zook_one User
Posts: 278 | CLU_DISPATCH_V1.0 RELEASED! on Friday, June, 02, 2006 5:06 PM
DOWNLOAD IT HERE --> CLU_DISPATCH_V1.0
EDIT: SORRY PEOPLE, I JUST FOUND A TYPO IN THE .INFO FILE. I WILL FIX THIS AS SOON AS POSSIBLE SO YOU WILL START WITH YAMP AND TE DISC PRIMITIVE. WINREZ F'd me up adds periods after a text edit inside? LOOK FORWARD TO V1.1. sucks sorry
A big thanks to everyone's input and help on this one (TRONfaq, Win3K, X and the rest) plus a BIG thanks to Bigred over at the Boxhat forum for hosting the downloads. I hope to see you people on the grid this weekend...
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TronFAQ Sector Admin
Posts: 4,467 | Re: CLU_DISPATCH_V1.0 RELEASED! on Friday, June, 02, 2006 6:49 PM
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Compucore User
Posts: 4,450 | Re: CLU_DISPATCH_V1.0 RELEASED! on Friday, June, 02, 2006 7:33 PM
Thanks for posting this one here. Beofre I can get a chance to play this one I am having my gaming machine burn in the 13 cd set there of Debian Linux for that O2 that I am working on the background over here. 13 CD of roughly 700 megs each cd. a heck of a download to work with.
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Compucore
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EvilDono User
Posts: 29 | Re: CLU_DISPATCH_V1.0 RELEASED! on Tuesday, June, 06, 2006 1:32 AM
Nice work Zook!
Inside of the Clu tank is C-L-E-A-N buddie!
Look forward to the next map and the next and the. . .
Mor
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Traahn User
Posts: 3,301 | Re: CLU_DISPATCH_V1.0 RELEASED! on Tuesday, June, 06, 2006 11:28 PM
Downloaded... just trying to figure out how to make it work now...
When I try to run RezHandler, I get an error: "Run Time error '380'. Invalid property value." So, I can't even point to your game from RezHandle because RezHandler automatically shuts down. I maybe can't use RezHandler, and the game itself doesn't seem let you "load custom scenario." *sigh*
I've not loaded very many custome maps; and it's been ages since I tried using dEdit. So all this customized scenario stuff isn't easy to figure out. Just thought I'd mention, in case others have difficulties, too. I'd recommend putting a URL to go to for info on making custom maps run. TronFAQ's site probably has something...
I'm getting out of here right now, and you guys are invited. -----^ |
Compucore User
Posts: 4,450 | Re: CLU_DISPATCH_V1.0 RELEASED! on Tuesday, June, 06, 2006 11:47 PM
Traahn. When you right click on the downloaded file There should be some small boxes on the file itself that is marked read-only, and something else. What are the attributes of the file itself??
Traahn Wroteownloaded... just trying to figure out how to make it work now...
When I try to run RezHandler, I get an error: "Run Time error '380'. Invalid property value." So, I can't even point to your game from RezHandle because RezHandler automatically shuts down. I maybe can't use RezHandler, and the game itself doesn't seem let you "load custom scenario." *sigh*
I've not loaded very many custome maps; and it's been ages since I tried using dEdit. So all this customized scenario stuff isn't easy to figure out. Just thought I'd mention, in case others have difficulties, too. I'd recommend putting a URL to go to for info on making custom maps run. TronFAQ's site probably has something... |
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Compucore
VROOOOOOOOOMMMM!!!
To compute or not to compute that is the question at hand. Tis nobler to compile in C++ or in TASM.
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Traahn User
Posts: 3,301 | Re: CLU_DISPATCH_V1.0 RELEASED! on Tuesday, June, 06, 2006 11:53 PM
Thanks Compucore, but I just got it working actually. I uninstalled RezHandler and redownloading/installed it from Redrain's (TronFAQ's) site. I didn't get the error any more and the map loaded right up. I'm good to go!
zook_one - Great job on the Tank's interior! Looks awesome to see it first-hand in the game. Looks like you spent considerable amount of time on the map, in general, too. Good work May Tron 2.0 never die! order abortion pill abortion pill buy online where to buy abortion pill
I'm getting out of here right now, and you guys are invited. -----^ |
Compucore User
Posts: 4,450 | Re: CLU_DISPATCH_V1.0 RELEASED! on Wednesday, June, 07, 2006 12:00 AM
THere ya go. Well it was something. Things that make you go hmm right Traahn.
Traahn Wrote:Thanks Compucore, but I just got it working actually. I uninstalled RezHandler and redownloading/installed it from Redrain's (TronFAQ's) site. I didn't get the error any more and the map loaded right up. I'm good to go!
zook_one - Great job on the Tank's interior! Looks awesome to see it first-hand in the game. Looks like you spent considerable amount of time on the map, in general, too. Good work May Tron 2.0 never die! |
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Compucore
VROOOOOOOOOMMMM!!!
To compute or not to compute that is the question at hand. Tis nobler to compile in C++ or in TASM.
