Arpanet--
Now, Flynn had an Apple III (yes, I checked) and a modem with a phone attached in order to hack into the Encom servers. It makes sense that the Encom servers where MCP is likely housed is able to access corporate, government, and universities' servers thanks to the networking wonder!
...still not sure how an Arcade Machine would have networking abilities. Do any of the modern machines even have this?
Which is why thinking in literal terms for the scene just doesn't work. Too much of a headache. ^^; Kia: Cool. I'm a infamous mythological perfect User. 
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Jademz User
 Posts: 0 | Re: First Scene in Tron on Saturday, April, 04, 2009 9:40 PM
KiaPurity Wrote:
But however, we did see an early example of Internet in Tron and keep in mind, this was 1982. Internet surfaced in 1983 and its predecessor was Arpanet--
Now, Flynn had an Apple III (yes, I checked) and a modem with a phone attached in order to hack into the Encom servers. It makes sense that the Encom servers where MCP is likely housed is able to access corporate, government, and universities' servers thanks to the networking wonder!
...still not sure how an Arcade Machine would have networking abilities. Do any of the modern machines even have this?
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I thought that some of the late 80s arcade machines had modems, not sure if it was to tell the vendor if they need service, or to do scoreboards, ect. I may be wrong though. it just seems to make sense. Maybe I wanted to make that when I was in an arcade, or saw a machine w/ a telephone line attached? IDK.
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KiaPurity User
 Posts: 3,488 | Re: First Scene in Tron on Sunday, April, 05, 2009 11:33 AM
I'm sorry, I didn't understand what you're saying. o_Owhere to buy abortion pill abortion types buy abortion pill online
Kia: Cool. I'm a infamous mythological perfect User. 
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Jademz User
 Posts: 0 | Re: First Scene in Tron on Sunday, April, 05, 2009 1:27 PM
Mr. Sinistar Wrote:
2) There a modem inside all of the lightcycle cabinets and they all communicate to ENCOM's mainframe. Sark probably came over on that cabinet as an order by the MCP in order to defeat the user playing the game...however why would Sark focus his time by playing against some "kid in a backroom"? He's has to conquer the entire computer world for the MCP!
|
Sorry, I must not have been paying attention, if I'm reading that correctly-
yea I guess that would mean what you are eluding to, that as a supercomputer program Sark could host the games from the encom facility.
Though it was presented as a game (stolen from flynn) to steal programs and indoctrinate them, disabling their ability to serve their user, unless the MCP needed them for his service - which was to take over systems.
The MCP stated that he infiltrated systems, in the movie that infrastructure existed in several countries, including the US.
So Kia made a good point about it's equivocal relevance. ...but I like certain parts of the mechanisms in the plot and characters just as much as the next guy...
But yes it is a good question Mr. Sinistar, and I think it's only reference is the chronology inside Encom, the experiments, and problem with the methodology which the MCP evolved, and now how the subtle plots could have new explanations. where to buy abortion pill http://blog.bitimpulse.com/template/default.aspx?abortion-types buy abortion pill online |
achilles User
 Posts: 0 | Re: First Scene in Tron on Monday, April, 06, 2009 11:25 AM
bigbangbilly.exe Wrote:
what ever is up there it does not compute
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srry kid i didnt survive this long by making everything obvious to everyone
hey arent you paulo's (from copremesis) little brother
tell him i said 0101001010101000000000100101011101010
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Jademz User
 Posts: 0 | Re: First Scene in Tron on Monday, April, 06, 2009 1:42 PM
off topic:
achilles Wrote:bigbangbilly.exe Wrote:
what ever is up there it does not compute
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srry kid i didnt survive this long by making everything obvious to everyone
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I still can't tell if he's agreeing with you because appearance-wise he doesn't seem to communicate in english so that it's drawn out..
I wonder if he's any relation to BLIXX- someone from the boxhat.com days. |
Meatsack User
 Posts: 164 | Re: First Scene in Tron on Monday, April, 06, 2009 4:49 PM
Occams Razor: Let's keep it simple and probable based on what we know.
1) Programs in the electronic world look like their users (programmers).
2) Light Cycles is a game program itself, but more of a game engine rather than an individual. (Perhaps the individuals in the game are class based AI objects?)
3) The scene showed 2 cycles: Sark and the Player. (Who played that other program, BTW? Maybe the game player thus imprinting his "style" onto the blue cycle program?)
Using these suppositions, my best theory on why Sark appeared in the arcade machine is that Dillinger, after stealing the game code, rewrote the AI routine thus giving the AI object his imprint.
