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DevRevenge
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Posts: 842
RE: Why was Castor not released?

on Thursday, July, 14, 2011 10:31 PM
Yeah I've got the Clu one. The Sam one might be the only piece of mainstream Tron Legacy toys that I don't yet own. I will pay $5 tops for one, or I just won't get one. Won't lose sleep over it either way cause like I said it's terrible.

The one clever thing I read about it is that apparently if you have two and are battling them on the wall, if one crosses into the other's tailbeam it is supposed to knock it off the wall. I've yet to see that demonstrated though, as having two stay up on the same wall for any period of time seems to be virtually impossible


 
trekking95
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Posts: 2,440
RE: Why was Castor not released?

on Thursday, July, 14, 2011 10:36 PM
DevRevenge Wrote:Yeah I've got the Clu one. The Sam one might be the only piece of mainstream Tron Legacy toys that I don't yet own. I will pay $5 tops for one, or I just won't get one. Won't lose sleep over it either way cause like I said it's terrible.

The one clever thing I read about it is that apparently if you have two and are battling them on the wall, if one crosses into the other's tailbeam it is supposed to knock it off the wall. I've yet to see that demonstrated though, as having two stay up on the same wall for any period of time seems to be virtually impossible
I have a Clu one and it works fine for me. I got it when I asked spin master for a new three man light jet. Mine was defective and they were out of them. I find it works best on a window or glass door as most walls have too many bumps for it to get stuck on.order abortion pill morning after pill price where to buy abortion pill

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trekking95
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Posts: 2,440
RE: Why was Castor not released?

on Thursday, July, 14, 2011 11:15 PM
user897returns Wrote:trekking95, please settle down and heed BlueTronWarrior's words.

People have differing opinions, especially about failed toys, and asking about bans is only going to get YOU into trouble.

We have answered your initial question from many angles, so please move along.
All I said was how I got it and how to use it best!

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DevRevenge
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Posts: 842
RE: Why was Castor not released?

on Thursday, July, 14, 2011 11:30 PM
I actually didn't think about using it on a glass door. I have a sun room that might be cool for it, thanks for the idea.

I still would have preferred real RC Light cycles that went fast, even if they didn't have the wall gimmick. Would have been a lot cooler imo and the design could have been closer to the real Light Cycle designs.order abortion pill http://unclejohnsprojects.com/template/default.aspx?morning-after-pill-price where to buy abortion pill


 
trekking95
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Posts: 2,440
RE: Why was Castor not released?

on Friday, July, 15, 2011 12:01 AM
DevRevenge Wrote:I actually didn't think about using it on a glass door. I have a sun room that might be cool for it, thanks for the idea.

I still would have preferred real RC Light cycles that went fast, even if they didn't have the wall gimmick. Would have been a lot cooler imo and the design could have been closer to the real Light Cycle designs.
Yeah they would.order abortion pill abortion pill buy online where to buy abortion pill

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goatdan
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Posts: 21
RE: Why was Castor not released?

on Sunday, July, 17, 2011 10:39 PM
tomstroncollectible Wrote:I disagree that the line was really well done. Many Youtube review videos have demonstrated how poorly the figures were made right out of the package when the line debuted last year and in many instances broke rather quickly. Paint app goofs were also noticeable on many of the figures that I have and other reviewers noted that too.

But that's true of just about any line of toys. I love the Delorean car, although I'll never own one. Well, Hot Wheels made one starting last year, and I would pick them up whenever I saw one. The Gold version of the car had absolutely horrible paint app goofs, from going over the lights of the car with gold paint and so on. That sort of stuff happens to everyone. As for toys breaking, back when I was a kid toys like this broke pretty easily. I don't know -- neither of those sound like horrible things.

Conceptually, there were goofs too. As an example, the Recognizer case just doesn't look good and the included light-cycle was a joke. The Kevin Flynn and Sam Flynn figures look horrible and I made mention of that when I reviewed them. The diecast light cycles had issues too which I repeatedly showed when I reviewed them. Both the light jets had problems.

