RenegadeProgram User
 Posts: 593 | Re: TR2N News on Thursday, August, 21, 2008 8:31 AM
Jademz Wrote:RenegadeProgram Wrote:
Xalener & Jadem:
I see both your points, however:
A)While the eye-catching factor is important to some extent, looking cool should not be done at the expense of logic and reason when it comes to design and justification for why something is used in a film or story or for why something looks the way it does in a film or story. While the TR2N "trailer" (which was most likely more of a demo reel that Kosinski used to get the job with Disney) looked cool, there was some things that I still don't agree with, i.e., the simplified look of the program's suits, the look of the disc, the holographic look of the program's faces.
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Glad to hear that, and I agree, but it looked like Bridges held his breath for quite a while if that's to be a test reel.
To me, I hope the suits look similar to the ones used in Tron 2.0 (from pics I've seen; until I get a non-Vista computer, then I'll play Tron 2.0, as I've heard that Vista causes tons of headaches, especially with the Vista version of MS Office; I HATE Vista); |
Very cool, we need all the players we can get these days.
B)While I like Transformers, and am a die-hard fan (moreso of G-1)I would not want to see the programs in TR2N looking like them. Why? Because, I wouldn't see the justification. Then again, what do I know? (LOL!!) |
While I don't think that transformers is my choice of descriptions, it's really true that Tron has several representations of embodiment throughout the applied sciences in phenomenology. I used the "AI robot" as a reference only in that description. |
I hope I don't cause anymore flames - sorry if I used the phrase "test reel" - no disrespect to DaveTRON or ShadowDragon or anyone else who has a closer track to what's going on. I'm just looking forward to TR2N and anxiously await it, like everyone else here. Fighting for TRON, The USERS, Both Flynns, Independents, and the mighty ISOs since '82. |
DaveTRON User
 Posts: 5,315 | Re: TR2N News on Thursday, August, 21, 2008 9:51 AM
RenegadeProgram Wrote:I hope I don't cause anymore flames - sorry if I used the phrase "test reel" - no disrespect to DaveTRON or ShadowDragon or anyone else who has a closer track to what's going on. I'm just looking forward to TR2N and anxiously await it, like everyone else here. |
TEST REEL! TEST REEL! TEST REEL! There, I said it too. This isn't the movie folks, it is a test reel to prove a concept. While it might end up in a film eventually, it is what it is for now. An effective little piece that got Disney sitting up and fans to flock to computers round the world. DaveTRON
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compscareme User
 Posts: 34 | Re: TR2N News on Friday, August, 22, 2008 12:37 PM
YES! YES! YES! YES! YES!
this is toasty, but whey does it have to be soooo far away????
All that is visible must grow beyond itself, and extend into the realm of the invisible.
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laphtiya User
 Posts: 948 | Re: TR2N News on Friday, August, 22, 2008 4:06 PM
Yeah but its good to talk about these things because if gives Disney (Assuming they check) an idea of how much impact it has had. I know that the trailer has nothing to do with the movie (or could have nothing to do with it). But that doesnt stop me from being excited about it
What I would love to see is a mod done for Tron 2.0 to include the new light cycle design 
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Overmind User
 Posts: 278 | Re: TR2N News on Friday, August, 22, 2008 4:32 PM
laphtiya Wrote:Yeah but its good to talk about these things because if gives Disney (Assuming they check) an idea of how much impact it has had. I know that the trailer has nothing to do with the movie (or could have nothing to do with it). But that doesnt stop me from being excited about it
What I would love to see is a mod done for Tron 2.0 to include the new light cycle design  |
I do need to question the impact. The TR2Nthreads at the www.empireonline.com died at day two (cc+2) and the Tron-sector has 300 users (please corect me). Here the hype is at hysterialevel. But I promise you. At larger movieforums like Empire (I dont frequent others) It is not the case..
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That would be all! |
Cam_the_Man User
 Posts: 1,747 | Re: TR2N News on Friday, August, 22, 2008 5:32 PM
In the midst of Team Fortress 2:
TRON.dll: (Captures the intelligence) "I have take the intelligence and it will cause meltdown!"
