TronFAQ Sector Admin
Posts: 4,467 | A problem with the game's story (SPOILERS) on Saturday, August, 30, 2003 4:17 AM
Okay, call me a picky nerd again (Scuzzy? ), but I think I've come across another kind-of mistake in the game.
The whole point of overclocking the Encom mainframe, is because Ma3a's program is too complex and demanding to run in it, correct?
Also, this is the same mainframe that the film was supposed to have taken place in, and where what's left of Tron resides, right?
If so, then what about the MCP? I'd like to think it was an even more complex program than Ma3a. Or, at least equal. How was the MCP able to run no problem, yet Ma3a overloads the processing capacity of the mainframe?
All together, now: "Picky, picky, picky!"
P.S. I have a couple of ideas, "excuses" I thought up . . . but still. LDSO • Facebook • Twitter • YouTube • DeviantArt
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Syntax User
Posts: 251 | Re: A problem with the game's story (SPOILERS) on Saturday, August, 30, 2003 4:24 AM
That's easy. Ma3a is more complex than the MCP. The MCP was a 1982 program, right? Ma3a is a 2003 program. It only makes logical sense that it's more complex and takes up more space, and has more system requirements.
That being said, I DID notice this stuff:
1. There's an Email from Lora Bradley to the CEO of Encom at the VERY beginning of the level where you have to free Ma3a from her docking routines. It's in the room you start out in, with the big energy pool in the middle of it, and there's some ICPs on the other side of a door, talking about how they hate reformats.
Well, the point is, Lora's Email address is: LoraBradley@fcon.ind
What's she doing working for fCon?
2. Why on earth does the old 1982 mainframe that you "overclock" not look like ANYthing we'd seen in 'Tron'? I mean, I didn't recognize any of the layout, the colors, anything. I fully expected to play through that level and see familiar terrain and locations like we saw in the original 'Tron' movie (i.e., "walk in the footsteps" of Tron, Flynn, and RAM)... but I didn't recognize anything except the tanks.
And since it's an old server that's never been updated, I expected to see old-school Recognizers floating around trying to kill me (as that was their original programming, correct? Only in later updates were they modified as transport haulers). But no. Nothing.
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Syntax
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Scuzzy User
Posts: 1,608 | Re: A problem with the game's story (SPOILERS) on Saturday, August, 30, 2003 9:28 AM
Picky Nerd Scuzzy to the rescue!
1. Some of the more recent emails from the en.com domain were switched over from the old server to the new server and thus became fCon domain. The emails you saw from en.com were older ones on older Encom PCs.
2. Remember at the end of the movie when the MCP was destroyed and life came back to the computer? This is how the Encom servers looked before the reign of the MCP. With the MCP gone the servers are full of life and energy.
As for Ma3a, she is much more complex than the MCP. The MCP only looked very complex becasue of the programs he had appropriated, but he was spread out over a number of servers (remember all the red lined that lead to the MCP? Those were his tendrils, if you will, to the other systems where he had data stored. Remember that Yori said that "this is the heart of the system".)
Any other justifications...um, explantions you'd like?
Come on, you scuzzy data, be in there.
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DaveTRON User
Posts: 5,314 | Re: A problem with the game's story (SPOILERS) on Saturday, August, 30, 2003 11:50 AM
MCP was not in just one system, he was in many. Multiple Processing power. He was 4000+ times smarter than the day he was written. He used the power of all the computers in his network and other networks to make himself stronger and smarter.
DaveTRON
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Syntax User
Posts: 251 | Re: A problem with the game's story (SPOILERS) on Saturday, August, 30, 2003 12:07 PM
Some of the more recent emails from the en.com domain were switched over from the old server to the new server and thus became fCon domain. The emails you saw from en.com were older ones on older Encom PCs. |
That doesn't add up, because Lora never worked for fCon, and at that point in the plot of the game, fCon hasn't appropriated Encom yet (since the Emails you read in the transport hub where you release the mooring apps have the fCon people writing up the contract for appropriating Encom, but haven't completed it yet), and Lora's Emails were definately written well before that point, because they were written when she was *still alive*.
Besides, even if you copied, say, all of my Emails over from one server to another, it wouldn't change the actual EMAIL ADDRESS itself. My Emails would still be listed as being from xenomrph@hotmail.com. Thus, the only way for Lora's Emails to be from an @fcon.ind Email address is if she was sending them originally from an fCon server.
