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Chikan
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Posts: 116
Re: Final Fantasy XII

on Saturday, January, 13, 2007 2:26 AM
8-Bit Theater rocks! W00t!

Unfortunately, I haven't heard anything about VI advance yet either... On the bright side though, I have FF-Anthology for the PS1, (hence playable on PS2) that has FFV and FFVI... order abortion pill morning after pill price where to buy abortion pill


 
Quill.exe
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Posts: 0
Re: Final Fantasy XII

on Saturday, January, 13, 2007 3:59 PM
Chikan Wrote:The battle with Seymour on Gagazet was the hardest battle in X, and it really wasn't THAT bad compared to some of the bosses back in the old games...

Omega and Shinryu, anyone?

Seriously, those two are bonus bosses in FFI: DoS, and they wiped the floor with me (until I got to about Lv. 90...). I'm scared to death of trying to take them on in V!

And yes, 8-bit Theater does indeed rock. I actually just got their Black Mage shirt for Christmas. *is pleased* What's your favorite story arc so far? I like the Fiend of Earth stuff best, m'self.

Hm, and I may have to find that FF-Anthology. You know, to tide me over until VI comes out and I can actually find IV Advance somewhere (I'm afraid I missed the boat on that one; it came out last fall and now I can't find it anywhere. 'Tis frustrating. ). Are the games the originals, or are they the revamped versions that are being 'ported over for GameBoy?

Okay, general poll-type question. I've heard that, compared to the original game, FFI on GBA is painfully easy. Would you agree with that, or not?

And...I just realized that I'm the only girl on this thread. Wow. *blink blink*



- Quill

Gee, I hope my teammates don't show up. I'd hate to live through this.
 
Chikan
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Posts: 116
Re: Final Fantasy XII

on Saturday, January, 13, 2007 8:47 PM
Quill.exe Wrote:Omega and Shinryu, anyone?

Seriously, those two are bonus bosses in FFI: DoS, and they wiped the floor with me (until I got to about Lv. 90...). I'm scared to death of trying to take them on in V!

And yes, 8-bit Theater does indeed rock. I actually just got their Black Mage shirt for Christmas. *is pleased* What's your favorite story arc so far? I like the Fiend of Earth stuff best, m'self.

Aw heck, trying to pick a favorite would be difficult... But I'm kinda partial to the first few, where the group was just meeting... Some funny stuff in there..

Quill.exe also wrote:Hm, and I may have to find that FF-Anthology. You know, to tide me over until VI comes out and I can actually find IV Advance somewhere (I'm afraid I missed the boat on that one; it came out last fall and now I can't find it anywhere. 'Tis frustrating. ). Are the games the originals, or are they the revamped versions that are being 'ported over for GameBoy?

Well, Anthology came with VI and Chrono Trigger... (Also not a bad game, but I didn't like that series NEARLY as much as FF)... They also released a PS1 set called FF-Chronicles (Not to be confused with Crystal Chronicles.. lol) that had IV and... Tactics, I believe... I've been trying to get my hands on THAT one for ages...
The ones on the PS1 were basically the originals, except they threw in a few CGI cutscenes to try & match them with the newer games... The ones on Gameboy had a bunch of extra stuff added, and they actually made them easier, from what I've heard.

Quill.exe also wrote:Okay, general poll-type question. I've heard that, compared to the original game, FFI on GBA is painfully easy. Would you agree with that, or not?

Haven't played it personally, but my understanding is that all of the FF games they ported to Gameboy were changed to be a lot easier..

Quill.exe also wrote:And...I just realized that I'm the only girl on this thread. Wow. *blink blink*

And there's something wrong with that?!


 
Quill.exe
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Posts: 0
Re: Final Fantasy XII

on Saturday, January, 13, 2007 10:47 PM
Chikan Wrote:Aw heck, trying to pick a favorite would be difficult... But I'm kinda partial to the first few, where the group was just meeting... Some funny stuff in there..

Oh yeah, there're some real gems. *nods* "The Quest to Assault the Elderly!" and all that.

Chikan also wrote:The ones on the PS1 were basically the originals, except they threw in a few CGI cutscenes to try & match them with the newer games... The ones on Gameboy had a bunch of extra stuff added, and they actually made them easier, from what I've heard.

Yeah, I've seen a couple of the PS1 cutscenes. Really don't get the "Garland fighting a dragon" one for FFI since it had about diddly to do with the actual gameplay, but that's just me. The bonus dungeons and things on the GBA are a lot of fun, actually. I'm wondering why they made the GBA ports easier, though. *ponders*

Chikan also wrote:And there's something wrong with that?!

Not hardly!



- Quill

Gee, I hope my teammates don't show up. I'd hate to live through this.
 
