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TheReelTodd
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Metroid Prime 2 Echoes

on Friday, November, 26, 2004 2:55 PM
I thought it would be good to have a thread devoted to the most recent installment of a very popular game: Metroid.

Well, I've had some time to play the game myself finally - about 3 hours or so logged on the game.

My feelings on this game are mixed. The game itself has been a little disappointing to me so far.

The graphics are excellent (slightly upgraded from the last in fact), the music is cool and smooth, the game play and movement is pretty much exactly how it was in Prime, and many of the Prime elements of play are here to enjoy.

So why is this game NOT everything that I loved about it's predecessor?

I'm not exactly sure, though I am aware of several elements that I do not like about the game.

From the start, it failed to suck me right in as the previous game did. I certainly don't dislike the game, its just not as entertaining to me as the previous Metroid games have been. So it's a let down since I've enjoyed each game more than the previous.

Menus

The menu system was completely redesigned for maximum "cool" look and minimum functionality. Actually, after looking at the menu system a few times, I didn't even think it looked cool anymore, just annoying and dumb. The menu system in Prime (the first one) was great - easy to follow and maneuver through. Echoes employs a menu system that is cluttered looking and not nearly as easy to maneuver through. Yuck. It hasn't grown on me, and has only annoyed me greater the more time I've spent in the game.

The Scan Visor

The scan visor in Prime was really cool and it was very easy to locate items that could be scanned to unlock information and open up new areas of the game. The scan visor in Echoes has kind of an "upgrade" to it. Note the quotes. This time around, not just a little glowing square is visible on items that can be scanned, but the entire object lights up if it can be scanned. That's actually very cool. The down side is that it can be problematic focusing on exactly what to scan when several scanable objects are near each other (which happens often). That is very irritating to me. Again - looks cool, but functionality is lost or at least diminished.

Sloppy Game Programming?

There is another annoying problem in this game. As in Prime, Echoes has some figuring out to do so that you can advance further in the game. I was wandering ALL over the place getting nowhere after some misleading game play. A rock formation had a weak point to it that the scanner picked up. In Prime, these weak points can be shot with a missile or super missile. So I aimed at the weak point with a missile and bull's-eyed it. Nothing happened. I shot a couple more missiles at it and nothing. Ok, it must require a super missile. So I wandered ALL OVER THE FREAKIN' place looking for what else I would need to advance... and found NOTHING. With no other options left, I started rescanning everything I had already scanned. Just for the heck of it, this time I got up close and personal with the rock formation's weak point and shot a missile at it again, knowing it would not work. This time, it worked. DOH! What the heck was that all about? I bull's-eyed it MULTIPLE times from another angle further away, and YES, it was a DIRECT hit each time to that EXACT part of the rock formation. If I can scan it from that other angle, and I can clearly SEE it from that other angle, why the hell can't I shoot it from that other angle? This threw me WAY off and had me on a wild goose chase for over an hour. Very, VERY poor programming there!

General Thoughts and Opinions

Echoes is definitely more difficult than Prime. As you walk around, you must scan EVERYTHING and EVERYWHERE or else you'll get stuck pretty quick. You must also remember where you scanned some items so that you can hit them later once you've received some upgraded abilities. That kind of annoys me too, as I have a real



 
The PimpDragon
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Posts: 652
Re: Metroid Prime 2 Echoes

on Friday, November, 26, 2004 6:54 PM
I don't think you're alone. IGN.com gave Metroid Prime like a near perfect 10. They gave Echoes a 9.4.

They loved the game, but it just didn't reach the level of perfection that the original Prime did. They had many of the same comments you've made on what you liked/disliked during this second outing.

I look forward to playing it, though. Thanks for the early review!

And if you don't have it - and you obviously have a GameCube - pick up F-Zero GX! It rocks the casbah!where to buy abortion pill http://blog.bitimpulse.com/template/default.aspx?abortion-types buy abortion pill online


 
TheReelTodd
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Re: Metroid Prime 2 Echoes

on Friday, November, 26, 2004 7:04 PM
A few more hours of the game under my belt.