Yeah, but again -- we're talking about toys. I thought that both the Kevin Flynn and Sam figures looked passable, as did the diecast vehicles. I collected those first. They definitely weren't perfect, but for a $3 toy, I thought they were pretty solid.

There were some winners though. Using my channel as a reference, the deluxe discs and the light cycles have the most views. But that's only 5 products and the rest the reviews I did (approximately 38 if I have it figured correctly) are mostly ignored.

Which light cycles are you referring too?

That's an indication of how poorly the line was marketed by both Disney and Spin Master. Granted, I don't watch a lot of TV but I never saw a commercial air to promote the line at all.

It's also noteworthy that Disney Store is practically giving away what's left of their T:L products. Deluxe figures that were priced for $15 are now listed for $1.99, Ultimate Figures are now $7.99 on the website are two notable examples.

Also, Target has price-slashed their T:L inventory twice and they still can't move it. Again, I think it shows that the hard-core toy-buying community felt the overall line was a flop in spite of the gimmicks like the impulse projection technology.

Well, to be fair I don't know how many of any toy lines nowadays have commercials on TV.

As for the price slashing, I don't know if that is notable or not. At the same Target that I got a bunch of Tron stuff from, I today saw WWE figures, Batman figures and Star Wars figures slashed 50% off. To me, it's an indication that the line reached the end of it's life, and now that the hype of the movie and DVD release aren't there any more, they aren't moving.

Look -- make no doubt about it, Legacy failed to live up to the incredible level of expectations that Disney built up for it. And, when you have this expectation that a movie is going to be the biggest thing since sliced bread and it doesn't live up to it, you might end up overproducing things and then they don't sell.

I still maintain that the biggest issue was the fact that if kids were going to be the ones getting these figures, I never as a kid went out looking to get the bad guys as figures. I got the good guys and maybe one bad guy. Having the line have more than 75% bad guys was a horrible decision, and is also a huge reason there are figures everywhere. At least in the 15ish stores I've been in around here, there are probably 200+ bad guy figures, and I found 3 total good guy figures. *That* is a huge part of the problem that the stuff didn't move.

Using the lack of sales to this day as a reference, I think the majority of the toy-consuming community is probably in disagreement with you. The molds were decent on some of the figures, yes, but the Kevin Flynn and Sam Flynn core figures were horrible likenesses of the actors who played them. Quorra didn't even get a face and looks horribly emaciated.

What manufacturers have to realize is that the consumers who buy these items for either themselves or their kids are watching video reviews on sites like Youtube. And in these particularly poor economic times, consumers aren't going to pay hard-earned cash for a product that several reviewers demonstrate is poorly made on a continuous basis.

Do we really know about the lack of sales? I mean, ultimately I think that these were going to be a hard sell no matter what -- Legacy was not a lighthearted kids romp at all. It's a dark, complex story that is not exactly easy to follow. How many kids were in the theater when you went to go see the movie?

Based on that, what were the expectations for the line really before it came out? I'm certain Disney based on the industry news that I follow expected that these would sell, but how much? There are a significant amount of toy lines that don't sell tons of toys, so I don't know if it is fair to say that they vastly underperformed or not.

Mattel has done some decent work from what I've read but I think Hasbro would have been a better choice as I seem to see them produce more movie tie-in's than Mattel. The recent Captain America line has been getting a lot of attention, enough so that I took a few minutes to look at some of the products at a brick-and-mortar store yesterday.

Granted, I'm not an avid toy collector but even to me, I was fairly impressed with the work on many of the figures I looked at. The movie Captain America (called "Super Combat" if I remember reading that correctly) looks like it has a very nice sculpt on it and the accessories have nice detailing too. The articulation is also very done very well from what I've seen. The boxed and blister-packed vehicles didn't have much appeal to me but I'm sure the younger audience will like them.

I used Mattel as the example because if you go to Mattycollector.com and look at their toy lines there, I think they really could have done something similar with Tron.

