Compucore User
Posts: 4,450 | AN rror in the light cycles. on Sunday, February, 27, 2005 4:34 PM
I say Yo!,
I was wondering when everyone else was playing tron 2.0 in 2003. During one of the light cycle competition when you meet up with Ino amd Ma3a are introduced. I was racing against a ferw other lightcycles in there. I was some how able to slip past the gate between game grid 1 and game grid 2. Between the wall and the forcefield. Now I must have been seeing things or I must have found a bug of some sort somewhere in the lines of coding there. I was wondering if anyone else had done the same thing when they were playing. Its where the tanks come out from their garage like hangers there.
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TheReelTodd Sector Admin
Posts: 0 | Re: AN rror in the light cycles. on Sunday, February, 27, 2005 5:16 PM
Hmm. It sounds like you managed to fit right through a small gap between solid objects and were therefore able to get through it.
I would have thought that passing through was not possible (gap or no gap) but maybe that was left in there intentionally for anyone who thought they'd try and squeeze through
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Compucore User
Posts: 4,450 | Re: AN rror in the light cycles. on Sunday, February, 27, 2005 6:48 PM
I tell ya it was just freak keen to see that happen. Just that I don't think I'll be able to recreate it everagain over here. Thought of bringing it up. Do you know where I
m ta;ling there Todd. Its between cycle level 1 and 2. Right after Ino and Ma3a meet up.
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To compute or not to compute that is the question at hand. Tis nobler to compile in C++ or in TASM.
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