PackerSamurai User
Posts: 8 | Re: Observations in the TRON 2.0 Single Player demo on Friday, August, 08, 2003 7:31 PM
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TronFAQ Sector Admin
Posts: 4,467 | Re: Observations in the TRON 2.0 Single Player demo on Saturday, August, 09, 2003 9:02 PM
I've noticed some more interesting things about the demo, and various other tidbits I've picked up about the finished game.
I found out that the corrupted programs are called Z-Lots. I wondered what Z-Lots were, for a long time. And lately I realized why they picked that name. Z-Lots . . . zealots . . . get it? Har har. Still don't know where the term Rector Script came from, though.
Those floating things that shoot at you are called Finders, and damn are they annoying, too. I noticed though, they make quite a bang when you take them out. So if any ICPs happen to be standing underneath when that happens . . .
As other people have discovered, if you ride a block all the way to the end where it enters a force field, you can try to go through yourself. If you do, you'll enter another part of the level that looks quite different. Only problem is, you die. Maybe the god cheat will help there.
Oh yeah someone also pointed out that, you can get a good look at the you-know-whats if you use the god cheat. (Don't know why I'm still keeping the recognizers secret any more. )
I heard that the Solar Sailer won't be in the game. Does anyone know whether or not that's the case? If so, it's disappointing to hear. I wouldn't care if it just made a brief cameo appearance, as long as it's there. I mean, tanks and recognizers are in, so . . .
Also, Jai-Alai isn't in the game. I knew that a long time ago, though. Too bad, would've been nice. Maybe in an expansion pack?
P.S. Highlight the invisible text to reveal the words. Maybe I should've converted the words to binary, that would've been a kick. LDSO • Facebook • Twitter • YouTube • DeviantArt
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MutoidMan User
Posts: 2,232 | Re: Observations in the TRON 2.0 Single Player demo on Monday, August, 11, 2003 11:50 AM
TRON-style Jai-Alai, the ability to drive a Tank and the ability to pilot a Recognizer would be awesome additions and would certainly get my money for an expansion pack. Catching a ride on a Solar Sailer would also be cool.
\/\/\/ If you can't find you-know-what, highlight below for answer! \/\/\/
Those black columns the mooring beams are attached to and pull away from are the legs of Recognizers. Just look up!
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"We are, after all, not God." - Cmdr. J. J. Adams "C is for cookie. That's good enough for me." - Cookie Monster "If money is the root of all evil, I'd like to be a bad, bad man." - Huey Lewis & the News
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TronFAQ Sector Admin
Posts: 4,467 | Re: Observations in the TRON 2.0 Single Player demo on Monday, August, 11, 2003 5:33 PM
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Cliff Buena Vista Games
Posts: 163 | Re: Observations in the TRON 2.0 Single Player demo on Monday, August, 11, 2003 6:01 PM
Actually, the Robert Miles mentioned in the credits is a 3D artist who worked on the project very early on.
ck |
TronFAQ Sector Admin
Posts: 4,467 | Re: Observations in the TRON 2.0 Single Player demo on Monday, August, 11, 2003 8:54 PM
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TronFAQ Sector Admin
Posts: 4,467 | Re: Observations in the TRON 2.0 Single Player demo on Wednesday, August, 13, 2003 4:26 PM
I decided to play the demo again at the "Insane" level.
Frankly, I didn't find it that much harder. The biggest difference I noticed, is that suddenly a lot of subroutines you find are corrupt from the virus.
After playing the demo a few times, I got used to the interface, and managing subroutines. At first they were a little awkward to work with and understand, but now I'm comfortable with them. I've also started to get the hang of using the disc, and the rest of the weapons. Once you manage all that, the game becomes a lot more fun.
Remember how I felt the suffusion and mesh blaster were pretty useless? Well, I upgraded the primitive charge subroutine from alpha to beta with the code optimizer, which enhanced the power to all weapons. Suddenly, these two became a lot more effective! Now the blaster is a great weapon, it takes down ICPs easily. But it still drains a lot of energy, so you have to be careful.
If there's one thing that still bothers me about the game, it's that the ICPs are a little too accurate with their discs, at any difficulty level. I can't believe how they can nail me with their discs, so much of the time. It reminds me of NOLF 2, same thing. The soldiers always managed to shoot you with their guns, even from a mile away. It wasn't realisitic.
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Cliff Buena Vista Games
Posts: 163 | Re: Observations in the TRON 2.0 Single Player demo on Wednesday, August, 13, 2003 7:38 PM
I understand what you mean about the ICPs 100% accuracy. That said, if the ICPs weren't completely accurate in their throwing, the power block wouldn't be as effective (or satisfying).
Glad you like the gold demo. While it is difficult to capture the essence of a game like Tron 2.0 into a demo, I think the gold demo gives you a taste of everything - disc combat, light cycles, more weapons, subroutines.
ck |
curtishart User
Posts: 231 | Re: Observations in the TRON 2.0 Single Player demo on Wednesday, August, 13, 2003 8:02 PM
Cliff Wrote:I understand what you mean about the ICPs 100% accuracy. That said, if the ICPs weren't completely accurate in their throwing, the power block wouldn't be as effective (or satisfying).
