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 Discs of Tron? In MY Megaman 8-Bit Deathmatch?


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ELMIND
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Posts: 67
Discs of Tron? In MY Megaman 8-Bit Deathmatch?

on Wednesday, September, 12, 2012 1:00 AM

Mediafire Download
A project delayed for over a year, done through two weeks. Mega Discs of Tron brings the "Discs of Tron" battle style into our favorite Skulltag/Zandronum mod, and also replaces items with those that would fit the Tron experience.

In this version (1.1) we have:
  • 4 Disc Mods: Tracer (Follows the nearby target, can miss), Crash ("Explodes" within a small area), Ping (Bounces off walls and actors, usefull for strategic shots) and, lastly, Frag (Instantly frags the enemy).
  • A "Disc Memory" system that requires you to earn points before you can unlock an ability or disc mod.
  • Works on LMS, DM and team modes for both, as well as pretty much on every map.
  • Custom colors for teams, changing disc, weapon hud view, and disc trail.
  • Custom graphics and weapon coding made from the ground up.

The next version (1.2) will have:
  • Blocking will work against Tracer Disc
  • Two new maps specially for DM and TDM
  • Reduced damage levels
  • And maybe more.


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Ram64
User

Posts: 181
RE: Discs of Tron? In MY Megaman 8-Bit Deathmatch?

on Sunday, September, 16, 2012 3:29 PM
Lets hope you get good use of those light cycle references I sent you.

Remember me?


 
ELMIND
User

Posts: 67
RE: Discs of Tron? In MY Megaman 8-Bit Deathmatch?

on Monday, September, 17, 2012 11:23 AM
Ram64 Wrote:Lets hope you get good use of those light cycle references I sent you.

Remember me?
I'm thinking of returning to that project too, yes. After all, this one was originally planned long time before the MM8DM Lightcycle idea.

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