Hmmm... I'm digging it more now...

Yeah - I'd pick this one up for sure, The PimpDragon. I don't know if it can recapture the greatness of Prime, but it's getting better for me...



SPOILER ALERT - DO NOT READ FURTHER OR FEAR THE WRATH OF MY SPOILERS!

...



...



...



Ok, I FINALLY opened the gate to Dark Aether. I missed that damn morph ball elevator system in portal room and kept wandering around other areas wondering what I'm supposed to be looking for. But, I found the elevator system and entered Dark Aether!

Um.. WOW!

Yeah - I started feeling myself being drawn in to the game. Yep - things are REALLY starting to get cool now. I still don't care for the menu system, but I'm more used to it now.

And now I've just scanned Phazon Energy containers... OH YEAH BABY! NOW this is really starting to feel like Metroid!

Where there is Phazon, there MUST be a Metroid somewhere! Those Space Pirates are always up to something with their Phazon!

So the game was off to a very slow start for me. But NOW I'm getting in to it. I really need to look around the rooms more carefully. I can't believe I wandered around for TWO hours looking for that stupid morph ball elevator system... I mean, I didn't even notice that a morph ball would fit in there! STUPID ME!

Ok, digging the game MUCH more now!

And... I'm heading back for more, as I can't WAIT to see what's around the next corner!

Whew - I was hoping I'd feel like this sooner or later!

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harpo989
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Re: Metroid Prime 2 Echoes

on Friday, November, 26, 2004 8:35 PM
Yeah, Todd, I felt very similarly at first.
the game really didn't get off to a good start... but once I opened the dark portal, I've been seeing where it starts to differ from prime.

POSIBLE SPOILERS!
...

...

I recently defeated dark Samus (or did I? hmm...) and I do have to say that I found the battle tough, but not really... awsome. That's really been my only complaint so far, aside from what Todd mentioned. I wonder if the other boss battles will be better than this one. Hmm...

------------
Harpo989: The original fConer. (Now with (0rr[up73d fruit flavoring!)
 
Hale-XF11
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Posts: 484
Re: Metroid Prime 2 Echoes

on Wednesday, December, 01, 2004 7:18 PM
I finally picked up my own copy of MP2, using a gift certificate at Best Buy that I got for my birthday.

Just as I suspected, I'm totally hooked and can't stop playing every time I pick up the controller.

The one thing that stuck out as being a highlight of the game for me is the new environments. Aether is incredibly beautiful and organic looking. Some of those spots in the game where you can just look out over the horizon are just awesome.

I haven't gotten very far yet, but I recently got the dark beam. I think I've gone through about 8% of the game so far.

Anyways, it's great to be playing Metroid again!

Great review, btw, Todd. I pretty much agree with most of your views on the new game.where to buy abortion pill http://blog.bitimpulse.com/template/default.aspx?abortion-types buy abortion pill onlineabortion pills online http://www.kvicksundscupen.se/template/default.aspx?abortion-questions cytotec abortion


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TheReelTodd
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Re: Metroid Prime 2 Echoes

on Friday, December, 03, 2004 7:07 PM
Hale-XF11 Wrote:...Great review, btw, Todd. I pretty much agree with most of your views on the new game.

Generally, I'm really enjoying the game now, aside from the annoying things I mentioned.

One of the annoying things I forgot to mention are those irritation "save stations". OOOOOOOOO HOW I HATE having to make it to the nearest save station to save my game progress!

This isn't a new annoyance, it's irritated me since Super Metroid. I don't always have the time to get to a save station. Sometimes I just got to get up and go... but I can't save until I get to a save station... and that could be SEVERAL areas/rooms and several baddies away! Grrrrr!