Until Legacy, the only other toy line that I've ever really collected are Ghostbuster toys. MattyCollector last year (or two years ago?) started a Ghostbusters line based on the movie. The toys are absolutely incredible. They are hyper detailed, have great sculpting, lots of points of articulation, and are some of the best toys I've seen.

They are also really expensive, being about $30 to get a single figured shipped to you. Mass market, these are not -- oh, and for the record with the person who said they don't make these for adults, this line -- I'm looking at a Peter Venkman right now -- has "ADULT COLLECTOR" stamped onto each box that the toys come in.

Tron has a huge collecting community for whatever reason. It's why the arcade game is worth so much still, and why the $6500ish Limited Edition pinball machine sold out almost immediately after being offered. So, they definitely could have gone this route, but like I said, Disney really felt that Tron was going to be a huge property that they would be able to milk for years, and therefore went with the mass market toys. And they didn't sell great, for all the reasons you're about to mention...

Also, one has to keep in mind that Tron has a very selective appeal to the majority of folks out there. I like it, and so does everyone else here on this and other Tron-themed forums, but that's just a tiny blip of the overall SF community. Tron and Tron: Legacy don't have the broad-based appeal of a juggernaut like a Star Trek or a Star Wars so if Disney was looking to turn it into a franchise like Pirates Of The Caribbean, I think they need to re-think that before they green-light another Tron film.

They were planning on Legacy being the first in a trilogy of films, and Cillian Murphy was brought in specifically because of that. He was supposed to be the bad guy in the sequel to Legacy. The failure of the movie to do the sort of business that Disney was expecting made Disney rethink, although I've heard they just hired some writers to make a new script for another movie, although it is going to move in a much less dark direction.

Their belief was that in a more modern world, Legacy would have the broad-based appeal of Star Wars and they could do stuff like that. There was even talks of making Tron rides at the theme parks and so on. Legacy's underperformance at a minimum slowed that down.

If you care, I can check my podcast list to find the one that talked about that a bunch. It was a Disney-industry type one, and it was a big part of me getting so fascinated by the movie.

I really think that this Tron Uprising animated series is going to be the tell of the tale. If it bombs, that's all she wrote for the Tron franchise.

It depends. I think that there are some executives at Disney that really believe Tron could still be the big money making franchise that they thought it could be -- and honestly, I'm surprised Legacy did as poorly as it did. Legacy wasn't greenlit at a cost of $170 million to make without some higher ups *really* believing in it. Also, Disney really wants to build franchises they can keep. Pirates is one, Tron would be their Sci-Fi ish one.


 
FlynnsWrist
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Posts: 64
RE: Why was Castor not released?

on Monday, July, 18, 2011 4:10 AM
agree most of wat goatdan says. the gist could be down tot he fact that most of us 80's guys are now in senior positions or at least with some disposable income. tron legacy was meant as a sequel for us and not so much to the young crowd. that strategy was however was lost to disney.

To re-iterate the fact that most 80's vintage looking toys, arcade games are still valuable in the resale market because of both the nostalgia value and 80's design. Thats where most of us 80s gen x disposable income go to.

If im not wrong disney got greedy and hoped for the mass and young market because more money could be raked in. And so to their folly, went for those (worst it was half **** done) modernish flop that currently the film industry is trudging through, those apocalyptic post post grunge gritty look. (bored ****) Seriously, we are in digital fantasy still, can disney leave some neon electro crumbs for us?

for instance, most of all the characters wear black leather with different colour lits and mostly towards warm colours (yellow, red, only flynns wore white). Look at the rack of tron legacy toys in the toy store and you immediately get bored shit cos everything is black and the packaging murky designed. they should have put in more effort in the circuit designs with more intricacys and mood versions, (be creative!!)
cos that will balance the overwhelming moody blacks.


I think greed was the cos of the failure of tron legacy, they should have gone artistic and be more adventurous in the design. After all, at the heart of it all - tron is a digital fantasy.

the head sculp is terrible too. except for the deluxe disc and lit up head with voice, the rest is truly half ****.



