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Compucore
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Re: Issue 3 Spoilers!

on Friday, January, 26, 2007 9:42 PM
TronFAQ like any huge corporation they do run like a well oiled machine. But it would be like asking a huge truck or a extremely long train to stop on a dime in cases like this. Large corporations like disney, GM, Ford, etc. Can't always do that. I am using other larger corporations just as examples here. even though they are not like disney. that create Tron. As you know any large machine that needs to turn or stop on a dime needs the space to do so. Something like this needs to take time to get to the people upstairs and sometimes the time is no there at all for them to do so. I'm not trying to put any blame on anyone here. But sometimes things like that just happen.



TronFAQ Wrote:

lurkinghorror Wrote:I have to clarify, Disney really doesn't have a say on the advertising in the back. That would be a call made by SLG.
But I'm betting no one from Disney even asked or offered to place an ad. Is that correct? That's my point.

That's all Disney. Note that Disney doesn't sell Disney Adventures magazine either. But you have to remember, just because the name is Disney, doesn't mean they're the same company.

I can tell you that if we had somehow managed an agreement that would get the book cross promoted with other Disney companies, we would probably have a much harder time doing anything with the book that was not identical to the film.
If selling the comic in the store meant compromising the content, because they're afraid that an adult-aimed comic book sold on their site might distress parent groups and the like: then of course, forget it.

Maybe I'm just naive, but you would think that a conglomerate like Disney with its multiple divisions, would try to function like a well-oiled machine and fire on all cylinders. That all the divisions would be in lockstep with each other, and do their best to cooperate and cross-promote their properties. However, this apparently is not the case at all. I recall some posts about how when the game was released, the other divisions of Disney made zero attempts to help cross-promote. (e.g. Showing an ad in front of a Disney film in the theater.) And now they are repeating the same mistake.

Why? Just because it's Tron, and not say . . . Kim Possible? There's a bias at Disney against this property. Which is foolish. Exploit it, don't let it fade away.

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Compucore

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Pulsewoman
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Posts: 201
Re: Issue 3 Spoilers!

on Friday, January, 26, 2007 11:42 PM

Nothing to do with anything, but speaking of Kim Possible...I would just like to point out here that I find it amusing what the name of that recurring girl-ninja character on it, is. You want to know what her name is?

...Yori!

Seriously! (Well, it _is_ a real Japanese name, but...why that one in particular?! :P)
I took a screenshot of her and, amusingly, in this particular shot she's wearing all white and--because of moonlight coming from behind her--appears to even kinda have a blue glow...(then again everything in this shot does.)

I'm sure everybody else already knew that, but I thought it was funny. Ceasing output operations...

...Notoriouswhere to buy abortion pill abortion types buy abortion pill online

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1. Never tell everything you know.
 
TronFAQ
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Re: Issue 3 Spoilers!

on Saturday, January, 27, 2007 3:43 PM


Compucore Wrote:TronFAQ like any huge corporation they do run like a well oiled machine. But it would be like asking a huge truck or a extremely long train to stop on a dime in cases like this. Large corporations like disney, GM, Ford, etc. Can't always do that. I am using other larger corporations just as examples here. even though they are not like disney. that create Tron. As you know any large machine that needs to turn or stop on a dime needs the space to do so.
Maybe you're right, Compucore. Maybe the machine is running too well - too fast - but their brakes have failed, and they can't stop to take a "risk" on something unique. Gotta play it safe, and perform to the shareholders' expectations.

You'd think they'd learn from the Pixar situation. Pixar always took a chance, and came up with something new and unique with every film they've made. And they managed to succeed.

Anyway, I'll bite my tongue now. We're veering off-topic.



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Clavet
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Re: Issue 3 Spoilers!

on Saturday, January, 27, 2007 7:19 PM
TronFAQ Wrote:

Clavet Wroteisney never knew how to properly market Tron, they didn't know then and they don't know now. They'll just sit on it until Kingdom Come.

Maybe they'll do a 50 year special when everybody who seen it in theatres is dead.
Sounds about right, sadly.

Disney has an opportunity with the comic to cross-promote other Tron products, by placing an ad in the comic. They could have a one-page ad on the back cover or something, for the Disney Store: where they could highlight all the Tron products available. The DVD, CD, Games, Statues, Pins, etc. But do they do it? No. They don't have a clue on how to market it properly. I guess they just don't care.

And why isn't the comic sold in the Disney Store? Duh!


Back in my days on the licence I did ask about the comic to be sold in Disney stores and the answer was no.

I was never given an official explanation but it mainly had to do with a lack of interest. Like someone said they didn't do it for their own magazines.

