A DISCLAIMER
Before I begin, there's something I need to get out of the way.
I loved Tron: Legacy.
Some people might read the rest of this post and get the impression that I hated the movie, when that's not the case. It's possible to love something while still recognizing its flaws. T: L was an awesome film, but I'd be lying if I said I didn't have some problems with it. After turning things over in my head and discussing it with friends these past couple of months, I decided to try and nail down exactly what I was dissatisfied with, and why.
CONTRADICTORY ASSUMPTIONS
One of the biggest problems I had with Tron: Legacy is the way it diverges from the original. I'm not talking about the aesthetics of Flynn's Grid in Legacy vs. the Encom mainframe in the original Tron. No, what I'm referring to here are fundamental assumptions about how things work in the Tron universe.
The central conceit of the first movie is that if we could somehow see things "from the other side of the screen", the programs we use would appear to us as people, and data as objects they physically manipulate within their world. That didn't mean that these programs were supposed to be sentient AI's. In real-world terms, Tron was a system watchdog program. Ram was a piece of actuarial software. The implication was that
any program would be represented in this digital world as a person you could talk to, regardless of its real-world complexity. (The notable exception here is the MCP, which really
was an AI, but that's justified in the context of the movie.) Likewise, the geography of the "computer world" in Tron reflected the architecture of the computer system itself. It wasn't a 3D-modelled virtual environment created by some programmers at Encom like a Quake level. It was just a visual metaphor for the memory spaces and hardware functions of a computer. This approach allowed the filmmakers to cleverly sidestep a number of questions, like how an 80's-era mainframe could play host to a simulated reality filled with scores of sentient computer programs (it isn't) or why programs with relatively simple real-world functions were supposed to be AI's (they're not).
Flynn's Grid in Tron: Legacy appears to throw many of the underlying assumptions from the original film out the window. It feels almost as if the director and screenwriters were uncomfortable with the whole "world within the computer" premise, and tried to lampshade it by halfheartedly portraying this new system as some sort of simulated reality populated with a-life "programs", like a version of The Matrix that you're physically "beamed into" via digitizing laser. Both the film itself and information from interviews and other supplemental materials seems to bear this out. In an interview with Discover magazine, Joe Kosinski had this to say:
Kevin Flynn created a system that has the ability to evolve on its own. Today you read about these kinds of life simulations, where you program digital organisms that grow and mutate. It’s cutting-edge stuff, but we’re saying Kevin Flynn was such a brilliant, far-ahead thinking guy that he was experimenting in these new types of code that can do self-generation and evolution. |
So we're definitely talking about some sort of a-life simulation here, something intended to simulate populations interacting and evolving over time. And while the number of programs we saw walking around in the original Tron was pretty consistent with what you'd expect in a multi-user corporate network, the program population in Legacy is far larger. We're talking about a world spanning multiple cities and settlements, with populations ranging from the thousands (Bostrum Colony) to the millions (Tron City), according to the figures in Tron: Evolution.
Millions of programs.
Running simultaneously.
On an 80's-era server hidden in the basement of an arcade.
Just think about that for a minute.
Hear that sound? It's my suspension of disbelief creaking under the strain.
I didn't have this problem with the original Tron, because they never made out the computers to be anything but ordinary ones - just accessed in a very extraordinary way.