**Edited by BTW**
Watch the language, last warning.



 
tomstroncollectible
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Posts: 131
RE: Why was Castor not released?

on Monday, July, 18, 2011 2:56 PM
goatdan Wrote:But that's true of just about any line of toys. I love the Delorean car, although I'll never own one. Well, Hot Wheels made one starting last year, and I would pick them up whenever I saw one. The Gold version of the car had absolutely horrible paint app goofs, from going over the lights of the car with gold paint and so on. That sort of stuff happens to everyone. As for toys breaking, back when I was a kid toys like this broke pretty easily. I don't know -- neither of those sound like horrible things.

If that’s true of just about any line of toys, then I feel sorry for today’s generation of kids and the toys they have to play with. When I was growing up, toys didn’t break right out of the package; we got our money’s worth out of them. The Star Wars items I have from my youth are still in good shape and they’re over 30 years old.

goatdan Wrote:Yeah, but again -- we're talking about toys. I thought that both the Kevin Flynn and Sam figures looked passable, as did the diecast vehicles. I collected those first. They definitely weren't perfect, but for a $3 toy, I thought they were pretty solid.

I continue to disagree RE: the Flynn figures. The likenesses were horrible and I made note of that when I reviewed them last year.

Some of the die-cast vehicles looked ok. However, the quality control was largely absent as I showed when I reviewed them so looks can be deceiving.

goatdan Wrote:Which light cycles are you referring too?

I was referring to the deluxe light cycles. I did a review/comparison of both the CLU and Sam Flynn light cycles last year.

goatdan Wrote:Well, to be fair I don't know how many of any toy lines nowadays have commercials on TV.

As for the price slashing, I don't know if that is notable or not. At the same Target that I got a bunch of Tron stuff from, I today saw WWE figures, Batman figures and Star Wars figures slashed 50% off. To me, it's an indication that the line reached the end of it's life, and now that the hype of the movie and DVD release aren't there any more, they aren't moving.

Look -- make no doubt about it, Legacy failed to live up to the incredible level of expectations that Disney built up for it. And, when you have this expectation that a movie is going to be the biggest thing since sliced bread and it doesn't live up to it, you might end up overproducing things and then they don't sell.

I still maintain that the biggest issue was the fact that if kids were going to be the ones getting these figures, I never as a kid went out looking to get the bad guys as figures. I got the good guys and maybe one bad guy. Having the line have more than 75% bad guys was a horrible decision, and is also a huge reason there are figures everywhere. At least in the 15ish stores I've been in around here, there are probably 200+ bad guy figures, and I found 3 total good guy figures. *That* is a huge part of the problem that the stuff didn't move.

The price slashing for Tron Legacy items started about 2 to 2 1/2 months after the debut of the product line if I remember correctly. That shows me that, with limited exceptions like the deluxe ID discs, the items did not sell and did not appeal to the mass collecting community.

As for the hero/villain release ratio, honestly who cares? I collected strictly villains when Transformers were first released in the ‘80’s and there were plenty of heroes available to buy when they were for sale in stores.

Your line of reasoning, in my opinion, has no bearing on the lack of sales. Consumers want their money’s worth and they’re not going to pay for inferior products, especially in a bad world economy. They don’t care about nitpicky issues like good guys and bad guys in toy lines.

goatdan Wrote:Do we really know about the lack of sales? I mean, ultimately I think that these were going to be a hard sell no matter what -- Legacy was not a lighthearted kids romp at all. It's a dark, complex story that is not exactly easy to follow. How many kids were in the theater when you went to go see the movie?

Based on that, what were the expectations for the line really before it came out? I'm certain Disney based on the industry news that I follow expected that these would sell, but how much? There are a significant amount of toy lines that don't sell tons of toys, so I don't know if it is fair to say that they vastly underperformed or not.

It wouldn’t have been as hard of a sell if a more reputable toy company made a better product line. The overall failure of the product to move, in spite of the gimmicks, demonstrated that.

