Boingo_Buzzard User
Posts: 0 | Re: Cell Phone game reviews on Sunday, March, 04, 2007 11:48 AM
TheReelTodd Wrote: Although I got to play it for a brief stint on the throne at work today.
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You're brave. I know I would drop my phone right in the toilet if I took it to the bathroom with me.
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TheReelTodd Sector Admin
Posts: 0 | Re: Cell Phone game reviews on Sunday, March, 04, 2007 1:42 PM
Boingo_Buzzard Wrote:You're brave. I know I would drop my phone right in the toilet if I took it to the bathroom with me. |
Naa - in the seated position, I'm quite comfortable holding the phone and even playing a game.
It just sucks when someone else enters the bathroom and sits in a nearby stall. Kind of have to stop playing because although the sound is off, the sound of buttons being pressed is audible in a quiet bathroom. Funny thing - I've talked to several coworkers who do the same - they stop playing their games as soon as anyone else takes a nearby seat.
I always thought that was stupid though - having to stop playing when someone else enters. We should ALL just play our games proudly AND keep the sound turned ON as well. Then the bathroom can sound more like an arcade. Albeit a stinky arcade.
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data_ghost User
Posts: 378 | Re: Cell Phone game reviews on Sunday, March, 04, 2007 2:14 PM
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TheReelTodd Sector Admin
Posts: 0 | Re: Cell Phone game reviews on Saturday, March, 17, 2007 7:14 PM
Yesterday, I broke down and got Sonic the Hedgehog (port of the original Gensis game). I never had the original because I never had a Genesis, but I played it a lot at a friends house.
I had read some good reviews about the game and was thinking about it for a while.
I am absolutely amazed at how accurate the game is to the original. For $8 I got a very faithful recreation of the classic Genesis game that looks, sounds, and plays very much like the original. The controls aren't bad, either. My biggest problem is the limitation my phone has to only register one direction a time (cannot do diagonal), but I'm getting used to working around that.
The screen is clipped a little, because of the portrait-view of the phone screen, verses the landscape view on a TV, so it's hard to see what's coming up ahead, but it's still a lot of fun to play. Almost as addictive as the original, I'd say.
The graphics are damn near dead on, with all the subtle animations (at least most of them) present as well. There is some flicker noticeable in the scrolling, but nothing severe or distracting. There is foreground, background, and even further background perspective scrolling, as in the original. The frame rate is about 15 frames per second, but also does not detract from the experience. The high-speed action isn't quite there, but I think that is intentional since you can't see far ahead of you (or may be a hardware limitation). It does not detract from the game because it is only apparent during those super-fast rolled-up speed moves. There is an animation of the game on Sega's website, but it is misleading. It is actually inferior looking to how the game really plays!
The sounds are pretty cool... well, most of the game sounds are not there. Instead, the actual game music plays (quite faithfully) as you play the game. It changes for each level and sounds pretty much as I remember it. I can live without the ring sounds, etc. because the music itself totally gets you in to the Sonic gaming mood. The game even boots up to the trademark chorus of people singing "Sega".
For a cell phone port, this game is superb in my opinion. I am amazed at how well they did getting this fast-paced, graphically beautiful, and great platformer of a game to fit in a phone.
I'm one of those people who doesn't have much time to play games, a little here and a little there is all I get. I was very pleased to see that the game saves your progress. Every stage you make it to will be remembered and you can pick up where you left off the next time you play, or start over. Very cool feature!
This is the closest my phone has ever come to feeling like an actual gaming device.
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Boingo_Buzzard User
Posts: 0 | Re: Cell Phone game reviews on Sunday, March, 18, 2007 11:25 AM
That's cool Todd. I don't think I have the original Genesis version of Sonic available to me.... but rather some special VCast version of a sonic game. Not sure which one.
I never did like the Sonic games though, because they REALLY stressed me out. I felt like I was missing so much... seeing things going whizzing by that I never went back and did. Also having to scramble for the rings that go flying everywhere. They were GREAT games... don't get me wrong.. I just stressed out too much playing them.
