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wwwmwww
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Posts: 1,230
Leaving a trail of light...

on Wednesday, March, 03, 2004 11:38 PM
Ok... I just didn't like the light trail effect I had modeled before so I'm going back and reworking it some. I'm adding a little artistic licence of my own and I'm coding it such that it should be easy to animate. What do you guys think of this look?




 
shorty99
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Re: Leaving a trail of light...

on Wednesday, March, 03, 2004 11:48 PM
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viscous
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Posts: 55
Re: Leaving a trail of light...

on Thursday, March, 04, 2004 10:37 AM



 
wwwmwww
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Re: Leaving a trail of light...

on Thursday, March, 04, 2004 12:20 PM
Ok guys... the above pic is frame 5 of this:



Its still a work in progress as I need to add the fixed white lines to the trail and the flashing spokes to the wheels. After I have that in place I'll have all I need to add several different colored cycles and sit back and watch them run around on the game grid.

If anyone wants to work on some interesting non-intersecting paths for me to animate feel free. This one is:






Lets fix the game grid to to . I still have no effect for bikes blowing up, thus the need these be non-interesting paths. At the moment if you give me more then one path the speed of each bike is just determined by the total length of the path that it must cover during the course of the animation. One other 'feature' that I'm working around at the moment is the effect at the head of the trail is determined solely by distance from the center of the rear tire. This means that if a bike comes close enough to its own trail it will effect the color of parts of its own trail that it shouldn't. The effect extends out 7 game grid units in all directions. 1 game grid unit on each side of a bike gives it enough clearance to navigate a maze however as the windows extend out .77 game grid units on each side so two bikes must be atleast 2 game grid units apart to pass each other or travel side-by-side. Also the bike itself extends 4.4 game grid units ahead of the center of the rear tire. Since the bike pivots on the center of the rear tire at turns there must be 5 game grid units clear ahead of the bike's planed turning points (atleast at the time the turn takes place). A bike could travel though that space later for example after the first bike has already made its turn.

Enjoy...
Carl
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flynn1978
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Re: Leaving a trail of light...

on Thursday, March, 04, 2004 12:44 PM
That is sweet.


"Happy is the man of reason who can face the world in season."




 
harpo989
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Re: Leaving a trail of light...

on Thursday, March, 04, 2004 12:45 PM
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kyp
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Re: Leaving a trail of light...

on Thursday, March, 04, 2004 3:42 PM
wwwmwww, that is amazing! Looks like you have got the hang of paint shop pro!

keep up the good work!



 
Trace
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Posts: 1,530
Re: Leaving a trail of light...

on Thursday, March, 04, 2004 4:07 PM
Yeah, nice going, slick! where to buy abortion pill ordering abortion pills to be shipped to house buy abortion pill online


 
wwwmwww
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Posts: 1,230
Re: Leaving a trail of light...

on Thursday, March, 04, 2004 4:13 PM
kyp Wrote:wwwmwww, that is amazing! Looks like you have got the hang of paint shop pro!

keep up the good work!

Thanks... I like to consider myself a quick learner. I'm sure there is still alot to be learned though.

Carl



 
TheReelTodd
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Posts: 0
Re: Leaving a trail of light...

on Thursday, March, 04, 2004 6:53 PM
wwwmwww - that is some AWESOME work!



You're getting better and better with each venture to the game grid!

That looks so cool! Work it!

Maybe check out the shots they used in the film - the angles they shot from (rendered from, whatever) and the style of action (other than the obvious). The POV in the film is often in motion with the cycles.

Then, take that inspiration in to your next animation...

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TheReelTodd
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Re: Leaving a trail of light...

on Thursday, March, 04, 2004 6:55 PM
Jeez, I hit the "Quote" button instead of the "Edit" button for my last post.

Sorry - my bad!



 
wwwmwww
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Posts: 1,230
Re: Leaving a trail of light...

on Thursday, March, 04, 2004 9:39 PM
- that is some AWESOME work!

Thanks

Maybe check out the shots they used in the film - the angles they shot from (rendered from, whatever) and the style of action (other than the obvious). The POV in the film is often in motion with the cycles.

Your comments echo those I've gotten here:

http://www.macrossworld.com/mwf/index.php?showtopic=6069

the other place where I've shared this. You are very correct. There is so much more I can do with the camera. I can put in on the bike itself and give you a riders view as it enters the mase and I can have the camera fly around just as much as the bikes themselves. When I get serious I'll generate a scene and render the scene with several cameras and cut the animations together. Here all I was doing was a test to see if the head of the trail did what I wanted it to at the corners and such. It turned out so well I just had to share. I wasn't tring to do anything fancy with the camera. I just fixed it in space and pointed it at the rear tire of the bike. Right now the hardest job I've got is planing out 3 to 6 non-intersecting paths all about the same length that have points where bikes are traveling side-by-side, points where bikes are aproaching each other head on, and points where a lone bike goes into a nice maze of the trails formed by the other bikes.

Then, take that inspiration in to your next animation...

I've already given the short in my head a name.

"Takin' It to the Next Level"

After the name fades from the screen you'll see...

"Not so long ago...
In a galaxy closer then you might think..."

scroll across the screen.

Arg... must stop or I'll have the whole script up here before I know it.

I can't wait to see what's next!

You'll like... I've already got my next vehicle modeled. I'll have it animated soon too. I want to sit on it just a while longer. I'm not sure how much longer I'll be able to hold it back though. I'm sure at some point I'm going to need help if my short is going to become a reality. Its already scripted and I need to model some enviroments so I can make the story boards. Add to that I'll be moving in less then a week and a half so I'll have to be packing this up soon for a little break. I'll be back though...

