TheReelTodd Sector Admin
Posts: 0 | Lode Runner Custom Level Art In Motion on Thursday, June, 28, 2007 6:29 PM
The recent Lode Runner thread got me craving some classic Lode Runner action. I spent many hours playing that awesome game on my Apple //c computer in the mid 80's.
I probably spent almost as much time authoring challenging custom levels to enjoy and share with friends as I did actually playing the game itself. Level editors in games were not so common back then.
I had the idea of doing some more custom levels in the game - things that I just never got around to making in the 80's. With all the buzz about the upcoming Transformers movie, I decided to make a playable Autobot logo level. Designing levels that look like this or that isn't too difficult. Making the level actually playable like that can be tricky. Making the level enjoyable, challenging AND playable is an even greater task. I set out to get as many of those elements in my custom made Autobot level.
You can see it in motion here:
(I also posted this on my website here where the code to embed it is available should anyone want to embed this in their blog or website.)
For purposes of demonstrating it, I removed some of the "gold" (those little boxes) so that I could get though the level quicker. The level is actually pretty challenging when all the gold is in there.
This particular demonstration of my custom level design was accomplished on the Commodore 64 version via an emulator. It was a little easier to get a clean capture of the video this way. To add to the video's presentation I added a few extra sounds, threw in some ambient background music, and the glowing eye effect during postproduction.
I've got a Decepticon level design too, but haven't worked on making it actually playable yet. I don't think it turned out as well either - the design was a bit tricky to pull off in constraints of brick-blocks, ladders, ropes, and empty space.
I know the question of "where's the TRON level art" may be on some minds. TRON was the first level design I started toying with, but I want to do a bit more with that, so I put it off for now. It will make more sense later (if I ever get around to my TRON idea).
I was wondering if anyone else was interested in designing and displaying their Lode Runner levels in action? If you can't capture the level in motion, a few screen caps will do, but it's more fun to see it in motion. Like I said - the real trick is not just making a level look like something - it is in making it playable, challenging, and fun at the same time.
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Dakota Bob User
Posts: 410 | Re: Lode Runner Custom Level Art In Motion on Friday, June, 29, 2007 12:20 AM
As a huge Lode Runner fan I can say that that was pure 100% awesome
As for displaying Lode Runner levels in action, I'm working on a level for Lode Runner 2 now, what program did you use to capture the video?order abortion pill abortion pill buy online where to buy abortion pill |
Traahn User
Posts: 3,301 | Re: Lode Runner Custom Level Art In Motion on Friday, June, 29, 2007 12:48 AM
That's pretty sweet, TheReelTodd! Combines two really cool things into a tasty 80s flavor pack of goodness. Mmm, good! Liked the special efx, too!
Having played the original C64 version of Lode Runner 'back in the day', I can tell there's something 'not quite right' with the emulated version there. Doesn't seem to play 100% as I remember it, but maybe I'm remembering incorrectly. Or did you dub-out the C64 sounds, by any chance, in favor of Apple sounds?
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Qix77 User
Posts: 2,991 | Re: Lode Runner Custom Level Art In Motion on Friday, June, 29, 2007 12:50 AM
I watched this the other night... Really good work... I'm going to try to recreate it on my C64... You rock, Todd..where to buy abortion pill http://blog.bitimpulse.com/template/default.aspx?abortion-types buy abortion pill online |
Qix77 User
Posts: 2,991 | Re: Lode Runner Custom Level Art In Motion on Friday, June, 29, 2007 12:51 AM
.... and I so love the Autobot eyes at the end.. where to buy abortion pill abortion types buy abortion pill online |
Boingo_Buzzard User
Posts: 0 | Re: Lode Runner Custom Level Art In Motion on Friday, June, 29, 2007 10:52 AM
Great job there Todd! That was really cool. Looks like you have the moves down too! |
TronFAQ Sector Admin
Posts: 4,467 | Re: Lode Runner Custom Level Art In Motion on Friday, June, 29, 2007 2:33 PM
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TheReelTodd Sector Admin
Posts: 0 | Re: Lode Runner Custom Level Art In Motion on Friday, June, 29, 2007 8:12 PM
Dakota Bob Wrote:As a huge Lode Runner fan I can say that that was pure 100% awesome
As for displaying Lode Runner levels in action, I'm working on a level for Lode Runner 2 now, what program did you use to capture the video? |
Thanks, Dakota Bob - glad you thought it was awesome.