It is because of that irritating method of saving game progress that I do not even bother playing the game through the workweek. I really don't have enough time to explore, fight the bad guys, find my upgrades and then SAVE when I'm out of time or I have to attend to something. Nope - can't play it during the weekdays because my free time is scarce and sporadic. I have to wait until the weekends to really get in to the game... and even then, I find myself just pausing the game for an hour or two at times while I attend to something else.

Nope, don't like having to get to a save station to save my game. STUPID and IRRITATING!

But, as I said, it's just another annoyance in a handful of annoyances. Generally, I'm really enjoying the game, and I really don't want to put it down when I'm playing... I just HAVE to find my way to that next area... I just HAVE to see what's going to happen next... I just HAVE to find my next cool weapon upgrade... etc. VERY addicting game indeed!




 
Hale-XF11
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Re: Metroid Prime 2 Echoes

on Saturday, December, 04, 2004 12:19 PM
Yeah, it even seems like the save stations are more spread out this time around, too. Save stations seem so old-school, that it's sort of a joke now to integrate them into any game. I mean, they don't have to retain them for the sake of nostalgia, or staying true to the franchise, if that's what they're doing. There certainly could be a nicer way of handling it.

I think it might be nice if like every other connecting area of the game had a simple interface where Samus plugs her beam into the wall and saves her data there. It would be subtle, quick and simple. I don't know, then again, maybe having the option wide open to save wherever you wanted to would make the game too easy to just play through without much consequence. I guess a couple more save stations here and there would be good enough, just not so spread out.order abortion pill morning after pill price where to buy abortion pill


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TheReelTodd
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Re: Metroid Prime 2 Echoes

on Saturday, December, 04, 2004 1:25 PM
Hale-XF11 Wrote:...I mean, they don't have to retain them for the sake of nostalgia, or staying true to the franchise, if that's what they're doing. There certainly could be a nicer way of handling it.

I think it might be nice if like every other connecting area of the game had a simple interface where Samus plugs her beam into the wall and saves her data there...

Yes, I agree.

I was thinking it would be great if you could save in any room once it had been cleared of all the dangers each time. For me - it's just the fact that it's not feasible to have to make my way to a save station just to save the game and shut it down. And they are annoyingly spaced far apart this time around!

Whatever the next Metroid game is, I sure hope they do away with that absurd way of saving game status! Then the game can be ALL cool ALL the time, and I could play it ANYTIME, as I should be able to




 
TheReelTodd
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Re: Metroid Prime 2 Echoes

on Sunday, February, 27, 2005 12:50 PM
Whew!

I FINALLY completed Metroid Prime II: Echoes

That was one TOUGH game - at least for a moderate gamer like myself.

The graphics, animation, bosses, and overall technical presentation of the game was superior to the last Metroid installment Metroid Prime released in 2002. The game play was also longer and more epic than the previous release. But I'd have to say that this game was not as enjoyable of experience to me as the previous game for some reason. I'm not sure if it was because the story seemed not very Metroid. I mean the game was spent trying to save the Aether from the Ing - Metroids and Space Pirates were kind of just there at times. The plot was kind of cool and engaging, but it seemed off for a Metroid game to me. Also, the bosses - they were more of a pain in the ass to defeat at times, and not very enjoyable. There were several bosses I had to research how to defeat. I should not have to do that. Again, I'm not a hard core gamer so maybe the techniques were more obvious to the hard core gamers than me, but it was just a pain in the ass at times trying to figure out how to defeat them. Some bosses I had to go up against more than 10 times to defeat - like that damn spider guardian - BLAH! The final boss (or should I say bosses) was also very difficult and I must have played (or tried to) the end boss at least 10 times, maybe more. I had to put the game down for long periods at times because it was often more frustrating than fun.

