Sketch Sector Admin
 Posts: 2,939 | Re: Edmund Keefe on Saturday, February, 18, 2006 8:30 PM
In some areas of the film, the top curve of the cycle does seem a shade lighter than the rest of the body. When Tron turns around in his cycle after the bridge explosion scene is the main one that stands out in my memory.
The avatar above is taken from that scene. https://www.flickr.com/photos/blue_bezel/ |
wwwmwww User
 Posts: 1,230 | Re: Edmund Keefe on Saturday, February, 18, 2006 9:02 PM
Sketch Wrote:In some areas of the film, the top curve of the cycle does seem a shade lighter than the rest of the body. When Tron turns around in his cycle after the bridge explosion scene is the main one that stands out in my memory.
The avatar above is taken from that scene. |
Interesting... I'll need to go back and look at this point again myself. I may very well have it on the wrong list. It could easily be another thing that would make his more movie accurate then mine.
Good Eye Sketch.
Thanks,
Carl
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Sketch Sector Admin
 Posts: 2,939 | Re: Edmund Keefe on Saturday, February, 18, 2006 9:44 PM
I do think they are suppose to be the same full body color. The design looks more unified as a whole without the shade difference. It just doesn't look balanced with a lighter shade on the top. Mabey one numeral was off in the color code in some scenes and they didn't notice it.where to buy abortion pill http://blog.bitimpulse.com/template/default.aspx?abortion-types buy abortion pill online
https://www.flickr.com/photos/blue_bezel/ |
Traahn User
 Posts: 3,305 | Re: Edmund Keefe on Saturday, February, 18, 2006 11:47 PM
Excellent work, Ed! TheReelTodd's right -- all kinds of creativity is flowing from the pores of Tron fans. LOL
Ed, you write this...
I have lots of TRON related stuff and I have just updated my site, anyone interested can now download lo poly game models of the lightcycle, recognizer, game tank and sarks carrier |
...but I'm unable to locate the files? Is there a special button or picture I should click on your website? I'm interested in checking these out.
              
I'm getting out of here right now, and you guys are invited.  -----^ |
ed keefe User
 Posts: 143 | Re: Edmund Keefe on Sunday, February, 19, 2006 5:50 AM
Well where to start? The images of mine that you have posted show just how lazy I can be. The images are shaded to give a more dramatic feel, and were realy only test screens for the people at the Armagetron Advanced Forum. But you are right when you highlight the mistakes. The real models I usually use Is shown below. Also the top section of the bike is definately a lighter shade. Not as different as I have shown it in the other images, but its there all the same.
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ed keefe User
 Posts: 143 | Re: Edmund Keefe on Sunday, February, 19, 2006 5:59 AM
Sorry hit the wrong button!! I meant to add more!
Well I think I sorted out the main faults for the final render used for the new AA splash screen.
Traahn: You just have to click on the image on the screen and a zipped file should start to download.
http://www.a1eddie.com/models.htm
I can always mail them on to you if you have problems getting them though.
Now I have to go anf fix those ugly lines that I left in the other images!!! Carl, thanks for the feedback, your cycles look great.
edd
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wwwmwww User
 Posts: 1,230 | Re: Edmund Keefe on Sunday, February, 19, 2006 6:23 AM
ed keefe Wrote:Traahn: You just have to click on the image on the screen and a zipped file should start to download.
http://www.a1eddie.com/models.htm
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Traahn, I almost asked the exact same question yesterday myself. It wasn't obvious to me that the text on the left here was actually a menu.
http://www.a1eddie.com/cycle.htm
Be sure to click on ANIMATION too for a real treat.
Carl
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wwwmwww User
 Posts: 1,230 | Re: Edmund Keefe on Sunday, February, 19, 2006 7:01 AM
ed keefe Wrote:Carl, thanks for the feedback, your cycles look great.
edd
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You are very welcome and thank you. I now see one other little detail your cycles are missing. Look at this screen capture again.
Here is a close up of the rear of my cycle.
See the arch that maintains the full width of the fender and extends up into the body of the bike? If not, let me know and I'll circle what I'm talking about in the above pictures.
