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 A problem with the game's story (SPOILERS)


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Syntax
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Posts: 251
Re: A problem with the game's story (SPOILERS)

on Saturday, August, 30, 2003 3:55 PM
As for Lora's e-mail address, I can buy the explanation that the e-mail had been converted over to the fCon domain.
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Syntax

 
DaveTRON
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Re: A problem with the game's story (SPOILERS)

on Saturday, August, 30, 2003 10:09 PM
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DaveTRON

 
Horseflesh
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Posts: 13
Re: A problem with the game's story (SPOILERS)

on Saturday, August, 30, 2003 10:27 PM
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Stevedroid
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Posts: 183
Re: A problem with the game's story (SPOILERS)

on Saturday, August, 30, 2003 10:50 PM
Rod, dude, calm down. It's a fictional universe, have fun with it, don't nit pick it till its dead.

Sure there's bound to be some inconsistencies, but is it really THAT big a deal. Is the game any less amazing or fun; no, not really.

Don't turn into the guy who asks William Shatner why in episode 24 of Star Trek the output of the Enterprise engine is stated as 19.6 terraquads when the technical manual clearly states it's 19.7.

-----------
ME!
 
DaveTRON
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Re: A problem with the game's story (SPOILERS)

on Saturday, August, 30, 2003 11:21 PM
Stevedroid,

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Compucore
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Posts: 4,450
Re: A problem with the game's story (SPOILERS)

on Saturday, August, 30, 2003 11:51 PM
I couldn't agree more with Stevedroid and Davetron. Its only Fantasy. And sometimes you have to just roll with the times like this. Its not worth Nit Picking it to death. Or slapping someone with a really stinky flounder over it. And thats coming from a guy who hasn't played the game either.



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Compucore

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Syntax
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Posts: 251
Re: A problem with the game's story (SPOILERS)

on Sunday, August, 31, 2003 12:37 AM
Compucore Wrote:I couldn't agree more with Stevedroid and Davetron. Its only Fantasy. And sometimes you have to just roll with the times like this. Its not worth Nit Picking it to death. Or slapping someone with a really stinky flounder over it. And thats coming from a guy who hasn't played the game either.

It's just stuff that stuck out in my head. Stuff that eliminates the "immersion" factor of the game. Little piddly stuff that COULD have been caught in the "editing" process of the game (but weren't, for whatever reason), and serve to remind you that *it's just a game*, when it COULD have been an immersive, involved playing experience that only ends when you actually turn the game off, not when you come across a typo or plot-hole.

...who's "rod", by the way?

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Syntax

 
DaveTRON
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Posts: 5,314
Re: A problem with the game's story (SPOILERS)

on Sunday, August, 31, 2003 2:02 AM
We obviously look at things differently. Since that is the case, I am going to drop this discussion.

DaveTRON

 
Syntax
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Posts: 251
Re: A problem with the game's story (SPOILERS)

on Sunday, August, 31, 2003 3:28 AM
DaveTRON Wrote:We obviously look at things differently. Since that is the case, I am going to drop this discussion.
Agreed.

I guess the way I'm seeing it, it's like watching a movie and then seeing a boom-mike in the shot. Aside from displaying bad editing, it reminds the viewer that it's just a movie. Granted, it IS a movie, but when you're watching a film, it's generally meant to "transport you somewhere else", and show you things you wouldn't normally be able to see, or that don't actually exist, and to immerse you in the film's world (especially with the concept of Tron. There are only two franchises where I've thought to myself, "I'd really like to visit that world. If only it were real...". One is Star Wars. The other is Tron). When there's little mistakes and stuff that stand out, it serves to eliminate that feeling.
The same thing can apply to videogames, I think.

Like my "nit-pick" about Tron2.0 not really showing any familiar locations from the film, that mainly stems from my desire to "experience" the world of Tron. The game is literally THE closest any of us will come to actually experiencing the film to any degree, and it's freakin' amazing and I love it a lot, but I was really hoping to see familiar locations and stuff from the film, and it didn't happen. I mean, I can come up with reasons for why that is, but it was still a bit of a let-down, in my opinion.

Just my random thoughts and ramblings.

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Syntax

 
WMain00 Productions
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Posts: 62
Re: A problem with the game's story (SPOILERS)

on Sunday, August, 31, 2003 5:32 AM
Syntax Wrote:
Scuzzy Wrote:When you saw The Power being returned to the systems, you were looking at the outside of the buildings (the representations of individual server units). When you were overclocking the system it was taking place inside one of those buildings. Didn't you notice that both had the conical archetecture?
...but at the end of the film, we see Tron and Flynn and Yori standing around, and where they are doesn't look anything like where Jet goes. I guess that's my point. I was expecting "familiar" sights and locations from the original film.. and they weren't there.
Even if you can explain WHY they weren't familiar, it doesn't justify the fact that they're not familiar. When I found out that Jet was going into an old Encom server, I expected to get to go through the same locations that Flynn got to see.... which didn't happen.

