Forums (I/O Tower)
Forums 
  General Discussion 
 My New Game Idea


New New Comments | Post No Change | Locked Closed
AuthorComments:  Page: of 2 PagesNextLast
DaveTRON
User

Posts: 5,314
My New Game Idea

on Wednesday, December, 29, 2004 11:52 AM
I know a lot of you don't spend much time over in the Game Grid section of this site, but I wanted to get you all looking at one topic I think might pop with everyone.

http://www.tron-sector.com/forums/default.aspx?do=top&id=303417
I'd really like some feedback on how to make this game idea fun and easy to play. Please take a look if you have time and give me your suggestions based on what is written so far.

Thanks!where to buy abortion pill ordering abortion pills to be shipped to house buy abortion pill online

DaveTRON

 
TheReelTodd
Sector Admin

Posts: 0
Re: My New Game Idea

on Wednesday, December, 29, 2004 5:09 PM
I read your posts in the other thread and I know this isn't quite what you had in mind, but it might work. I guess we'd have to try.

What about an ASCII game grid (could be replaced with digicons if/when Sketch has the time). Each player moves a pre-established 8 or 10 grid blocks (dots in this case) at a time... or some number that might be more feasible if 10 doesn't work well. There's a red cycle indicated by the "R" and a blue cycle indicated by the "B".

No high-speed reflexes necessary because it's turn-based. People would have to move and anticipate the moves of the other player with each set number of grid blocks they move.

The game might look like this in action:

..................R...................
..................R...................
..................R...................
..................R...................
..................RRRRR...............
......................R...............
......................R...............
...............BBBB...R...............
..................B...R...............
..................B...R...............
..................B...R...............
..................B...................
..................B...................
..................B...................
..................B...................
..................B...................
..................B...................
..................B...................


It's kind of tricky making the grid properly in the post text box - I had to use Notepad and a monospace font to space it out correctly, than I added the bold tags later indicating where the cycles are.

Any "." is a grid block that can be moved on. Of course, there is no diagonal moves - each move must be to the "." above, below, to the left, or right of current position.

The game ends when the loosing player can no longer move the pre-established number of grid blocks when it's their turn.

Possibilities?

Give it a try?

Someone start the game here:


...................R..................
......................................
......................................
......................................
......................................
......................................
......................................
......................................
......................................
......................................
......................................
......................................
......................................
......................................
......................................
......................................
......................................
...................B..................


Try moving 8 grid blocks, and I'll counter move. Just make each move in a new post to keep track of the game. I'll apologize in advance if I don't post responses quickly
order abortion pill morning after pill price where to buy abortion pill



 
Compucore
User

Posts: 4,450
Re: My New Game Idea

on Wednesday, December, 29, 2004 6:18 PM
Hey Todd I don't know if you wre familiar with the good old BBS days in your neck of the woods there. . But up here it was fairly popular. And when you had mentioned to day of opening it up ion notepad thre. Kind of reminded me of a relly old dos program there that I used to use to help me create screen formats using ASCII characters. (Both plain and high ASCII characters thre.) Called The Draw. It was a fairly popular program for some people who used it for making intro screens for BBS's and who were programming back in the days with the earlier compilers.

Used to love that progream a lot since when I was working in both Pascal and in Borland C++ version 3.1 I belive. I used to just use that for my screen layouts. Save it as if it was source code for the C++ compilers Just include it as a extra file for compilation. And voila. my screen that I need and use gotxy(x,y) function from the compiler for the cursor and I was ready for some inputs and outputs.



I'll see if there was a screen shot on the net somewhere of that old program.



2 Legit 2 quit

End of line

Compucore

VROOOOOOOOOMMMM!!!

To compute or not to compute that is the question at hand. Tis nobler to compile in C++ or in TASM.


 
Corruption
User

Posts: 0
Re: My New Game Idea

on Wednesday, December, 29, 2004 6:23 PM
Compucore Wrote:Hey Todd I don't know if you wre familiar with the good old BBS days in your neck of the woods there. . But up here it was fairly popular. And when you had mentioned to day of opening it up ion notepad thre. Kind of reminded me of a relly old dos program there that I used to use to help me create screen formats using ASCII characters. (Both plain and high ASCII characters thre.) Called The Draw. It was a fairly popular program for some people who used it for making intro screens for BBS's and who were programming back in the days with the earlier compilers.