Cam_the_Man: "No! Not all of Dallas!" |
TRON.dll User
 Posts: 4,349 | Re: TR2N News on Friday, August, 22, 2008 9:37 PM
Overmind Wrote:laphtiya Wrote:Yeah but its good to talk about these things because if gives Disney (Assuming they check) an idea of how much impact it has had. I know that the trailer has nothing to do with the movie (or could have nothing to do with it). But that doesnt stop me from being excited about it
What I would love to see is a mod done for Tron 2.0 to include the new light cycle design  |
I do need to question the impact. The TR2Nthreads at the www.empireonline.com died at day two (cc+2) and the Tron-sector has 300 users (please corect me). Here the hype is at hysterialevel. But I promise you. At larger movieforums like Empire (I dont frequent others) It is not the case..
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Well, Tron-Sector is a community made up of nerds who love TRON to the point that they would send in a black ops team to snipe Robert Iger. Empire Online is a community made up of film nerds, most of which have probably never heard of TRON.
And if anyone is offended by my use of the word "nerd", I apologize. I actually take pride in the fact that I'm a nerd, so I tend to use the word a lot. Lol.
laphtiya, I agree, that would be awesome. I think the super light cycles resemble the new ones pretty good (as the new ones seem to have been modeled after Syd Mead's original design), but unfortunately, like TronFAQ would say, it's near impossible or would take an uncountable number of days to make the character models/animations/walls/bikes/everything.
And on top of that, you'd probably only be able to play with other people who have the mod, because it's not a skin change like the KMX XBOX Killer App Skin Mod or the Ancient Disk Mod (one of my personal favorites, btw). Unless, of course, the mod were a skin change for the Super Light Cycle. I'd really like to hear some feedback about this from TronFAQ, since he's experienced in the extremely limited modding tools for TRON 2.0. 
       
TRON 2.0 (PC) name - TRON.dll
I'll play any mode, but I'm best at LC.
PSN - TRON-dll
XBOX Live/Games for Windows Live - TRONdll
-I have a Wii, DS, and 3DS. PM me to exchange friend codes. |
Jademz User
 Posts: 0 | Re: TR2N News on Friday, August, 22, 2008 10:48 PM
TRON.dll Wrote:
laphtiya, I agree, that would be awesome. I think the super light cycles resemble the new ones pretty good (as the new ones seem to have been modeled after Syd Mead's original design), but unfortunately, like TronFAQ would say, it's near impossible or would take an uncountable number of days to make the character models/animations/walls/bikes/everything.
And on top of that, you'd probably only be able to play with other people who have the mod, because it's not a skin change like the KMX XBOX Killer App Skin Mod or the Ancient Disk Mod (one of my personal favorites, btw). Unless, of course, the mod were a skin change for the Super Light Cycle. |
I haven't been tinkering w/ the models and physics in Tron 2.0, but since I hang out w/ some of the dev. community I can say that I've learned the reason you don't have this mod is because there's no source code to manipulate LC game mode(or crossover modes).
You need a suite of tools to do this, it would take a long time because w/o source a programmer would have to be able to make tools by using alot of skill in integrating language used to build such a piece of software, compiling something like that would be very time intensive. You'd have to rip stuff out of binary, and build it.
I've heard of people adding a model to the LCs, it's been done. but it was so long ago I forgot what happened to their work.
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laphtiya User
 Posts: 948 | Re: TR2N News on Saturday, August, 23, 2008 4:15 AM
I am not offended Tron.dll I am a Geek not a nerd LOL.
It would be a shame from Tr2n not to be completed because I personally think that it is a movie that not only could have a sequal but it could be completely milked by Hollywood. Just like Pirates has been now that were on number 4.
It doesn't even have to revolve around encom how many compter systems are in this world today? There are so many possibilities for the Tron universe, but Hollywood only seems interested in fast money makers were they can spin a line of cheaply produced toys to make the profits.
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TronFAQ Sector Admin
 Posts: 4,467 | Re: TR2N News on Saturday, August, 23, 2008 7:09 AM

TRON.dll Wrote:laphtiya, I agree, that would be awesome. I think the super light cycles resemble the new ones pretty good (as the new ones seem to have been modeled after Syd Mead's original design), but unfortunately, like TronFAQ would say, it's near impossible or would take an uncountable number of days to make the character models/animations/walls/bikes/everything.
And on top of that, you'd probably only be able to play with other people who have the mod, because it's not a skin change like the KMX XBOX Killer App Skin Mod or the Ancient Disk Mod (one of my personal favorites, btw). Unless, of course, the mod were a skin change for the Super Light Cycle. I'd really like to hear some feedback about this from TronFAQ, since he's experienced in the extremely limited modding tools for TRON 2.0.  |
Making an LC that looks like the one in the trailer could be done, sure. But it wouldn't be easy. Also, you'd have to replace an existing LC. There's no way to add a third type.