There were quite a few youngsters in the theater when I saw Tron Legacy. It was enough of an annoyance to remind me of why I choose not to see movies in the theater.

I don’t know what Disney’s overall expectations were as I don’t work for the company but I think it’s a safe bet to say they were pretty high. The decorated monorails at the theme parks, two SDCC shows back to back coupled with the emphasis on the toys in 2010 showed that. I’m frankly surprised ElecTRONica is still going on at Disneyland but that’s a far cry from the all-out publicity campaign in the last two years.

goatdan Wrote:Tron has a huge collecting community for whatever reason. It's why the arcade game is worth so much still, and why the $6500ish Limited Edition pinball machine sold out almost immediately after being offered. So, they definitely could have gone this route, but like I said, Disney really felt that Tron was going to be a huge property that they would be able to milk for years, and therefore went with the mass-market toys. And they didn't sell great, for all the reasons you're about to mention.

I disagree with you again. A recent check of Amazon shows an overall lack of sales on the Tron toy products from NECA and the more recent Spin Master items.

Regarding the pinball machines selling out, that very well could possibly be a retail shell game. Produce a limited quantity of units, employ some fuzzy mathematical tactics on the accounting/publicity books and you magically have “record sales”.

Keep in mind that collectibles are only worth what consumers are willing to pay for them. That applies to all facets of the market, whether it’s toys, cars, jewelry etc. Sure, a collector’s guide can say XYZ product is worth this amount of money but it’s easy to write absolutes in a book.

Admittedly, I don’t know what first-generation arcade games sell for nowadays but speaking from personal experience, big game cabinets are a hassle to ship and pick up. That’s what I think generates interest in computer emulators like MAME and KEM. The accompanying arcade game ROM sets run on many older computers and are easy to locate and download for free.

goatdan Wrote:I think that there are some executives at Disney that really believe Tron could still be the big money making franchise that they thought it could be -- and honestly, I'm surprised Legacy did as poorly as it did. Legacy wasn't greenlit at a cost of $170 million to make without some higher ups *really* believing in it. Also, Disney really wants to build franchises they can keep. Pirates is one, Tron would be their Sci-Fi ish one.

I’m not surprised that T:L did poorly. Yes, it’s an attractive movie from a visual standpoint but it takes more than eye-candy to make a movie successful.

What you don’t seem to want to accept is that Disney gambled on Tron and Spin Master rolled out an inferior product. They both rolled snake-eyes and lost.

I can only conclude that it would appear that we are only going agree to disagree on this topic so I don’t see the need for further discussion. Your defenses of it may be admirable to the more hardcore fans that are out there but like it or not, the overall sales numbers that T:L and the accompanying product line generated clearly show that they were ultimately not well received by the general public. That’s not opinion, that’s cold hard fact.

"Evolution is the greatest force in the material world. Evolution will provide us the next step in intelligent life but it will come from somewhere unexpected." -- Kevin Flynn
 
goatdan
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Posts: 21
RE: Why was Castor not released?

on Monday, July, 18, 2011 4:51 PM
tomstroncollectible Wrote:If that’s true of just about any line of toys, then I feel sorry for today’s generation of kids and the toys they have to play with. When I was growing up, toys didn’t break right out of the package; we got our money’s worth out of them. The Star Wars items I have from my youth are still in good shape and they’re over 30 years old.

My dad is a big collector of Star Wars stuff, and a lot of the loose stuff that he looked at picking up from rummage sales back in the early 80s (when I was tagging along) was broken. Maybe you were different, but kids play with toys -- hard. That's actually a huge theme from Toy Story 3, with all the broken toys from that.

I continue to disagree RE: the Flynn figures. The likenesses were horrible and I made note of that when I reviewed them last year.

Some of the die-cast vehicles looked ok. However, the quality control was largely absent as I showed when I reviewed them so looks can be deceiving.

That's fine. You can disagree. I think they look fine for the type of toys they are. Like I said, they aren't Ghostbusters level stuff, but they also weren't nearly $30 per figure (when you factor in shipping, and with Matty Collector you *have* to factor in shipping, as you cannot buy those in stores.)