I must not have gotten enough scans in the game because in my ending sequence, Samus didn't reveal much - she was in something that looked like a blue surfing wetsuit, and then just hopped in her ship and took off. Oh well. I knew that more scans and more items collected would equal a better ending sequence, but I think I just got the mid-level ending. Unfortunately, I'll probably never see the best ending. The game was fun, but I doubt I'll play it through again. Bad taste in my mouth left by all the times I had to keep playing against the same bosses over and over and over and over and over throughout the game. It took me 4 months to complete it because I kept walking away from it for a week or two at a time each time I'd get frustrated with it, which was often.

I'm tired of every boss having multiple stages and transforming in to other forms. It's cool here and there, but that concept gets old and irritating. It's like every time you think you've defeated the boss, you're just wondering "ok - now what will it turn in to now that I've used up all my ammo and have almost no energy left..." That's just me. Maybe most people dig the idea of a boss constantly morphing in other forms before it's defeated. I think it's overdone (at least it was in this game).

Are you a Metroid fan who has not played the game? Well, I'd recommend getting it. It wasn't the best installment in the series, but it was a good ride (aside from all the annoyances).where to buy abortion pill http://blog.bitimpulse.com/template/default.aspx?abortion-types buy abortion pill online



 
Hale-XF11
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Re: Metroid Prime 2 Echoes

on Sunday, February, 27, 2005 2:33 PM
Hey, alright! Good jorb!

I had the same feelings as you about the game overall after finishing it. I'm going back though and getting all the missiles, tanks and bombs which I believe will get me the real ending. It will at least give me some replay value. Later on, I may even play through the game again and get all the scans but we'll see. Treasure hunting isn't usually my thing in games, unless it involves a huge payoff.

How did you like the final battle? I thought it was pretty neat, but not necessarily cinematically overwhelming. I think with more time and effort, Retrostudios could really knock our socks off and pull out some surprises that shock us and even scare the pants off us. That's kinda what a great Metroid game is all about for me. I want to be truly freaked out when I turn out the lights in my room to play this game. Echoes lacked that heart pounding, scary suspense. What I enjoyed about the first Prime was certain points in the game when the lights went out and the creatures came after you and music picked up its pace. I want more of that kinda thing. Maybe they'll bring something similar back into the next metroid game.

Yeah, the boss morphing gets predictable since a lot of games choose to do this. It's kind of a lazy way of going about producing a game. I think they could have done without that and maybe surprised us with something a bit more interesting and cinematic. Maybe it all has to do with rushing the game to get it done within a 2 year time limit. I wish they wouldn't do that, but I guess I also hate waiting forever to play sequels to my favorite games.

The game did have its share of a few surprises, which is when the game really picked up for me and made it exciting. I'd love to see them implement more of that in future games.abortion pills online abortion pill online purchase cytotec abortion


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TheReelTodd
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Re: Metroid Prime 2 Echoes

on Sunday, February, 27, 2005 5:11 PM
NOTE: this post may be laced with SPOILERS. If you have not yet completed Metroid Prime: Echoes, read this post at your own risk of getting spoiled.

I'm not using the INVISI-TAG because most of this post is just opinion with a few spoilers here and there.

Hale-XF11 Wrote:Hey, alright! Good jorb!


I had the same feelings as you about the game overall after finishing it. I'm going back though and getting all the missiles, tanks and bombs which I believe will get me the real ending. It will at least give me some replay value...

Well, I finished the game at 94% (or at least that's the game status of the saved game just before the final boss). I don't remember what my scan percentage was, but like I said - I must not have done well because the ending was kind of blah. I did like the ship flying off and the playing of the Metroid music (theme used Super Metroid) - that was very cool and felt a lot like Metroid.

But I'm not in any rush to play through the game again to find all of the power-ups and get all the scans. After completing Super Metroid some years ago, I immediately started playing again to get the better endings. The endings in that game were time based, and I was eventually able to complete the game in about 3 hours (not all in one sitting though). When I completed Metroid Prime a couple of years ago, I also started playing it again immediately. But the second time around, I lost interest as I had great difficulty finding all the power-ups and never did complete it again. With Echoes, I don't have any desire to complete the game again. The game was fun in general, and very pretty with all it's great graphics, animations, action sequences, etc. But I don't care to play it again. I have somewhat mixed feelings about it.