Alright, then. We've gone from "a program's-eye look at the world inside of computers" in the first film to "a virtual world populated by simulated life forms" in the second. And in the same Discover interview, Kosinski also made this remark about the Grid:
The world of Tron has evolved [since it's been] sitting isolated, disconnected from the Internet for the last 28 years. And in that time, it had evolved into a world where the simulation has become so realistic that it feels like we took motion picture cameras into this world and shot the thing for real. |
Once again I feel a jarring disconnect between the first and second films. Tron established that all data and programs, regardless of their complexity or the hardware they're running on, are represented by people covered in glowing circuit traces and neon-edged, phong-shaded geometric objects. Remember our brief glimpse into the "inside" of a Light Cycles arcade cabinet at the beginning of Tron? The programs and light cycles we see there look identical to the ones that appear later in the movie. Tron 2.0 (the PC game) takes that assumption and expands on it brilliantly - bigger, more powerful computer systems in the game are represented as large environments with complex architecture, while something like a PDA you visit is cramped and sparsely-detailed, but the essential "look" of the things within the digital world never changes. Yet Kosinski's comment above flatly contradicts that - as Flynn's "simulation" evolved, things within it took on a progressively more photorealistic appearance. If he had been following the visual "rules" established in Tron, any increase in complexity would have been represented by individual objects taking on more complex and intricate shapes, but still being made of the same phong-shaded, glowing-edged digital "material" that objects in the first movie were.
Don't get me wrong here - I
love the visual design of Legacy. What I have a problem with is the justification we're given for the changes - the emphasis on how "the simulation" changed. The original Tron was never about Flynn being sucked into a simulation running on Encom's server. It was about a "digital frontier" that exists in all computers, about someone experiencing how they work from the inside. It feels like Kosinski and the screenwriters wanted to make a movie about the dangers of playing God in a virtual universe, so like a trio of real-world Clus, they repurposed the Tron setting into a vehicle for the story they wanted to tell — and introduced a number of inconsistencies in the process. Even the official materials from Disney seem to share this revisionist sensibility. Take this description of the Grid, from the official Tron website:
Originally, the Grid was a game simulation environment inside the ENCOM mainframe that evolved into a virtual universe. Later, after Kevin Flynn defeated the Master Control Program and returned to the real world, he reprogrammed and isolated some of ENCOM's servers to create the new TRON system using what he learned and experienced. The new technically superior and digitally boundless TRON system — also known as The Grid — grew into a home for a vast number of programs where only Flynn, who mastered the digitization process by laser, could visit ... |
(Emphasis mine.) So in the first movie, what Flynn visited wasn't really the realm of programs and data that exists in
every computer, as most of us imagined. It was actually some simulation that had self-evolved into a virtual universe. The implication is that the programs Flynn met weren't just normal software as seen through an anthropomorphic lens, but sophisticated AI's living in a simulated world.
What's particularly ironic is that I suspect the "simulated universe" angle was intended to make the movie more believable to modern audiences. Thanks to the way it was handled, though, it has the opposite effect. As long as the audience accepts the conceit that the digital realm encompasses any sort of computer hardware, that programs exist as people there and objects represent data, and that the activities that take place are metaphors for the kinds of things that happen behind the scenes in computing devices, you can handwave all kinds of things. 80's computers somehow supporting a whole universe populated by a host of lifelike programs the hero can interact with? No problem - it's not really a simulation, so the movie could conceivably take place in any computer system. It doesn't have to have the processing power and memory you'd need to simulate an entire world populated by millions of AI entities in real-time, which is something we're not even remotely close to doing now, let alone 20 years ago. Retconning the details of the original to fit this "simulated universe" concept actually makes
both movies feel less plausible.
PROGRAMS ESCAPING TO THE REAL WORLD
Another issue I had with Legacy was the whole "programs manifesting in the real world" thing. I can accept the idea of someone being digitized, Tron-style. The scanning laser measures the state and position of each atom as it breaks down the target, creating a digital template that's used to reassemble it? No problem. Star Trek's transporters have been doing more or less the same thing for decades. I can buy the idea of that digital template somehow being conscious and aware while stored in the computer, and able to interact with the programs there as people. That's what Tron was all about. The problem arises when you try to go in the opposite direction. Attempts at revisionist history aside, the first movie showed us that the programs Flynn encountered in the digital world were just that - ordinary programs that he saw as people by virtue of being "inside" the computer. So let's look at the assumptions we're operating under here.
Tron (the movie) says that any program is represented "inside" the computer as a person.
Tron: Legacy tells us that not only can you interact with programs as people while "inside" the computer, but you can also take these people - these metaphorical representations of programs - out of the digital world and into the real one, where they stop being merely metaphorical and actually keep their humanlike forms.
