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 Observations in the TRON 2.0 Single Player demo


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Atreis
User

Posts: 21
Re: Observations in the TRON 2.0 Single Player demo

on Thursday, August, 07, 2003 12:07 AM
Has anybody else just sorta sat back and listened to the humming noises? I'm sure it's just me, but the game has that sort of ambience that just makes me feel all warm 'n fuzzy-like.

(Hey, don't judge me! )

Anyway, I love the game. It's too bad that I still suck at using the light cycle. I'm also still trying to perfect my blocking skills. I always seem to put my guard up JUST too early or too late.where to buy abortion pill ordering abortion pills to be shipped to house buy abortion pill online


 
Scuzzy
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Posts: 1,608
Re: Observations in the TRON 2.0 Single Player demo

on Thursday, August, 07, 2003 12:31 AM
The ambient sounds are gold.


Come on, you scuzzy data, be in there.

 
Scuzzy
User

Posts: 1,608
Re: Observations in the TRON 2.0 Single Player demo

on Thursday, August, 07, 2003 12:32 AM
So if I through a disk at you, then my game is over??

Yes, but that's becasue I will deflect the disk and then come after you with mine.

By the way, I'm Gold, not Yellow.




Come on, you scuzzy data, be in there.

 
Scuzzy
User

Posts: 1,608
Re: Observations in the TRON 2.0 Single Player demo

on Thursday, August, 07, 2003 12:34 AM
Already, I feel so sorry for Caila because I still haven't finished my Tron 2.0 fanfic! x_x

More Tron fanfic? Coool. I'm looking forward to reading it.



Come on, you scuzzy data, be in there.

 
KiaPurity
User

Posts: 3,488
Re: Observations in the TRON 2.0 Single Player demo

on Thursday, August, 07, 2003 1:02 AM
Scuzzy Wrote:
Already, I feel so sorry for Caila because I still haven't finished my Tron 2.0 fanfic! x_x

More Tron fanfic? Coool. I'm looking forward to reading it.


Scuzzy, you broke the box. XP

Kia: Cool. I'm a infamous mythological perfect User.

 
Sketch
Sector Admin

Posts: 2,939
Re: Observations in the TRON 2.0 Single Player demo

on Thursday, August, 07, 2003 1:09 AM
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https://www.flickr.com/photos/blue_bezel/
 
KiaPurity
User

Posts: 3,488
Re: Observations in the TRON 2.0 Single Player demo

on Thursday, August, 07, 2003 3:19 AM
Played through the demo again. X_X

Found the mesh. I didn't even know where to look... until I realized. Getting there was hard. ^^;

I still love the demo and it's so beautiful. *cries* The Tron 2.0 team did a veeeeeeeeeeeeeeeery good job with the second demo. I can't wait for the game. x_x

Edit-- I can't apparently fix my word order. Oops. (It was "Getting hard was there.") When did I go Yoda? @.o *beats her head on the wall*

Kia: Cool. I'm a infamous mythological perfect User.

 
Melkor
User

Posts: 34
Re: Observations in the TRON 2.0 Single Player demo

on Thursday, August, 07, 2003 6:15 PM
I just spent two hours trying to ride the data blocks and figure out what you guys are talking about.

No luck.

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TronFAQ
Sector Admin

Posts: 4,467
Re: Observations in the TRON 2.0 Single Player demo

on Thursday, August, 07, 2003 6:35 PM


Cool! I found the mesh last night, finally. I also found a code optimizer bot! They sure made these things hard to get to, though . . .

I don't know if I want to explain how I got them, since it would spoil the fun for some of you.

I have to say though, that they must've picked the most boring level in the game for the demo. There's simply not much to do in the Vaporware level. Take out the ICPs, grab a few permissions, subroutines, and e-mails, then use a few panels to turn off the mooring beams. Oh yeah, plus ride and jump around on some blocks. But in-between, there's a lot of . . . nothing.

Don't get me wrong, I love the demo. It shows just how great will be. And I suppose it was a good choice to pick this level, because it reveals very little about the rest of the game. I guess I'm just saying . . . I can't wait for the rest of the game! WHERE IS IT?! CAN'T WAIT ANY LONGER . . .

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Scuzzy
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Posts: 1,608
Re: Observations in the TRON 2.0 Single Player demo

on Thursday, August, 07, 2003 7:06 PM
Sorry for breaking the Forums.


Come on, you scuzzy data, be in there.

 
MutoidMan
User

Posts: 2,232
Re: Observations in the TRON 2.0 Single Player demo

on Thursday, August, 07, 2003 7:13 PM
redrain85 Wrote:Also didn't see the you-know-whats everyone is whispering about.

