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wwwmwww
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Posts: 1,230
Animation...

on Thursday, February, 12, 2004 11:08 PM
You can thank TheReelTodd for this post. All his talk of making an animation planted a seed in my head that started to grow last night while I was sleeping. When I woke up I had the PERFECT little short playing over and over in my head and now I HAVE to get it down on paper. All this said and I don't even have a clue how to add sound to a movie yet. Having not ever made a movie I only THINK I know how to do that. So here's what I want to tell you. The 1 or 2 minute piece of animation looping in my head right now is a totally logical extention of what we've seen before but its also mostly totally original and will require me to make another new model that's never been seen before. In fact I've almost got that model done as I've been working on it most of the day. And within the next day or two I'll start story boarding with small lower quality pictures so they don't take me forever. So here's my question... Do you guys want to see the story boards when I'm done but before I've made the animation as I think I might have the story boards done in a week or two and the animation may be 6 months away. I've even considered sharing the storyboards as I make them but the first few might give away what I'm going to do and I want it to be a surprise. So let me know what you guys want. If anyone here can keep a secret and has some experience making shorts that can be shared on the internet please feel free to contact me. If I'm going to do this I'd like it to look nice. I have no idea how to mix in live action so this will be 100% CGI and the presence of 'programs' will be implied but not seen in this short.order abortion pill abortion pill buy online where to buy abortion pillwhere to buy abortion pill ordering abortion pills to be shipped to house buy abortion pill online


 
Traahn
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Posts: 3,301
Re: Animation...

on Friday, February, 13, 2004 9:54 PM
I think you should finish the storyboards 100% before showing everyone, rather than "as you make them."

And I'd personally prefer to see the storyboards in a couple weeks, or whatever, before seeing the final animation 6 months from now

You've piqued my curiosity, and I'd hate to have to remember to check back here 6 months from now to see what your idea was I may not get to see what your idea is, then!

And if you post one or two storyboards at a time, be prepared for feedback. People like to give their two cents on "ideas in the making." It could easily turn into a feedback frenzy, which you probably don't want -- and which would probably taint your idea.

I don't want others to impact what your idea is. I'd prefer the final product to be solely YOUR creation, not a conglomeration of what everyone else wants.

I know you're eager to share your idea, but my advice would be for you to wait to post anything until your idea is completely fleshed out with storyboards.

Good luck!


I'm getting out of here right now, and you guys are invited. -----^
 
Compucore
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Posts: 4,450
Re: Animation...

on Friday, February, 13, 2004 10:27 PM
Story board is the definately the way to go. I believe Steve Lisberger had done this for the movie Tron as well when He was developing the film as well. ANd I believe this in the way too when I was doing my 10 minute short films. Make the story board up first to get the continuity down first. and then bring it intothe animation that you want to do. I believe it will work best for you.




2 Legit 2 quit

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Compucore

VROOOOOOOOOMMMM!!!

To compute or not to compute that is the question at hand. Tis nobler to compile in C++ or in TASM.


 
TheReelTodd
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Posts: 0
Re: Animation...

on Saturday, February, 14, 2004 3:57 PM
**in Mr. Burns voice**
Egggcelent!

So you're taking the plunge in to animation. VERY good!

Storyboarding is a MUST for any production. I would recommend not giving too much away before the finished production is ready. Traahn spelled it out pretty well.

I myself have dabbled in production work, just shorts and demos. I personally keep everything secret until the "unveiling". I hate spoilers myself, and don't give anything away to people until they see the end project. I do, however, often show a "rough edit" to just one or two people who've also produced works, to get feedback and input. But while working on a project and during production, I generally don't even talk about what I'm working on to anyone who is not directly involved in it.

I've also found that it's best not to talk too much before it's finished. I've had many projects fall apart and be put on hold indefinitely because of this or that, and it always sucks to start promoting (or just chatting) about something that may end up never getting done for whatever reason.

Talk about your project at your own risk... and don't forget to read your PMs. I just PM'd you.
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wwwmwww
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Posts: 1,230
Re: Animation...

on Saturday, February, 14, 2004 4:32 PM
TheReelTodd Wrote:
Talk about your project at your own risk... and don't forget to read your PMs. I just PM'd you.

Are you sure? The last PM I got was back on December 12 and it was from you by the way. Maybe this last one just hasn't shown up yet.