I *did* however, love Sonic CD when it came out (On my Sega CD). I just wish there were a way to save on that game.
On a side note, I purchased the 20 questions game for my phone. I figured it's something two people can actually play (like when I'm waiting for a table or something). I was excited when it guessed "broccoli" right out of the gate, but then was soon disappointed when it failed to guess simple things like "axe" and "ashtray".
Oh well, the phone version probably just doesn’t have that big of a database to store that many things. My suggestion... definitely skip this one.
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TheReelTodd Sector Admin
Posts: 0 | Re: Cell Phone game reviews on Tuesday, March, 20, 2007 5:25 PM
Boingo_Buzzard Wrote:I never did like the Sonic games though, because they REALLY stressed me out. I felt like I was missing so much... seeing things going whizzing by that I never went back and did. Also having to scramble for the rings that go flying everywhere. They were GREAT games... don't get me wrong.. I just stressed out too much playing them. |
We all have our favorites. Many popular games stressed me out too. This isn't a classic, but the game Majora's Mask (Zelda) really stressed me out. So much so, that I started having dreams about that damn Clock Town bell chiming to let me know I'm almost out of time! I would actually hear it in my dreams and get stressed while I was SLEEPING! I don't think any game ever stressed me out so much before... or was such a let down at the same time. Damn Nintendo! But I believe that was the #2 best selling game for the N64. I'll never touch it again, but millions of others just loved it. Timed mini-games are ok. Timed would-be epic adventures kill the experience totally. Sucked. Wow - I think I'm still pissed at Nintendo for that one after SIX years!
For what it's worth, it's annoying as hell when I get hit by something and all my rings go flying all over the place. Grrrr! Honestly, I was looking for a Super Mario game when I found Sonic (because there was no Super Mario available). I had fond enough memories about Sonic to want that one. Doesn't stress me, just annoy me. Still dig it though.
Boingo_Buzzard Wrote:...I was excited when it guessed "broccoli" right out of the gate, but then was soon disappointed when it failed to guess simple things like "axe" and "ashtray". |
Sorry to hear the 20 questions game didn't work out so well for you. It could have been a lot of fun for two people to enjoy as you said. But fun isn't when it gives up. Bummer.
I don't think I'll be getting any more for a while now since I'm still enjoying Centipede and have PLENTY of levels in Sonic to get through. Stuck on level 2, act 2 right now. Although the controls aren't that bad for a cell-pad in this game, I can't seem to get by this one hurdle. It would be cake with a controller, but on a phone-pad that can only register ONE direction press at a time, it's tricky and now it has become annoying. I'll get it one of these times though. I want to try and make it through the whole game on my phone since I could never do it on a Sega (at friend's house). Whether or not I accomplish that depends on how annoyed I get along the way.
Some phones have controller accessories. There are not any for my phone though. I probably would have gotten one if they made them. Why not enjoy the game fully, right?
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Pulsewoman User
Posts: 201 | Re: Cell Phone game reviews on Tuesday, March, 20, 2007 11:19 PM
Ah, the classic Sonic games...I have to ask: Can you spindash? In the original version of the very first Sonic game, you couldn't. For anybody who played any of the later ones first and then went backwards, it took QUITE the getting used to! (As in, it caused many a death. :P)
The music for these games does kick, doesn't it? If you like this, wait until you hear the music for 2, and also 3 and Sonic and Knuckles (which I bet won't be coming to a cell-phone near you, unfortunately--that locked-together double-game technology probably will be tricky to emulate on something that small). GREAT stuff. And the soundtrack for Sonic Adventure, on the Dreamcast, is one of my favourite soundtracks ever. When I think of those games, good music is one of the main things I associate with them. Well, after the speed, colour, etc.
(Sonic 3, by the way, is one of the games I would include a bit of if I made a full-length music video of Jungle Game Footage to "Tarzan Boy" as talked about in your thread, by the way, Todd. Angel Island--the first level--would be perfect.)