This means that in theory, I could write (or download) a bunch of Visual Basic programs, run them through my handy scanning laser, and poof! Out pop a bunch of living, breathing people, predisposed to do whatever sort of tasks they were written for! Want an awesome light cycle to drive around on in the real world? Just export lightcycles.exe! No engineering degree required, just the ability to write some game code in C! Need an instant army? Clu and the boys have you covered!
That is, not to put too fine a point on it, bogus. Scanning an object creates a digital template, which is used to reassemble it. Programs don't have a corresponding matter template - why would they? Being able to pull programs out of the system this way would mean that the laser digitization software has some means of taking any program, even if it's just a few lines of machine code, and magically generating a living, breathing, thinking human being from it. Flynn's supposed to be a talented programmer, sure, but that's getting into Reed Richards territory. It also makes the whole bit about ISOs changing the world a little hard to swallow. You've built a magical machine that can make working weapons and vehicles out of videogame sprites and turn code into actual people who willingly follow whatever directives they've been programmed with, but it takes the appearance of the ISOs to make you realize you've got something on your hands that can change the world? Come on.
Oddly enough (or maybe not so oddly - see previous), the idea holds together a little better if you assume that the digital world of the Grid is actually some sort of simulated world, where objects and programs are incredibly complex simulations of their real-world counterparts. Then those programs would have digital templates of their own. (Of course, this means conveniently ignoring the fact that building a computer capable of hosting a simulation that complex probably won't be possible for centuries, but if that was the film's one big conceit that we were expected to accept in order for the rest of it to hold together, I'd be good with that. It's when you try to combine it with the original Tron's "all programs appear as people inside the computer, regardless of their real-world complexity" that things start to fall apart.) The problem, again, is that a lot seems to depend on us ignoring the workings of the universe established in the first movie.
(On a more personal level, the "programs appearing in the real world" thing strikes me as cringe-inducingly cheesy. It puts me in mind of 80's comedies like Mannequin, or that Tron knockoff series, Automan. Videogame characters coming to life, more or less - real direct-to-video, B-movie stuff. Not to say that I don't enjoy the occasional bad science fiction film, but for a movie that takes itself seriously, and expects us to take it seriously, introducing that element felt like a serious misstep. The fact that Olivia Wilde shared her own thoughts on a possible Legacy sequel, with Quorra "whispering to laptops and hugging toasters" in the real world, definitely did not help matters...)
If it had been up to me, Clu's master plan would have involved getting himself and his army off of Flynn's private server and out into the 'net. The Internet as we know it didn't exist back in '89, but it seems a safe bet that Flynn had already envisioned it (The Digital Frontier), just like he predicted wi-fi. Based on things Flynn let slip, Clu would have known this global network would come about
someday, and began building an army for the purpose of taking control of it when the time was right. When Clu scanned Sam's disc at the beginning of the movie, it would have revealed that the Users in the real world had created the Internet as Flynn had predicted, and set his plan to leave the server into motion. Clu's invasion would be the ultimate cyberterrorist attack on the global computer infrastructure, with the potential for untold real-world damage and loss of life. That would make for a serious - and
believable - threat, without invoking the image of Clu's carrier magically appearing in the skies over Vanc- er, San Diego.
