Qix77 User
Posts: 2,991 | Crack intros... on Wednesday, June, 06, 2007 5:31 PM
Back in the day, C64 users (like myself) ended up with pirated games. Almost everyone (if not everyone) owned a C64 game that was cracked. It is rumored that Commodore's market sold so well due to the massive availability of these cracked games.... it was illegal, but it wasn't properly regulated either.
Lots of these cracker jacks who cracked the copy protections on these games made some of the coolest demo screens of all time, but most of which is remembered for their music. It became a really awesome art form and many C64 fans of today always smile when seeing a crack intro that they are familure with.
Anyways, here is one video that I found on YouTube.
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Boingo_Buzzard User
Posts: 0 | Re: Crack intros... on Wednesday, June, 06, 2007 6:15 PM
Sure...I remember them. Some were really quite involved and cool.
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laphtiya User
Posts: 948 | Re: Crack intros... on Monday, June, 11, 2007 3:46 AM
Ahh the good old days! I have a friend who still gets some cracked games for his PC, needless to say they still have the same kind of music in the background. Kinda nice in a strange sort of way.on line abortion pill misoprostol dose abortion medical abortion pill online
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Qix77 User
Posts: 2,991 | Re: Crack intros... on Monday, June, 18, 2007 2:33 PM
Back in the day, I wrote a crack intro with music but no moving sprites. Commodore Basic was really easy for me to learn but now I can't program worth a pair of dingo's kidneys.
I am, however, going to try to learn Visual Basics. Perhaps I can make something.. like a game maybe.
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Compucore User
Posts: 4,450 | Re: Crack intros... on Wednesday, June, 20, 2007 1:15 AM
I remember doing that even for the Apple ][e with a program called blacksmith or something another. A really good copying program that would copy whole disk. and get cracked games from friends. it would be like trading baseball cards on diskttes. Those were the good old days. Compared to todays games where they are taking up hundred of megs to a couple of gigs for a decent game. Love those sprites.
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Compucore
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To compute or not to compute that is the question at hand. Tis nobler to compile in C++ or in TASM.
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TronFAQ Sector Admin
Posts: 4,467 | Re: Crack intros... on Wednesday, June, 20, 2007 10:55 AM
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Qix77 User
Posts: 2,991 | Re: Crack intros... on Wednesday, June, 20, 2007 5:01 PM
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