Sure, those games are fast, but all the "neat stuff going by" is part of what makes them _interesting_. It's called replay value! You take one path one time, and try going another way another time. Also, unlike platforming games of the past (such as Super Mario on the NES) you can go _backwards_ for quite a while. I know this is a common thing now but at the time it impressed me. So, sometimes it might be possible to see something you missed in the same playing session. Not if how you got there involved a one-way-only transport device/tunnel/whatever or a bridge that's now broken, etc, but still, sometimes...
That's one of my favourite things about Sonic 3 and Knuckles, especially. There are SO many neat little hidden secrets in that game. Play your cards right and you can have all the Chaos Emeralds by like the end of the Mushroom Hill Zone alone! Push on every wall, break everything breakable...and TRUST NO-ONE! Er, sorry, that last bit just slipped out...
The colourful, memorable zones/levels is also another reason why I became such a Sonic fan. They're so much fun to visit, and explore, that they kind of have their own personalities. Which is why I make a lot of the locations in my Sonic fanfics be based directly off of game levels (instead of going with the cartoon/anime/comic-based stuff) and enjoy describing what it looks and feels like to really _be_ there, IN it, as a real place, in my own words. It's just so much fun.
Well, this fanatical fan has babbled on long enough for now. Ceasing operations of output terminal...
...Notorious There are only two rules for success in life:
1. Never tell everything you know. |
Nikster User
Posts: 2,691 | Re: Cell Phone game reviews on Wednesday, March, 21, 2007 1:05 AM
On my old LG VX6100, I had Mr. Driller. I never played the arcade game, but from pics I have seen, the graphics are pretty close. The gameplay is good and addictive as hell too..oy...I lost so much sleep playing that damn thing before I went to bed at night. It was a blast.
Another good one I had was Burgertime. It works out really well as a cell phone game. There's a slight flicker, but otherwise it runs smooth. The graphics are kinda simple, but then the graphics in the original were too.
I had Dig-Dug...for a month. Blah.
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TheReelTodd Sector Admin
Posts: 0 | Re: Cell Phone game reviews on Wednesday, March, 21, 2007 6:19 PM
Pulsewoman Wrote:Ah, the classic Sonic games...I have to ask: Can you spindash? |
Is that when you start running fast, then curl up in to a ball, and then advance forward really fast? If so, then yes, that's in there! I don't do it often though because it's hard to see what's coming up next on the small screen, so I tend to advance slowly, unless I'm re-doing part of a level that I'm already familiar with.
Pulsewoman Wrote: (Sonic 3, by the way, is one of the games I would include a bit of if I made a full-length music video of Jungle Game Footage to "Tarzan Boy" as talked about in your thread, by the way, Todd. Angel Island--the first level--would be perfect.) |
I still think you should give it a try one of these days. There are plenty of easy-to-use, low-cost (or even free) video editors out there. Learn, experiment, and have some fun.
Nikster Wrote:Another good one I had was Burgertime. It works out really well as a cell phone game. There's a slight flicker, but otherwise it runs smooth. The graphics are kinda simple, but then the graphics in the original were too. |
I had pondered getting Bugertime before, but the board looked too simple and lacking. The arcade version was another fun game that ate many of my game tokens at Chuck E. Cheese back in the early 80's. TRON ate the most, of course.
Nikster Wrote:I had Dig-Dug...for a month. Blah. |
I got Dig-Dug on my last phone (Samsung SCH-A670). It played SOOOOO slow, I couldn't stand it and demanded my money back. They did refund me after I demonstrated how incredibly pitiful the game played in the local store. The character moved about 2 pixels a second - it was absolutely ridiculous! I've been thinking of getting it for my current phone (since it is a lot more powerful and should play faster), but that left a bad taste in my mouth, so I have not.