And then, like you said, it has to be a mod. Which means everyone needs to be using it. And that's when we'll be getting into a situation where some people want it, and some don't. Changing skins wouldn't be enough. The TR2N LC is kind of a cross between the Classic and Super LCs. It has the same open wheels as the Super, but it's smaller.
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laphtiya User
 Posts: 948 | Re: TR2N News on Sunday, August, 24, 2008 1:15 PM
It would be nice from a personal POV to have one lol. What I would like to know about the movie, is this. By the looks of the trailer the programs are CGI a bit like how Final Fantasy 7 Advent Children was done. Looking at Flynn he is not CGI so does this mean that users are not CGI in the computer world? This would look fantastic of done well, a true blend of CGI and real. However it would look bad if it was done like Star Wars Ep2 where it was all shot on a green screen and you have actors who are looking at a CGI chatacter but it all looks wrong because the actors are not quite looking at the CGI charater and it just stands out like a sore thumb. Personally I would prefer if it was all CGI in the computer world.
From a point to the trailer, I see nothing there that suggests that Flynn is a bad guy. Okay so he watches "Clu" take out a blue but the whole "Its just a game" might just be a reference to Tron 2.0 how the sequal was "Juat a game" but "Not any more." Also Jeff Bridges being in the Trailer might simply be a "Yes I'll be in the movie." But thats just what I think, there might be some of the plot within the trailer I guess we'll have to wait for the next piece of scraps thrown from the table for us to fight over 
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CyberBlade User
 Posts: 131 | Re: TR2N News on Tuesday, August, 26, 2008 8:37 AM
Jademz Wrote:
I haven't been tinkering w/ the models and physics in Tron 2.0, but since I hang out w/ some of the dev. community I can say that I've learned the reason you don't have this mod is because there's no source code to manipulate LC game mode(or crossover modes).
You need a suite of tools to do this, it would take a long time because w/o source a programmer would have to be able to make tools by using alot of skill in integrating language used to build such a piece of software, compiling something like that would be very time intensive. You'd have to rip stuff out of binary, and build it.
I've heard of people adding a model to the LCs, it's been done. but it was so long ago I forgot what happened to their work.
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Well after 32 pages and a glimpse of the 33 page its time for myself to pitch in.
with the above first having a run over, the one thing you could love very favourably about quake3, doom3, ect on the ID engines was that map editing or 'hacking' could be done with just a text editor and winrar/winzip.
that was what started off the craze of the doom3 co-op mod when it first started, we just re scripted the levels with notepad for a buggy, yet playable workaround
myself, being born in 1987 missed the hype of the movie when it came about (obviously) but myself as a very hardcore gamer loves the pc and even as an enthusiast so much about it have my full time work repairing broken pcs. both hardware and software.
with my love and passion for computers, i heard about the game Tron2.0 from a friend of mine who suggested it (funny enough hes not a fan about pcs)
when I got my hands on the game, i saw the intro and i was hooked.. i loved the concept of a kid being zapped into a pc. (forgive me, i would love to do that myself. hah)
speaking to my dad about the game and he said 'just like tron' a movie where a guy is zapped into the computer world.
*Insert story of me buying dvd and sitting to watch it and hooked like stickytape to stickytape*
and proceeded to play the game. and i have to say, i loved it i truly enjoyed every moment i had in the digital world.
researching and back on the old tron website i came to meet tronfaq on the forums there and did as he did to get others involved and help out where i could.. its sad what some of the users had to go through and well bvg didnt help at all. and with tronfaq expanding on the story (RE BVGSUCKS) was the best explanation that anyone of us could come up with on how tron itself was great hype, but the backbone to it didnt (or couldnt?) support it.
i will admit any game has its faults and flaws (points at any EA game) but with myself having the game work 99% of the time i was happy. it was re playability for me.
jumping forward to research the ideals of the movie and game.. I joined Tron sector and it was ReelTodd who gave me a welcome when funny enough stuffed up my very first post. (what a way to make an entrance)
well since then i have trotted about the tron forums and replay the movie quite often.
on a side note, back to the editing of the game was that i tried very desperately to do a co-op sort of mods, my mates were behind me on it because they loved the game too but had very little of computers or modding, myself lacks alot of programming but since the days of doom and doom 2 i have been very creative and clever with map making. the tron one a little hard to understand (but i have used alot of NOLF2 map making since that itself was co-op)
but if i could ever get my hands on the map code or edit the maps somehow then i can work my magic and get further then the dat file that sits infront of me day after day.
