TheReelTodd Sector Admin
Posts: 0 | Fan Art of TRON-Sector on Saturday, November, 20, 2004 10:05 PM
This thread is dedicated to questions and comments on TRON-Sector's Fan Art.
Woo hoo!
I've got my own link in the TRON-Sector Image Gallery Fan Art listing!
Thanks, DaveTRON - mighty cool of ya!
I actually laughed out loud when I saw one of the three images you posted there.
"Todd In The Game" is actually just a single frame from a video project I've been sculpting on and off for several months now. I forgot I had posted that image in an unrelated thread a while back.
But that's cool - because Todd is INDEED in the game for a short sequence in the video. In the game OLD SCHOOL style, in my first ever personal light cycle game. My more than 20-year-old, vintage, still got it, STILL PLAY IT, Tomytronic TRON hand held game! I spent many, MANY hours on that wonderful gem over the years!
DaveTRON - I want to say that you've been doing an excellent job keeping TRON-Sector lit up with energy and fun. The recent push of TRON Fan Art additions is great! There truly is no greater source of TRON on the internet than TRON-Sector! Keep loading them in and lighting this place up!
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DaveTRON User
Posts: 5,314 | Re: Fan Art of TRON-Sector on Saturday, November, 20, 2004 10:08 PM
Thanks Todd. I appreciate it. After my little misstep into other worlds, I realized that this place fires me up. Now I am going to get everyone else fired up too.
I have plans! One of which may come to fruition tomorrow thanks to Auric. You're all going to love it.
DaveTRON
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TheReelTodd Sector Admin
Posts: 0 | Re: Fan Art of TRON-Sector on Saturday, November, 20, 2004 10:22 PM
DaveTRON Wrote:...I have plans! One of which may come to fruition tomorrow thanks to Auric. You're all going to love it. |
I wonder what it could be??
I guess we'll find out soon!
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TheReelTodd Sector Admin
Posts: 0 | Re: Fan Art of TRON-Sector on Sunday, November, 21, 2004 4:32 PM
Holy cow!
Carl (wwwmwww) is up to 31 images in the fan art gallery!
Most of those I've seen before in various posts, some are new to me, like "Math Lesson". Jeez - all that formulaic work just to calculate yaw... that's what it's called, right?
Impressive artwork, Carl and great work rounding those all up, DaveTRON. That must have taken some time to compile! I mean ALL the new fan art that you've been gathering and making available in the Image Gallery.
And there's some new (to the Image Gallery) imagery by KiaPurity and Traahn's RAM colored pencil drawing (and avatar), and some old and new images (to me anyway) by foilism and a few from Sketch (of course, much of the imagery on this site can be considered Sketch's extended gallery).
That was just to name a few. There are a lot of new images that I've never seen before - and they're all impressive!
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DaveTRON User
Posts: 5,314 | Re: Fan Art of TRON-Sector on Sunday, November, 21, 2004 5:37 PM
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DaveTRON
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wwwmwww User
Posts: 1,230 | Re: Fan Art of TRON-Sector on Sunday, November, 21, 2004 5:38 PM
Wow!!! You really did some digging. I don't think I even posted that math leason here. That's from a thread I started over here:
http://www.macrossworld.com/mwf/index.php?showtopic=2865&hl=tron
I must have spent a week or two getting the solution to that math puzzle. I now have it on paper but I have yet to actually code it into POV-Ray.
Also as much as I'm changing things and making test renders I'll have to be careful about what I post. I just made a change to my Light Cycle the other day, a model I thought I was done with. I had used cones to make the cutouts in the sides of the sphere that makes up the front wheel. The second DVD in the 20th aniversary set shows that these cutouts should be spheres, not cones. I've now made that change and I think it actually looks better. I'm also still tinkering with my tank.
Should I be posting test renders? I sort of feel like I'm taking up more then my share as it is.
Carl
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DaveTRON User
Posts: 5,314 | Re: Fan Art of TRON-Sector on Sunday, November, 21, 2004 5:46 PM
Carl,
Post it all. We have plenty of room, and we all enjoy seeing the progressions.
It's not just the finished product that fires us TRON fans, it's how we go there too.