They would have had to spend time to set something like Tron comics in Disney stores, in corporate language it means "more ressource allocation" to a dying property, the numbers didn't add up for them.

I was never told that the comic would need change or modifications if the comics were to go in Disney stores, I was simply told it was not possible from any angle.

I did ask the contact for Monolith, which led to a ad for the comic in the Tron 2.0 Brady Games guide. That was the extent of cross-promotion availability.

Anyway just go to any big comic news websites (like newsarama.com) and see the fan interest in Tron comics, it's a flatline.

The fault is not SLG's, they do a bang-up job. Tron is alone against a sea of merchandising that benefit from massive marketing ressources and cross-promotions.

There is only 2 ways Tron can come back to life.

1. Internally : Someone influencial at Disney proposing a major push to develop the franchise. Improbable but possible.

2. Externally : Somone want to buy a licence for a Tron 2.0 sequel (or a totally new game) that will also make a deal with a toy maker to have figurines of the game characters. This was already done, but utlimately failed. Why ? PC. IN today's market you can develop a game thinking of PC as your first market. You need to think consoles.

Tron 2.0 never succeeded its move over consoles, the game was not as good, console gamers not getting into the game complicated "unlocking" and techno-bable. Too much thinking, not enough action. And when they made their final push they made it look like Tron-in-Halo gear. It had morphed into something it could not be.

Tron needs to go back to its roots.

My two canadian cents.

-=S=-




 
Compucore
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Re: Issue 3 Spoilers!

on Saturday, January, 27, 2007 8:10 PM
Well Its not that they are running too well of a well oiled machine here. And the brakes have failed so to speak. Right now It is hard for company like Disney that has something that has potential. It's just that Tron way back in the early 80's was ground breaking for it's time. I mean I am looking from a stand point here. Disney took the leap of faith into CGI and with the amount that they had used. And the type of technics that they used to create the film to include the CGI, and cinematics technics, the glowing ffects etc. Was and still is amazing I can watch the film many times over analytically from what I had learnt from a cinematography point of view. and just go googoo gaagaa you know.

Tron is something really special and it has something still to contribute if and when the next movie comes out. Tron will again make some really major steps forward into something that is even better. Its like in the compuer industry. There is always something new coming out every 1-3 months. And its always hard t tell what is new compared to what is already whatwe already called antique computers. I do not know if you might agree with me or not.

DIsney is trying to decide on how and where to proceed with Tron. Becuase like it was in the beginning in 1982 with Lisberger and their team who promoted Tron back then So something that was really special and different compared to what was then the top things happening in 82.

Something tells me with the new scripts that are bein woked on. Just hand on there we'll see what comes around the corner you know.




TronFAQ Wrote:

Compucore Wrote:TronFAQ like any huge corporation they do run like a well oiled machine. But it would be like asking a huge truck or a extremely long train to stop on a dime in cases like this. Large corporations like disney, GM, Ford, etc. Can't always do that. I am using other larger corporations just as examples here. even though they are not like disney. that create Tron. As you know any large machine that needs to turn or stop on a dime needs the space to do so.
Maybe you're right, Compucore. Maybe the machine is running too well - too fast - but their brakes have failed, and they can't stop to take a "risk" on something unique. Gotta play it safe, and perform to the shareholders' expectations.

You'd think they'd learn from the Pixar situation. Pixar always took a chance, and came up with something new and unique with every film they've made. And they managed to succeed.

Anyway, I'll bite my tongue now. We're veering off-topic.

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End of line

Compucore

VROOOOOOOOOMMMM!!!

To compute or not to compute that is the question at hand. Tis nobler to compile in C++ or in TASM.


 
TronFAQ
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Re: Issue 3 Spoilers!

on Sunday, January, 28, 2007 12:21 AM


Argh . . . I didn't want to continue the (somewhat) off-topic discussion. But I feel compelled to respond to your latest message, Sebastien.

Clavet Wrote:They would have had to spend time to set something like Tron comics in Disney stores, in corporate language it means "more ressource allocation" to a dying property, the numbers didn't add up for them.
Yeah, that's exactly what I figured. Pretty short-sighted thinking.

I did ask the contact for Monolith, which led to a ad for the comic in the Tron 2.0 Brady Games guide. That was the extent of cross-promotion availability.
See, that's just sad. Way to go, Disney.

The fault is not SLG's, they do a bang-up job. Tron is alone against a sea of merchandising that benefit from massive marketing ressources and cross-promotions.
Yup, exactly. That's my point. Other properties have a marketing push behind them. Tron does not at all. Never really has, unless you count the DVD.

