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KingJ.exe
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RE: Tron fighting game

on Thursday, November, 08, 2012 12:51 AM
I like that special move for Tron. I'm not sure about Beck, but I want it to be similarly spectacular. Tessler could maybe do a three his combo with just the gloves, no stretchy about it. The light show they give off would be cool looking, and he could quote his line from Beck's Beginning, "I don't like the EFFECT, you're having on my people." Maybe Dyson could do the thing he did when he stomped on his light chain to send it a different direction, and then spin it for three hits, one straight across, two with the stomp, and three with the spin.

Everybody go join End of Line, an awesome TRON Roleplay forum! http://troneol.b1.jcink.com/index.php?
 
TRON.dll
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RE: Tron fighting game

on Thursday, November, 08, 2012 2:05 AM
Love that idea for Tesler. Maybe his light fist could like bounce off of off-screen edges until it finally hits the opponent.

Kind of considering Pavel now. He isn't much of a fighter, except for the one time he's seen with the power mod equipped. He still has that thing, since it regenerated... Hmmm...


TRON 2.0 (PC) name - TRON.dll
I'll play any mode, but I'm best at LC.



PSN - TRON-dll
XBOX Live/Games for Windows Live - TRONdll
-I have a Wii, DS, and 3DS. PM me to exchange friend codes.
 
LORD_Z3DD
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Posts: 120
RE: Tron fighting game

on Thursday, November, 08, 2012 7:49 AM
TRON.dll Wrote:Love that idea for Tesler. Maybe his light fist could like bounce off of off-screen edges until it finally hits the opponent.

Kind of considering Pavel now. He isn't much of a fighter, except for the one time he's seen with the power mod equipped. He still has that thing, since it regenerated... Hmmm...

But he has that Sniper rifle/ Rocket Launcher thing, which should be a pretty good special move, kinda like war machine's Super attack in Marvel vs Capcom


 
TRON.dll
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Posts: 4,312
RE: Tron fighting game

on Friday, November, 09, 2012 1:39 AM
LORD_Z3DD Wrote:
TRON.dll Wrote:Love that idea for Tesler. Maybe his light fist could like bounce off of off-screen edges until it finally hits the opponent.

Kind of considering Pavel now. He isn't much of a fighter, except for the one time he's seen with the power mod equipped. He still has that thing, since it regenerated... Hmmm...

But he has that Sniper rifle/ Rocket Launcher thing, which should be a pretty good special move, kinda like war machine's Super attack in Marvel vs Capcom

True, I forgot about that. I'd still like him to have an attack involving the power mod, though, haha.

Zed and Mara are likable characters, but they don't fight. They probably won't be seen in this.

EDIT: Modified the first post with some information we've discussed.


TRON 2.0 (PC) name - TRON.dll
I'll play any mode, but I'm best at LC.



PSN - TRON-dll
XBOX Live/Games for Windows Live - TRONdll
-I have a Wii, DS, and 3DS. PM me to exchange friend codes.
 
KingJ.exe
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Posts: 371
RE: Tron fighting game

on Friday, November, 09, 2012 1:50 AM
Okay, so now what about locations? We could do several stages, as most of them are simply a background to go over the basic box that the players fight in. Ideas I had we're the Light Train station Beck and Tessler fight in in Beck's Beginning, and the Energy Plant from Scars. The energy plant could utilize some sort of smoke effect that clouds the floor and lower attacks swish it around.

Also, on the inputs, don't we need a neutral, straight across attack for all three, punch kick and disk?

Everybody go join End of Line, an awesome TRON Roleplay forum! http://troneol.b1.jcink.com/index.php?
 
TRON.dll
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Posts: 4,312
RE: Tron fighting game

on Friday, November, 09, 2012 2:09 AM
KingJ.exe Wrote:Okay, so now what about locations? We could do several stages, as most of them are simply a background to go over the basic box that the players fight in. Ideas I had we're the Light Train station Beck and Tessler fight in in Beck's Beginning, and the Energy Plant from Scars. The energy plant could utilize some sort of smoke effect that clouds the floor and lower attacks swish it around.

Also, on the inputs, don't we need a neutral, straight across attack for all three, punch kick and disk?

Actually, I'd like the stages to be somewhat interactive so they feel unique. This is something I've seen in a lot of the gameplay trailers for Injustice that has really intrigued me. I'm not sure how yet, but that definitely seems to be a big part of the show's fight scenes.


TRON 2.0 (PC) name - TRON.dll
I'll play any mode, but I'm best at LC.



PSN - TRON-dll
XBOX Live/Games for Windows Live - TRONdll
-I have a Wii, DS, and 3DS. PM me to exchange friend codes.
 