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Boingo_Buzzard User
Posts: 0 | Re: Cell Phone game reviews on Thursday, March, 22, 2007 10:15 AM
TheReelTodd Wrote:The arcade version was another fun game that ate many of my game tokens at Chuck E. Cheese back in the early 80's. |
Dragon's Lair ate most of my money in the 80's. It was 50 cents, for one, and you'd learn just enough new patterns to make you want to continue.
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TheReelTodd Sector Admin
Posts: 0 | Re: Cell Phone game reviews on Thursday, March, 22, 2007 6:13 PM
Boingo_Buzzard Wrote:TheReelTodd Wrote:The arcade version was another fun game that ate many of my game tokens at Chuck E. Cheese back in the early 80's. |
Dragon's Lair ate most of my money in the 80's. It was 50 cents, for one, and you'd learn just enough new patterns to make you want to continue. |
Dragon's Lair was HUGE back in the day - that game blew the rules of arcade gaming right out the window! Well, since Pac Man a few years before, anyway.
I remember at the local mall arcade where the game was. It had an additional big monitor on the top of the game (maybe 2?) so that everyone else could see the action while you played. Only when I played, there wasn't much to see. I sucked at it and always did. Didn't have enough quarters to ever get good at it.
It was a really cool game though. First game to ever really look like a cartoon... because it was a cartoon. Best game graphics of the time - very innovative concept in gaming too. I hated the controls though. I never knew when I could move or what the rules of moving were (probably because I didn't get to play it much). Aside from that, I was very content to watch the more skilled players do their thing and live vicariously through their games.
Man - I miss the days when things like that were really magical and caused so much excitement that it was almost indescribably. Games just don't do that anymore... or maybe I just got too old to feel that sensation again. Either way, I miss it.
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Pulsewoman User
Posts: 201 | Re: Cell Phone game reviews on Thursday, March, 22, 2007 10:24 PM
They talk about Dragon's Lair quite a bit (and how the animator used to work for Disney, and stuff like that)--and the impact it made at the time, as well as the way people reacted to other really famous games when they first came out, in that neat article that I linked to...on a sinking topic that hasn't even been replied to once...
Sorry, sorry. It's just...I have all this stuff I wanna say/show, but this place seems half-asleep lately so I know that nobody'll see it. That's why I _still_ haven't uploaded any of my fan-art or fan-fic even though Todd told me how to do it long ago--I'm kinda waiting for this place to hit a more "awake" period before I try that. :P I'm vain...I want to know there's at least a chance that people will be LISTENING before I tell them my own created stuff.
Not that the article I'm talking about is mine. But when I saw it, I thought, "That is SO the Tron board, they would _love_ it over there. I HAVE to show it to them!" And not response one.
Anyway, it does talk quite a lot about Dragon's Lair and the whole laserdisc arcade game phenomenon in one of the sections, seriously. That's why I brought it up here.
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There are only two rules for success in life:
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DaveTRON User
Posts: 5,314 | Re: Cell Phone game reviews on Friday, March, 23, 2007 12:08 AM
I went to work for THQ Wireless. We make games for mobile phones.order abortion pill http://unclejohnsprojects.com/template/default.aspx?morning-after-pill-price where to buy abortion pill
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Boingo_Buzzard User
Posts: 0 | Re: Cell Phone game reviews on Friday, March, 23, 2007 9:53 AM
TheReelTodd Wrote: I sucked at it and always did. Didn't have enough quarters to ever get good at it. |
At 12, I have to say that the day I completed Dragon's Lair was the single most important accomplishment of my life. I was SO proud and excited.
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Boingo_Buzzard User
Posts: 0 | Re: Cell Phone game reviews on Friday, March, 23, 2007 9:56 AM
DaveTRON Wrote:I went to work for THQ Wireless. We make games for mobile phones. |
Any reccomendations?
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Boingo_Buzzard User
Posts: 0 | Re: Cell Phone game reviews on Friday, March, 23, 2007 10:03 AM
Pulsewoman Wrote:
Not that the article I'm talking about is mine. But when I saw it, I thought, "That is SO the Tron board, they would _love_ it over there. I HAVE to show it to them!" And not response one. |
We've all had 0 reply posts, it's just a fact of life around here.
