Compucore User
 Posts: 4,450 | Tron Sector Animation. on Tuesday, October, 03, 2006 9:41 PM
I was curious to see if anyone would like to see a tron-sector like comic using the avitars that we have available here and with some of the avitars that we are using here? Would anyone be interested in seeing one if I could make one finished here? I had set up a link for a primitive test on scribbles here that Sketch hs made . What do you think?
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mega byte.exe. User
 Posts: 0 | Re: Tron Sector Animation. on Tuesday, October, 03, 2006 10:29 PM
I think you should do it, i probubly would've but unfortunatly i don't have a scanner.
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Compucore User
 Posts: 4,450 | Re: Tron Sector Animation. on Tuesday, October, 03, 2006 10:35 PM
Well most of the stuff is already here on Aurics site. Would be cool to see with the avtars here. Just think of it this way. We'll still be ourselves with our avitars here. Just using the avitars themselve with a slightly different twist on their own. I'll try and do some good drawings on my own with photoshop, Freehand, fireworks, and a few others photo software that I have here.
mega byte.exe. Wrote:I think you should do it, i probubly would've but unfortunatly i don't have a scanner. |
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Compucore
VROOOOOOOOOMMMM!!!   
To compute or not to compute that is the question at hand. Tis nobler to compile in C++ or in TASM.
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Compucore User
 Posts: 4,450 | Re: Tron Sector Animation. on Tuesday, October, 03, 2006 10:46 PM
Well most of the stuff is already here on Aurics site. Would be cool to see with the avtars here. Just think of it this way. We'll still be ourselves with our avitars here. Just using the avitars themselve with a slightly different twist on their own. I'll try and do some good drawings on my own with photoshop, Freehand, fireworks, and a few others photo software that I have here.
mega byte.exe. Wrote:I think you should do it, i probubly would've but unfortunatly i don't have a scanner. |
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Compucore
VROOOOOOOOOMMMM!!!   
To compute or not to compute that is the question at hand. Tis nobler to compile in C++ or in TASM.
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Tori User
 Posts: 0 | Re: Tron Sector Animation. on Tuesday, October, 03, 2006 11:54 PM
I think it'd be pretty cool, myself
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NoExcuses User
 Posts: 1,760 | Re: Tron Sector Animation. on Wednesday, October, 04, 2006 11:19 AM
That would be really cool!
I'm quite good with Flash, but I rarely make full-on animations because I can't think up good enough stories...
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Compucore User
 Posts: 4,450 | Re: Tron Sector Animation. on Wednesday, October, 04, 2006 9:17 PM
That should not be much of a problem over here in thinking of story lines. I'll put up something small to start off with and post it up to get you tron guys and gals to critic on it.
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Compucore
VROOOOOOOOOMMMM!!!   
To compute or not to compute that is the question at hand. Tis nobler to compile in C++ or in TASM.
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Sora.EXE User
 Posts: 0 | Re: Tron Sector Animation. on Thursday, October, 05, 2006 8:36 AM
Wow Compucore, that is the best idea sence, ummm...
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Compucore User
 Posts: 4,450 | Re: Tron Sector Animation. on Thursday, October, 05, 2006 5:35 PM
Take a look in what sketch had written in Scribbles where he had just made a new guard. I have a link in one of the posts where I have a file started already of what it might look like and it was a simple test on my part for flash unimation. I have the file linked from Photobucket over to here. Its like only16K so far. A very small file. It'll be bigger when I get done with the first comic. I might be like marcvel kind of but cell by cell looking at it.
Sora.EXE Wrote:Wow Compucore, that is the best idea sence, ummm...
... TRON-SECTOR. But seriously, I'm behind you all the way. |
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Compucore
VROOOOOOOOOMMMM!!!   
To compute or not to compute that is the question at hand. Tis nobler to compile in C++ or in TASM.
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