TRON.dll
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RE: Tron fighting game

on Friday, November, 09, 2012 2:14 AM
Also, I have some basic stuff down up in the first post for control inputs and attacks now. Again, I'm not too familiar with fighting games so this it's probably horrible, haha. Suggestions are welcome. Probably not going to be actually working on this for another month or so anyways.


TRON 2.0 (PC) name - TRON.dll
I'll play any mode, but I'm best at LC.



PSN - TRON-dll
XBOX Live/Games for Windows Live - TRONdll
-I have a Wii, DS, and 3DS. PM me to exchange friend codes.
 
KingJ.exe
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Posts: 371
RE: Tron fighting game

on Friday, November, 09, 2012 8:44 AM
So how exactly do you mean interactive? Give me a better idea of what you're thinking about so I can brainstorm.

And again I humbly suggest that we have a single button for punch, kick, and disk attacks, and pressing this button on it's own launches a straight across attack, then holding up or down changes the angle. Jumping would be preformed with another button. That way, with three attack buttons, we get nine different basic attacks. More attacks can be preformed by attacking while moving, or by holding up and a directional arrow, or by attacking when jumping.

Also, maybe Beck could have a special attack the uses the recoder. Like he recodes something on a wall and something falls on the opponent or something. This idea is really fuzzy, especially regarding what he recodes.

Everybody go join End of Line, an awesome TRON Roleplay forum! http://troneol.b1.jcink.com/index.php?
 
LORD_Z3DD
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Posts: 120
RE: Tron fighting game

on Friday, November, 09, 2012 9:58 AM
New moves i though of:

Tron:
- Rinzler Foreshadowing: Tron is able to grab his oponnents disc and use it against them for a short period of time
- Tazer bomb: Tron throws a bomb to his oponent that gives them electric shocks

Beck:
- Rinzler foresahowing (same as above)
- Headbutt: Guess what happends in this one (: he did it in " Identity" to a program that atatcked him and Tron

Tessler:
- Power punch : Tessler recharges one of his fists and punches his oponnent launching him across the screen.
- Power stretch : He stretch his arms to the other side of the screen and the only way to avoid is to jump, if the oponnent does not jump then he receives a good amount of damage

Dyson:
-Light chain: He launches his identity disc over and over again to the other side of the screen
-Show yourself: He pins his enemy to the ground and using his identity disc is able to deal a good amount of damage





 
KingJ.exe
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Posts: 371
RE: Tron fighting game

on Friday, November, 09, 2012 1:32 PM
Beck's move was more of a knee-slam than a headbutt, but I like that idea. Dyson's "Show Yourself" move was good too. I also thought that we might want some options for if players want to play as the same character, for instance, Tron vs. Tron or Dyson vs. Dyson. I figured an easy way to do this with two players would be helmet on, helmet off. That way we don't have to change circuitry color, which could be used if we implemented four players. The only problem with Dyson is he looks like your average Black Guard with his helmet on, which could pose a problem if we added a Black Guard character. Beck and Tron have plenty of skins they could use: Normal Beck, Black Renegade, White Renegade, Black Tron, White Tron, and all with helmet on, helmet off options.

Everybody go join End of Line, an awesome TRON Roleplay forum! http://troneol.b1.jcink.com/index.php?
 
LORD_Z3DD
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Posts: 120
RE: Tron fighting game

on Friday, November, 09, 2012 4:28 PM
KingJ.exe Wrote:Beck's move was more of a knee-slam than a headbutt, but I like that idea. Dyson's "Show Yourself" move was good too. I also thought that we might want some options for if players want to play as the same character, for instance, Tron vs. Tron or Dyson vs. Dyson. I figured an easy way to do this with two players would be helmet on, helmet off. That way we don't have to change circuitry color, which could be used if we implemented four players. The only problem with Dyson is he looks like your average Black Guard with his helmet on, which could pose a problem if we added a Black Guard character. Beck and Tron have plenty of skins they could use: Normal Beck, Black Renegade, White Renegade, Black Tron, White Tron, and all with helmet on, helmet off options.

I think Everyone should have his helmet on, that way when characters from the original Tron or Legacy (or 2.0 , I really would like to see Jet here) arw added it wont look weird.

Dyson doesn't look like your average black guard, his helmet has a diferent shape and his circuitry is diferent, they do look similar , but I think they are easy to tell apart.

Dyson
Black Guard



By the way, am I the only one around here who likes the Legacy Tron/ blue Rinzler costume and thinks it should be a skin?










