Boingo_Buzzard User
Posts: 0 | Tron Deadly Discs in Flash on Monday, July, 30, 2007 5:04 PM
Hey all... I have been working on this... I am going to attempt to embed it here.....
Click on it to activate it. Move Tron with the cursor keys. Fire with the Ctrl key and hit it again to make the disc come back.
This is a work in progress, but was wondering what you all think so far....
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Sora.EXE User
Posts: 0 | Re: Tron Deadly Discs in Flash on Monday, July, 30, 2007 5:19 PM
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TheReelTodd Sector Admin
Posts: 0 | Re: Tron Deadly Discs in Flash on Monday, July, 30, 2007 6:42 PM
Haaaaaaaaa!
That's awesome, Boingo_Buzzard!
I hope you're able to bring it to completion. It's looking great so far.
Will you be including sound samples too?
Please keep working on it!
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TronFAQ Sector Admin
Posts: 4,467 | Re: Tron Deadly Discs in Flash on Monday, July, 30, 2007 7:39 PM
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Boingo_Buzzard User
Posts: 0 | Re: Tron Deadly Discs in Flash on Monday, July, 30, 2007 9:57 PM
For some reason at home on I.E. 7 it does not embed the Flash.
If you only see a blank white box, try this link:
http://img.photobucket.com/albums/v320/boingo_buzzard/DeadlyDiscs.swf |
Compucore User
Posts: 4,450 | Re: Tron Deadly Discs in Flash on Sunday, August, 05, 2007 4:38 PM
Same here and I am using my good old linux laptop over here.
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Compucore
VROOOOOOOOOMMMM!!!
To compute or not to compute that is the question at hand. Tis nobler to compile in C++ or in TASM.
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TronFAQ Sector Admin
Posts: 4,467 | Re: Tron Deadly Discs in Flash on Sunday, August, 05, 2007 5:01 PM
LDSO • Facebook • Twitter • YouTube • DeviantArt
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NoExcuses User
Posts: 1,760 | Re: Tron Deadly Discs in Flash on Sunday, August, 05, 2007 7:18 PM
Great work so far! Can't wait to see the finished game!
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Boingo_Buzzard User
Posts: 0 | Re: Tron Deadly Discs in Flash on Tuesday, August, 07, 2007 6:40 PM
Little bit of an update:
Check out the image in the first post, or follow the link here:
http://img.photobucket.com/albums/v320/boingo_buzzard/DeadlyDiscs.swf
1) Disc and wall hit sounds
2) Returning disc now changes shape
3) Added “door” tiles to border
3) Matching wall tiles allow "warp"
Known issues:
1) Sounds seem a little off. Not sure if this is the sound itself or flash mangling it. Need to investigate that.
2) Sound has interfered with the way the disc gets thrown. Sometimes it rebounds too quickly. I think this is because of the ctrl keypress event plus the sound firing at the same time. I'll look into it.
Let me know of any bugs. I'll start working on adding enemies
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