Oniell Ford Wrote:Jademz, you beat me to my own idea.
I was intending to make something similar to the "Leet World" Counter-Strike: Source machinima or the "Ex Deus Machina" Halo 3 machinima.
If someone could make the player models in TRON 2.0 appear to look up or down when aiming in those directions, it would make it alot easier for me to make people look like they are talking.
Same with making the characters stand up straight when they do not have any weapons equipped. It'd be more realistic instead of looking like you have a Disc in your hand.
Overall, your Machinima was pretty good. |
Thanks Oniel Ford. (I consider mine not a machinima - just something like a theatrical experience in the world of Tron. I wasn't synching music to speech for example.)
I think you -
(Tron Machinima has been mentioned before, and there are multiplayer maps which have the puppet techniques using AI model commands synched to music where the character watches you, and chats for example, in an easter egg on one of Tronfaq's maps, "Capture The Bit".)
have a good idea, and it can all be done except body locomotion within multiplayer.
You may have to pick some brain or see if anyone will help you figure that stuff out. It can't be that difficult.
Making movement is something much more complicated, from scratch..
Since the only method I've seen is to use AI attributes on the model and somehow manipulate variables. (i.e. the Nolf Girl dance seen in many MP maps was imported to Tron 2.0) There may even be some tutorials out there which guide you on that particular process. I've visited NOLF sites, and Lithfaq.com should be really informative, most of them know ins and outs of new and old stuff.
Notice in this film (which is really cool btw, how he cut original movie sequences and added Tron 2.0 models walking and talking in that same template in the movie.
http://www.vimeo.com/1021918 I don't know if that guy visits the sector, but nice work, Phil!
much of this looks to be AI movements found in the source(not all), and the voices dubbed are of course original voices from the movie.
But for just recording with or without weapons and moving about synchronistically, in Tron 2.0 I have enough computers and hands to make that happen. I can make Tron multiplayer characters do some nice dance moves as well, also what looks like punching when using the fire mouse button. (w/o the buggy stuff) The only limitations are 3rd person POV, and some body movement.
If you guys want to team up and write up a screen play in private, I'll see what I can do on my end, i.e. record in multiplayer, and collaborate. I don't think this will be easy, so that's what makes it fun.
Maybe people can add more talent to the project, who knows. The only problem is consistency with video color, format, and audio. I have a 4:3 CRT, and my recent upgrades are Fraps 2.9.8 (60fps. yay!) and a 9800gtx superclocked.
IMHO, It can be done.