1. Internally : Someone influencial at Disney proposing a major push to develop the franchise. Improbable but possible.
This is the only way I can see Tron really coming back in a big way. The interest has to come from within Disney itself.

This was already done, but utlimately failed. Why ? PC. IN today's market you can develop a game thinking of PC as your first market. You need to think consoles.
Sorry, but I disagree here. It wasn't the platform that was the problem.

PC users are exactly the audience they needed to target first. They are generally older, and actually happen to remember the film. Of course, consoles can't be ignored. But console owners were not the place to start.

I remember when the demos for Tron 2.0 were released. And let me tell you . . . not only did the listing of game servers stretch past the bottom of the screen, but those servers were packed. PACKED! You were lucky to get a free spot to play. Interest in the game was considerable.

Also, during its first week of release, the game placed #2 on the PC game sales chart. Only Microsoft Flight Simulator sold better. That's right, number 2! It beat out The Sims, Warcraft III, Madden NFL 2004, Diablo II, and Star Wars Galaxies.

But now we come to the part of this post, entitled "how to fumble a franchise". Instead of seizing upon the early success of the game, and providing good support and additional content . . . BVG did virtually nothing.

The tech support people rarely posted in the game's forum or answered questions. The terms to upload a user-made map were draconian (basically: if you upload it, we now own it). The editing tools and documentation were terrible. There was a lack of advertising. Multiplayer was somewhat weak, and the update that added Deathmatch came too late. Not to mention it "required" XP. The warning that you could not play Light Cycles over the internet was misleading.

The list of screwups goes on and on.

Tron 2.0 never succeeded its move over consoles, the game was not as good, console gamers not getting into the game complicated "unlocking" and techno-bable. Too much thinking, not enough action. And when they made their final push they made it look like Tron-in-Halo gear. It had morphed into something it could not be.
Releasing at the same time as Halo 2, and trying to pass itself off as a Halo clone, is what killed it. Like you said, they were trying to turn it into something it wasn't. Promoting the game as a Halo clone is one of the most bone-headed decisions I have ever seen.

And frankly, I see history repeating itself AGAIN. Disney is not supporting the comic as it should. It's being left up to the fans to get the word out, that there's a Tron comic on the market. They should be doing their part, but they are sitting on their butts and doing nothing except collecting the lice

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Clavet
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Re: Issue 3 Spoilers!

on Sunday, January, 28, 2007 3:01 AM
I do recall the amazing buzz over Tron 2.0. A full year before it was released there was tremendous interest in it. Once released the game won awards, got many praises, etc. It was a great time, the momentum was there, but I don't know what happened but it was downhill from there.

However ALL praises and good comments was coming from the PC world, console gamers might have been interested but got nothing to feed upon. Not tending to the need of the console world was, imo, what killed the game, it killed the momentum, etc.

In a previous post I meant you CAN'T developp a game only for the PC market unless you have a very very very very good reason to do so. Flight simulators are exceptions as you need much power to run them and a plethoras of controls and complicated joysticks to really enjoy them.

BVG made a crucial mistake not to develop and release the game simultaneously for PC and consoles.

Tron 2.0 website was GORGEOUS, why it was shut-down is still a mystery to me. The DVD was superbly made, you could see fans were behind it, they give much needed TLC.

Face it folks, Tron 2.0 was left to die alone, the decision makers suddenly left while the boat sank slowly into oblivion.

I welcome anyone who disaprove, maybe SLG have information about new a Tron game, movie or TV series in the works. I welcome new Tron stuff as long as it is made by people who care about it and true to the original movie.

Cheers

-=S=-


 
Traahn
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Posts: 3,305
Re: Issue 3 Spoilers!

on Sunday, January, 28, 2007 3:37 AM
Pulsewoman: I wish to see the screenshot, or know what scene this is.

Regarding Tron...
I have a feeling the people who were 12 years old when they first watched Tron in 1982 will soon become execs at Disney or other media firms and work to bring the franchise back.


I'm getting out of here right now, and you guys are invited. -----^
 
Pulsewoman
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Posts: 201
Re: Issue 3 Spoilers!

on Sunday, January, 28, 2007 5:16 AM
Well, the glow is just a funny coincidence in the random scene I ended up taking a shot from. It's like, at night, and there's a blue glow around the edges of everything, to look like moonlight. And she's wearing a white karate-gi type thing, because...that's what they wear at this school, when they're in training.
Anyway, the other stuff is just a random coincidence, but the name _does_ kinda make me raise my eyebrow. Or maybe just laugh. :P

The character actually shows up again in a later episode whose name I can't remember now, and it's possible she'll show up again later. In her second appearance the writers set up some plot elements that I have a feeling they won't be able to just drop, so, yeah. I predict at least one more appearance for Yori the Ninja.

