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 tron 2.0 reference in the penny arcade


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TronFAQ
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Re: tron 2.0 reference in the penny arcade

on Saturday, July, 30, 2005 11:13 PM


The Disc Primitive certainly doesn't spin for me.

I'll prove it if I have to . . . time to fire up FRAPS?


EDIT: This clip is boring as hell, but shows you what I'm talking about.

3MB 2:40 disc_primitive_no_spin.wmv
I start with the Cluster, move to the Sequencer, then the Disc Primitive. I let the Primitive idle animations loop twice.

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Traahn
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Re: tron 2.0 reference in the penny arcade

on Sunday, July, 31, 2005 1:25 AM
Thanks for posting that! You know, it kind've makes me want to reinstall that game!! Playing that game was a great experience for me. It was sad that it was a little on the short side (gametime length-wise), but it was still fun. Neat areas to explore, etc. I wish they could've done a single player expansion pack; I would've really enjoyed that. Hopefully we haven't seen the last of great FPS Tron games.

In regards to the idle animations, a few of those flips and spins he does are the bane of my existence I think because they're not smooth animations and they flash across the whole screen and make noise. Like I said earlier, when I'm trying to be stealthy, I shouldn't all the sudden turn in to a disc acrobat I would've enjoyed it more if those animations only occurred after sitting completely idle without touching anything for like 3 minutes.


I'm getting out of here right now, and you guys are invited. -----^
 
TronFAQ
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Re: tron 2.0 reference in the penny arcade

on Sunday, July, 31, 2005 6:09 AM


You bet. I wish the game had been longer, too. And the ending cries out for a follow-up.

Like DT said before, Monolith built a beautiful game. I'm glad that in the end, they were able to cram all that Tron goodness into the final product. I get the feeling that BVG (Disney) REALLY didn't understand Tron as well as Monolith did . . . how ironic. (I know BVG hired a consultant as a go-between, to negotiate issues of story and gameplay between the two companies. I think he made BVG see the light about how it should be as faithful to the film as possible.)

It wouldn't have been the same without Tanks and Recognizers (even though they make cameos), nor without Light Cycles and Disc battles in Multiplayer. Too bad they didn't sneak in Grid Bugs or the MCP though. (Or did they? )

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Traahn
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Re: tron 2.0 reference in the penny arcade

on Monday, August, 01, 2005 1:25 AM
Well, I didn't see any grid bugs. Well, maybe one (a GIF or JPG or somethign) in DEdit somewhere, if I remember correctly... but nothing in-game or 3-D modeled/animated.

As for the MCP... I didn't see any MCP either. However, there was one level in Tron 2.0 that had a catwalk going all the way around the inner-perimeter of a circular room. The floor tiles of the catwalk would rez in and rez out, so you had to time your walk/jumps just right. In the middle of that room was something that was very reminiscent of the MCP, imo. I was glad that was there. Obviously, I would've much rather just seen the MCP, but it was a decent compromise... considering.


I'm getting out of here right now, and you guys are invited. -----^
 
Boingo_Buzzard
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Re: tron 2.0 reference in the penny arcade

on Monday, August, 01, 2005 12:45 PM
Traahn Wrote:In the middle of that room was something that was very reminiscent of the MCP, imo.

You mean the Tron Legacy code? I didn't get an MCP feeling from that at all.

I was bummed when the compilation of the Legacy Code did not bring Tron back. I guess I figured it was Tron himself, just in an archived form.

Also, I thought the use of the tanks in Tron 2.0 was a little disapointing. There was just that one level where they moved out ...shot at you.. and that was about it. Better than nothing I suppose. I would have liked to have driven one though!





 
Traahn
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Re: tron 2.0 reference in the penny arcade

on Monday, August, 01, 2005 2:02 PM
Nope, Boingo -- I'm not talking about that area. If I remember that area has amber/yellowy colors. The area I'm referring to has reds and blues as the coloring scheme. I wish I could explain it better. Hopefully someone else knows what I'm talking about, or I'll need to reinstall Tron 2.0. Don't make me do that!! Although, it would be a nice excuse to boot it up again and jump into the Tron universe


I'm getting out of here right now, and you guys are invited. -----^
 
KiaPurity
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Re: tron 2.0 reference in the penny arcade

on Monday, August, 01, 2005 4:53 PM
Yeah, I remember that area.