Carl



 
wwwmwww
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Posts: 1,230
Re: Leaving a trail of light...

on Friday, March, 05, 2004 9:21 AM


Ok... I've got the two other effects working that I wanted to. That'd being the fixed white lines and the flashing spokes, Again this was just a test to see if the effects worked. I didn't get around to doing anything fancy with the camera.

Carl


 
Traahn
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Re: Leaving a trail of light...

on Tuesday, March, 09, 2004 8:01 PM
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I'm getting out of here right now, and you guys are invited. -----^
 
wwwmwww
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Re: Leaving a trail of light...

on Wednesday, March, 10, 2004 1:30 PM
Here is the first half of my next test... still playing with some of the effects. This time the camera is in a chase car looking back at the trail. What do you think of some of the changes I made? The blinking light... the rotating spokes... the fixed white line starting out as red then turning to white. That last one is just the oposite effect of the rest of the trail that starts off as white and turns to red. I wanted to see what these effects would look like but now I'm not sure if they are much of an improvement over what I started with. Comments...

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Scuzzy
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Posts: 1,608
Re: Leaving a trail of light...

on Thursday, March, 11, 2004 12:57 AM
Great work (I couldn't do that)! I'm always impressed with your work.

That being said *puts on Simon Cowell mask* I'm not sure that I like the way that the trail starts. It's too broken up, I think is what I'm looking to say. Maybe blend the trail in a little more so that it doesn't look serrated?

Other than that it's teh awesome.

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Come on, you scuzzy data, be in there.

 
wwwmwww
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Posts: 1,230
Re: Leaving a trail of light...

on Thursday, March, 11, 2004 8:55 AM
Scuzzy Wrote:Great work (I couldn't do that)! I'm always impressed with your work.

Thank's. I sure can't do what you do either. You do most of your work by hand don't you? Me, I just define the shapes and textures and let the computer draw everything. I can't draw a decent stick figure by hand.

Scuzzy Wrote:That being said *puts on Simon Cowell mask* I'm not sure that I like the way that the trail starts. It's too broken up, I think is what I'm looking to say. Maybe blend the trail in a little more so that it doesn't look serrated?

Well here is my original trail effect. Do you like this more?



I switched from this to the more serrated effect to try and make it more like the effect seen in the movie. By the way... I don't think I'll ever be able to make the entire trail reflective, as seen in the above pic, in an animation. I tried and at the rate it was going it would have taken me a month just to generate one frame. I'm not too sure why it was so slow either. The trail in a rather simple object compared to the bike and its refelective in my latest animation.

Scuzzy Wrote:We have the coolest artists on this board.

You can sure say that again. And thanks... 6 months ago I never even knew I had an artistic gene in my body. As much as I hated losing my job 6 months ago and having 6 months where I didn't know my next pay check would be coming from, I'm really greatful for some of the oportunites its given me. I never had time to sit down and teach myself POV-Ray while I was working and I'd never been to TRON Sector before I was looking for a place I could share my very first model... this light cycle. There is a very first class group of people here and I'm very glad I came. Thanks for making me feel so welcome.

Carl



 
Scuzzy
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Posts: 1,608
Re: Leaving a trail of light...

on Thursday, March, 11, 2004 9:16 AM
wwwmwww Wrote:Thank's. I sure can't do what you do either. You do most of your work by hand don't you? Me, I just define the shapes and textures and let the computer draw everything. I can't draw a decent stick figure by hand.
Yes, I take blood and give injections by hand.

Oh, I'm not an artist, I'm a Medical Assistant.



Come on, you scuzzy data, be in there.

 
Sketch
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Re: Leaving a trail of light...

on Thursday, March, 11, 2004 9:45 AM
I don't know about the rotating spokes and the line color change in the jet wall. It becomes a major distraction to the overall composition of the cycle. If you look at those parts you've changed they become the main parts you focus on when looking at in animated form. You want the viewer to focus on the whole light cycle. The blinking red light is neat, but can be a little distracting. I love the bright glow effect you have in the white area of the jet wall. I'd keep the glow effect on the jet wall. That gives the cycle a real intense power look.

What would the jet wall look like non transparent and slightly reflective? That might tie it in better with the cycle since it's reflective. Just an idea.

your cgi art rocks.

https://www.flickr.com/photos/blue_bezel/
 
Traahn
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Posts: 3,301
Re: Leaving a trail of light...

on Thursday, March, 11, 2004 7:38 PM
Scuzzy Wrote:That being said *puts on Simon Cowell mask* I'm not sure that I like the way that the trail starts. It's too broken up, I think is what I'm looking to say. Maybe blend the trail in a little more so that it doesn't look serrated?

Well, I'm pretty sure there actually is *some* serratedness to the start of light cycle trails in the actual film. So, I like it there. It's been a while since I've paid attention to *how* serrated it is, though. If you're trying to mirror the movie more, I think the blending (seratedness) is a little more subtle in the movie (i.e., maybe not as much white). So with some toning down, it would have less emphasis. I also think the seratedness lines are straight vertical (up and down) in the movie, rather than curved... but not 100% sure.

If you ask me though, I think your work is awesome! Only change things if you're wanting to mirror the film. Take a quick gander at the film again for the spinning wheel effects they use (flashing white'ness inside the wheel). It's pretty cool!

* Take him through the maze! *


I'm getting out of here right now, and you guys are invited. -----^
 
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