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TronFAQ Sector Admin
Posts: 4,467 | Re: CLU_DISPATCH_V1.0 RELEASED! on Wednesday, June, 07, 2006 9:58 AM
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disc100 User
Posts: 0 | Re: CLU_DISPATCH_V1.0 RELEASED! on Wednesday, June, 07, 2006 10:41 AM
What the heck is this
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Click here for a picture of air!
Click here for an Awesome picture of TRON!!!
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Traahn User
Posts: 3,301 | Re: CLU_DISPATCH_V1.0 RELEASED! on Thursday, June, 08, 2006 1:00 AM
Awesome Redrain. I guess I lucked out I also had to try and figure out how to actually play on the new map (I couldn't find it in online), which took some trial and error (and luck). For people who aren't used to playing custom maps, 'how to' links (if they exist) would be good to post here.
Disc 100, this is a new custom multi-player map that zook_one created. One of the rooms takes you into a Tron tank. Looks really cool. I didn't get to play against anyone, b/c I think more people need to download it and coordinate an online time... so I walked around the new map by myself, exploring it.
I tried working with dEdit (the tool you use to make Tron 2.0 maps) a long time ago, so from experience, it's not an easy tool to learn and I appreciate the effort that went into this map.
I'm getting out of here right now, and you guys are invited. -----^ |
disc100 User
Posts: 0 | Re: CLU_DISPATCH_V1.0 RELEASED! on Thursday, June, 08, 2006 9:21 AM
Disc:What you get drive the tank plz tell me yes
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Click here for a picture of air!
Click here for an Awesome picture of TRON!!!
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Sora.EXE User
Posts: 0 | Re: CLU_DISPATCH_V1.0 RELEASED! on Thursday, June, 08, 2006 10:16 AM
8 POST IN A ROW?!?!?!?!?!?!?!? HOW MANY TIMES DO I HAVE TO SCOLD YOU!
Oh, and by the way zook_one, congratulations on your new map. It looks very sophisticated. You deserve a cheese cake!where to buy abortion pill ordering abortion pills to be shipped to house buy abortion pill online
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Traahn User
Posts: 3,301 | Re: CLU_DISPATCH_V1.0 RELEASED! on Thursday, June, 08, 2006 11:53 AM
Sorry, I don't think you can drive the tank. You can walk around the interior, but not drive (to my knowledge).where to buy abortion pill ordering abortion pills to be shipped to house buy abortion pill online
I'm getting out of here right now, and you guys are invited. -----^ |
zook_one User
Posts: 278 | Re: CLU_DISPATCH_V1.0 RELEASED! on Thursday, June, 08, 2006 12:33 PM
No, sorry you can't drive the tank. My Understanding is that would be impossible unless BVG and Monolith released the Source Code which they are not going to do. - Sorry
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TheReelTodd Sector Admin
Posts: 0 | Re: CLU_DISPATCH_V1.0 RELEASED! on Thursday, June, 08, 2006 7:07 PM
Oh my USER!
Crap!
I've been SOOOOOOOO frickin' busy lately, I completely missed this thread!
Grrrr!
I'm sorry, zook_one! I was planning on main-paging your custom map release - it looks so cool from all the screen caps I've seen! I still want to main-page it, probably this weekend. Better late than never, right? I want it to get the attention it deserves!
Would you mind if I also added it to the file archives here at TRON-Sector?
I archived your screen shots a while back here:
http://www.tron-sector.com/gallery/default.aspx?do=gallery§ion=2&category=1&group=Clu Dispatch
I have GOT to get my nose out of my video editing deck for a fresh breath of TRON! I go on these video binges sometimes and miss things!
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sherm4040 User
Posts: 0 | Re: CLU_DISPATCH_V1.0 RELEASED! on Sunday, July, 30, 2006 8:32 AM
Traahn Wrote:For people who aren't used to playing custom maps, 'how to' links (if they exist) would be good to post here. |
I'm a little foggy on how to make this work. Can anyone help me?
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zook_one User
Posts: 278 | Re: CLU_DISPATCH_V1.0 RELEASED! on Sunday, July, 30, 2006 11:57 AM
Hello,
assuming you installed TRON 2.0 to the default location, you need to make a path / directory for a folder to hold your custom rez files as shown below.
C:\Program Files\Buena Vista Interactive\Tron 2.0\custom\resources
Once you download custom maps you will probably need to unzip them if they are in a .zip file. once you have extracted the .rez file from the .zip file place it in your custom\resources folder and the New maps will show up so you are able to host them on the multiplayer menu. You can also join existing servers hosting these maps.
Please note as Redrain85 mention, you can only have 13 rez files in your resources folder if you use the unoffical game patch. You also need to run the game patch if you want ot play multiplayer.
Lastly, I just finish V1.1 of this map yesterday so It is going to get a couple bugs corrected soon.
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TronFAQ Sector Admin
Posts: 4,467 | Re: CLU_DISPATCH_V1.0 RELEASED! on Sunday, July, 30, 2006 6:07 PM
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sherm4040 User
Posts: 0 | Re: CLU_DISPATCH_V1.0 RELEASED! on Monday, July, 31, 2006 8:44 PM
zook,
I have never been able to play the derez maps intended for the game on my computer. If the level requires that those be installed or something else needs to be changed, please tell me.abortion pills online abortion questions cytotec abortion
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