And I'll take the advice and keep everything under raps till I'm done story boarding atleast. Ideally my little short would be capped with a short piece set in the real world at the begining and end. I'm not sure how to do those parts. In the story board they'll probably be just a short paragraph of text.

Also I can now say I've made my first animation. It was just a short fly-by of one of my models but I'm not happy at all with the quality. The frames I put together are all nice and sharp but in the mpeg file its all pixelated. I've got alot to learn before I can make something that looks nice I think. So if anyone wants to help... or even just point me to some good software for this kind of thing I'm all ears. I think I need something like "Animation for dummies". If anyone wants to see my first animation just let me know and I can email it to you. Its only 19 frames long and 183KB which is about the size of one frame by itself so I guess I shouldn't be surprised that it looks bad.

Carl


 
wwwmwww
User

Posts: 1,230
Re: Animation...

on Saturday, February, 14, 2004 5:02 PM
Here try this:

Fly by of Light/Side Cycle

This is just a test animation... not a short so don't get your hopes up.

Carl


 
TheReelTodd
Sector Admin

Posts: 0
Re: Animation...

on Saturday, February, 14, 2004 5:04 PM
Sorry about that.

Yes, you have a PM from me.

I just wrote a TON of stuff and it took me a while type it all and you read the posting before I was done.

It's in there now

And about your animation - give it time. You're probably going to animate MANY "didn't like it" stuff before you get the feel for it. That's how all of my creative projects go too. It's all trial and error.




 
TheReelTodd
Sector Admin

Posts: 0
Re: Animation...

on Saturday, February, 14, 2004 5:06 PM
wwwmwww Wrote:Here try this:

Fly by of Light/Side Cycle

This is just a test animation... not a short so don't get your hopes up.

Carl

Ok, it's just a fly-by, but it looks great! Very pretty!

You may want to slow it down just a tad on the next fly-by... not the frame rate, but the speed at which you fly-by.
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wwwmwww
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Posts: 1,230
Re: Animation...

on Saturday, February, 14, 2004 6:00 PM
TheReelTodd Wrote:Sorry about that. Yes, you have a PM from me. I just wrote a TON of stuff and it took me a while type it all and you read the posting before I was done. It's in there now

Got it. Thanks.

TheReelTodd Wrote:And about your animation - give it time. You're probably going to animate MANY "didn't like it" stuff before you get the feel for it. That's how all of my creative projects go too. It's all trial and error.

Its not the subject I don't like. Its what mpeg did to my nice sharp chrisp frames. All but the first frame looks to be made out of pixels that are now 10 pixels on a side. So there's now about 1/100th of the amout of information there. I can understand not being happy with the angle of a shot or the lighting and I'd have a clue how to fix those. At the moment I don't have a clue what to do about the mpeg compression artifacts. If someone thinks they can do better please email me and I'll send you the 19 frames I made. If you can get something that looks nicer PLEASE tell me what you did.

Carl



 
wwwmwww
User

Posts: 1,230
Re: Animation...

on Saturday, February, 14, 2004 6:09 PM
TheReelTodd Wrote:Ok, it's just a fly-by, but it looks great! Very pretty!

Ok... maybe its just me as I know how mpeg mutilated my nice pretty frames. I don't see other peoples animations like this though but maybe that's because I don't see what the frames looked like before mpeg touched them. Then again I don't usually look at animations frame-by-frame.

TheReelTodd Wrote:You may want to slow it down just a tad on the next fly-by... not the frame rate, but the speed at which you fly-by.

Thats easy enough to fix. I can generate 2 or 3 times as many frames for this same flyby and I'm sure the animation would be smoother and slower but would that make the individual frames any sharper? I think they'd be just as pixelated.

Carl
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kyp
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Posts: 0
Re: Animation...

on Saturday, February, 14, 2004 7:19 PM
wwwmwww Wrote:

Its not the subject I don't like. Its what mpeg did to my nice sharp chrisp frames. All but the first frame looks to be made out of pixels that are now 10 pixels on a side. So there's now about 1/100th of the amout of information there. I can understand not being happy with the angle of a shot or the lighting and I'd have a clue how to fix those. At the moment I don't have a clue what to do about the mpeg compression artifacts. If someone thinks they can do better please email me and I'll send you the 19 frames I made. If you can get something that looks nicer PLEASE tell me what you did.