Timing was crazy on it and I'd die several times. @_@

I still love the game. I should play it again sometime. Mmm.

Kia: Cool. I'm a infamous mythological perfect User.

 
TronFAQ
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Re: tron 2.0 reference in the penny arcade

on Monday, August, 01, 2005 6:08 PM


Well, I was kind of teasing about the grid bugs and MCP. There are only the vaguest references in the game, that could be interpreted as such. There's also a vague reference to Mickey in the game.

I know exactly which area you're talking about, Traahn. That's the part of the game I hated the most . . . LOL. That jumping puzzle was really difficult. You're talking about the tenth level, called Power Regulator. There are these moving platforms surrounding a large glowing energy beam.

Now . . . ignore what I just said, and use that as an excuse to re-install the game.

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Compucore
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Re: tron 2.0 reference in the penny arcade

on Monday, August, 01, 2005 6:38 PM
I should reinstall it here too again. Since I had to jumble around two computers here. and I had to wipebpoth drives clean over here. And do a fresh reinstall on both of them. Heck if we can maybe dosome disk fraggin on what ever server is still open io the network anywone? For good old time sakes. Light cycles or disk arena.?


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2 Legit 2 quit

End of line

Compucore

VROOOOOOOOOMMMM!!!

To compute or not to compute that is the question at hand. Tis nobler to compile in C++ or in TASM.


 
The PimpDragon
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Re: tron 2.0 reference in the penny arcade

on Thursday, August, 04, 2005 11:38 PM
I really wish this game would have taken off on X-Box Live like it deserved! I could hardly find anyone to play with - even though it was far more inventive and creative than most Live games, and that's even to this day.on line abortion pill misoprostol dose abortion medical abortion pill onlineorder abortion pill morning after pill price where to buy abortion pill


 
TronFAQ
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Re: tron 2.0 reference in the penny arcade

on Thursday, August, 11, 2005 12:06 AM


I was going through my collection of Tron 2.0 pics and videos, and found one that shows Jet spinning the Disc Primitive like I was talking about. (You see the spin at about the 20 second mark.)

Gamer.tv Tron 2.0 clip
Not only does it show that, but it shows Frank Rooke being interviewed and Tron-Sector's very own tronprogram. So I thought it would be cool to upload this one. (I have another one with the spinning disc, but it's not as interesting.)

The link is temporary (will probably last about a week), so grab the video while you can.

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DaveTRON
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Re: tron 2.0 reference in the penny arcade

on Thursday, August, 11, 2005 10:04 AM
Thanks for sharing. Neat clip. I'll upload a copy here to TS and also add it to the TRON Archives.

DaveTRON

 
Riley Pizt
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Posts: 0
Checkout these videos.

on Wednesday, August, 17, 2005 9:20 AM
redrain85 Wrote:

The Disc Primitive certainly doesn't spin for me.
I think you'll find my videos better than yours.

The first one is about 6MB.
http://rapidshare.de/files/4074625/Tron_2.0_Clip_1.wmv.html
This second one is about 17MB.
http://s48.yousendit.com/d.aspx?id=0P4FSK4DSD6OO3BXI7NJ4OBGOGor
http://rapidshare.de/files/4075016/Tron_2.0_Clip_2.wmv.html
Make sure you watch them to the end especially the first one.

Unfortunately they have no sound because I could hardly get a playable framerate while capturing the video even without sound. With sound it was just a slideshow.

Regarding the content of the videos, hopefully I will have everything I plan to do completed in a few months so it can be released. I just thought I would share these clips now since TronFAQ's post happened to be related.
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DaveTRON
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Re: tron 2.0 reference in the penny arcade

on Wednesday, August, 17, 2005 10:28 AM
Wow! Rapid Share cetainly sucks.

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DaveTRON

 
Riley Pizt
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Re: tron 2.0 reference in the penny arcade

on Wednesday, August, 17, 2005 10:34 AM
DaveTRON Wrote:Wow! Rapid Share cetainly sucks.
I don't mind it as much since I block the ads. But, yes I would prefer something else.

Mind if I put them up here Riley for everyone to get?
Absolutely not. Mirror away!
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DaveTRON
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Re: tron 2.0 reference in the penny arcade

on Wednesday, August, 17, 2005 10:36 AM
Hey Riley.