Heres an answer for someone who isn't a die hard tron nerd. THE GAME WOULD BE BORING IF IT FEATURED EXACTLY THE SAME AREAS!!! The game was designed to feature new areas and aspects of the Tron world. To have exactly the same areas as the tron movie would ruin the game and you would find support for it would gradually decrease until only die hard fans would play it and even then they would give up over time. The game would not be what its getting rated for today.

Remember, the game is a part of the tron world, not the movie into the game. They've included many things like tanks, recognisers, etc, but they won't feature exact same areas.

To conclude, don't go around saying the game doesn't look like it does in the movie, because no matter what, it'll never look like it, because its been designed not to. Enjoy it for what it is.


WMain00
Director of WMain00 Productions
 
Syntax
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Re: A problem with the game's story (SPOILERS)

on Sunday, August, 31, 2003 12:28 PM
I understand that, and I wouldn't want to "re-play" the movie either, but I figure that for 20-odd hours of gameplay in Tron2.0, I might get at least a few minutes of walking over the same terrain as Tron and Flynn. I'm not asking that the whole game be a re-hash of Tron; I'm just asking that I get to see the same places at at least ONE point, and going onto server EN12-82 was the perfect opportunity for that... and it was wasted.
Edit - for example, look at the game 'The Thing' for PC, PS2, and XBox. The game serves as a sequel to the John Carpenter movie of the same name, and takes place about 3-4 months after the movie ends. You play a Navy team commander sent to investigate what the heck happened there, and why everything got blown up. The first level of the game involves you walking around the wreckage of US Outpost 31 (the main location from the film), and the second level has you investigate what's left of the Norweigian base (also shown briefly in the film). So basically, you get to explore the location from the film, but briefly, and then the rest of the game is all original locations. The point is, at least you *get* to see the original locations of the film, because the game presents the perfect opportunity to do so without making it seem like a "re-hash" of the film.

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Syntax

 
kmon
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Posts: 191
Re: A problem with the game's story (SPOILERS)

on Sunday, August, 31, 2003 1:51 PM
Stevedroid Wrote:
Don't turn into the guy who asks William Shatner why in episode 24 of Star Trek the output of the Enterprise engine is stated as 19.6 terraquads when the technical manual clearly states it's 19.7.


fool! the total instantaneous output of the enterprise's impluse engines, is throttleable from 10E8 to 10E11 megawatts


Anyways, their is good and back to nit picking. I dont think that two or three missed details will ruin a game (unless they are biggies). But the more subtle details are correct the more 'immersive' the game is. BVI did a suprisingly good job, tieing in a lot of these details. But the details that have been missed or misrepresented have little influence on the actually story. Infact, many are buried so deep that you will actually have to pick apart nearly every email, converstaion, and or rumors floating around the web. If this is your thing then great, go for it. But, I really dont have that much free time.

Its always interesting to keep the devs and stars on their toes. And/or plugging their ears from fanboy (and girl) questions where to buy abortion pill abortion types buy abortion pill online


^^ Full tower gamer ^^


 
Syntax
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Posts: 251
Re: A problem with the game's story (SPOILERS)

on Sunday, August, 31, 2003 1:53 PM
kmon Wrote:
Stevedroid Wrote:
Don't turn into the guy who asks William Shatner why in episode 24 of Star Trek the output of the Enterprise engine is stated as 19.6 terraquads when the technical manual clearly states it's 19.7.


fool! the total instantaneous output of the enterprise's impluse engines, is throttleable from 10E8 to 10E11 megawatts


Anyways, their is good and back to nit picking. I dont think that two or three missed details will ruin a game (unless they are biggies). But the more subtle details are correct the more 'immersive' the game is. BVI did a suprisingly good job, tieing in a lot of these details. But the details that have been missed or misrepresented have little influence on the actually story. Infact, many are buried so deep that you will actually have to pick apart nearly every email, converstaion, and or rumors floating around the web. If this is your thing then great, go for it. But, I really dont have that much free time.

Its always interesting to keep the devs and stars on their toes. And/or plugging their ears from fanboy (and girl) questions
Very well put. I pretty much agree with everything you've said.