I captured the video from my PC using an application called Camtasia. It's designed to take video of PC screens in action for use as a presentation of how software works, tutorials, etc. It does an ok job but barely runs on my old PC.
Traahn Wrote:That's pretty sweet, TheReelTodd! Combines two really cool things into a tasty 80s flavor pack of goodness. Mmm, good! Liked the special efx, too!
Having played the original C64 version of Lode Runner 'back in the day', I can tell there's something 'not quite right' with the emulated version there. Doesn't seem to play 100% as I remember it, but maybe I'm remembering incorrectly. Or did you dub-out the C64 sounds, by any chance, in favor of Apple sounds?
Regardless, you have a winner there and it's still very cool to see LR action again, Transformers style! |
Thanks, Traahn. The sounds are that of the C64 version, but I altered them slightly. I gave them more of a hallow or room-filled kind of sound because there were a lot of popping noises during audio capture that I was trying to mask a little (rather than remove them on the sound sample level). My old PC had a rough time playing the C64 emulator AND recording the screen at the same time and popping noises (skips in audio frames) were the result. Those are the original sounds at the original pitch, just multiplied a bit to smooth it out and mask the pops. I also added some background ambient music to make it feel a little moody/dark.
Qix77 Wrote:I watched this the other night... Really good work... I'm going to try to recreate it on my C64... You rock, Todd.. |
Thank you, Qix77. There are trap doors and stuff in there that I really didn't get to showcase because I removed several of the "gold" pieces to get through it faster for demonstration purposes. I guess you'll have to be creative where you add yours as they're hidden when playing. I love trap doors - so much fun!
Boingo_Buzzard Wrote:
Great job there Todd! That was really cool. Looks like you have the moves down too! |
Thanks, Boingo_Buzzard. Of course I had those moves down - I played through it several times before I was able to do it without screwing up. Even recording game play requires multiple takes sometimes.
TronFAQ Wrote:That was very cool to watch. I loved the added sound and video effects, especially the flashing eyes and the end.
What was the music heard in the background? Doesn't sound like something the C64's SID chip could produce (as good a chip as it was). What group or soundtrack did that come from? |
Thank you, TronFAQ. I wish today's games were this easy to customize. This video was really a quickie job - from making the level, to making it fully functional/playable as a level, to recording myself playing, to posproduction and upload to video hosting site. As much as it was a rush job, I couldn't help but play with it some by adding some extras. That's very me of me to do.
The background audio is from an old sound effects CD I bought back in '92 or '93. That particular selection is called "The Edge". I've gotten a LOT of use out of that one CD over the years. Many of the sound FX in the C64 Weed Killer intro sequence came from it, along with the background music in that as well.
As I said - the whole short video was a real rush job - so much so that I even forgot to give myself credit at the end! . I went back and boosted the background audio just a tad, made the col
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Dakota Bob User
Posts: 410 | Re: Lode Runner Custom Level Art In Motion on Saturday, June, 30, 2007 5:24 AM
After a few minutes of messing around with the Lode Runner 2 editor, I came up with this:
Try and figure out what the letters spell! |
TheReelTodd Sector Admin
Posts: 0 | Re: Lode Runner Custom Level Art In Motion on Saturday, June, 30, 2007 7:02 PM
Dakota Bob Wrote:After a few minutes of messing around with the Lode Runner 2 editor, I came up with this:
...
Try and figure out what the letters spell! |
Haaaaa!
I guess when you play on TRON-Sector, you really play ON TRON-Sector.
That's great, Dakota Bob! I've never seen Lode Runner 2 in action - looks pretty cool.
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Qix77 User
Posts: 2,991 | Re: Lode Runner Custom Level Art In Motion on Saturday, June, 30, 2007 7:17 PM
Has anyone ever played "Lode Runner's Rescue" for the C64? It was a 3D version of Lode runner. You play his girlfriend and she had to rescue Lode Runner. It was very addictive.