Chikan
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Posts: 116
Re: Final Fantasy XII

on Sunday, January, 14, 2007 1:56 AM
Quill.exe Wrote:Yeah, I've seen a couple of the PS1 cutscenes. Really don't get the "Garland fighting a dragon" one for FFI since it had about diddly to do with the actual gameplay, but that's just me. The bonus dungeons and things on the GBA are a lot of fun, actually. I'm wondering why they made the GBA ports easier, though. *ponders*

Well from what I heard, (but don't agree with personally.. lol), was that the 'newer' generation of gamers, who didn't get into the FF series until like VII or VIII had been spoiled on how easy they were, and got upset at the difficulty when they went back & tried to play the older ones... So SE re-released them in easier form... All part of today's lazier society, I suppose... lol


 
Boingo_Buzzard
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Posts: 0
Re: Final Fantasy XII

on Sunday, January, 14, 2007 12:28 PM

I just bought the game guide for FFXII. I know... buying the guides is lame, but there is some useful information in there that I can't get online (a full bestiary for one).

I try not to use the guide too much unless its information I feel is being purposely withheld from me, not to make the game challenging... but to purposely irritate me.

Plus I like to see what I may have missed. I already screwed up any chance of getting the Zodiac Spear, but I am not going back to redo that now. Hopefully it's not mandatory to finish the game.




 
Chikan
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Posts: 116
Re: Final Fantasy XII

on Sunday, January, 14, 2007 10:34 PM
Nope, the Zodiac Spear isn't a mandatory item....

On a side note though, you CAN still get it... It also appears in a random chest in the deep, deep part of the Henne mines, near the Zodiark esper... I haven't tried beating him yet though... I had enough trouble beating Ultima, and my guys are lvl 99!! LOLorder abortion pill http://unclejohnsprojects.com/template/default.aspx?morning-after-pill-price where to buy abortion pill


 
Boingo_Buzzard
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Re: Final Fantasy XII

on Monday, February, 19, 2007 11:06 PM


60 hours in, and only about 48% of the storyline part of the game done. My party is still only a wee level 37, and I've barely scratched the total number of hunts.

MAN! there is a lot to do in this game. I truly do like it.




 
Quill.exe
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Posts: 0
Re: Final Fantasy XII

on Tuesday, February, 20, 2007 10:18 AM
Boingo_Buzzard Wrote:

60 hours in, and only about 48% of the storyline part of the game done. My party is still only a wee level 37, and I've barely scratched the total number of hunts.

MAN! there is a lot to do in this game. I truly do like it.


I am so, so torn between wanting to get this game now--and play it all the way through almost nonstop--and wanting to wait until I finish my FFI novelization and buy this game for myself as a reward.

*struggle, trauma* o.O

Oh, and just a general question: why is it "bad" to get the game guides? I quite like them, personally, is why I ask.



- Quill

Gee, I hope my teammates don't show up. I'd hate to live through this.
 
Boingo_Buzzard
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Posts: 0
Re: Final Fantasy XII

on Tuesday, February, 20, 2007 12:02 PM
Quill.exe Wrote:
Oh, and just a general question: why is it "bad" to get the game guides? I quite like them, personally, is why I ask.

Well, some gamers may think you don't need a guide to finish a game if you're proficient enough. The FFXII guide sure is helpful though. I find I don't have to waste gil just to find out some accessory manipulates my attributes in some way I don't like..... and maps are always cool. It's nice to have the knowledge too, of where a hunt mark will spawn, or how to get it to spawn, rather than trial and error.

I really do recommend it for FFXII as there are a lot of things to miss.




 
KiaPurity
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Posts: 3,488
Re: Final Fantasy XII

on Tuesday, February, 20, 2007 2:05 PM
Square doesn't need FFX-2 to get girls to play.

They need Sephiroth without a shirt to do that.

(And I really have strong dislike for FF7 since I keep get bashed by FF7 fans for starting FF8 first. And that I didn't find FF7 to be worth the hype. :|)


The only favorites of my FF's are FF8, FFX (closely tied), FF6... and FFX-2. Not because of the girl power, because of the story. (Hell, I only play RPGs for the story. People are crazy if they don't.)


I've played FFXI and that was HORRIBLE. Slow leveling up system and it punishes you if you happen to die with reduced exp and the way it's set up, you need a certain party to be able to get ahead in the game. Sure some things are pretty in FFXI, but it's not worth playing the game. More frustrations than necessary.

I feel that FFXII is an attempt on making FFXI-offline since it uses the roughly same battle system (not to mention some same monsters... like they didn't bother to even change the look...)
And that was the impression I got from FFXII demo disc that came with Dragon Quest 8. @_@

Kia: Cool. I'm a infamous mythological perfect User.