This theory doesn't hold up in the next scene, though, where Sark is whining to the MCP on the ENCOM server about not having a challenge. (Maybe if he didn't use macros...  ). ********************************************************************
I am the TRON-Badger! |
TronFAQ Sector Admin
 Posts: 4,467 | Re: First Scene in Tron on Tuesday, April, 07, 2009 10:34 AM

I'm a little late to the party, but here's my .02 cents.
I think this has been discussed once before here on TRON-Sector, a long time ago. The same problem was brought up. How can Sark be in the arcade game one minute, then back on the Encom mainframe the next?
Unfortunately, whoever wrote that part of the script somehow overlooked that problem. Or was just hoping no one would notice.
But since it's there, what conclusions can we reach to explain it?
I subscribe to this theory.
Every Light Cycle arcade cabinet was indeed networked to Encom, through a modem or similar. Maybe Encom innovated the idea of being able to update the game over time, to make improvements to it by downloading new code and data.
The person playing the game is the User, controlling the Light Cycle program on the grid. If the player is really good, eventually the game brings in the "boss" program once the player reaches a high enough level. That's when Sark downloads into the game from Encom and takes on the player.
Now, why the "boss" isn't already there from the start and why the original Sark program moves into the game rather than be copied, I can't really explain. (Maybe Encom needed more time to make a good "boss" opponent, and put in the download feature so they could send the completed boss later. Only, later the MCP ended up creating that boss instead.)
If Sark loses, that's the end of him. It would be much wiser to download a copy so there's no risk of losing him. Yet, later on Sark is "congratulated" by the MCP on his match that took place in the arcade game.
Maybe a copy did download, and later uploaded its experiences back to the original Sark? That they merged, somehow?
Yeah, it gives you a headache, doesn't it?
Funny enough, I remember when I used to ask these kinds of questions here on TRON-Sector long ago, I kind of got flamed for asking them. Life ain't fair.
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VRAM User
 Posts: 394 | Re: First Scene in Tron on Thursday, April, 09, 2009 2:56 PM
I never questioned the scene, for it was obvious these had to be online/networked machines of some kind...
TronFAQ,
Mrs. Bonnie Macbird wrote that part alright and she did an extensive research on computers meeting none other than Alan Kay, THE 'computer guy' of the time fer Christ's sake! He was among the very first persons developing 'networked workstations' AND is now considered as the one 'reinventing programming'... There are no 'overlooked problems' in the script... but our own limited understanding and lack of vision regarding technology in fiction...
TronFAQ Wrote:
...
Every Light Cycle arcade cabinet was indeed networked to Encom, through a modem or similar. Maybe Encom innovated the idea of being able to update the game over time, to make improvements to it by downloading new code and data.
...
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That's more like it. Couldn't have put it better myself...
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Meanwhile in the real world... the controller feeds the shift clock to the VRAM's video port. Each shift clock pulse causes the VRAM to deliver the next datum, in strict address order, from the shift-register to the video port... Next frame-buffer data: Who created users? |
Esotek Sector Admin
 Posts: 164 | Re: First Scene in Tron on Thursday, April, 09, 2009 3:29 PM
VRAM Wrote:TronFAQ,
Mrs. Bonnie Macbird wrote that part alright and she did an extensive research on computers meeting none other than Alan Kay, THE 'computer guy' of the time fer Christ's sake! He was among the very first persons developing 'networked workstations' AND is now considered as the one 'reinventing programming'... There are no 'overlooked problems' in the script... but our own limited understanding and lack of vision regarding technology in fiction... |
I have nothing to offer as far as the discussion of this scene goes but I just want to point out that in the interview that this thread is referencing, Bonnie says she didn't have anything to do with that sequence and therefore didn't write it.
See this thread for the interview with Bonnie. |
VRAM User
 Posts: 394 | Re: First Scene in Tron on Friday, April, 10, 2009 12:58 AM
OK, I didn't know about this: "It went through more incarnations than four there were eight sets of writers after me and a rather bitter credits dispute" so IF she stated this, my apologies for what I posted before...
However, I have one thing to say regarding this interview: "I HAVEN'T READ MORE 'CONTRADICTIONS' IN A SINGLE INTERVIEW IN MY WHOLE LIFE"... and I quote...
I have never been able to understand the beginning sequence of the movie. How could we be seeing Sark and his bike against another program battling inside the ENCOM supercomputer when it is actually just a punk playing on a stand alone arcade unit? Is there a link or was it just "artistic license"?
"I had nothing to do with this sequence, sorry I cant help you there." |
Too "geeky" for her, I guess...
What the other story lines were going to be -- the script went through four or more revisions, right? What was it originally going to be?