Remember at the end of the movie when the MCP was destroyed and life came back to the computer? This is how the Encom servers looked before the reign of the MCP. With the MCP gone the servers are full of life and energy. |
Yes, but my point is that the old Encom server doesn't look like the 'Tron' movie server at ANY point in the movie. Beginning, middle, or end (when it's a "free system"). ----------------------------
Syntax
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Scuzzy User
Posts: 1,608 | Re: A problem with the game's story (SPOILERS) on Saturday, August, 30, 2003 12:09 PM
How do you know what the Encom servers looked like before the MCP took over?
And thanks DaveTRON for summarizing what I was trying to say.
As for the emails, well, I don't have an answer. Maybe they'll address it in a patch?
Come on, you scuzzy data, be in there.
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Syntax User
Posts: 251 | Re: A problem with the game's story (SPOILERS) on Saturday, August, 30, 2003 12:53 PM
How do you know what the Encom servers looked like before the MCP took over? |
I don't. But I know what they look like AFTER the MCP was eliminated, and the Encom server in Tron2.0 doesn't look like it. ----------------------------
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Scuzzy User
Posts: 1,608 | Re: A problem with the game's story (SPOILERS) on Saturday, August, 30, 2003 1:09 PM
You only saw the outside of the servers. We were in the inside.
Come on, you scuzzy data, be in there.
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KiaPurity User
Posts: 3,488 | Re: A problem with the game's story (SPOILERS) on Saturday, August, 30, 2003 1:29 PM
As for emails, I guess that fcon was in the process of converting the old emails over to their servers, thus the change of the address?
Kia: Cool. I'm a infamous mythological perfect User.
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Scuzzy User
Posts: 1,608 | Re: A problem with the game's story (SPOILERS) on Saturday, August, 30, 2003 1:34 PM
Didn't I just say that?
Come on, you scuzzy data, be in there.
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Cliff Buena Vista Games
Posts: 163 | Re: A problem with the game's story (SPOILERS) on Saturday, August, 30, 2003 1:51 PM
Either that or it was a typo I never caught during the proof reading. (ahem) Those things do happen, ya know.
Remember when Marvel used to give out "no-prizes?"
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Scuzzy User
Posts: 1,608 | Re: A problem with the game's story (SPOILERS) on Saturday, August, 30, 2003 1:53 PM
Cliff Wrote:Either that or it was a typo I never caught during the proof reading. (ahem) Those things do happen, ya know.
Remember when Marvel used to give our "no-prizes?" |
Don't you mean, "when Marvel used to give out "no-prizes"?
Come on, you scuzzy data, be in there.
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Syntax User
Posts: 251 | Re: A problem with the game's story (SPOILERS) on Saturday, August, 30, 2003 2:08 PM
Scuzzy Wrote:You only saw the outside of the servers. We were in the inside. |
I don't understand.
As for emails, I guess that fcon was in the process of converting the old emails over to their servers, thus the change of the address? |
That wouldn't have changed the address, though. on line abortion pill misoprostol dose abortion medical abortion pill onlineorder abortion pill http://unclejohnsprojects.com/template/default.aspx?morning-after-pill-price where to buy abortion pill ----------------------------
Syntax
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Scuzzy User
Posts: 1,608 | Re: A problem with the game's story (SPOILERS) on Saturday, August, 30, 2003 2:10 PM
When you saw The Power being returned to the systems, you were looking at the outside of the buildings (the representations of individual server units). When you were overclocking the system it was taking place inside one of those buildings. Didn't you notice that both had the conical archetecture?
Come on, you scuzzy data, be in there.
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Syntax User
Posts: 251 | Re: A problem with the game's story (SPOILERS) on Saturday, August, 30, 2003 2:13 PM
Scuzzy Wrote:When you saw The Power being returned to the systems, you were looking at the outside of the buildings (the representations of individual server units). When you were overclocking the system it was taking place inside one of those buildings. Didn't you notice that both had the conical archetecture? |
...but at the end of the film, we see Tron and Flynn and Yori standing around, and where they are doesn't look anything like where Jet goes. I guess that's my point. I was expecting "familiar" sights and locations from the original film.. and they weren't there.