The price slashing for Tron Legacy items started about 2 to 2 1/2 months after the debut of the product line if I remember correctly. That shows me that, with limited exceptions like the deluxe ID discs, the items did not sell and did not appeal to the mass collecting community.

If you're just looking at Tron toys to see how quickly they drop and you think that everything else sticks around forever in stores without getting discounts, then it might seem fast. But it's today's market. The public is fickle, and the Tron toys were promoting a movie that was going to come out and then go away, not a cartoon line that was going to be regularly seen by people.

Look at other products, and you'll see that price slashing happens quickly often. Duke Nukem Forever came out last month, and has already been on sale for half off what it originally cost. Is that an indicator that it failed?

As for the hero/villain release ratio, honestly who cares? I collected strictly villains when Transformers were first released in the ‘80’s and there were plenty of heroes available to buy when they were for sale in stores.

Your line of reasoning, in my opinion, has no bearing on the lack of sales. Consumers want their money’s worth and they’re not going to pay for inferior products, especially in a bad world economy. They don’t care about nitpicky issues like good guys and bad guys in toy lines.

If you were a kid and collecting only the bad guys, then you are the only one that I know that did that. With all of my friends from being a kid and playing with action figures, including myself, you wanted the good guys. If you're marketing toward a kid audience and not a collector audience, that's a HUGE issue.

And it even seems to be something for collectors. Of the Ghostbusters figures, the only one that didn't sell out of it's initial run within about a day of it's release was Walter Peck -- the only bad guy they've made so far.

It wouldn’t have been as hard of a sell if a more reputable toy company made a better product line. The overall failure of the product to move, in spite of the gimmicks, demonstrated that.

There were quite a few youngsters in the theater when I saw Tron Legacy. It was enough of an annoyance to remind me of why I choose not to see movies in the theater.

You seem like an overly picky person, even based on your own statements. Maybe the line couldn't live up to your expectations, no matter what.

Regardless, you don't have either Disney's projections nor Spin Master's sales figures, so I don't know if anyone can rightfully say they are a success or a failure. Like I've said, I doubt they moved as much as Disney wanted, but Tron: Legacy didn't sell nearly as many tickets as what Disney was hoping for.

I don’t know what Disney’s overall expectations were as I don’t work for the company but I think it’s a safe bet to say they were pretty high. The decorated monorails at the theme parks, two SDCC shows back to back coupled with the emphasis on the toys in 2010 showed that. I’m frankly surprised ElecTRONica is still going on at Disneyland but that’s a far cry from the all-out publicity campaign in the last two years.

Three Comic Cons, actually -- ElecTRONica is continuing because it has been raking in the money with drink sales, specifically. You could debate all day if the people who go to that and spend money are doing so because it's Tron or just because (and I'd guess it's more of the latter than the former).

I disagree with you again. A recent check of Amazon shows an overall lack of sales on the Tron toy products from NECA and the more recent Spin Master items.

Amazon is a bad indicator of much of anything like that. To do a comparison, Tron Impulse Projection Sam is number 22,887 and Peter Venkman with Slimer is 96,876. MattyCollector just a couple days ago put another small run of Peter Venkman with Slimer on sale and they are already sold out.

The numbers on Amazon only matter when you are comparing apples to apples -- you could use them to figure out which of the Tron: Legacy items did the best *on Amazon*, but you can't extrapolate that much further.

Regarding the pinball machines selling out, that very well could possibly be a retail shell game. Produce a limited quantity of units, employ some fuzzy mathematical tactics on the accounting/publicity books and you magically have “record sales”.

Uhm, okay? You produce a limited number of units more than they have done for any other limited edition pinball machine lately, and they all move and that's fuzzy math? The same company did a limited edition version of their Avatar game, with 100 machines less than the Tron game, and they didn't sell out that quickly. Each machine is individually numbered, so people know the numbers they are getting.