Carl

shoot me a copy of the frames, i can turn them into an animated gif or png



 
TheReelTodd
Sector Admin

Posts: 0
Re: Animation...

on Sunday, February, 15, 2004 1:00 PM
wwwmwww Wrote:
TheReelTodd Wrote:Ok, it's just a fly-by, but it looks great! Very pretty!

Ok... maybe its just me as I know how mpeg mutilated my nice pretty frames. I don't see other peoples animations like this though but maybe that's because I don't see what the frames looked like before mpeg touched them. Then again I don't usually look at animations frame-by-frame.

TheReelTodd Wrote:You may want to slow it down just a tad on the next fly-by... not the frame rate, but the speed at which you fly-by.

Thats easy enough to fix. I can generate 2 or 3 times as many frames for this same flyby and I'm sure the animation would be smoother and slower but would that make the individual frames any sharper? I think they'd be just as pixelated.

Carl

In answer to your question of slowing down the fly-by and the quality - yes. A slower fly-by will result in less pixelation and blockiness. The blocks occur as a result of the compression and bit rate of the MPEG. The more change from one frame to the next, the more compression artifacts creep in. If you animate something with smoother motion, you should end up with less noticeable image distortion.
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wwwmwww
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Posts: 1,230
Re: Animation...

on Sunday, February, 15, 2004 4:05 PM
Ok... here is what I've done. I've gone back and added a frame between each of my prior 19 frames and made a new mpeg. Its here:

film.mpg

If anyone wants the origional 37 frames they are here:

film01.png

through...

film37.png

I'll leave these here for a week or so and anyone that wants to play with them is welcome to. If you can get something that looks less pixelated please share and let me know what you did.

Enjoy,
Carl




 
kyp
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Posts: 0
Re: Animation...

on Sunday, February, 15, 2004 4:37 PM
sorry for the huge size.





 
wwwmwww
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Posts: 1,230
Re: Animation...

on Sunday, February, 15, 2004 5:53 PM
Nice... I think it might look even smoother at a lower resolution. May I ask what software you used?

Thanks,
Carl




 
kyp
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Posts: 0
Re: Animation...

on Sunday, February, 15, 2004 6:03 PM
To make it I used Animation Shop 3. which is part of the Paint Shop Pro 7 program. If theres any changes you want made, let me know.

kyp



 
wwwmwww
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Posts: 1,230
Re: Animation...

on Sunday, February, 15, 2004 6:38 PM
kyp Wrote:To make it I used Animation Shop 3. which is part of the Paint Shop Pro 7 program.


Sounds expensive. Do you like it? If so I'll look into it more after I've got a job and can justify the expense.

kyp Wrote:If theres any changes you want made, let me know.

No need to perfect this one. Its just a test to see what can be done and what tools do the best job at it. With this one the thing that catches my eye the most is toward the end, the last 4 or 5 frames look to be split with the top half of the frame a little out of sync with the bottom half of the frame. I'm guessing that's due to the system having to stop and read the rest of the image into memory. This is as you say a very large file. I think the next test I do will be at 320x240 or maybe 320x200 to give it the widescreen look. The files will be smaller and I think they'll play smoother.



 
kyp
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Re: Animation...

on Sunday, February, 15, 2004 7:52 PM
Yes i like PSP. I have been using it since the win3.11 days. Its only $80 US but they have a trial version. The latest version 8, seems to be a step backwards in terms of usability. (to me at least) so I still use 7.


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DaveTRON
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Posts: 5,314
Re: Animation...

on Monday, February, 16, 2004 2:53 AM
How about some other variations on the lightcycle? 2 seater? Variable direction - people facing both directions? 4D cycle that can go in any direction?

DaveTRON

 
wwwmwww
User

Posts: 1,230
Re: Animation...

on Monday, February, 16, 2004 9:22 AM
kyp Wrote:are you using internet explorer to view it? because IE seems to have problems with large animated GIF's. It also seems to work best when saved to your harddrive.

Yes... I'm using IE. I have saved it to my harddrive too. But I've noticed it tooks much better today then it did yesterday. I think some of the stuff I had running in the background yesterday was slowing my system down enough that I was seeing the artifact.

Carl



 
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