Griddy Prime User
Posts: 0 | Trigger Deforming on Saturday, December, 05, 2009 2:42 AM
Is it possible to deform the trigger object for the purpose of it's trigger touch option?
I've tried everything. My first try was to bind a brush to it and deform the brush in an attempt to get the brush to act as volume for the trigger. Unfortunately, that didn't work.where to buy abortion pill http://blog.bitimpulse.com/template/default.aspx?abortion-types buy abortion pill onlineabortion pills online abortion questions cytotec abortion
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TronFAQ Sector Admin
Posts: 4,467 | Re: Trigger Deforming on Saturday, December, 05, 2009 3:39 AM
So, if I'm understanding the question correctly: can a trigger be shaped as anything other than a box/rectangle?
The answer is no. The collision detection used on triggers is kept to simple box shapes. Nothing more sophisticated than that.
The only instance where you can sort of make a trigger that isn't box shaped, is when you make a brush bound to a WordModel that when damaged by weapon fire will act as a trigger. You set BoxPhysics to False so that the game engine will follow the brush's actual outline rather than put a hitbox around it. And you enter a DamageCommand in the DamageProperties of the WorldModel to make something happen in reaction to the weapon damage.
If that's not a good substitute for what you had in mind, then you'll have to use multiple player touchable triggers placed in such a way that they resemble the shape you wanted to make. It will be like using small lego building blocks to make a larger shape, and having all the triggers do the same thing when touched. But it would be necessary to have the first trigger touched lock all the others, so that the same commands aren't sent multiple times.
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Griddy Prime User
Posts: 0 | Re: Trigger Deforming on Saturday, December, 05, 2009 4:36 AM
I was afraid of that.
I can move triggers with Keyframers. But, from reading previous posts about Keyframers in Multiplayer maps, Keyframers can cause lag... But, then again, those are visible objects. So, does that go for invisible objects as well?
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TronFAQ Sector Admin
Posts: 4,467 | Re: Trigger Deforming on Saturday, December, 05, 2009 8:45 AM
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Griddy Prime User
Posts: 0 | Re: Trigger Deforming on Saturday, December, 05, 2009 10:55 AM
Okay.
I might have to think of an alternative since I was planning to use a fair amount of them.
Thanks for the input!
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TRON.dll User
Posts: 4,349 | Re: Trigger Deforming on Saturday, December, 05, 2009 6:00 PM
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TronFAQ Sector Admin
Posts: 4,467 | Re: Trigger Deforming on Sunday, December, 06, 2009 1:26 AM
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