Anyway.

...Notorious

There are only two rules for success in life:

1. Never tell everything you know.
 
TronFAQ
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Re: Issue 3 Spoilers!

on Sunday, January, 28, 2007 4:59 PM


Clavet Wrote:However ALL praises and good comments was coming from the PC world, console gamers might have been interested but got nothing to feed upon. Not tending to the need of the console world was, imo, what killed the game, it killed the momentum, etc.
I agree to a point. You're right when you say that the release should have been simultaneous. That would have definitely helped.

In a previous post I meant you CAN'T developp a game only for the PC market unless you have a very very very very good reason to do so.
Crysis could be made for the Xbox 360, but Crytek has decided not to. I don't know all the reasons behind the decision, but somehow I don't think Crysis is going to fail as a result. Again, it's not really the platform. It's the nature of the game and how it is sold and marketed.

Tron 2.0 website was GORGEOUS, why it was shut-down is still a mystery to me.
I honestly think it was out of spite. That, and to cover up the embarrassing way they handled the game. They want to forget it ever happened, pretend it doesn't exist. Instead of learning from their mistakes, they just bury them.

Face it folks, Tron 2.0 was left to die alone, the decision makers suddenly left while the boat sank slowly into oblivion.
Yup.

And, as much as it pains me to say this, I feel the same is happening with the comic.

I actually think it's doing remarkably well, taking everything into account. But it could be doing even better if Disney would just lift a finger to promote it a little. Put it in the Disney Store, place a few ads. How much could all of this possibly cost? A few thousand dollars? Is that really going to kill them?

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yes/no/yes/no
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Re: Issue 3 Spoilers!

on Sunday, January, 28, 2007 5:04 PM
I'm a die-hard fan of the movie, but I've never got into any of the extra-stuff like these comics (though I like the game 2.0 a lot). Where should I start if I'm interested in reading more about the tron universe?order abortion pill abortion pill buy online where to buy abortion pill


 
Boingo_Buzzard
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Re: Issue 3 Spoilers!

on Monday, January, 29, 2007 12:12 PM
yes/no/yes/no Wrote:Where should I start if I'm interested in reading more about the tron universe?

Issue #1
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doctorclu
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Posts: 206
Re: Issue 3 Spoilers!

on Thursday, February, 08, 2007 12:14 PM
Got the 2nd and 3rd comic. Missed the first.

The comic book is beautiful. Honestly though, I don't like the direction it is taking. Though it does make for a good story.

Jet is all paranoid of technology? I thought he did a good job at kicking virus and ICP butt in the game. But that is just me. If I were Jet I would be like "Yeh.. let's get in there and fix some stuff, take names, and find Mercury!!"

But not Jet. And that somehow does not match the video game playing, care free, Flynn-like (Hmmm.. THAT has had me wondering) slacker we were introduced to in the game.

And Alan is dead? That is uncool! I mean sure age Alan, but kill him? I disagree. Unneccessary.

And.. er.. MCP is back? That is kinda gay.

I think TRON 2.0 put it in perspective when I-No goes into bragging about his 16-bit output 128 megabtye storage system with full monocromatic display and dares someone find a more powerful system.

Yeh, so the MCP coming back would probably be a 1 meg routine that would be easily squished by today's anti-virus programs.

But ok, like Darth Vader, you don't get a good TRON villian like the MCP. Well, ok, I thought Sark was cooler looking. But I dygress.

Loved TRON 2.0. The comics are a bit darker than they need to be. Just my two cents.


 
Pulsewoman
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Re: Issue 3 Spoilers!

on Thursday, February, 08, 2007 5:48 PM
Sark _was_ cool. And you can't keep a good program down, entirely. Sure, things are different now, but ever hear of...upgrades?

As for Jet...hmmm...I have to say, that thought _had_ crossed my mind, too. Not to be evil or anything, but...well...? And 1982 is a little early for him to be _born_, considering that I got the impression that Alan and Lora hadn't been together for all that long yet, in the movie. And being a Disney movie, I'm sure they'd get married before...
(Also, this brings up the question of: Was Lora _pregnant_ during the movie, then? She didn't look it. I guess if it was California and the movie took place in January, then Jet could've still been born in December with a month or so left over for Alan and Lora to tie the knot, but...)