Oh wow I remeber The Draw. Is it just the fog of memory or were programs way more useful back then?




 
TheReelTodd
Sector Admin

Posts: 0
Re: My New Game Idea

on Wednesday, December, 29, 2004 6:59 PM
Compucore Wrote:Hey Todd I don't know if you wre familiar with the good old BBS days in your neck of the woods there. . But up here it was fairly popular...

Yep! I used to log on to a local BBS service with my good old Commodore 64 back in the early 80's. It was called "The Commodore Candle" and there were some basic text games there to play. The graphics on the BBS service were all text based, and utilized the graphic characters that were available on the Commodore. I had an analogue dialing model that sped along with a whapping 960 baud rate! Remember when that was a hot speed? It was really cool because it plugged directly in to the computer, like a cartridge, and the chord plugged directly in to a phone socket. I didn't have to literally place the phone handset on to a box as seen in the film War Games and Weird Science. Well, it was the coolest back in the day

Never heard of "The Draw" though. Perhaps because I was using a Commodore or didn't log on to the proper BBS's back then.

Ahhh - the roots of the internet, BBS services and text based games and the occasional live chat (we call it "IM"ing now) with the SysOp!




 
Compucore
User

Posts: 4,450
Re: My New Game Idea

on Wednesday, December, 29, 2004 9:12 PM
Could be that too TherealTodd. I just happen to remember that so well I think I still have it on my original Toshiba T3200 Laptop over here somewhere. It wasn't a big program at all. Biut the nifty thing about it when it came down to saving what you were working on there. You were able to save it in different formats. And the two I rmemeber the most was the PAS and th C extensions there. Which automatically told the program to write it in th native code text file so it could be imported into the file (s) that you were working with for a program that you wre building wy back then. WEven if it was straight text for the commodore and the what nots. THat program was very useful indeed from my stand point since I was learning how to program on a Vax machine way back in th early 90's and learning pascal on my first XT computer that I had way back then.

Remember the days when we first got our first computers right after the commodores and the intellivisions and all that. When 512K-640K wre lare sizes for memory back then. And we had to use every available memory block back then for programming. I sure do. Thy wre like no more thean 4-6K the most. Maximum 64K before you started or needed to use overlays on thm on the compilers.

I remember a few times when working with C++ back then you could choose how big the executable could be and if yoiu needed to adjut for either small, medium or large programs it would adjust the length of th program itself when it would b compiling them. I think I still have my original diskettes for Pascal and turbo C++ over here for those in the early 90's somewhere. On both 5.25 and 3..5 disketts some where in my piles of disks over here. I think I still have an 8 inch diskette here too and that goes back even further. Which held something like 100-160K of information. WOW times have changed since then.




2 Legit 2 quit

End of line

Compucore

VROOOOOOOOOMMMM!!!

To compute or not to compute that is the question at hand. Tis nobler to compile in C++ or in TASM.


 
Corruption
User

Posts: 0
Re: My New Game Idea

on Thursday, December, 30, 2004 12:49 AM
TheReelTodd Wrote:
Any "." is a grid block that can be moved on. Of course, there is no diagonal moves - each move must be to the "." above, below, to the left, or right of current position.

The game ends when the loosing player can no longer move the pre-established number of grid blocks when it's their turn.

Possibilities?

Give it a try?

Someone start the game here:


...................R..................
......................................
......................................
......................................
......................................
......................................
......................................
......................................
......................................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................


Try moving 8 grid blocks, and I'll counter move. Just make each move in a new post to keep track of the game. I'll apologize in advance if I don't post responses quickly

(I am not 100% sure what you mean by make each move in a new post but I think I did what you intended, or was I supposed to run over only 1 . every post?)
where to buy abortion pill ordering abortion pills to be shipped to house buy abortion pill online


 
TheReelTodd
Sector Admin

Posts: 0
Re: My New Game Idea

on Thursday, December, 30, 2004 10:33 AM
You got it, Corruption

Ok - game on!

Corruption in the "B" cycle vs. TheReelTodd in the "R" cycle!

Here's my move:


...................R..................
...................R..................
...................R..................
...................R..................
...................R..................
...................RRRR...............
......................................
......................................
......................................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................


