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emdeesee
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Posts: 216
The Zen of Grid Combat

on Wednesday, June, 05, 2013 12:22 PM
Loosely based on Murphy's Laws of Combat.


  • If your opponent is in range, so are you.
  • An opposing light cycle has the right of way.
  • The tank is a powerful weapon; it's also a bomb magnet.
  • There is always a way.
  • The opposing team will be camping on the easy way with a tank.
  • Try to look harmless; they may be low on energy.
  • High version programs are predictable; it's the noobs that are dangerous.
  • Your opponent will invariably attack on two occasions:
    • when you are ready.
    • when you are not ready.
  • Teamwork is essential; if gives them someone else to chuck a disc at.
  • When you want to use "Heavy", you are set on "Stasis".
  • When you say "Tactic is lame (or cheap or weak or 'not noble')," you are actually saying "I have no idea how to deal with tactic."
  • Deresolution is the Grid's way of telling you to slow down.
  • Your opponents aren't cheating; they're better than you.
  • Anything you do can get you derezzed, including doing nothing.
  • Weak grid warriors switch to the winning team, which will then become the losing team. Strong grid warriors switch to the losing team which will then become the winning team.
  • It doesn't matter how good you are with the Heavy Disc if your opponent hits you with Corruption.


What do you call a program who brings a disc to a light cycle battle? Derezzed.
 
LucrataNexarii
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Posts: 234
RE: The Zen of Grid Combat

on Wednesday, June, 05, 2013 3:19 PM
Aha. A fine and amusing adaptation, Emdeesee.
Thank you for having come up with the idea. It adds a certain character, and speaks both amusing and serious truths.

Letters sent to Disney: 7
Let them hear 'Tron lives!!'
 
Discs-Of-Tron_
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Posts: 84
RE: The Zen of Grid Combat

on Wednesday, June, 19, 2013 11:34 AM
emdeesee Wrote:
  • Teamwork is essential; if gives them someone else to chuck a disc at.
  • When you want to use "Heavy", you are set on "Stasis".
  • Your opponents aren't cheating; they're better than you.
  • Weak grid warriors switch to the winning team, which will then become the losing team. Strong grid warriors switch to the losing team which will then become the winning team.

Teamwork one cracked me up! The stasis bit hits home, and many run rampant on team jumping. The cheating bit needs to be an in game message when you would first select multiplayer, instead of the save icon text. Hell, all of these should be in the manual!



 
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