DaveTRON
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DaveTRON User
Posts: 5,314 | Re: Fan Art of TRON-Sector on Sunday, November, 21, 2004 5:47 PM
Oh yeah, I did find that image in that other forum. I am sneaky!order abortion pill abortion pill buy online where to buy abortion pill
DaveTRON
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TheReelTodd Sector Admin
Posts: 0 | Re: Fan Art of TRON-Sector on Sunday, November, 21, 2004 6:12 PM
wwwmwww Wrote:...Should I be posting test renders? I sort of feel like I'm taking up more then my share as it is.
Carl
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I enjoy the "test renders".
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KiaPurity User
Posts: 3,488 | Re: Fan Art of TRON-Sector on Sunday, November, 21, 2004 7:58 PM
Hehe. That reminds me, I really need to finish the picture I had planned after I finished Chibi Yori.
It was supposed to be Chibi Flynn. I don't know what else I would've added... a tank or a recongizer. Hmm. I guess recongizers work.
Kia: Cool. I'm a infamous mythological perfect User.
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wwwmwww User
Posts: 1,230 | Re: Fan Art of TRON-Sector on Monday, November, 22, 2004 10:52 AM
DaveTRON Wrote:Carl,
Post it all. We have plenty of room, and we all enjoy seeing the progressions.
It's not just the finished product that fires us TRON fans, it's how we go there too. |
Well you asked for it. I'll post more of it. In the process of making a model I make 100's of test renders so I really couldn't post all that. Here is my latest test.
In my first test render I actually modeled my tank projectile after this . I then went back to my DVD's and went frame-by-frame through every tank shot in the film and remodeled it. Here is the drawing I made before I put it into POV-Ray.
Again... this is just a test. I'm still making some changes and the AA isn't set very high on this render. Let me know what you think. I'm always happy for feedback... both good and bad.
Enjoy,
Carl
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tron_man666 User
Posts: 0 | Re: Fan Art of TRON-Sector on Monday, November, 22, 2004 4:30 PM
hi every one i am new to this tron sector thing i am fron the uk and i can not wait till tron 2.0 killer app on friday do any of you have it yet plus how do you get them cool pics on the side of you name when you put a thread in plus here is a bit of tron work i fond on the net p.s do any of you on xbox live and if so can you send it to me on tron_man666@hotmail.com thank you all for your time
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TheReelTodd Sector Admin
Posts: 0 | Re: Fan Art of TRON-Sector on Monday, November, 22, 2004 5:46 PM
tron_man666 Wrote:hi every one i am new to this tron sector thing i am fron the uk and i can not wait till tron 2.0 killer app on friday do any of you have it yet plus how do you get them cool pics on the side of you name when you put a thread in plus here is a bit of tron work i fond on the net p.s do any of you on xbox live and if so can you send it to me on tron_man666@hotmail.com thank you all for your time |
Greetings, tron_man666 and welcome to TRON-Sector
If you're looking to chat about TRON Killer App for the XBox, try these threads:
Official TRON Killer App for XBox thread:
http://www.tron-sector.com/forums/default.aspx?do=top&id=294311
TRON-Sector multi-player game forum:
http://www.tron-sector.com/forums/default.aspx?do=frm&id=211
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TheReelTodd Sector Admin
Posts: 0 | Re: Fan Art of TRON-Sector on Monday, November, 22, 2004 6:02 PM
wwwmwww Wrote:Well you asked for it. I'll post more of it. In the process of making a model I make 100's of test renders so I really couldn't post all that. Here is my latest test...
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Hey - looking good, Carl!
The "muzzle flash" looks cool too... but I keep asking myself if there would be such a thing as a muzzle flash (of the traditional kind) from projectiles fired by... well, computer tanks, IN the digital world.
In terms of taking artistic and creative liberties and having fun - the muzzle flash looks really cool. I'd kind of like to see it animated in fact.
But what would the result be of firing these blip-like projectiles. If memory serves, there's just a simple (consistent with the imagery) flash-like pattern when they fire in the film, right? It's similar to the computery looking impact flashes. That kind of effect was cool and very fitting because of the way the whole digital world (and physics there of) was interpreted in the film. One of the things in the film that kind of bothered me about the tank projectiles though, was the fact that they arced when fired and seemed to be affected by digital gravity? Even in 1982, I remember thinking that these things should have fired in perfect straight lines, and not affected by digital gravity because their projectiles were energy projectiles (in my mind anyway). One very minor digital interpretation in the film that I thought wasn't done quite right. Of course, one could argue that these tanks were programmed to simulate operation in the real world so to say, and therefore digital gravity was programmed in to their projectile routines. Interesting stuff to ponder... for a TRON nerd like myself!