Glad you like the gold demo. While it is difficult to capture the essence of a game like Tron 2.0 into a demo, I think the gold demo gives you a taste of everything - disc combat, light cycles, more weapons, subroutines. |
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There are 10 types of people in the world. Those who understand binary and those that don't. |
TronFAQ Sector Admin
Posts: 4,467 | Re: Observations in the TRON 2.0 Single Player demo on Thursday, August, 14, 2003 3:26 AM
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Qix77 User
Posts: 2,991 | Re: Observations in the TRON 2.0 Single Player demo on Thursday, August, 14, 2003 3:43 AM
I agree.... Same here... and (by the way) the ICP concept is a really great idea for the reds...
I love the idea that the reds aren't really bad guys, but yet not good guys either... Just the ones who play by the rules... (I read an interview at some PC game site). Plus, it gives you a different point-of-view... The reds are the ones that keep your computer in order... When something isn't in order, they kick ass...
Ok... I'll stop... I'm an ICP who has a history slaving with Windows issues..
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FusionAddict User
Posts: 450 | Re: Observations in the TRON 2.0 Single Player demo on Thursday, August, 14, 2003 8:09 AM
Agreed, Qix...and the idea that the ICPs not being really villains OR heroes is really an interesting way of portraying them.
I always understood the colors in TRON to not necessarily be marks of disposition, but rather of Rank. The reds are the soldiers of the MCP (or whoever else is in charge), the military/police/security...they maintain the system's status quo. The blues are civilian programs, keeping the whole thing running smoothly, performing services for the system and the users (which is why the reds don't believe in the users, they never deal with them since they're automated. As for the yellows, oranges & other colors, it may be a signal of a third-party program or a visitor to the system or somesuch.
Note that the resource hogs ARE evil in the game, but they're blue o_0
This could be a great way to leadt to an expansion pack in the future...it would be great to have a mission pack where you portray an ICP on the front lines of the war against the corruption.
The Clu abides, man...
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Scuzzy User
Posts: 1,608 | Re: Observations in the TRON 2.0 Single Player demo on Thursday, August, 14, 2003 9:11 AM
I totally agree, except that I think the ICP's are totally Good Guys. They're virus scanners and spam filters and everything. They just think that you are a bad guy. They just didn't get the word. One would think that Ma3a would have told the Kernel to tell the rank and file that a User was coming to visit. But then that would prove to be a very dull game.
As for the Resource Hogs, have you noticed their names? Things like OAL8.0?
Finally, I think that took the whole color concept and threw it out the window, except for the sickly yellowish green of the virus. where to buy abortion pill http://blog.bitimpulse.com/template/default.aspx?abortion-types buy abortion pill online
Come on, you scuzzy data, be in there.
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KiaPurity User
Posts: 3,488 | Re: Observations in the TRON 2.0 Single Player demo on Thursday, August, 14, 2003 4:47 PM
I think it looked more like bluish green to me.
Yep, Tron 2.0 just drop kicked it out of the window... which is why I'm having such a hard time writing the fanfic Kia: Cool. I'm a infamous mythological perfect User.
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Scuzzy User
Posts: 1,608 | Re: Observations in the TRON 2.0 Single Player demo on Thursday, August, 14, 2003 5:53 PM
Anyone who wants a semi-spoiler about program colors PM me. It's not really a total spoiler as it's in a screen shot that's been released, but it's still interesting nonetheless.
Come on, you scuzzy data, be in there.
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FusionAddict User
Posts: 450 | Re: Observations in the TRON 2.0 Single Player demo on Thursday, August, 14, 2003 7:29 PM
What, you mean the Blue ICP's?
The Clu abides, man...
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Scuzzy User
Posts: 1,608 | Re: Observations in the TRON 2.0 Single Player demo on Thursday, August, 14, 2003 8:09 PM
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Scuzzy User
Posts: 1,608 | Re: Observations in the TRON 2.0 Single Player demo on Thursday, August, 14, 2003 11:33 PM
Still don't know where the term Rector Script came from, though. |
From dictionary.com:
1. A cleric in charge of a parish in the Protestant Episcopal Church.
2. An Anglican cleric who has charge of a parish and owns the tithes from it.
3. A Roman Catholic priest appointed to be managerial as well as spiritual head of a church or other institution, such as a seminary or university.
4. The principal of certain schools, colleges, and universities.
It describes the word as being from the olde english word for director.
Script is a program.
Okay, so seeing as how there are Z-Lots (zealots) and Rectors (spiritual leader type) we can figure that the Rector Scripts lead the Z-Lots in Thorne's stead.
Come on, you scuzzy data, be in there.
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KiaPurity User
Posts: 3,488 | Re: Observations in the TRON 2.0 Single Player demo on Friday, August, 15, 2003 1:15 AM
I noticed the blue ICPs but didn't think much of it at that time.
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Cliff Buena Vista Games
Posts: 163 | Re: Observations in the TRON 2.0 Single Player demo on Friday, August, 15, 2003 1:35 PM
actually, the ICPs in question are purple and are part of the fCon security system (hence the purple color).
ck |
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