|3d studio max question for lightcycles|
on Tuesday, September, 01, 2009 6:17 PM
Im hoping that someone here might have an answer but im wondering if there is a procedural way in 3d studio max to animate a light cycle model and have it leave the jetwall behind it. Particle generation seems the wrong approach. I had a plug in called ghost trails but it had no option for persistent trails. I know a few people here have done this.
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