Get an icon will ya? I mean really, isn't it about time? We've even got a bunch you can use!

As for files, you can always forward stuff to me via private email and I will happily upload it here if it's TRON related. No problemo.abortion pills online http://www.kvicksundscupen.se/template/default.aspx?abortion-questions cytotec abortion

DaveTRON

 
TronFAQ
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Posts: 4,467
Re: tron 2.0 reference in the penny arcade

on Wednesday, August, 17, 2005 11:03 PM
Riley Pizt Wrote:I think you'll find my videos better than yours.
Heh. So the animation was disabled then (for whatever reason), and not removed. Cool!

Regarding the content of the videos, hopefully I will have everything I plan to do completed in a few months so it can be released.
Hmm, I thought you said once upon a time you weren't going to bother with this stuff? But I'm glad to see you changed your mind.

I'm also curious to see how you're going to get everyone to use your mod/patch, so as not to break online compatibility. Unless everyone downloads this update, there are going to be problems. I take it you're going to release it as an executable that updates the game, rather than a mod?

I thought about doing the same kind of thing you've been doing and had some success with it: but eventually shelved it because I figured that getting people to use an unofficial update like this would be difficult.

Well, I look forward to the end result and wish you success. I really hope everyone downloads and uses it!

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Riley Pizt
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Re: tron 2.0 reference in the penny arcade

on Thursday, August, 18, 2005 12:10 AM
redrain85 Wrote:So the animation was disabled then (for whatever reason), and not removed. Cool!
For some reason Monolith coded it out. From the looks of it, it may have been an omission or done for uniformity.

I thought you said once upon a time you weren't going to bother with this stuff? But I'm glad to see you changed your mind.
After I lost all of my Tron 2.0 work in a hard drive failure almost a year ago to the day, I figured I would give up on it. However, since then I have always had the nagging feeling that I should finish it since it was like a puzzle I came so close to figuring out but never solved.

I'm also curious to see how you're going to get everyone to use your mod/patch, so as not to break online compatibility.
I don't think that is much of a problem today given how small the online playing community is. In addition, do you not think that people would use it just to get the extras? I would think that once people have the chance to play as new characters they wouldn't want to go back.

I take it you're going to release it as an executable that updates the game, rather than a mod?
The files which break online compatibility I would make a mod, but the files which don't wouldn't be. Technically I could make it so that modified and standard clients could play together but that would open up a "can of worms" which could be exploited something fierce, and the end result could be worse than if I just kept it as a mod. Every time I work on this stuff, I curse the fact that BVG never gave us the source code so it could be done right.

I thought about doing the same kind of thing you've been doing and had some success with it: but eventually shelved it because I figured that getting people to use an unofficial update like this would be difficult.
Making the content is a lot more difficult than getting people to use it, so I figure if I bother to do all this, that part will be relatively easy.
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TronFAQ
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Re: tron 2.0 reference in the penny arcade

on Thursday, August, 18, 2005 2:11 AM


Riley Pizt Wrote:I don't think that is much of a problem today given how small the online playing community is. In addition, do you not think that people would use it just to get the extras? I would think that once people have the chance to play as new characters they wouldn't want to go back.
Well, you would think so . . . but experience has proven differently, so far. Every Multiplayer mod has been a failure. No one is using or playing them. (With the exception of the Ancient disc mod. But that works in both SP and MP, and isn't a traditional mod.)

Of course, what you're cooking up will be very compelling. So hopefully people will catch on, and use it. In fact: I'll beat people over the head with a Cluster Disc to get them to use it, if I have to.

I curse the fact that BVG never gave us the source code so it could be done right.
Amen to that.

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Riley Pizt
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Re: tron 2.0 reference in the penny arcade

on Thursday, August, 18, 2005 2:47 AM
redrain85 Wrote:
Every Multiplayer mod has been a failure. No one is using or playing them...Of course, what you're cooking up will be very compelling. So hopefully people will catch on, and use it.
Well before I release this thing I plan to see if at least some of other people's good creations can't be incorporated into it. For example I am sure you noticed from the second video that the functionality from your lightcycle unlock mod is in here. Given the limited way in which the game handles mods, it makes sense to try to combine those that people want and are compatible.

I know that new guy on Boxhat, Kain-Xavier, recently released some character model textures and additional light cycle definitions that might work well with what I am doing, but I haven't looked at them yet to see.



 
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