TronFAQ Sector Admin
Posts: 4,467 | Re: tron 2.0 reference in the penny arcade on Thursday, August, 18, 2005 3:55 AM
Riley Pizt Wrote:Well before I release this thing I plan to see if at least some of other people's good creations can't be incorporated into it. For example I am sure you noticed from the second video that the functionality from your lightcycle unlock mod is in here. Given the limited way in which the game handles mods, it makes sense to try to combine those that people want and are compatible. |
Maybe I could contribute a little, as well. Like I said, I was experimenting with "fixing" some of the things in the game too.
For example: I found a compromise for the Suffusion and LOL weapons, so that they no longer clipped through all of the Multiplayer models. It would save you the trial and error I went through, to find the best compromises. Unless, you've already got that covered.
The only problem I ran into, was that the shot would no longer fire straight out the front of the weapon model, due to the changed position. Monolith didn't include any way to alter the angle of the shot, that I could tell.
Here are some sample screenshots of what I accomplished:
Also, maybe we can get Kain to contribute his items to the mod. That way, all sorts of new features and/or fixes could be rolled into one mod.
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Riley Pizt User
Posts: 0 | Any help you can provide is welcome. on Thursday, August, 18, 2005 4:10 AM
redrain85 Wrote:For example: I found a compromise for the Suffusion and LOL weapons, so that they no longer clipped through all of the Multiplayer models. It would save you the trial and error I went through, to find the best compromises. Unless, you've already got that covered. |
Hell no I don't. I lost all of my previous models in the crash and dozens or maybe even hundreds of hours of determining socket values and other fine points like that. So, I will gladly take anything you have to offer.
The only problem I ran into, was that the shot would no longer fire straight out the front of the weapon model, due to the changed position. Monolith didn't include any way to alter the angle of the shot, that I could tell. |
Yeah if I remember correctly there is a way to fix that but as you know or can imagine, it's really time consuming. Right now, just getting all of the models I want into the game takes so long that I have not gotten to the derez fine-tuning. The lightcycle stuff is a real bitch to do right, and I see now why Monolith didn't mess with it although they certainly have better source materials and tools than I do.
Also, maybe we can get Kain to contribute his items to the mod. That way, all sorts of new features and/or fixes could be rolled into one mod. |
Absolutely. This is enough work as it is, and I see no reason to recreate the same wheel.
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flynn1978 User
Posts: 1,077 | Re: tron 2.0 reference in the penny arcade on Thursday, August, 18, 2005 1:31 PM
redrain85 Wrote:Riley Pizt Wrote:Well before I release this thing I plan to see if at least some of other people's good creations can't be incorporated into it. For example I am sure you noticed from the second video that the functionality from your lightcycle unlock mod is in here. Given the limited way in which the game handles mods, it makes sense to try to combine those that people want and are compatible. | Maybe I could contribute a little, as well. Like I said, I was experimenting with "fixing" some of the things in the game too.
For example: I found a compromise for the Suffusion and LOL weapons, so that they no longer clipped through all of the Multiplayer models. It would save you the trial and error I went through, to find the best compromises. Unless, you've already got that covered.
The only problem I ran into, was that the shot would no longer fire straight out the front of the weapon model, due to the changed position. Monolith didn't include any way to alter the angle of the shot, that I could tell.
Here are some sample screenshots of what I accomplished:
Also, maybe we can get Kain to contribute his items to the mod. That way, all sorts of new features and/or fixes could be rolled into one mod.
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Are these images from PC? Where did the XBox skins come from?
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Riley Pizt User
Posts: 0 | Re: tron 2.0 reference in the penny arcade on Thursday, August, 18, 2005 2:10 PM
flynn1978 Wrote:Are these images from PC? Where did the XBox skins come from?
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Yes, they are from the PC. There are two ways to get XBOX themed skins for it. You can either extract them from the XBOX version of the game yourself which a number of us have done (but those skins are of very poor quality due to the compression used), or you can download a new skinpack with some XBOX look-alike skins which a user made from http://s29.yousendit.com/d.aspx?id=0W4ZJXAPR801M2K9TZN0762IB5.