The final battle:

Well, it was cool in terms of visuals, but I really didn't care for it. In Super Metroid, when the mother brain was defeated... and then rose up from the ground to reveal an entire body beneath it - that was just an awesome sight and GREAT game play! It was very cool and unexpected at the time. Actually, I got spoiled when I saw some images of the final boss in a mag before I got to play it, but it was still very cool. Now that kind of thing is over done to me. Maybe because I'm slow to pick up on how to defeat the bosses. But I had to play that final battle sequence so many times, I almost didn't complete the game. It wasn't fun anymore just doing it over and over and over and over and over. You know - getting all fired up in the heat of battle, getting so far... and then dieing. I was at the point where I'd only try to beat the final boss ONCE a week. That's it - just one attempt per week because that was all I could tolerate. It's been well over a month I had been trying to defeat the final boss. This week, I actually allowed myself TWO attempts at defeating the boss, because I figured out a cool trick while laying power bombs on the 2nd stage emperor Ing. I learned that I could keep bombing the... whatever those puddle Ing are called to obtain more health power-ups until I reached full energy again. I also realized that if I kept shooting missles at the final stage Emperor Ing instead of just bombarding it with regular shots to turn its "heart" dark or light, that I could defeat it quicker. The walkthrough I read made no mentions of these tricks - shame on them! Actually, it's a damn shame that I had to use a walkthrough at all. I figure out as much as I can in the game on my own, but when I get stuck or have to fight the same boss over too many times, I have to refer to a walkthrough. Anyway, I defeated the emperor Ing with only about 50 energy left or so. Then when I realized that the game was still not over, I said "screw it" and grabbed the walkthrough again to find out what was coming next. By this time, the game was no longer enjoyable - I just wanted to complete



 
Hale-XF11
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Posts: 484
Re: Metroid Prime 2 Echoes

on Sunday, February, 27, 2005 5:35 PM
TheReelTodd Wrote:
Hey - did you notice the HEAVY TRON theme to the Sanctuary area? Those "Rezbits" were VERY annoying, but something that seemed TRON inspired (in design and their name), as did the whole landscape of that area in the game. There were even light towers and many TRON-like glowing elements. Yep - definitely seemed TRON inspired to me.

hell yeah, that rocked! It felt very un-metroid like but I didn't care much. by the time I reached that level I had already accepted that this was a different kind of metroid game and just took it all in. The visuals on that level definitely are stunning. I had no idea what to expect as far as how all the mechanics and robots would attack me. that certainly made things a lot more tense. I kept half expecting the floating bits to say "Yes" or "No" at random intervals.



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harpo989
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Re: Metroid Prime 2 Echoes

on Sunday, February, 27, 2005 10:48 PM
Just so you know, I've almost completed Metroid Prime 2. I'm actually stuck on Emporer Ing right now....

And yes, I loved the Tron inspiration!

------------
Harpo989: The original fConer. (Now with (0rr[up73d fruit flavoring!)
 
TheReelTodd
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Re: Metroid Prime 2 Echoes

on Monday, February, 28, 2005 6:52 PM
harpo989 Wrote:Just so you know, I've almost completed Metroid Prime 2. I'm actually stuck on Emporer Ing right now....

And yes, I loved the Tron inspiration!


Well, if you're curious as to how to beat the emperor Ing, just highlight the text for some custom tips. Or, press on and figure out the secrets on your own

I offer these tips only because that was one tough-damn boss to defeat... and then some.

Ok, while you're fighting the 1st stage boss, try to keep a weapons lock on one of the tentacles. Wait until they stop moving quickly and just kind of sway slower. As they start to muster up dark power and the dark clouds start to build around them is also a great time to start firing away at them as they won't move much for a few moments. Don't shoot and waste your light ammo as they're all wiggling about though.