REINTEGRATION
For a key plot point, the whole "reintegration" thing was handled very poorly. You had all of one line of dialogue between Sam and Quorra to set up the climax of the film, and (arguably) the brief "mirroring" flashback, but that was it. Now, I can rationalize why Clu was created in a different manner than other programs - Clu was supposed to act as Flynn's proxy in his absence, so it made sense that rather than trying to code "a program that can think like you or me" from scratch, Flynn devised a way to copy his own thought processes and attitudes while in digital form and use those as a template for his AI representative/surrogate's mind. But how do you go from that to reintegration? "Reintegration" implies that Clu was once a part of Flynn himself, one that had been separated and was being forcibly merged back into him at the end. This makes absolutely no sense. Using a partial copy of your persona as a template for an administrative AI shouldn't involve removing chunks of your own mind and merging them into it - if it did, I seriously doubt Flynn would have done it in the first place. The whole thing felt like someone (The director? The screenwriters?) were so in love with the notion of Clu as an errant part of Flynn that he would reunite explosively with at the climax that they just hammered it into the film, with very little regard for internal logic. (In keeping with the "Zen thing", I
do like the idea of Flynn becoming "one with the Grid", and I'd love to see that touched upon in a sequel. Not necessarily having Flynn manifest as some sort of ghostly apparition, either - maybe just a chance occurrence at a crucial moment that gets the heroes out of a jam, and Flynn's voice heard as a whisper on the wind, leaving the characters wondering if they really heard him at all...)
THE IMPORTANCE OF THE ISOS
Flynn tells us that the ISO's were to be his "gift to the world", that they would "change everything". The audience was expected to take this on faith, because we were never given an adequate explanation for
how they were supposed to change things. I can see how a simulated environment spontaneously giving rise to self-aware programs would be of enormous interest to AI and a-life researchers, but that's about it. And since Flynn never gives us a straight answer, I can't shake my suspicion that the screenwriters had no idea, either. Flynn was willing to give his own life to ensure Sam could escape with Quorra - that's how important he thought she was. The audience should have been made to feel that importance in the same way Flynn did, rather than feeling that she was important because Flynn
said she was important. "Show, don't tell" and "less is more" are good things, but it's possible to err on the side of too little exposition. This, IMO, was one of those times.
SAM NEVER GETS HIS MOMENT TO SHINE
I thought Sam made a pretty likeable protagonist, but I never felt that he came into his own. He holds his own in Disc Wars, but gets punked by Rinzler (understandably). He manages a respectable showing on the lightcycle grid up until he actually has to face Clu one-on-one. Then, the only thing that saves him is a last-second intervention by Quorra. He manages to fight off Clu's goons at the End of Line Club with Quorra's help, but the two of them have to be bailed out by Flynn, and Quorra loses an arm in the process. He does well as a tailgunner during the light jet dogfight, but the climax wasn't about Sam at all — it was when Rinzler turned on Clu. We never get to see Sam go into a situation and decisively come out on top.
The closest we get to a heroic moment is when Sam goes off alone to retrieve his father's disc, and the guards move to block him. A battle takes place... but it's all offscreen. You could argue that this is his Sam's moment, but because it's not actually shown, it falls flat. According to another interview with Joe Kosinski, that fight
was originally supposed to take place onscreen - it would have been a four-on-one disc battle between Sam and the guards, with Sam coming out on top. Though it was storyboarded, they weren't able to shoot it. Personally, I think that was a huge missed opportunity. If they needed to trim some running time to squeeze that sequence in, I think they could have sacrificed some of The Adventures of Sam and Donut Cop Atop ENCOM Tower.
TRON?
If there was one thing I found outright disappointing about Legacy, though, it was the criminal underuse of Tron himself. We see him shake off Clu's control, his circuit traces shift from red to blue as he falls into the Sea of Simulation, and then... nothing? Practically everyone I've spoken to says that they expected an eleventh-hour appearance by Tron at the portal. As to how that might have played out, I'll save that for another post — this is already far too long.
CONCLUSION
I think my biggest problems with T: L stem from the attempt to jam a story into a fictional universe that wasn't originally meant to support it, and then retconning the details to fit. My ambivalence comes from the fact that I
liked the story they wanted to tell, and the look and feel of the world they created in the movie — I'm just not so sure about it
as a Tron sequel, if that makes any sense.
So that's it. Thanks for reading all this! Feel free to tell me if anyone else is on the same page, or if you think I'm completely nuts, or somewhere in between. Any thoughts or criticisms are welcome.abortion pills online http://www.kvicksundscupen.se/template/default.aspx?abortion-questions cytotec abortion