Hopefully, if things progress as planned, you will be able to get some additional characters for single-player lightcycles and multiplayer soon.
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TronFAQ Sector Admin
Posts: 4,467 | Re: tron 2.0 reference in the penny arcade on Thursday, August, 18, 2005 10:04 PM
I bought a copy of Killer App for the Xbox, and extracted the skins from it. I've kept this private, on my own machine. I have no intention of releasing the skins publically. (Just so no one gives me a hard time about this.)
Besides, as Riley mentioned, there's no need to now. Kain-Xavier created new imitation Killer App skins of higher quality. So, people can legally download those.
I was working on a half-assed Killer App mod for the PC version, that would have implemented at least some of the features of Killer App on the PC version . . . trying my best, without the source code. I fixed and added things, here and there. Like having the Rod Primitive and Energy Claw show up, and an effect when these weapons are used, in Derez. (Since they're missing in the PC version.)
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Riley Pizt User
Posts: 0 | Two half-assed projects make a whole? on Friday, August, 19, 2005 1:11 AM
redrain85 Wrote:I was working on a half-assed Killer App mod for the PC version, that would have implemented at least some of the features of Killer App on the PC version |
I think we should find out if two or more half-assed projects can make a whole one. Plus, in a couple of weeks I think I will be able to put my whole ass into it.
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Hikaru.EXE User
Posts: 1,005 | Re: tron 2.0 reference in the penny arcade on Friday, August, 19, 2005 10:31 PM
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josh.exe User
Posts: 0 | Re: tron 2.0 reference in the penny arcade on Saturday, August, 20, 2005 6:31 AM
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TronFAQ Sector Admin
Posts: 4,467 | Re: tron 2.0 reference in the penny arcade on Sunday, August, 21, 2005 7:53 PM
Riley Pizt Wrote:I think we should find out if two or more half-assed projects can make a whole one. |
LOL. Well, I've resumed working on the stuff I was doing. I'm going to try and combine a couple of other existing mods, with what I've got. Once I'm done with that, I'll send it off to you somehow. Then you can incorporate it into what you're working on.
I just need to contact the other mod authors at some point, and see what they think about this. It would be nice to have all the mods rolled into one.
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Riley Pizt User
Posts: 0 | Re: tron 2.0 reference in the penny arcade on Sunday, August, 21, 2005 9:02 PM
redrain85 Wrote:going to try and combine a couple of other existing mods, with what I've got. |
Which ones? I don't want to waste time on ones you are doing.
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DaveTRON User
Posts: 5,314 | Re: tron 2.0 reference in the penny arcade on Sunday, August, 21, 2005 9:34 PM
Riley,
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DaveTRON
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TronFAQ Sector Admin
Posts: 4,467 | Re: tron 2.0 reference in the penny arcade on Sunday, August, 21, 2005 10:48 PM
Riley Pizt Wrote:Which ones? |
Xavier's and Raven's. They're both similar in nature, and are easy to incorporate into what you're already doing.
Since you've already got the Orange Light Cycles in SP covered, I won't bother with my old Unlock mod.
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Riley Pizt User
Posts: 0 | Re: tron 2.0 reference in the penny arcade on Monday, August, 22, 2005 3:12 AM
redrain85 Wrote:Xavier's and Raven's. They're both similar in nature, and are easy to incorporate into what you're already doing.
Since you've already got the Orange Light Cycles in SP covered, I won't bother with my old Unlock mod.
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Okay sounds good. I don't think I even have Raven's mods anymore due to the crash.
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Riley Pizt User
Posts: 0 | Re: tron 2.0 reference in the penny arcade on Monday, August, 22, 2005 3:13 AM
DaveTRON Wrote:Riley,
The rest of the items will be coming in email tonight! Enjoy. |
Thanks, Dave. I will look for them.
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