Hmmm.. this will be interesting to watch unfold abortion pills online http://www.kvicksundscupen.se/template/default.aspx?abortion-questions cytotec abortion



 
Corruption
User

Posts: 0
Re: My New Game Idea

on Thursday, December, 30, 2004 1:53 PM
TheReelTodd Wrote:You got it, Corruption

Ok - game on!

Corruption in the "B" cycle vs. TheReelTodd in the "R" cycle!



Hmmm.. this will be interesting to watch unfold


Hm. I did not actually do the math, but I think I could win by moving up three, then left 1 and up again for the remainder--sealing you into right side, leaving you with 18 x 8 grids (minus 3) where I would have 19 x 8 grids (minus 5)

Not going to do that though since it would make a boring game and not much of a test. Good example of why a ref should get the moves and apply them simultaniously, otherwise you get to analyze what the other person did for last 8 blocks. As it stands I just know I need to stay out of your danger range (8 blocks) and try to tempt you in mine heh.


...................R..................
...................R..................
...................R..................
...................R..................
...................R..................
...................RRRR...............
......................................
......................................
......................................
...................BBBBBBBBB..........
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................





 
TheReelTodd
Sector Admin

Posts: 0
Re: My New Game Idea

on Thursday, December, 30, 2004 2:14 PM
Corruption Wrote:Hm. I did not actually do the math, but I think I could win by moving up three, then left 1 and up again for the remainder--sealing you into right side, leaving you with 18 x 8 grids (minus 3) where I would have 19 x 8 grids (minus 5)

Actually - you should have tried that. You probably would have won quickly using that move. It's good to figure out if this turn based premise really works well or ends up being a case of whoever moves first ends up loosing or whatever. Maybe strategies can be formed or maybe the number of blocks needs to be increased or decreased to make the game work better.

Well - I'm enjoying it so far!

I think I'll survive your next move with this one. After that - I might be in trouble though. Too soon to tell


...................R..................
...................R..................
...................R..................
...................R..................
...................R..................
...................RRRR.R.............
......................R.R.............
......................R.R.............
......................RRR.............
...................BBBBBBBBB..........
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................





 
Corruption
User

Posts: 0
Re: My New Game Idea

on Thursday, December, 30, 2004 7:27 PM
TheReelTodd Wrote:
Corruption Wrote:Hm. I did not actually do the math, but I think I could win by moving up three, then left 1 and up again for the remainder--sealing you into right side, leaving you with 18 x 8 grids (minus 3) where I would have 19 x 8 grids (minus 5)

Actually - you should have tried that. You probably would have won quickly using that move. It's good to figure out if this turn based premise really works well or ends up being a case of whoever moves first ends up loosing or whatever. Maybe strategies can be formed or maybe the number of blocks needs to be increased or decreased to make the game work better.

Well - I'm enjoying it so far!

I think I'll survive your next move with this one. After that - I might be in trouble though. Too soon to tell


I am enjoyin gthe game as well

Well just so we can visualize that, if I had moved that way, the board would look something like this: (Numbers representing each move)

6666444444442222222R113333333355555555
6666..............2R1.................
..................BR1.................
..................BR1.................
..................BR111...............
..................BRRRR...............
..................BB..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................


Would have been long time until the end and our bikes would never meet.

Back to the game at hand


...................R..................
...................R..................
...................R..................
...................R..................
...................R..........B.......
...................RRRR.R.....B.......
......................R.R..BBBB.......
......................R.R..B..........
......................RRR..B..........
...................BBBBBBBBB..........
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................

where to buy abortion pill http://blog.bitimpulse.com/template/default.aspx?abortion-types buy abortion pill online


 
TheReelTodd
Sector Admin

Posts: 0
Re: My New Game Idea

on Friday, December, 31, 2004 3:53 PM
Ok, I'm safe for your next move... but I think I'm in a heap of trouble after that!


...................R...RRR............
...................R...RR.............
...................R....R.............
...................R....R.............
...................R....R.....B.......
...................RRRR.R.....B.......
......................R.R..BBBB.......
......................R.R..B..........
......................RRR..B..........
...................BBBBBBBBB..........
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................


Funny thing - the way the grid is starting to look, and the size of it and all - it reminds me of the old arcade TRON Light Cycle game. Those matches would often be over rather quickly (for me anyway) and with a similar look to the trail pattern (in other words - none of the fancy moves you'd see in TRON 2.0 online LC gaming).