Did you find the you-know-whats yet?

If not, then... mooring beams.

Good luck!

"We are, after all, not God." - Cmdr. J. J. Adams
"C is for cookie. That's good enough for me." - Cookie Monster
"If money is the root of all evil, I'd like to be a bad, bad man." - Huey Lewis & the News

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TronFAQ
Sector Admin

Posts: 4,467
Re: Observations in the TRON 2.0 Single Player demo

on Friday, August, 08, 2003 2:49 AM


I still haven't seen the you-know-whats yet, but that's my fault since I haven't played the demo since yesterday. I got about 3/4 of the way through the level again before I stopped. Right after I finish typing this message, I intend to go look for them.

I was thinking about some of the things I noticed the second time through . . .

Does anyone else feel the mesh, at least in alpha stage, is pretty useless? It rapidly consumes energy, yet does little damage, and is hopelessly inaccurate. Not even worth picking up and using, unless it gets better when optimized (which I assume it does).

Same goes for suffusion. Does moderate damage, and is good at short range only. Again, maybe when optimized, it will work better.

On the other hand, the rod is awesome, even in alpha stage. Walk up to a program, zap him, and he freezes. Totally locked up, can't do a thing as his life drains away. It's almost too good a weapon. Of course, you have to attack point-blank, so there's the risk of getting de-rezzed pretty quick if you're not careful.

Meanwhile, the disc is the best weapon hands down, in any form or stage.

Looks like Byte is going to be quite the little comedian. I love what he has to say about ICPs.

I really like the comments that appear toward the left side of the screen, with the electronic beeping. (You know, the "//" comments.) The beeping sounds just like text being displayed on a CRT in . Nice touch. Oh yeah, and the female PA voice announcing events, again just like the film.

BTW, a little off topic . . . I noticed in the Thorne video for the finished game, that there was something awfully familiar about the music in it. Is someone working for Monolith a fan of Robert Miles? Indeed, his music would kinda fit in the universe.



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FusionAddict
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Posts: 450
Re: Observations in the TRON 2.0 Single Player demo

on Friday, August, 08, 2003 10:07 AM
Great thing about the Rod primitive is that you can lure some enemies into a group then zap them all simultaneously...the arc will travel between them all until they are all derezzed. Quite a bit more energy-efficient than taking on one at a time, and an excellent way to rid yourself of those first 3 ICPs in the Vaporware level.

The Clu abides, man...

 
Melkor
User

Posts: 34
Re: Observations in the TRON 2.0 Single Player demo

on Friday, August, 08, 2003 12:34 PM
Still looking, and can't figure out what the 'you-know-what's' are.....Grrrr......


 
FusionAddict
User

Posts: 450
Re: Observations in the TRON 2.0 Single Player demo

on Friday, August, 08, 2003 1:30 PM
Just keep an eye out...I'm sure you'll eventually recognize them.

The Clu abides, man...

 
curtishart
User

Posts: 231
Re: Observations in the TRON 2.0 Single Player demo

on Friday, August, 08, 2003 1:35 PM
Melkor Wrote:Still looking, and can't figure out what the 'you-know-what's' are.....Grrrr......

Check your private messages


There are 10 types of people in the world. Those who understand binary and those that don't.
 
Scuzzy
User

Posts: 1,608
Re: Observations in the TRON 2.0 Single Player demo

on Friday, August, 08, 2003 3:55 PM
FusionAddict Wrote:Just keep an eye out...I'm sure you'll eventually recognize them.

*snicker*


Come on, you scuzzy data, be in there.

 
TronFAQ
Sector Admin

Posts: 4,467
Re: Observations in the TRON 2.0 Single Player demo

on Friday, August, 08, 2003 6:07 PM


FusionAddict Wrote:Great thing about the Rod primitive is that you can lure some enemies into a group then zap them all simultaneously...the arc will travel between them all until they are all derezzed. Quite a bit more energy-efficient than taking on one at a time, and an excellent way to rid yourself of those first 3 ICPs in the Vaporware level.

Whoa! I've got to try that! I didn't know you could zap multiple opponents simultaneously. Hehehehe.



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Cliff
Buena Vista Games

Posts: 163
Re: Observations in the TRON 2.0 Single Player demo

on Friday, August, 08, 2003 6:55 PM
The demo barely scratches the surface of the depth of the game. Monolith did a tremendous job.

ck
 
Scuzzy
User

Posts: 1,608
Re: Observations in the TRON 2.0 Single Player demo

on Friday, August, 08, 2003 7:01 PM
I'll just bet!


Come on, you scuzzy data, be in there.

 
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