For me, personally, I have serious ADD so if a post goes longer than a few lines, I tend to not to read too far into it. Nothing against you, in particular... it's a fault of mine. It angers my family when they'll write me a LONG e-mail and then put something important at the end, which I never read of course.
I went back and looked at your post and it's a cool site. I'll check it out today. Thanks for the link!
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data_ghost User
Posts: 378 | Re: Cell Phone game reviews on Friday, March, 23, 2007 12:54 PM
same here boingo, i've got a very short attention span
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Pulsewoman User
Posts: 201 | Re: Cell Phone game reviews on Saturday, March, 24, 2007 1:50 AM
Well, NOBODY could read _that_ site all in one go. Not even me. :P Which is why I said to bookmark it for later--that's what I did. I still have a good chunk of it left to read. But part of that is the section about computer adventure games, and I'm looking forward to that as it's one of my favourite genres.
Todd: Yes, the spindash is when you curl up into a ball and then go ahead forwards. But guess what--when you're in that form, you KILL enemies that you run into!
...well, some of them.
...and you still have to watch out for cliffs.
...and fires.
...and crushy choppy things.
But still...I'd like to have it in Sonic 1 more than I'd like to NOT have it. Wait, that sentence didn't work. But you know what I mean. In the original version of that, since you have no way of accelerating quickly, it made going up ever hill a total _chore_. Really slowed things down, compared to what we were used to in the later games. Which is probably why they took pity on gamers with these newer releases of it. :P I have the original Sega Genesis cartridge and let me tell you, without spindash, it made many parts of the game a LOT harder.
Anyway.
...Notorious There are only two rules for success in life:
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TheReelTodd Sector Admin
Posts: 0 | Re: Cell Phone game reviews on Sunday, March, 25, 2007 3:58 PM
Pulsewoman Wrote:Todd: Yes, the spindash is when you curl up into a ball and then go ahead forwards. But guess what--when you're in that form, you KILL enemies that you run into!
...well, some of them.
...and you still have to watch out for cliffs.
...and fires.
...and crushy choppy things.
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Yep - that's in there!
It's a bit more difficult to control it than the console version of the game though.
Funny thing - I get killed by a lot of "crushy choppy" things in the phone version of the game. The main reason is probably because my phone does not recognize multiple directions being pressed. I can push up OR left, but not diagonal upper-left. It only registers a single N, S, E, W direction at a time. This makes it difficult at times as I might be pressing to the left and then jump (which is done by pressing up) and then all my phone is registering is the up press and not the left anymore, so I stop moving and get crushed.
Fun game, but I am getting more annoyed with the lack of proper controls as I progress in it... or fail to progress in it as it often is. I'm still digging it though.
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Pulsewoman User
Posts: 201 | Re: Cell Phone game reviews on Monday, March, 26, 2007 10:11 PM
Heh. The "crushy choppy" was my (rather bad) attempt to quote...or paraphrase anyway "Galaxy Quest". "Who puts a bunch of spinny choppy things in the middle of a hallway? It makes no SENSE! Whoever wrote this episode should be SHOT!" :P
And yeah...I do find myself dying from "force of nature" or unthinking machine far more often than I die by robot. I am not aware of how often I hold down two directions at once while playing a Sonic game, though...hmmm...I think mainly in terms of desperately holding right as hard as I can while jumping to make it far enough and land on the right ledge, that kind of thing.
Which level is your favourite, by the way? I really hope you can progress further on into the series so I can talk about the later ones. I know _much_ more I can say about the second, third, and fourth games, bwahaha.
And now...for a totally awesome remix of the Marble Zone music:
Halloween comes to Mobius!
As if that level wasn't _spooky_ enough already...gah! But I think this sounds cool, even if it is a midi. It's like, lovely in a really freaky way...
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There are only two rules for success in life:
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