As usual - very cool imagery you're working on!
Keep 'em coming!
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wwwmwww User
Posts: 1,230 | Re: Fan Art of TRON-Sector on Monday, November, 22, 2004 6:39 PM
TheReelTodd Wrote:
Hey - looking good, Carl!
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Thanks.
TheReelTodd Wrote:
The "muzzle flash" looks cool too... but I keep asking myself if there would be such a thing as a muzzle flash (of the traditional kind) from projectiles fired by... well, computer tanks, IN the digital world.
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Well there is a flash seen in the movie. It appears to be just a white cutout drawn in the plane defined by the projectiles motion and up. I wanted mine to make use of the 3 vents you see on each side of the cannon. There are colored light sources inside the cannon and some white media outside the cannon to scatter the light that makes it out those vents and the barrel. I wanted to give those vents an obvious use, i.e. give them a reason for being there.
TheReelTodd Wrote:
In terms of taking artistic and creative liberties and having fun - the muzzle flash looks really cool. I'd kind of like to see it animated in fact.
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I'm working on that. And the recoil action of the cannon.
TheReelTodd Wrote:
But what would the result be of firing these blip-like projectiles. If memory serves, there's just a simple (consistent with the imagery) flash-like pattern when they fire in the film, right? It's similar to the computery looking impact flashes. That kind of effect was cool and very fitting because of the way the whole digital world (and physics there of) was interpreted in the film.
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Well the leading arrow of my projectile does have a light source inside it. If fired down a dark alley it will light up its surroundings as it moves.
TheReelTodd Wrote:
One of the things in the film that kind of bothered me about the tank projectiles though, was the fact that they arced when fired and seemed to be affected by digital gravity? Even in 1982, I remember thinking that these things should have fired in perfect straight lines, and not affected by digital gravity because their projectiles were energy projectiles (in my mind anyway). One very minor digital interpretation in the film that I thought wasn't done quite right. Of course, one could argue that these tanks were programmed to simulate operation in the real world so to say, and therefore digital gravity was programmed in to their projectile routines. Interesting stuff to ponder... for a TRON nerd like myself!
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Well if they just traveled in strait lines the light cycles wouldn't have too much to fear. They are much shorter then the height of the cannon the projectile is fired from. What bothered me more was how you never saw the recoil action from an angle that showed the top of the tank. I don't think they modeled that movement but instead move the whole turret backwards. I'll try to fix that. But an even bigger problem to me was the fact that I see no easy way to change the elevation of the cannon. How did they fire these projectiles up at the recognizers for example when the barrel is always level with the ground. And even when firing at the light cycles the projectiles look like they go up before they come down. Even that I don't see a good way to model unless I take far more creative liberties then I have already.
And while I'm at it one other thing that bothers me is how the cannon intersects that arrow over the red dome while it rotates. This is a problem with both my model and the one seen in the movie. I have a picture in the gallery that shows this I think.
Carl
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TheReelTodd Sector Admin
Posts: 0 | Re: Fan Art of TRON-Sector on Monday, November, 22, 2004 7:22 PM
wwwmwww wrote:Well if they just traveled in strait lines the light cycles wouldn't have too much to fear. |
Hmmm... interesting point.
You know - we could pick this apart even more and ask another question: If these tanks were computerized tanks in a digital world, run by programs - why could they not properly and correctly calculate the proper distance, rate of travel, arc, where the target would be when the projectile hit, etc.? Why did they need to fire multiple times? Of course, the simple answer is the story would have suffered for it, and the scene would not have been as cool. But I've pondered that one many times as well (always ending up on the logical story couldn't have it that way thing).
wwwmwww wrote:But an even bigger problem to me was the fact that I see no easy way to change the elevation of the cannon. How did they fire these projectiles up at the recognizers for example when the barrel is always level with the ground. |
Uh oh!
EXCELLENT point you bring up there!
Yep - these tanks fire up and fire down... but how exactly is it accomplished?
Of course, when the tank canon is not shown firing up or down, it's easy. But how to raise and lower the canon is going to be a difficult challenge... with a potentially COOL outcome!