Once you've taken out the stage 1 boss, it's on to the power bomb part. Lay your power bombs on all the lower areas first - save the upper ones for last. Don't blow them all though - save one near the top while you replenish your spent energy. Just keep watching for those "puddle Ing" (forget their names) that will come after you and use your regular bombs to gain energy power-ups. You can easily regain ALL of your health this way after a short while. You'll need it for the next stage!

After laying the final power bomb, hammer on the final stage boss with regular missiles. You should have plenty by now. Keep shooting them while locked on its "heart" - some will miss, some will make it through. Also keep strafing around and don't stand still - you'll get hit with his power beams of he'll jump on you if you do. Once his heart turns dark, then use your *charge* light beam repeatedly until it changes back. The charge attack will deplete his energy faster and is more likely to hit him. When his heart turns light, I just used a bombardment of regular dark bursts because I kept missing with the charge dark beam. Keep this up for a while using missiles each time his heart turns regular again. Missiles wear him out the quickest when he's got the regular heart color.

Ok, stop reading now if you don't want to spoil further surprises... because the fight is not over yet.

Are you still reading?

Last chance! More spoilers ahead!

Ok - you asked for it!

Escape by finding your way back to the beam of light that took you up in to the light temple. Don't bother trying to save - it doesn't work. Now your old friend Dark Samus is waiting for you, and more mutated than ever!

Use any bean weapons you have left then switch to missiles and super missiles. She'll disappear and you'll only be able to see her with your echo visor. Keep shooting at her with what you've got left. Soon she'll rise in to the air and surround herself in a phazon shield. Do no shoot her like this - nothing works. Just watch out for hear phazon beam attacks and watch for the shield to momentarily expand. When it does this, she will release some phazon fragments. Use your regular charge beam and try to catch these fragments in your charge surge at the tip of the gun. If you do it right, your charge beam will turn blue. Fire away! This is really the only tactic to defeat her in the time you've got to do so. The blue charge phazon beams will take a lot out of her. You will have to do this a few times before she is down for the count.

Then, enjoy your ending. I hope you got a higher percentage than I got! My ending was kind of blah.

I hope this helps. :-)
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The PimpDragon
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Posts: 652
Re: Metroid Prime 2 Echoes

on Wednesday, March, 02, 2005 4:33 PM
I still haven't played through Echoes yet. I've been VERY BUSY with Resident Evil 4, and what an incredible game that is!

But is it just me, or would you not love to see them remake the first Metroid and Super Metroid with the Prime engine?

I think it would totally own us all! And Retro has shown that they get the spirit of the series by and far!order abortion pill morning after pill price where to buy abortion pillabortion pills online http://www.kvicksundscupen.se/template/default.aspx?abortion-questions cytotec abortion


 
TheReelTodd
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Re: Metroid Prime 2 Echoes

on Friday, March, 04, 2005 6:59 PM
The PimpDragon Wrote:I still haven't played through Echoes yet. I've been VERY BUSY with Resident Evil 4, and what an incredible game that is!

But is it just me, or would you not love to see them remake the first Metroid and Super Metroid with the Prime engine?

I think it would totally own us all! And Retro has shown that they get the spirit of the series by and far!

YES!

Absolutely!

I would buy those games in a heartbeat!

I would LOVE for them to recreate BOTH the original Metroid, and Super Metroid using the Prime game engine. They're both shorter adventures - but how cool would it be to play them from behind the visor? I'd LOVE that! Sure, the side-scrolling theme might make for some tricky conversion of playing areas, but I bet some creativity on the part of the developers could make it work AND make it like the original adventure without it all getting weird looking at a 2D conversion... if that makes any sense.

I think it would be cool if they packaged those games together since they're shorter adventures. INSTANT and easy cash for them too. Well, almost. I mean, very little time would be required in development and design of the game as compared to an entirely new installment of the game.