I've even been in talks for a long while (more specifically) the disney legal team about buying/purchasing a licence to the tron 2.0 source code, hell even if im the only one to legally own it, i would try to speak to DaveTron, and Tron FAQ to get them together somehow to see how to expand on tron and fix alot of the issues with the game that have plaugued it so much over the years.
(and hell, congrats to everyone on the unoffical fixes to which i point out the latest KillerAPP mod which im yet to get my hands on..wink wink)
but a tron sequal. hell that short flick had me in amazement, i was stunned to see it, hear it.. and i wish i could feel it.. i felt the chills down my spine as i went through a 'buffer overflow' and had to reboot my circuts.
i really do love tron, but the way Disney has treated it, well i would call it unfair. but well, look at the matrix.. the exact same concept (or close too it) where they are put into a digital world and trying to beat a master system or AI...
when i pointed that out to mates they felt the same as me, yes the matrix had cool effects, but plot wise? what's new?
i could probly dribble on about many things, like many users here we all like to work on solid evidence of news to hit.
there have been so many false starts on the movie its not funny and also leads to crippling the community of fans as they see it as they are being treated like garbage.
what i see here looks good, everyone cheering about it. hell im very excited.
generally yes you have a pilot before something goes for a green light, but with an audience today is they are all open minded on alot more things, back in the 80s (even from my old boss' perspective) was that there were the enthusiasts which loved the stuff (points finger at me nowadays) and thoes around us who know nothing of computers.
as TronFaq stated was (back a few posts of someone who never heard of it and trying to understand it) that there will still always be thoes people who dont understand it, and thoes of us, Tron FAQ, DaveTron, ReelTodd, Auric, ect that understand it and explain it.
could the Disney directors be the same.. that they dont get it?
its only a possibility about that but who knows.
im inspired to possibly try a Tron Machinima film myself because i love machinima and give 'my view' on Tron, the story i can do but again the tools to work with are limiting, but like any tron fan, sit down, and see whats the best way of getting it done.. hell maybe an arvo with Maya7 or 3DMax.
this is probly a long post so i will sum it up as best i can.
I honestly cant wait. so Disney/Writers if your reading... I would love to see this go ahead or have my hands on that concept 'trailer'
but what i would love to do is put money where my mouth is, call it a business investment and put down 50K on a licence to the tron2.0 source code! that i would love to get my hands on!order abortion pill morning after pill price where to buy abortion pill
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TronFAQ Sector Admin
 Posts: 4,467 | Re: TR2N News on Tuesday, August, 26, 2008 2:45 PM

Mr. Sinistar Wrote:I was born in 1990 and I appreciate its impact. I think you have to remind the kiddies who think Tron is not significant that if John Lasseter didn't see Tron, then there would be no PIXAR or Toy Story; and we probably had to wait 5 more years to make the world's first CGI feature film. |
Sorry I didn't reply to this, earlier. I missed it somehow.
I was really more referring to the person who wrote the article, when I said "you had to be there to appreciate it". But I know that the way I wrote it, it comes across as if I mean everybody.
I apologize for that. It was an over-generalization. I know that there are fans of Tron who weren't born when the film was released. And I think that's very cool.
But I think we all have to admit - like I said earlier - that the average person on the street, particularly if they're young, won't know or care about Tron. But the sequel will likely change that.
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KiaPurity User
 Posts: 3,488 | Re: TR2N News on Tuesday, August, 26, 2008 4:16 PM
That reminds me, the book about Pixar's History mentions Tron but does not mention the name. (Wanker!) However, it does speak it being the movie with lightcycles that caught John L's eye... :P
Though, I'm still happy to see people wanting to check out Tron at my work.
Kia: Cool. I'm a infamous mythological perfect User. 
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Mr. Sinistar Sector Admin
 Posts: 1,642 | Re: TR2N News on Tuesday, August, 26, 2008 6:26 PM
OPEN SOURCE TRON PROJECT
"what the hell is a limux.."
- Gattorcar (a user on YouTube) April 17, 2007
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TRON.dll User
 Posts: 4,349 | Re: TR2N News on Tuesday, August, 26, 2008 9:37 PM
I just recently saw something on Wikipedia on the links section of the Lightcycles article. It's a lightcycles game with smooth curves instead of 90 degree ones, kinda like the new trailer. Lemme see if I can find the name of it.
