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Jademz
User

Posts: 0
Re: Damn you Vista

on Saturday, January, 26, 2008 11:43 PM
TronFAQ Wrote:

Jademz Wrote:If I recall, the worst problem is the sounds don't work properly in many maps
It is That's only if you're hosting a map using the Dedicated server. And the original unmodified Dedicated server executable has been made available separately, for download.

As long as you're not hosting a server, nobody is missing out on anything. I still recommend the Unofficial patch despite that problem, and it's easily remedied.

Thanks for bringing that up, it's been a while since I've looked into the bugs. so this is much appreciated. I do remember this, sorry. I'll set two of my servers I just noticed were set to ded.





 
Cam_the_Man
User

Posts: 1,747
Re: Damn you Vista

on Sunday, January, 27, 2008 4:36 PM

We're getting off subject; could we return to the matter at hand:
How do I fix the Lightcycles so that they fully res in?


In the midst of Team Fortress 2:
TRON.dll: (Captures the intelligence) "I have take the intelligence and it will cause meltdown!"
Cam_the_Man: "No! Not all of Dallas!"
 
TronFAQ
Sector Admin

Posts: 4,467
Re: Damn you Vista

on Sunday, January, 27, 2008 8:34 PM


Cam_the_Man Wrote:How do I fix the Lightcycles so that they fully res in?
If you're sure the video driver update was installed properly (you said you weren't), then there's little else that you can do.

Intel's video driver isn't rendering the graphics properly, so it's their fault and they need to fix it.

About the only suggestion I can make is to try 3D-Analyze and see what happens. Follow the instructions on that page.

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Cam_the_Man
User

Posts: 1,747
Re: Damn you Vista

on Monday, February, 11, 2008 5:14 PM

I'll try and get bak to you with the results.


In the midst of Team Fortress 2:
TRON.dll: (Captures the intelligence) "I have take the intelligence and it will cause meltdown!"
Cam_the_Man: "No! Not all of Dallas!"
 
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