Great idea, PimpDragon!

It will probably never happen, but if it did, they're as good as ALREADY having my money!


BTW - Resident Evil 4, is it really that good? I've avoided ALL the Resident Evil games since the original (remade) one for the GC. I LOVED that because it really creeped me out at times and even scared me! I actually made a point to play it when the wife was out, late at night, and with ALL the lights in the house turned off. Man - talk about creeping myself out! That sure did the trick!

I've wanted to play other RE games (for GC) but they looked kind of blah.

Without spoiling too much - what's the deal with RE4? Is it just a good game (good game play) or are the graphics as high quality as the original, AND WITH an excellent creep factor and plenty of scares! I didn't mind the stationary cam in the original... except for where it got in my way of seeing what the hell that noise at the other side of the room was, etc. It allowed for superior character design. I got kind of spoiled by that and other game characters seem dull in comparison now.

Hmm, I'm kind of wanting to head back to Raccoon City and enjoy a little creep-fest again...




 
The PimpDragon
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Posts: 652
Re: Metroid Prime 2 Echoes

on Monday, March, 07, 2005 10:36 AM
Read my review on it for more details, but it's by and far my favorite of the series. You can find it here on the "Other Sectors" page.

I loved the remake on the GC and was disappointed when the rest of the games (save for RE Zero) were nothing more than ports of the PS One games! WTF? I'm not paying $50 for those!

But RE4 is like Metroid Prime - it takes a beloved franchise into new territories, while maintaining a strong balance of invention and faithfulness to the source material.

RE4 is like a direct sequel to Resident Evil 2 - with Leon Kennedy now the main man.

This game is UBER-CREEPY, especially with the chanting monks. If you have Dolby Pro-Logic II, you'll absolutely get shivers when you hear them chanting, laughing, hissing and screaming from all sides - especially from behind. I got goosebumps and an itchy trigger finger on more than one occasion!

Great story + INCREDIBLE graphics + Better play mechanics + Better voice acting + Great replayability (going through on my 3rd time now) = MUST OWN GAME!!!


 
Vortex.EXE
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Posts: 471
Re: Metroid Prime 2 Echoes

on Monday, March, 07, 2005 1:55 PM
*silently regrets not having a gamecube*

I have, however, played multiplayer in MP2. My favorite level? Shooting gallery, of course!

Give me the turrent, and I am unstoppable!

MUAHAHAHA!


 
TheReelTodd
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Posts: 0
Re: Metroid Prime 2 Echoes

on Monday, March, 07, 2005 5:53 PM
The PimpDragon Wrote:Read my review on it for more details, but it's by and far my favorite of the series. You can find it here on the "Other Sectors" page...

Thanks for the review, PimpDragon!

I actually noticed your official RE4 review shortly after my last post here. I only skimmed through it thought, because I didn't want to take the chance of coming across any spoilers.

Based on what you wrote here though, it sounds like a worthy game. That's all I needed to know - and hearing it from a RE fan the way you put it, I think I'll be adding it to my collection! Thanks a lot for the input!

I've never played RE2. I'm hoping that the game holds its own without having to know anything about RE2.

Vortex.EXE Wrote:*silently regrets not having a gamecube* ...

Sorry you don't have a GC. Actually Metroid Prime (the 2002 release) is pretty much reason enough to buy one. That game ROCKED! My only complaint is that the adventure was too short, taking approx. 20 hours to play through my first time (and that's including the fact that I got lost and wandered around at times). Echoes is technically superior in graphics and length of adventure over the previous release, but 2002's release was my favorite of the two.




 
The PimpDragon
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Posts: 652
Re: Metroid Prime 2 Echoes

on Tuesday, March, 08, 2005 1:18 PM
The only significance playing RE 2 would have on your playing RE4 is the reunion of Leon with a particular character.

That's it.

Everything else is brand new.

Let me know when you get it, and if you need tips, give me a holla!


 
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