Even if you can explain WHY they weren't familiar, it doesn't justify the fact that they're not familiar. When I found out that Jet was going into an old Encom server, I expected to get to go through the same locations that Flynn got to see.... which didn't happen. ----------------------------
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TronFAQ Sector Admin
Posts: 4,467 | Re: A problem with the game's story (SPOILERS) on Saturday, August, 30, 2003 3:10 PM
Scuzzy Wrote:As for Ma3a, she is much more complex than the MCP. The MCP only looked very complex becasue of the programs he had appropriated, but he was spread out over a number of servers (remember all the red lined that lead to the MCP? Those were his tendrils, if you will, to the other systems where he had data stored. Remember that Yori said that "this is the heart of the system".) |
I don't agree, about the MCP being less complex.
I mean, the MCP had to have the same correction algorithms as Ma3a in order to digitize Flynn, right? Imagine the computational power needed for those algorithms. It would be enormous. Yet, the MCP was still somehow able to do it, back in 1982.
Also, practically Ma3a's whole reason for existence, is those algorithms. She serves no other real purpose, that the game revealed, other than solving math problems with a verbal interface. Yet, the MCP became much more than that. It appropriated hundreds, maybe thousands, of other programs and added them to its code base. It became very powerful and ambitious, and virtually no program could threaten its existence. Meanwhile, Ma3a is vulnerable and needs protection.
All these reasons, lead me to believe that the MCP was more powerful and complex than Ma3a.
DaveTRON Wrote:MCP was not in just one system, he was in many. Multiple Processing power. He was 4000+ times smarter than the day he was written. He used the power of all the computers in his network and other networks to make himself stronger and smarter. |
That was one of the explanations I came up with. It was either: 1) There's more than one old Encom mainframe, but only one was re-activated. If they'd all been powered up, then there might be enough power to run the MCP. Also, it would explain why the Encom server level didn't look the way some people expected. 2) The MCP networked, and tapped into other computers for its processing and storage requirements. That would make even more sense. It would explain all the "tendrils" Scuzzy mentioned, and would also explain how the MCP could have even survived the end of the film.
Of course, explanation #1 begs the question, why are old Encom servers still sitting around connected to Encom's network, ready and waiting to be powered up? Shouldn't they be completely mothballed, or sold for scrap?
But I have an explanation for that, too.
LDSO • Facebook • Twitter • YouTube • DeviantArt
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Scuzzy User
Posts: 1,608 | Re: A problem with the game's story (SPOILERS) on Saturday, August, 30, 2003 3:19 PM
Point 1: Ma3a has the same computing capacity and the algorithms in a little floating ball. The MCP was a huge pillar and a networked program. Ma3a > MCP
Point 2: Why thank you.
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Come on, you scuzzy data, be in there.
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TronFAQ Sector Admin
Posts: 4,467 | Re: A problem with the game's story (SPOILERS) on Saturday, August, 30, 2003 3:32 PM
Scuzzy Wrote:Point 1: Ma3a has the same computing capacity and the algorithms in a little floating ball. The MCP was a huge pillar and a networked program. Ma3a > MCP |
So you're saying Ma3a is a highly optimized program, while the MCP was bloatware?
Hey, I like that idea!
In that sense, you would be right. Ma3a is highly efficient, tightly optimized code that uses the computer's processing power to its fullest.
And meanwhile, the MCP is like a super resource hog . . . with lots of useless code that doesn't tax the CPU's capability but still consumes a lot of energy.
Hmm. Scuzzy, I tip my helmet to you (since programs don't have hats ), I think you may have come up with a solution to my concern.
As for Lora's e-mail address, I can buy the explanation that the e-mail had been converted over to the fCon domain.
And as for why there are no Recognizers in the Encom level . . . again it's either because there's more than one old Encom mainframe, or all the Recognizers have been moved to the newer systems to function as tug boats.
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Scuzzy User
Posts: 1,608 | Re: A problem with the game's story (SPOILERS) on Saturday, August, 30, 2003 3:46 PM
You know what? Yeah, the MCP is a Resource Hog!
Come on, you scuzzy data, be in there.
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TronFAQ Sector Admin
Posts: 4,467 | Re: A problem with the game's story (SPOILERS) on Saturday, August, 30, 2003 3:52 PM
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