"It was quite different in its original concept. I worked on TRON for two years before it went to Disney. I had Robin Williams (then a new star in Mork and Mindy) in mind as Flynn, originally Flynn was a pizza delivery boy who fell inside the computer and had to find his way out. The script originally had a lot more humor in it, and more layered characters. The bit who longed to be a program, the program who longed to be a human, etc. " |
OK, just fun stuff, nothing "geeky", am I right?
How do you think you captured the spirit and hackers so well? Was it an accident or were there other people involved advising you about what the world of hackers was like?
"Thank you. I spent quite a bit of time at the Stanford AI Lab and at Xerox Parc researching the scene, it was not an accident. I met Alan Kay and we worked together from the start he was hired as the "technical consultant" on the film, although he later took his name off when all the scientific elements we had so carefully embedded into the storyline were removed by Steven and subsequent writers. However his input and my hanging out at these places was crucial, I think, to the vibe of the piece." |
CONTRADICTION #1
OK, so all that "technical" stuff was in there from the beginning or not???
What was the writing process like? What was the original story like compared to the final scripted version?
"The writing process was difficult and eventually Steven and I had a falling out. During our time together, I would do the writing, Steven would read it and we would have meetings in which he would tell his ideas. Then I would go back and try new things. I did many treatments and full drafts of the screenplay. My final screenply draft sold to Disney, and although I had a contract to line produce, as often happens in Hollywood, it didnt work out that way. I think my original script was much funnier, sharper, wittier, smarter, than the final, though probably not as visually interesting. " |
CONTRADICTION #2
And here we go again with the 'more fun, less technical' argument...
Did you enjoy watching Tron and when was the last time you saw it?
"No, I was too mad about it. I`ve probably calmed down some since then. I actually went to the premiere with Alan Kay and famous science fiction writer Harlan Ellison who sympathized with the "evisceration of my script." (he had read my original, which Disney had bought) and was a hilarious person to go through this experience with." |
CONTRADICTION #3
Get your act togheter... so she sold the final or the original script to Disney???
I saw you only got a story credit. Did you get to work on the screenplay and if not why not when you were involved with the story?
"I did many complete drafts of the screenplay. I consider myself the original writer of the movie. "Tron" was the name of a glowing character he had created for a radio ad. I came up with the idea of a guy who falls inside a computer, meets a video game warrior, and with his help, escapes. The entire basic storyline, and all main and subsidiary characters were mine." |
Jeeze, onto CONTRADICTION #4
So she considers worthy of everything TRON storywise, except that first sequence???
Your husband, Alan Kay, is often said to be very instrumental in the conception of the laptop computer and windows style interface. Was he influential in your writing? Also, I see that he was mentioned as being part of the "crew" on the set of Tron. Did you work together at all?
"Alan Kay, my husband, is frequently called in the press "the father of the personal computer" because his group at Xerox Parc developed the graphical user interface which is ubiquitous now in computers. His influence was very strong on my drafts of the script he advised me to read early Heinlein, and worked with me both on structure, and on the computer science references in the early drafts. Unfortunately, much of this work did not make it to the final version. It is too bad, the movie would have had a richer subtext and been a lot better, I think. He was pretty upset about the turn it took after it went to Disney." |
CONTRADICTION #5
So she really looked into the more technical stuff? Not too "geeky" for her after all?
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Meanwhile in the real world... the controller feeds the shift clock to the VRAM's video port. Each shift clock pulse causes the VRAM to deliver the next datum, in strict address order, from the shift-register to the video port... Next frame-buffer data: Who created users? |
Esotek Sector Admin
 Posts: 164 | Re: First Scene in Tron on Friday, April, 10, 2009 8:55 AM
VRAM Wrote:
However, I have one thing to say regarding this interview: "I HAVEN'T READ MORE 'CONTRADICTIONS' IN A SINGLE INTERVIEW IN MY WHOLE LIFE"... |
Although I have a hard time picturing and accepting Bonnie's vision of TRON, I don't think she's contradicting herself in this interview. What I understood was that her basic idea and story line (which is about as geeky and techy as you get, really) was originally written by her to be "funnier" "wittier", etc... than the version we know as TRON. Her script was sold to Diz who then had others rewrite and edit it. In other words, I don't think it was technical vs funny but just more funny added to the technical in her version. Now, I'm not sure I would have liked the direction that would have gone but who knows. I do know this - I definitely would not like Mork from Ork as a pizza delivery boy named Flynn who falls into a computer. That would have killed it for me right there.
Again, as for the first sequence, she didn't say that it wasn't worthy or too geeky, although she may think so and you can email her and ask, she said she had nothing to do with it and couldn't help with any information on it.
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