I would've placed his birthday in like '83, maybe. Would've side-stepped a lot of awkward questions. :P In my own fanfic "continuity" (what there is of it) they didn't get married until '84...for some reason I'm not sure why I wrote it, now...anyway, that definitely clashes with the Tron 2.0 continuity. Jet is wiped out of existence in my storyline, by the timing. Poor boy.
But then, I did write it in 1998. (shrug)

Okay. Sorry. I had to say something--DoctorClu here just said out loud something _I_ had been wondering for a bit, too. And I know I can't be the only one who thought that, especially when we heard that Jet's birthday was the SAME year as the movie...
(Unless the movie wasn't supposed to be taking place in its own year, maybe 1981 or something instead? Hmm.)

The bottom line, however, is: Jet LOOKS like Alan. So, yeah. Maybe he just hung out with nutty ol' "Uncle" Flynn too much as a child and picked up some of his bad habits. That boy is just a bad influence!

I haven't read the comic (yet), but I agree with DoctorClu's assessment of the character, from what he's like in Tron 2.0. Afraid of technology? I can see where he'd be a smidge leery of standing in front of a laser after that, but otherwise...I like to think he'd be (like Flynn) perhaps a bit shaken and weirded out by the experience, sure. But, if given enough time to fully acclimatize back to the real world, assimilate the memories into deep storage, etc., he'd be able to go back in there, derezz butt and take filenames.
I don't think you could go back in right _away_. At least, I couldn't. It's pretty in there, yeah, but DISTURBING, with how freaking easy it is to die at a moment's notice. But I think Jet could eventually be calm enough about it to go back in, with confidence. He's not one that would remain _permanently_ shell-shocked by it.

And they killed Alan? HEY! I _like_ Alan! Now I'm not sure if I wanna read this...it'd upset me too much...

...Notorious

There are only two rules for success in life:

1. Never tell everything you know.
 
TronFAQ
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Re: Issue 3 Spoilers!

on Sunday, February, 11, 2007 5:41 AM


I don't think Alan is actually dead. Considering all the other things "Jet" has seen, Alan's death could also be a delusion. We'll see, I guess.



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Jinzou.EXE
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Re: Issue 3 Spoilers!

on Sunday, February, 11, 2007 8:29 AM
I am not gonna lie. I did NOT like the art in issue 3. I felt that it really deviated from the first two issues tremendously. Doesn't mean it was a bad issue or anything, but I hope the art improves in the next issue.on line abortion pill misoprostol dose abortion medical abortion pill online

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KiaPurity
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Re: Issue 3 Spoilers!

on Sunday, February, 11, 2007 11:16 AM
TronFAQ Wrote:

I don't think Alan is actually dead. Considering all the other things "Jet" has seen, Alan's death could also be a delusion. We'll see, I guess.


That's what I was thinking of...


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PrinceAuron
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Re: Issue 3 Spoilers!

on Sunday, February, 11, 2007 11:55 AM
And frankly, I see history repeating itself AGAIN. Disney is not supporting the comic as it should. It's being left up to the fans to get the word out, that there's a Tron comic on the market. They should be doing their part, but they are sitting on their butts and doing nothing except collecting the licensing fee.

Just my two cents: At all the comic shops around my county (there are three Sky High, Comics 'n Stuff, and another one whose name I can't remember at the moment), the comic #3 was completely sold out day 2. The second shipment also sold out. I had to get the guy at Sky High to special order the damn thing for me.

Now that tells me one of two things: The word is out there, and people are buying it. Or the publishing company is only sending like 3 to San Diego (which I very much doubt).order abortion pill abortion pill buy online where to buy abortion pill


 
aldul
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Posts: 194
Re: Issue 3 Spoilers!

on Monday, February, 12, 2007 3:49 PM
What I didn't like about the art in #3 is that it seemed to lack detail. There was an illustration near the end, of the MCP on its mesa. It was a cylinder on a plane, and that was it. Same thing for all the walls in the issue, just gradients or flat colors with a few glowing lines. In the game, the richness of the textures gave a great ambiance to the environment. We felt like we were in an actual place (no matter how fantastic.) The lines were clean and razor sharp, like a digital world would be. I think issue 1 was the best illustrated, and issue 2 was just too blurry. Issue 3 had some great illustrations in the real world of the new digitizing equipment, but the electronic world just didn't have enough oomph. It didn't make me want to blow it up and make a poster out of it so I could hang it on a wall and stare at it for hours like the game did. All said, I think the comic is great and will eagerly buy every issue. I'm also completely confused and have no idea what's going on :-)abortion pills online abortion pill online purchase cytotec abortion


 
Traahn
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Re: Issue 3 Spoilers!

on Monday, February, 12, 2007 9:42 PM
I enjoyed the art in Issue 1 best so far, too.


I'm getting out of here right now, and you guys are invited. -----^
 
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