 
KingJ.exe
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Posts: 371
RE: Tron fighting game

on Friday, November, 09, 2012 5:18 PM
You mean Tron in Legacy style? Basically Rinzler with white circuitry? I'm not sure. Maybe we should make that an option for Rinzler should we add him. We can expand the base later.
Also, are the differences merely stylistic? Do the other black guards in Uprising have Dysons circuitry? If not, then we wouldn't have to worry about his helmeted mode, so long as we make his circuitry easily distinguishable from the circuitry of the black guard. And I think that they should be able to switch, because in Legacy and Uprising a lot of fighting takes place without helmets. We've only seen Tessler's twice, Paige's once, and Pavel's twice. All the rest are either black guards or sentries, and we even had an unhelmeted Black Guard!

Everybody go join End of Line, an awesome TRON Roleplay forum! http://troneol.b1.jcink.com/index.php?
 
LORD_Z3DD
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Posts: 120
RE: Tron fighting game

on Friday, November, 09, 2012 5:33 PM


 
KingJ.exe
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Posts: 371
RE: Tron fighting game

on Friday, November, 09, 2012 7:22 PM
Hmm. However, the Legacy Tron is basically Rinzler with white circuitry. It wouldn't make sense from a design perspective. Why not just call it redeemed Rinzler?

Everybody go join End of Line, an awesome TRON Roleplay forum! http://troneol.b1.jcink.com/index.php?
 
LORD_Z3DD
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Posts: 120
RE: Tron fighting game

on Friday, November, 09, 2012 8:17 PM
KingJ.exe Wrote:Hmm. However, the Legacy Tron is basically Rinzler with white circuitry. It wouldn't make sense from a design perspective. Why not just call it redeemed Rinzler?

Then we would have 3 Trons in the roaster, The Uprising Tron, Rinzler and Redeemed Rinzler, I think the best would be to add Legacy Tron as a skin for the original Tron


 
KingJ.exe
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Posts: 371
RE: Tron fighting game

on Saturday, November, 10, 2012 12:07 AM
Naw,we'd just have two: regular Tron and Rinzler. Redeemed Rinzler would be a skin for Rinzler.

Everybody go join End of Line, an awesome TRON Roleplay forum! http://troneol.b1.jcink.com/index.php?
 
TRON.dll
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Posts: 4,312
RE: Tron fighting game

on Saturday, November, 10, 2012 4:16 AM
Having Tron and Rinzler as separate characters seems like it would be pointless. Mostly because, well..

SPOILER... Mouse Over To Read:
They're the same character

Probably going to keep it limited to Uprising characters for now. I don't really want to have characters that feel like duplicates. It'd be cool if they all felt kind of unique to play as.


TRON 2.0 (PC) name - TRON.dll
I'll play any mode, but I'm best at LC.



PSN - TRON-dll
XBOX Live/Games for Windows Live - TRONdll
-I have a Wii, DS, and 3DS. PM me to exchange friend codes.
 
KingJ.exe
User

Posts: 371
RE: Tron fighting game

on Saturday, November, 10, 2012 8:57 AM
TRON.dll Wrote:Having Tron and Rinzler as separate characters seems like it would be pointless. Mostly because, well..

SPOILER... Mouse Over To Read:
They're the same character

Probably going to keep it limited to Uprising characters for now. I don't really want to have characters that feel like duplicates. It'd be cool if they all felt kind of unique to play as.

That was why we were considering making Rinzler separate, because he has a different fighting style.

Everybody go join End of Line, an awesome TRON Roleplay forum! http://troneol.b1.jcink.com/index.php?
 
LORD_Z3DD
User

Posts: 120
RE: Tron fighting game

on Saturday, November, 10, 2012 11:20 AM
KingJ.exe Wrote:
TRON.dll Wrote:Having Tron and Rinzler as separate characters seems like it would be pointless. Mostly because, well..

SPOILER... Mouse Over To Read:
They're the same character

Probably going to keep it limited to Uprising characters for now. I don't really want to have characters that feel like duplicates. It'd be cool if they all felt kind of unique to play as.

That was why we were considering making Rinzler separate, because he has a different fighting style.

Exactly, Rinzler should be a fast character that uses two discs all the time

By the way Tron.dll what did you think of my ideas for special moves?



 
KingJ.exe
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Posts: 371
RE: Tron fighting game

on Saturday, November, 10, 2012 4:12 PM
Ooh, idea, maybe the Rinzler costume for Tron would be a special unlockable (perhaps by doing the "Foreshadowing" special attack a certain number of times. 82?) that in addition to granting Tron a different skin, gives him a new move set when used. Then there could be an option specific to Tron to select the Tron move set or the Rinzler move set.

Note: the move I'm calling "Foreshadowing" is currently in the list as Disc Grab.

Everybody go join End of Line, an awesome TRON Roleplay forum! http://troneol.b1.jcink.com/index.php?
 
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