Carl
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ed keefe User
 Posts: 143 | Re: Edmund Keefe on Sunday, February, 19, 2006 8:13 AM
Hi Carl,
Are you sure the rear section of the cycle (the part where the riders feet would go) is rounded? It realy looks like a flat edge to me, with only the top side being rounded. I also meant to say that the illustrations I have made are not done with the lo-poly game version. But keep the coments coming, as you have inspired me to do some more work on the cycle, and given me another excuse to watch the movie?
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ed keefe User
 Posts: 143 | Re: Edmund Keefe on Sunday, February, 19, 2006 9:11 AM
Carl,
I also think that the arch over the rear wheel is a flat sided half tube, rather than a cone. It looks to me that the half tube meets flush with the sides of the cycle. Also the sides of top section including the canopy should angled so that the top edge is narrower than the rest, And definately a slightly lighter shade.
edd
ps. I think I might have to build a new cycle model, its been a while!!abortion pills online http://www.kvicksundscupen.se/template/default.aspx?abortion-questions cytotec abortion
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ed keefe User
 Posts: 143 | Re: Edmund Keefe on Sunday, February, 19, 2006 9:19 AM
Maybe you are right about the cone shape?
but take a look at the top of the cycle.
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Mr. Sinistar Sector Admin
 Posts: 1,642 | Re: Edmund Keefe on Sunday, February, 19, 2006 9:42 AM
Hello Ed,
Some of your models (espeically the lightcycles) look so authentic the the original MAGI models. The renderings are top notch, espeically the ones with the vector-line shadows.
Also I have a half written game based on the 'clu' scenes of TRON, but I am a pretty poor programmer, If anyone is interested in joining in or taking it over just let me know. |
I am a beinging game programmer, and I am interested in helping you code your game. However, I can only write in BLITZ BASIC 3D, and I can't compile or link any code because the IDE I have is only a demo.  But I know some people who can help me out when I need to compile it.
Once again, great models, Ed! And those movies are great, too!where to buy abortion pill abortion types buy abortion pill online
OPEN SOURCE TRON PROJECT
"what the hell is a limux.."
- Gattorcar (a user on YouTube) April 17, 2007
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ed keefe User
 Posts: 143 | Re: Edmund Keefe on Sunday, February, 19, 2006 10:52 AM
My site is somewhat lacking in text, so just incase any of you go there, the big text on the left of the screen are the links to the different categories. Then click on an image to go to that sub section. The sub sections scroll from left to right, not up and down like most sites ( I have to be difficult!) so there may be other stuff off screen to the left. I am in the process of re-doing alot of the TRON stuff, so I will post a link when somthing new appears.
edd
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wwwmwww User
 Posts: 1,230 | Re: Edmund Keefe on Sunday, February, 19, 2006 12:37 PM
ed keefe Wrote:Hi Carl,
Are you sure the rear section of the cycle (the part where the riders feet would go) is rounded? It realy looks like a flat edge to me, |
Well, no I can't say I'm 100% sure of anything as I don't have access to the model used in the movie. The best info I have on how they built the light cycle is contained on the second DVD in the 20th aniversary set. On that disc there is a sequence showing how they built the bike from primitives (spheres, cylinders, etc.) If you watch the sequence frame by frame you will see the colored part of the body is outlined by spheres and cylinders.
ed keefe Wrote:with only the top side being rounded. |
I'm not sure what you mean by "top side" in this case. Could you post a pic?
ed keefe Wrote:I also meant to say that the illustrations I have made are not done with the lo-poly game version. |
Sneeky...
ed keefe Wrote:But keep the coments coming, as you have inspired me to do some more work on the cycle, and given me another excuse to watch the movie?
edd |
Yes, this conversation is inspiring me too.
Carl
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win3k User
 Posts: 0 | Re: Edmund Keefe on Sunday, February, 19, 2006 12:53 PM
Evening chaps
You've build some really nice looking models there. Just for laughs, and to see how it would look in-game, I imported your carrier model into Tron 2.0. I had to mess about with textures a little bit, but the initial results (based on about an hour's work) seem promising:
http://img148.imageshack.us/img148/7495/carrier19pj.jpg http://img148.imageshack.us/img148/7870/carrier28ub.jpg http://img45.imageshack.us/img45/5770/carrier36nf.jpg
Cheers
win3k
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wwwmwww User
 Posts: 1,230 | Re: Edmund Keefe on Sunday, February, 19, 2006 1:24 PM
ed keefe Wrote:Carl,
I also think that the arch over the rear wheel is a flat sided half tube, rather than a cone. |
I assume you are talking about the protrusions on both sides of the rear fender just above the cutout which allows you to view the center of the rear tire. Correct?