Oh, and Jademz, I was the one who suggested that "Blu" (yay, bad puns) was escaping a prison area.
EDIT: I found out the name of that game, it's called Achtung, Die Kurve. Apparently it's a DOS game that's been around since '95.on line abortion pill misoprostol dose abortion medical abortion pill online
       
TRON 2.0 (PC) name - TRON.dll
I'll play any mode, but I'm best at LC.
PSN - TRON-dll
XBOX Live/Games for Windows Live - TRONdll
-I have a Wii, DS, and 3DS. PM me to exchange friend codes. |
Jademz User
 Posts: 0 | Re: TR2N News on Tuesday, August, 26, 2008 10:52 PM
CyberBlade Wrote:
with the above first having a run over, the one thing you could love very favourably about quake3, doom3, ect on the ID engines was that map editing or 'hacking' could be done with just a text editor and winrar/winzip.
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What a wonderful engine! I haven't played those, although I have quake wars enemy territory.. I've never opened the box. lol.
CyberBlade Wrote:
but what i would love to do is put money where my mouth is, call it a business investment and put down 50K on a licence to the tron2.0 source code! that i would love to get my hands on! |
While I respect your passion in getting the source, or the development tools, I would think that if you own a piece of the mouse's cheese, he'll start to squeek. ..no but seriously, wouldn't Disney/BVI want royalties, and require your services for having bought tools to use with their game? It sounds like they're selling a license for you to do their work.. 50K? what the hell are you going to do with Tron to justify 50K?
I too would get it if I won the lotto, but.. it seems fishy to me.. So many game manufacturers have released their source but some won't..
I don't need to bother listing the successful game companies. People like us put our heads together and what happens is they take it, tweak it, repackage it, and sell it.
So it sounds like they had some contract that must be in place for this particular thing, they spent 300,000 dollars to make the Triton Engine. What was it a high risk investment that you need 50k? I'll bet it's a fraction of that now. What's it worth?
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TRON.dll User
 Posts: 4,349 | Re: TR2N News on Tuesday, August, 26, 2008 11:04 PM
Back on topic here for a sec, I got the cropped trailer running on my palm through TCPMP (which surprisingly is not compatible with MP4's). Quick question, though, I have the trailer in .wmv format, I used a website to convert the filetype. That works, but I've also got the original lightcycle scene on there, too in .wmv format, and sound doesn't work. I get a message saying that TCPMP is not compatible with Windows Media Audio. Any idea how to fix this?
Again, the sound on the TR2N trailer works fine, and it's in .wmv format, too.order abortion pill abortion pill buy online where to buy abortion pill
       
TRON 2.0 (PC) name - TRON.dll
I'll play any mode, but I'm best at LC.
PSN - TRON-dll
XBOX Live/Games for Windows Live - TRONdll
-I have a Wii, DS, and 3DS. PM me to exchange friend codes. |
Jademz User
 Posts: 0 | Re: TR2N News on Tuesday, August, 26, 2008 11:25 PM
looks like you need the AC3 codec, on your palm, and get a video converted w/ AC3 audio. or whichever is easiest or you you to find..order abortion pill morning after pill price where to buy abortion pillabortion pills online abortion pill online purchase cytotec abortion
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CyberBlade User
 Posts: 131 | Re: TR2N News on Wednesday, August, 27, 2008 6:30 AM
Jademz Wrote:CyberBlade Wrote:
with the above first having a run over, the one thing you could love very favourably about quake3, doom3, ect on the ID engines was that map editing or 'hacking' could be done with just a text editor and winrar/winzip.
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What a wonderful engine! I haven't played those, although I have quake wars enemy territory.. I've never opened the box. lol.
CyberBlade Wrote:
but what i would love to do is put money where my mouth is, call it a business investment and put down 50K on a licence to the tron2.0 source code! that i would love to get my hands on! |
While I respect your passion in getting the source, or the development tools, I would think that if you own a piece of the mouse's cheese, he'll start to squeek. ..no but seriously, wouldn't Disney/BVI want royalties, and require your services for having bought tools to use with their game? It sounds like they're selling a license for you to do their work.. 50K? what the hell are you going to do with Tron to justify 50K?
I too would get it if I won the lotto, but.. it seems fishy to me.. So many game manufacturers have released their source but some won't..