I'm sure you've pondered every possible scenario and are now just wondering which one to attack, but I'm thinking that making the entire turret able to raise, at the base of the large shell portion, would make the most sense. Perhaps give it a cylindrical base just slightly shorter in diameter than the rounded shell portion, and allow it to raise the necessary distance to offer proper room to raise and lower the canon? Yep - this could be tricky, but it should prove to be a fun puzzle to work out!
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wwwmwww User
Posts: 1,230 | Re: Fan Art of TRON-Sector on Monday, November, 22, 2004 9:11 PM
TheReelTodd Wrote:
You know - we could pick this apart even more and ask another question: If these tanks were computerized tanks in a digital world, run by programs - why could they not properly and correctly calculate the proper distance, rate of travel, arc, where the target would be when the projectile hit, etc.? Why did they need to fire multiple times? Of course, the simple answer is the story would have suffered for it, and the scene would not have been as cool. But I've pondered that one many times as well (always ending up on the logical story couldn't have it that way thing). |
This question never bothered me. Here's why. I view the time experienced by a program in the computer world to be much different then our time here in the real world. One second of real time is probably only one clock cycle in the computer world. The time needed to make that accurate calculation is probably on the order of minutes to hours as experienced by the program. He (the program) doesn't have that much time before he takes a shot so he's just making his best guesses. Programs obviously develop skill over time. Look at the light cycle races... they haven't all planned out their paths before the game even starts. Its a by the seat of the pants sort of thing. I take it that the same applies to firing the tank cannon. This is supported by how little time passed in the real world while Flynn was inside the computer for a couple days.
TheReelTodd Wrote:
I'm sure you've pondered every possible scenario and are now just wondering which one to attack
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Yes, I even made one test render of one of my ideas yesterday in fact. I'll just say it sure looked worse on screen then I thought it would. You know the large scaled sphere at the turret. My first thought was to make that a perfect sphere. This would raise the cannon a fair bit and everything could pivot on that sphere like it was a big ball and socket joint. This even seemed to fit my view of the interior of the tank as I think I've seen drawings that show the programs sit in an area that is a large sphere.
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wwwmwww User
Posts: 1,230 | Re: Fan Art of TRON-Sector on Monday, November, 22, 2004 9:19 PM
Here just found the image I was thinking of:
Hmmm... the sphere I was thinking of is INSIDE the sphere I was playing with. Maybe I wasn't on the wrong track after all. Looks like I'm back to the drawing board with several new ideas.
Carl
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Sketch Sector Admin
Posts: 2,939 | Re: Fan Art of TRON-Sector on Monday, November, 22, 2004 10:06 PM
Great tank image Carl. Love your images.
Yeah the sphere is an internal Gyro system. Brilliant design idea from Syd. The image below shows the gyo tilted.
The central axis of the cannon wouldn't need to be tilted much if you think about it, since the ends would rise or lower more than the central axis when tilted. I wonder if that is what Syd actually had in mind since in that side view, there is a little slit space between the dome of the cannon and the circular frame that connects to the tank body. That slit has enough space to allow the dome section to tilt along with the cannon. The cgi tanks don't have that slit, but are directly connected to the circular connection piece.
Also in the concept image above (bottom tank sketch), the cannon is attached to the dome where as the cgi tank cannon is connected to the both the dome and circle frame connection of the tank (which makes it only able to pivit left and right) That might be your awsner.
I hope that made sense.
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TheReelTodd Sector Admin
Posts: 0 | Re: Fan Art of TRON-Sector on Tuesday, November, 23, 2004 6:24 PM
wwwmwww Wrote:...I view the time experienced my a program in the computer world to be much different then our time here in the real world. One second of real time is probably one one clock cycle in the computer world. The time needed to make that accurate calculation is probably on the order of minutes to hours as experienced by the program. He (the program) doesn't have that much time before he takes a shot so he's just making his best guesses. Programs obviously develop skill over time. Look at the light cycle races... they haven't all planned out their paths before the game even starts. Its a by the seat of th pants sort of thing. I take it that the same applies to firing the tank cannon. This is support by how little time passed in the real world while Flynn inside the computer for a couple days. |
That's a great point - I never really thought about it like that. I remember thinking how cool it was that Flynn's experience in the computer was mere moments in the real world because he experienced it at the speed in which the computer processed the whole thing, but I never applied that factor to the battlefield part of it. Yeah - I like that a lot. Well put!
And about the tank turret - it sounds like you've got some good ideas on it. Looking forward to checking out what you come up with!
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