 
Boingo_Buzzard
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Posts: 0
Re: Final Fantasy XII

on Tuesday, February, 20, 2007 6:36 PM
KiaPurity Wrote:I feel that FFXII is an attempt on making FFXI-offline since it uses the roughly same battle system (not to mention some same monsters... like they didn't bother to even change the look...)


Absolutely, and they have even admitted as such. I, however, VASTLY prefer the battle system in FFXII to any other final fantasy games.

1) You can see the monsters in advance, and choose to fight or flee.
2) No "transition" to a new screen when the fight starts... it just starts.
3) New variables are introduced, like "kiting" (floating around the monster), or ranged attack characters, or the ability to spread out to surround a monster.

It definitely is an attempt to be more ORPG like, but also definitely an improvement.



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Quill.exe
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Posts: 0
Re: Final Fantasy XII

on Tuesday, February, 27, 2007 10:18 AM
KiaPurity Wrote:Square doesn't need FFX-2 to get girls to play.

They need Sephiroth without a shirt to do that.

I would have said Vincent, but Sephiroth works too.

KiaPurity also Wrote:
(And I really have strong dislike for FF7 since I keep get bashed by FF7 fans for starting FF8 first. And that I didn't find FF7 to be worth the hype. :|)

Really? Hm, that's interesting. What was all the hype about, anyway? Just that it was the first FF with the 3D format, or what? *is a dweeb who didn't get into FF until FFI was released on GBA*

Boingo_Buzzard wrote:Well, some gamers may think you don't need a guide to finish a game if you're proficient enough. The FFXII guide sure is helpful though. I find I don't have to waste gil just to find out some accessory manipulates my attributes in some way I don't like..... and maps are always cool. It's nice to have the knowledge too, of where a hunt mark will spawn, or how to get it to spawn, rather than trial and error.

I really do recommend it for FFXII as there are a lot of things to miss.

Ah, okay. Thanks for the clarification.

Okay, and since this is a forum, and this is a FF related thread, I thought I should share this. I'm working on a novelization of FFI, and just reached the point where the Light Warriors get to the Flying Fortress. Because of how it all looked in my game (GBA-verse, yay!) I decided to describe it as looking like, well, Tron-world. I even have the Mirage Tower look like an I/O Tower. So, of course, when the Light Warriors first arrive in the Fortress, the first thing one of them says is...

"Oh, man. This isn't happening, it only thinks it's happening."

Could not resist, guys.



- Quill

Gee, I hope my teammates don't show up. I'd hate to live through this.
 
Boingo_Buzzard
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Posts: 0
Re: Final Fantasy XII

on Tuesday, February, 27, 2007 12:23 PM
Quill.exe Wrote:
Really? Hm, that's interesting. What was all the hype about, anyway? Just that it was the first FF with the 3D format, or what? *is a dweeb who didn't get into FF until FFI was released on GBA*

I'm a big FFVII fan, and here's why. My first console was the Playstation, so I had not been exposed to any of the other FF's or even RPG's as a whole. The box itself was impressive. Three CD's, no explanation of the game at all.

I had never been exposed to game play like that before, and I was completely taken in. The amount of things to do, the cool anime storyline, the graphics, and that glorious glorious music. It was overwhelming for me and I couldn't believe something like this was around (My exposure to games before that was Duke Nukem, Doom and other shoot 'em up games and stuff on my gameboy).

Having said that, I probably will not ever go back and play it again. There were certain things that happened in the game that was unique to the first time playing it. Also, the graphics and battle system are archaic now, by comparison. The music still kick a** though. My phone ring tone is “Still More Fighting” from FFVII

FFVII will always have a special place in my heart, being that it opened up a whole new world of gaming for me, and introduced a completely new concept of immersive and story-driven play.
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Boingo_Buzzard
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Re: Final Fantasy XII

on Wednesday, March, 07, 2007 6:21 PM
Hey Chikan,

I have a question. After you finish the main storyline, can you still continue (after the credits) and play the game to complete unfinished side quests, optional bosses, etc etc?

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Boingo_Buzzard
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Posts: 0
Re: Final Fantasy XII

on Sunday, March, 18, 2007 9:15 PM
I know no one cares about this thread anymore, but I just had to announce that I "finished" the game today. I ended the main storyline at level 62, which made the final bosses a bit easier. I clocked in 102 hours.

The ending was good.... not great but good. There were some things I would have liked to have seen that were alluded to but not shown.

I still have a lot to do in the game. I've barely done any hunts, and have only one optional Esper. I have some areas that haven't even explored yet, so there are still things for me to do, but the main story is kaput.

Awesome game though. I hope some people here are playing it.

P.S.. to answer my own question from the last post.... the game just ends.. you do not continue.