Here's a screen shot..
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Dakota Bob User
Posts: 410 | Re: Lode Runner Custom Level Art In Motion on Saturday, June, 30, 2007 10:27 PM
I've never even heard of Lode Runner Rescue, but it looks neat, although I'm not sure what's up with that "towers" thing :S
Also, wouldn't it be nice if there could be a section of this site where we could trade custom levels?
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TheReelTodd Sector Admin
Posts: 0 | Re: Lode Runner Custom Level Art In Motion on Thursday, July, 05, 2007 6:01 PM
Here's the flip-side of my previous custom Lode Runner level. From Autobot, to Decepticon!
(If you'd like the code to embed this video, you can find it here on my website.)
I think the Autobot level ended up looking more like the actual logo than this one. It ain't easy working in a limited 28x16 block building area when it comes to details, but I tried.
I've been working on some tributes to classic arcade games in my most recent (unpublished) Lode Runner levels. I really should have done more of this back in the mid 80's, but better late than never, right?
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Dakota Bob User
Posts: 410 | Re: Lode Runner Custom Level Art In Motion on Friday, July, 06, 2007 4:28 AM
Haa! that was great! I should try and make a Transformers level sometime
Also, I never knew your last name was Washburn |
TheReelTodd Sector Admin
Posts: 0 | Re: Lode Runner Custom Level Art In Motion on Friday, July, 06, 2007 8:56 PM
Dakota Bob Wrote:Haa! that was great! I should try and make a Transformers level sometime |
Glad you liked my ode to Decepticon ala Lode Runner.
Also, I never knew your last name was Washburn |
Now you know, and knowing is half the battle!
G-I-Joeeeeeeeeeeee!
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Ok, maybe that's funnier if you had watched G.I. Joe back in the day.
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TheReelTodd Sector Admin
Posts: 0 | Space Invaders Custom Lode Runner Level on Tuesday, July, 17, 2007 6:11 PM
Another retro-gaming Lode Runner custom level by yours truly. This time in the style of the classic arcade game that pretty much started the modern video game craze - Space Invaders. Be sure to watch the 45 second video through to the end.
If you'd like to embed this video in your blog or website, the embed code is available on my website.
I had a little fun with the ending bit. I mean, the Space Invaders shouldn't just sit there like that - they needed to invade - that's what they do.
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TronFAQ Sector Admin
Posts: 4,467 | Re: Lode Runner Custom Level Art In Motion on Tuesday, July, 17, 2007 6:18 PM
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TheReelTodd Sector Admin
Posts: 0 | Re: Space Invaders Custom Lode Runner Level on Tuesday, July, 17, 2007 6:29 PM
TronFAQ Wrote:Wow, that was the best Lode Runner video yet!
I loved the ending. That was very, very cool. Too bad the Space Invaders won. Hehe. |
Thanks, TronFAQ!
Yeah - that was my favorite too. Of course, I spent more time on that 7 second ending bit that the rest of the video all together - including constructing and testing the level. All in all, it was still a generally quickly produced video and fun to make.
And yes - the Space Invaders won. They ALWAYS win. I've spent sooooo many hours on this game over the years (in arcade, Atari, emulation, etc.) and no matter how good (or bad) I've done in the game - they always win in the end. Somehow it just seemed fitting to end that way.
Fun fact: I meticulously collected and trimmed down to size all of the Space Invaders sound effects that are heard in the game from an emulated version of it - the invaders marching, the firing noise, the invader getting blasted sound, the dying sound, the saucer flying and getting destroyed - all of them. Then I realized that all needed was the ship-destroyed sound (altered in my video) and the invaders marching sounds. DOH! Sometimes I just don't think about what it is that I'm doing.
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Qix77 User
Posts: 2,991 | Re: Lode Runner Custom Level Art In Motion on Wednesday, July, 18, 2007 4:51 AM
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Boingo_Buzzard User
Posts: 0 | Re: Lode Runner Custom Level Art In Motion on Wednesday, July, 18, 2007 11:59 AM
Yes... quite clever.
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