Keep in mind that collectibles are only worth what consumers are willing to pay for them. That applies to all facets of the market, whether it’s toys, cars, jewelry etc. Sure, a collector’s guide can say XYZ product is worth this amount of money but it’s easy to write absolutes in a book.

Right. But I don't get what you're saying here. If you're talking about the pinball machines, yeah -- at least 350 people immediately thought that $6500 was a fair price for that particular collectible.

That's a HELL of a big price to spend on a collectible, and they had 350 people ready *that day* to purchase.

To me, that says something.

Admittedly, I don’t know what first-generation arcade games sell for nowadays but speaking from personal experience, big game cabinets are a hassle to ship and pick up. That’s what I think generates interest in computer emulators like MAME and KEM. The accompanying arcade game ROM sets run on many older computers and are easy to locate and download for free.

Right, but what does that have to do with a pinball machine or the fact the arcade machine is worth a ton more than other similarly aged machines? If anything, MAME has made the original games worth less, but Tron as an arcade machine is still worth at least $1000 minimally. There is one listed on eBay right now for $2400, although it hasn't sold.

I have some arcade machines, and to give you a baseline, Ms. Pac-Man (traditionally, the most popular "classic" arcade machine) can be had for around $500ish. I have a Galaxian I bought at a show for $200. So, for all the reasons that you said -- it's hard to transport them, they are large and take up space, and you can play it on MAME -- why then is Tron worth SO much more than the other popular titles?

I’m not surprised that T:L did poorly. Yes, it’s an attractive movie from a visual standpoint but it takes more than eye-candy to make a movie successful.

What you don’t seem to want to accept is that Disney gambled on Tron and Spin Master rolled out an inferior product. They both rolled snake-eyes and lost.

I don't understand why you think that I don't want to accept something here. Yeah, Disney gambled on Tron: Legacy. I really liked Tron: Legacy as a movie, but I said far before you said any of this that it was a huge disappointment for Disney. So I don't know why you think that I am trying to cover that up -- I'll gladly say it again if you like, Tron: Legacy did not live up to Disney's projections.

On the flip side, you haven't proved anything about why you think that Spin Master rolled out an inferior product. Pointing at your own reviews as proof that the product wasn't a high enough quality is like saying that all Fords suck because you had one that was a lemon.

I can only conclude that it would appear that we are only going agree to disagree on this topic so I don’t see the need for further discussion. Your defenses of it may be admirable to the more hardcore fans that are out there but like it or not, the overall sales numbers that T:L and the accompanying product line generated clearly show that they were ultimately not well received by the general public. That’s not opinion, that’s cold hard fact.

The sales numbers? Which sales numbers are on your side? If you have the internal memos and stuff, I'd love to see them. But since you don't have sales numbers, I don't know how you can call that cold hard fact.

I'm guessing you are done with the conversation though, since you don't have numbers that you can use to back up your points. You can argue that I am looking out for the hardcore fans, but I've followed stuff like this for my life, and it is nearly impossible to tell what a company is thinking about something without knowing what they expected from the beginning.

As I've said and I'll say again, I think that Disney is disappointed by the entire thing. I think that the toy line's sales were disappointing to Disney, because I think that Disney wanted this thing to go crazy and sell a billion dollars in tickets and a ton of toys.

I think that based on the fact that everywhere that I've looked, there are only bad guys on the shelf at least gives me some evidence that the mix of heroes versus villains should have been different, as the villains at least in my city sold no where near as well as the heroes.

I think that you can't use Amazon or how fast something got discounted as the only way to tell if it did well in sales or not. By the way, Tron Legacy is #59 on Amazon's instant video today. On the flip side, the Godfather is 1,662. What does that say?

Anyway, since apparently this is it, here's my last few comments:

You don't like that toys. That's totally fine.

I like the toys. In particular, I really liked the Die Cast line, and also found the Deluxe Identity Discs to be pretty darn cool. I decided to collect them because I liked them.

Your mileage may vary, and that's great. But I don't think that you can base my like of them or your hate of them as proof that the figures did wonderfully or horribly.


 
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 Why was Castor not released?