 
Quill.exe
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Posts: 0
Re: Final Fantasy XII

on Tuesday, March, 20, 2007 9:19 AM
Hey, I keep checking this thread. I just don't have XII yet, so I can't post anything unless it's a reply. And if no one else posts, then...I'm a bit stymied, really. :/

Congrats on finishing the game, Boingo! Any good, general play tips for those who have yet to do so?



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Gee, I hope my teammates don't show up. I'd hate to live through this.
 
Boingo_Buzzard
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Re: Final Fantasy XII

on Tuesday, March, 20, 2007 11:51 AM
Quill.exe Wrote:Any good, general play tips for those who have yet to do so?

Spend time leveling your characters up. Level them all up together and do not build a "strong" party and a "weak" party. Decide early on what roles each character will take and equip them accordingly (i.e. melee fighter, ranged fighter, magic user, etc etc) Having at least a couple ranged fighters is almost mandatory. This makes things a heck of a lot easier.

Spend license points on the ability section first (like.... extra hit points, potion and remedy lores, etc etc.)

Hunts and side quests are a nice diversion, but don't add anything to the main storyline. Most (if not all) hunts do not give you experience. Seek out rare game if you're interested in something like that.

Most, if not all, bosses have a "trick" to beating them easily. If you don't beat a boss the first time, use the knowledge you gained from the first time around to wallop them the second time.

Gain Quickenings as soon as you can. They add to your MP bar and can be helpful in certain situations.

Have fun!




 
Pulsewoman
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Posts: 201
Re: Final Fantasy XII

on Saturday, March, 24, 2007 2:05 AM
Ah, Final Fantasy! Although I have not been able to play 9, 10, or 12 yet (and will skip 11 entirely), I played the one that was just called "Final Fantasy" before it _needed_ a number, in 1990, on my NES, I consider myself somewhat knowledgeable on the subject. Let's see here...

--Buying magic in FF12? That wouldn't throw me off. You do that in the first game! And a few others I can't think of right now.

--The "Castle in the Sky" bit IS my absolute favourite in the first game...you're so sure it's going to be, ya know, a normal _castle_, medievally looking, in the _clouds_...and then it turns out to be a SPACE STATION! (At least, in the original version.) That is so _kickass_! I mean, it makes sense with the clues given before (the "ancient civilisation" has robots and transporters...) but you're totally not thinking it. At least, I wasn't. That's the first time that a surprise in a videogame really _wowed_ me.
I even adapted it into one of MY own stories...(although not a Tron fanfic. In this case, it was a quest style fantasy story in my own universe that already heavily resembled an RPG videogame anyway.)

--The GBA version of the first game...well...I don't know about _easier_, but they did change some mechanics that could majorly slow you down, from the original. For example, originally if a character tried to wail on an enemy that had already been defeated, they would not automatically switch to the next still available one, as is the standard now. No, they'd just whack air and you'd get a message saying "Ineffective". It made some battles take at least a round or two longer, involving you getting beaten up a little more. That could count as "harder", in a way.

The actual boss battles MIGHT be easier, but, then, they might not. It's hard to tell. Squaresoft's boss battles have been getting steadily more _vicious_ (often to the point of downright unfair, aka: "YOU GOTTA BE !@#$ING _KIDDING_ ME!") over time, so maybe it's just that compared to what we're used to now, the battles in the original game _seem_ easier by comparison. However, I should say that at the time, it _was_ the first ending of a game that had me really tense with the adrenaline flowing, right down to the wire, _barely_ scraping by with my teeth. They had that reputation even then.
...they've just been upping the nitro with every new game to go along with the times...!

The extra bonus dungeons that were put in CAN be pretty hard, though. The last one is, what, _40_ levels deep?! Also, look out for a HomestarRunner reference in one! (Yes, really. I have a screenshot!)

Favourite Final Fantasy game? Gotta be 6. Easily. Oh, I like 7...I don't condemn the people who first became fans of the series on that one (although if they don't go backwards and check out the earlier stuff, they're missing a lot)...I WOULD have liked 8 if it wasn't for a couple of game mechanic parts that made it well-nigh unplayable for me towards the end...but 6 is where it's at. Hard enough to be challenging but not to where it drives you nuts, huge world, great, epic story, large cast of memorable characters, darkness, humour, romance, twists, weirdness, side-quests, lots of skills and classes and stuff...it has it all.

One more thing: If it's SquarENIX now, then does anybody else out there kinda wish they'd re-release the Dragon Warrior/Quest games in revamped form on the GBA? They have _both_ franchises, don't they? I'd totally get them! And then maybe this time they could bring over 5 and 6 as well, with official translations!

Anyway. Ceasing operations of output terminal...

...Notorious

There are only two rules for success in life:

1. Never tell everything you know.
 
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