It's also funny how you really have to carefully work out your move when playing turn-based like this. Not only do you have to calculate a safe move for yourself, you also have to take in to consideration your opponent's next potential move. It's a little like light cycle chess.

EDIT - I edited this post just after making my last move. Taking a second look at my move showed me that I had miscalculated. I don't think this qualifies as cheating since your next move had not yet taken place or even been considered, however I do feel it is important to point this out.




 
Corruption
User

Posts: 0
Re: My New Game Idea

on Saturday, January, 01, 2005 12:04 AM
Checkmate?


...................R...RRR.BB.........
...................R...RR..B..........
...................R....R..BBBB.......
...................R....R.....B.......
...................R....R.....B.......
...................RRRR.R.....B.......
......................R.R..BBBB.......
......................R.R..B..........
......................RRR..B..........
...................BBBBBBBBB..........
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................
...................B..................

abortion pills online abortion questions cytotec abortion


 
TheReelTodd
Sector Admin

Posts: 0
Re: My New Game Idea

on Saturday, January, 01, 2005 7:47 PM
Corruption Wrote:Checkmate?

Yep - checkmate!

And GG, Corruption!

To commemorate this experiment in ASCII, turn-based light cycling, I've recreated our game in an animated TRON Arcade (sort of) recap of the events. This is what it might have looked like if it were played live. Some liberties were taken because of space limitations and the end (which was never really ASCII'd out), but the moves are 100% authentic otherwise.

Enjoy!



And for you TRON Arcade buffs out there - I did this (relatively) quickly and it was not intended to be an accurate representation of the TRON Arcade game. I just used the TRON Arcade cycles, logo, and the general look to animate this for fun




 
Corruption
User

Posts: 0
Re: My New Game Idea

on Saturday, January, 01, 2005 10:28 PM
HAH thats great. gg


 
DaveTRON
User

Posts: 5,314
Re: My New Game Idea

on Saturday, January, 01, 2005 10:32 PM
Todd, that is awesome!

DaveTRON

 
TheReelTodd
Sector Admin

Posts: 0
Re: My New Game Idea

on Sunday, January, 02, 2005 1:15 PM
Thank you, DaveTRON and Corruption

As I was working on that animation, I started to wonder if it would be possible to actually build a similar form of light cycles right in to TRON-Sector, only in a way that would require both players to have entered their moves before displaying the results of those moves. I think this is more in live with what DaveTRON was proposing originally too.

I think it'd be cool to play turn-based light cycles like that. Part of the fun would be trying to out do your opponent. Since neither player knows the moves of the other until BOTH have plotted their path for each turn, it would even be possible for things like head-on collisions to take place. The Sector applet would actually calculate who the winner was when a collision took place, or if it was a draw (like a head-on collision).

I'd make the applet myself... but I don't have a clue as to how But I bet someone here does! Any takers? Of course, the applet would need to be integrated in to TRON-Sector by Auric when he has the time to do so, so there'd probably need to be some cooperative planning involved if the applet was scripted by someone (other than Auric himself).

Just my thoughts... or more accurately, my thoughts on DaveTRON's idea.



 
DaveTRON
User

Posts: 5,314
Re: My New Game Idea

on Sunday, January, 02, 2005 5:24 PM
An idea is always better when more intelligent heads are involved! order abortion pill http://unclejohnsprojects.com/template/default.aspx?morning-after-pill-price where to buy abortion pill

DaveTRON

 
Corruption
User

Posts: 0
Re: My New Game Idea

on Sunday, January, 02, 2005 6:23 PM
DaveTRON Wrote:An idea is always better when more intelligent heads are involved!

Well I hope our little game helped you with ideas on the game you proposed, even though we did not play it quite as you describedwhere to buy abortion pill ordering abortion pills to be shipped to house buy abortion pill online


 
Kamui
User

Posts: 0
Re: My New Game Idea

on Tuesday, January, 04, 2005 2:41 PM
So are we having this thread here as a demo? I'm a little confused. The only thing that keeps coming to mind is a little known program called "Turtle." I think you guys broke my brains here. ^^;;

~Kamui.EXEon line abortion pill misoprostol dose abortion medical abortion pill online

===========================
What should I put here today?
http://mediamaniacgeek.blogspot.com/
TALES OF A MEDIA GEEK
 
 Page: of 2 PagesNextLast
New New Comments | Post No Change | Locked Closed
Forums 
  General Discussion 
 My New Game Idea