I don't need to bother listing the successful game companies. People like us put our heads together and what happens is they take it, tweak it, repackage it, and sell it.
So it sounds like they had some contract that must be in place for this particular thing, they spent 300,000 dollars to make the Triton Engine. What was it a high risk investment that you need 50k? I'll bet it's a fraction of that now. What's it worth?
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Yes the ID ones are very clever.
while it is a little extream to offer so much for a devkit like that, I'm fully aware that even in the state that it is if BVG/Disney was to prepare it to the open world then it would cost them about 20-40K to do so. as i've said to them even if its a mess as is i will still take it and not make a fuss because i want to get my hands on it so much.
yes its mental, but frankly i will admit im almost deperate because i dearly love tron so much, and i would love to sit down with the code no matter how many nights it would take, but to get a co-op mod running.. it would probly be worthwhile me sitting down and re-coding all the maps from the ground up but that alone is alot of work to be said and with the toolkit at the moment in a 'half assed' state wouldnt would favourable to my current timespace.
i approached them a while ago to see if i could get my hands on it.. they said (very directly) NO!, so i made them an offer... they said maybe.
if they were after royalties on the matter then because of my passion for tron then i would possibly be inclined too but with so much money on that matter then it could be a little bit tought to justify.. IE if the mod was done then how much per month would they be asking.. i mean a couple a hunderd per month i could probly live with..
I would be happy to have myself a co-op and possibly further the game more myself, i have a wild and vivid imagination where i could try my own take and direction on the game/story.. i wouldnt want to re-write what tron is, the stories at the moment are beautiful and i wouldnt want to touch them.. if i was to expand it then i would work out my own expantion to the universe of tron with references to the original and game but never 'take on' fully what it is about so should my attempt fail or not live to the hype of the hardcore fans then the movies would be in there current state and remembered.
really its hard for me to justify 50K on tron, but then again, if i had a licence to it then i could pretty much do what i liked and make a bigger fanbase if possible.
i would do it for myself and my friends to get co-op going but for the tron movie and universe i would try to expand on it to rez in other users and explain it all to them to get them hook just as much as i am, it may not work but i will be looking after the community here as a whole, (i know TronFAQ would love to apply more fixes to the game)
so i want to pitch in with my 2cents and help out where i can.
while some companies make the code opensource.. again looking at ID and quake3, when its somewaht a very popular game (HL/hl2) you can get your hands on a slice of teh code/sdk, or when its old it can be fully released for the community to play with it, since q3 source came out that night there was an xbox executable to run it on an xbox (i love that) because with my pc gamers and my console mates can interact within that realm.
to release it reall there is no cost to them, the fanbase is bigger because you can flex the game, thus more people still buy the game to try out thoes hot ass mods so its justified that way.
to be honest, the way BVG treated Tron 2.0 was canabalistic.. and even today.. there is little to no sign what so ever on their website about it.. you cant even buy it from disney anymore at all.. yet the page is still there...
http://buenavistagames.go.com/product/tronPC.html
that was found via a google just now, with Tron 2.0 in the search.
http://www.google.com/search?hl=en&rls=com.microsoft%3A*&q=Tron+2.0
and BVG is the first it see's
or, it can possibly be like microsoft, they hold their source code very close and its locked down more then what a pentagon server is (and yes thats fact)
but as TronFAQ can explain (again RE BVGSUCKS) is that they have fully distanced themselves very far from tron 2.0, i could be under the belief that the game was a flop and that the forums were plauged with people having issues running it..
or again, they made the game so fast (yet 3 or so years development) and wanted to try and capitalise on the tron universe, because there is an audence out there (i point here a little) that they can try an capitalise on.
tron is a phenomionon in its own right because it started CG, and sicne then has had highlights with popular shows like Family guy with todays generation, the Honda car for the older generation and many many other references...
Disney was in the spotlight with that film and why they walked away from it i do not understand....
but its like that, that i have a passion for this world and as i have said that i would love to be like that myself to see what is indeed INSIDE a computer for real.. (me and my imagination)
I love tron so very very much.. and I dont want to see another jump to Tron made by disney.. and have them walk away. I would like to support it as much as i can, thats why im a member here to help out where i can with the game because i know software and i know hardware and everyone knows... that every little bit helps
Signiture
"So, You are a user, Facinating." "Yes" "No"
"Hah, ICP should stand for Incompetant Confused Programs." |
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