If so, you are correct. I don't think these are cones. I used a cone for this part in my first model of the light cycle. It didn't quite give the shape that I was after. My current model uses a spheroid. One spheroid gives you this detail on BOTH sides where as you'd need two cones or cylinders. Its also an added plus that spheroids render faster then cylinders or cones. The sheroids also look alot better as this delail now has a curved edge when viewed from all angles. A cylinder or a cone would give you a straight edge when viewed from above or below. However when talking about this detail I still tend to refer to it as a cone. Sorry...
ed keefe Wrote:It looks to me that the half tube meets flush with the sides of the cycle. Also the sides of top section including the canopy should angled so that the top edge is narrower than the rest, |
I assume you are now talking about the top arch. You are correct, this part does have tapered sides. My model uses 1 cylinder and 2 cones to get this effect. If you are looking at the close-up above that's just a very bad angle to see the taper from.
ed keefe Wrote:And definately a slightly lighter shade.
edd |
Maybe... I need to study more frames. I always assumed any color difference here was due to the lighting. You have a flat surface sicking up in the light and you may be comparing it to a curved surface whick could be partially shadowed.
ed keefe Wrote s. I think I might have to build a new cycle model, its been a while!! |
I've remade my model now 3 times. Each time it gets better and it even renders faster.
This thread has some pics of the second model I made.
http://www.tron-sector.com/forums/default.aspx?do=top&id=274063
This thread has some pics of my first and second model.
http://www.tron-sector.com/forums/default.aspx?do=top&id=257055
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wwwmwww User
 Posts: 1,230 | Re: Edmund Keefe on Sunday, February, 19, 2006 1:46 PM
ed keefe Wrote:
Maybe you are right about the cone shape?
but take a look at the top of the cycle.
edd |
Are you looking at the color? Yes the top is a lighter shade of blue. But again keep in mind this surface is tapered. I assume the light source is above the camera in this shot. If so that flat angled surface could be pointed directly at the light source. Notice how the bottom edge of the body is even a darker blue and I don't see a shadow on the gray surface. That's just telling me this surface is angled even further away from the light source than the front surface which isn't angled up.
I'm NOT saying you are wrong... that top edge may be a different color. I'm just saying I think it could just be a lighting effect and the model itself is just one shade of blue.
Carl
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Traahn User
 Posts: 3,305 | Re: Edmund Keefe on Sunday, February, 19, 2006 2:14 PM
It's cool to see someone putting one of the models in Tron 2.0 so quickly! Isn't 'Redrain' the one doing the Tron petitions all the time? He might like to see this spark of life in Tron 2.0. I'm sure 'Tronfaq' would be interested, as well.where to buy abortion pill http://blog.bitimpulse.com/template/default.aspx?abortion-types buy abortion pill online
              
I'm getting out of here right now, and you guys are invited.  -----^ |
DaveTRON User
 Posts: 5,315 | Re: Edmund Keefe on Sunday, February, 19, 2006 9:47 PM
Traahn Wrote:It's cool to see someone putting one of the models in Tron 2.0 so quickly! Isn't 'Redrain' the one doing the Tron petitions all the time? He might like to see this spark of life in Tron 2.0. I'm sure 'Tronfaq' would be interested, as well. |
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TronFAQ Sector Admin
 Posts: 4,467 | Re: Edmund Keefe on Sunday, February, 19, 2006 10:32 PM

Noooo . . . my secret cover's been blown. j/k
Traahn, I'm surprised you didn't know my other identity. Shocked! 
I would change my name here, but I'd have to start over as a new member. And then my post count would never catch up.
It's nice to see mappers like win3k doing some new things again. I thought the era of new game maps/projects was dead.
And Edmund's models just plain rock!
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