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Syntax

 
DaveTRON
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Posts: 5,314
Re: A problem with the game's story (SPOILERS)

on Sunday, August, 31, 2003 2:08 PM
Actually, I do have one point to make in here before I do drop it. There are several locations from the first movie in the game. The holding cells and Yori's workplace are the only two I can think of this second but I believe we included one or two more. They are in there, perhaps you are not seeing them properly?order abortion pill morning after pill price where to buy abortion pillabortion pills online abortion pill online purchase cytotec abortion

DaveTRON

 
Syntax
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Posts: 251
Re: A problem with the game's story (SPOILERS)

on Sunday, August, 31, 2003 2:20 PM
DaveTRON Wrote:Actually, I do have one point to make in here before I do drop it. There are several locations from the first movie in the game. The holding cells and Yori's workplace are the only two I can think of this second but I believe we included one or two more. They are in there, perhaps you are not seeing them properly?
I recognized the holding cells, but not Yori's workplace. Where was that?

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Syntax

 
TronFAQ
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Posts: 4,467
Re: A problem with the game's story (SPOILERS)

on Sunday, August, 31, 2003 5:52 PM


Stevedroid Wrote:Rod, dude, calm down. It's a fictional universe, have fun with it, don't nit pick it till its dead.

Sure there's bound to be some inconsistencies, but is it really THAT big a deal. Is the game any less amazing or fun; no, not really.

Don't turn into the guy who asks William Shatner why in episode 24 of Star Trek the output of the Enterprise engine is stated as 19.6 terraquads when the technical manual clearly states it's 19.7.
Come on, I was just having some fun. Didn't you see me joking later about the MCP being bloatware, and a resource hog?

What else does everyone expect, anyway? If I'm a fan, and I notice something interesting or unusual in the game, I'm not supposed to point it out? (The same reaction seems to be happening to RCON, for mentioning the difference in the Recognizers.)

It's not like I haven't given the game high praise. Are my discussions somehow ruining the high regard I, or anyone else, is having for the game? No.

I think I'm just going to drop this, now, before people get more upset. Which wasn't my intention, at all, of course.

Syntax Wrote:
...who's "rod", by the way?
That would be me.



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Cliff
Buena Vista Games

Posts: 163
Re: A problem with the game's story (SPOILERS)

on Sunday, August, 31, 2003 6:39 PM
I think as long as we don't degenerate into 'Who do you think would win in a fight - Jet or Tron?", we're all ok.

ck
 
KiaPurity
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Re: A problem with the game's story (SPOILERS)

on Sunday, August, 31, 2003 7:35 PM
Agreed.

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Syntax
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Posts: 251
Re: A problem with the game's story (SPOILERS)

on Sunday, August, 31, 2003 9:23 PM
redrain85 Wrote:

Stevedroid Wrote:Rod, dude, calm down. It's a fictional universe, have fun with it, don't nit pick it till its dead.

Sure there's bound to be some inconsistencies, but is it really THAT big a deal. Is the game any less amazing or fun; no, not really.

Don't turn into the guy who asks William Shatner why in episode 24 of Star Trek the output of the Enterprise engine is stated as 19.6 terraquads when the technical manual clearly states it's 19.7.
Come on, I was just having some fun. Didn't you see me joking later about the MCP being bloatware, and a resource hog?

What else does everyone expect, anyway? If I'm a fan, and I notice something interesting or unusual in the game, I'm not supposed to point it out? (The same reaction seems to be happening to RCON, for mentioning the difference in the Recognizers.)

It's not like I haven't given the game high praise. Are my discussions somehow ruining the high regard I, or anyone else, is having for the game? No.

I think I'm just going to drop this, now, before people get more upset. Which wasn't my intention, at all, of course.

Syntax Wrote:
...who's "rod", by the way?
That would be me.

I agree. I'd like to think that when I point out what I think is a flaw or questionable item, or something I wish had been done differently or better, that I'm not killing the experience for other people. I can't see how or why people's feelings would be hurt by me not having 100% endless praise and worship for Tron2.0 (note, while I DO love this game, and right now it is one of my favorite games not just of the year, but of all time, it is VERY far from perfect. There's no such thing as a perfect game. And when I write my full review of Tron2.0 after I'm done beating it a second time, I sure as heck hope that people won't *jump down my throat* as they have so far for expressing a negative opinion about some part of the game).where to buy abortion pill ordering abortion pills to be shipped to house buy abortion pill onlineabortion pills online abortion pill online purchase cytotec abortion

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Syntax

 
DaveTRON
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Re: A problem with the game's story (SPOILERS)

on Sunday, August, 31, 2003 9:31 PM
We object to your expressing it over and over again and trying to convince us we are wrong. Have the opinion, share the opinion, but try having some respect for other opinions too. You have two threads like this that are turning from conversations to arguments becasue of your approach.

You are also pre-selling the punchline to your review by cluing us in that it will be heavily negative. you almost seem to want to start trouble.

I could be wrong, but that's what I am seeing in your posts.order abortion pill abortion pill buy online where to buy abortion pill

DaveTRON

 
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