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 Tron2.0 Movie player utility needed!


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M0b1u5
User

Posts: 47
Tron2.0 Movie player utility needed!

on Wednesday, October, 01, 2003 6:08 AM
Juyst finished the single player game - and I gotta hand it to Cliff and the team: WELLDONE! No game since 1999 has sucked me into its world like Tron2.0 - and I have already had my money's worth before evn beginning to play online, or host a dedi server!

What the game needs is a utility that'll play, non-stop, all the movies and pre-rendered scenes from beginning to end (missing the training ones though).

That'd just be excellent!

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How many escape pods are there? "NONE, SIR!" You counted them? "TWICE, SIR!"
 
Nerotrobe
User

Posts: 15
Re: Tron2.0 Movie player utility needed!

on Wednesday, October, 01, 2003 4:20 PM
First of all the only movies or prerendered scenes in the game are the logo movies that play before the game starts.

All of the cinematics were in-game cinematic, this means that the cinematic actors and sets are all inside the game levels and thus would have to be removed from the game levels and reworked to run without the gameplay.

Obviously this would take a while and distract from other issue that are more pressing.where to buy abortion pill abortion types buy abortion pill online


 
foilism
User

Posts: 1,064
Re: Tron2.0 Movie player utility needed!

on Wednesday, October, 01, 2003 4:21 PM
You mean the cut screens, i don't get why that would be a complication, if its in game graphics.abortion pills online abortion questions cytotec abortion


 
Cliff
Buena Vista Games

Posts: 163
Re: Tron2.0 Movie player utility needed!

on Wednesday, October, 01, 2003 7:25 PM
M0b1u5 Wrote:Juyst finished the single player game - and I gotta hand it to Cliff and the team: WELLDONE! No game since 1999 has sucked me into its world like Tron2.0 - and I have already had my money's worth before evn beginning to play online, or host a dedi server!

I appreciate the kind words but the congrats should also go out to Monolith as well - as the developer, they actually built the game. I just sit on the sidelines and make smart@ss comments

ck
 
kmon
User

Posts: 191
Re: Tron2.0 Movie player utility needed!

on Wednesday, October, 01, 2003 8:10 PM
Pulling the movies themseves is not easy. The intro movies can be read without too much problem (the nvidia video,ect). But the ingame videos are buried and I havent been able to find them yet. You would think they would be in the largest .rez but, it dosent seem to be in there. Cliff, could you get ahold of monalith and find out the path where the movies are saved, I've been able to pull all of the other textures and other things of that nature out....maybe I'm just overlooking the movies. I've been using dragon unpacker incase you dont remeber the old thread over sound extraction.where to buy abortion pill ordering abortion pills to be shipped to house buy abortion pill online


^^ Full tower gamer ^^


 
M0b1u5
User

Posts: 47
Re: Tron2.0 Movie player utility needed!

on Wednesday, October, 01, 2003 10:04 PM
Yeah - this doesn't need to be an official app - a fan-made thing would do just as nicely! Presumably, they wouldn't need to be extracted either - you'd just crank up the game engine, and specify start-end points...

Sounds easy to me.... but I'm only a web-programmer!abortion pills online abortion pill online purchase cytotec abortion

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How many escape pods are there? "NONE, SIR!" You counted them? "TWICE, SIR!"
 
Cliff
Buena Vista Games

Posts: 163
Re: Tron2.0 Movie player utility needed!

on Wednesday, October, 01, 2003 11:22 PM
As Neurotobe mentioned, the movies are real-time cinematics, not pre-rendered movies. Extracting them and getting them to play independently of the game is no small feat.

ck
 
Compucore
User

Posts: 4,450
Re: Tron2.0 Movie player utility needed!

on Wednesday, October, 01, 2003 11:24 PM
And it could be seen on a wide variety of machine. Since I have a slower machine that cannot play the game. The video files that are within the game would be nice to see. I have done some programming over here in C++, Cobol, Visual basic, Oracle, Flash Macromedia.

If Clif or Davetron would know what the file format the video clips are in for the game itself. I could see what I can pull out in order to make a simple video player for it in VB for the IBM and clones. It all depends on the file format.





2 Legit 2 quit

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Compucore

VROOOOOOOOOMMMM!!!

To compute or not to compute that is the question at hand. Tis nobler to compile in C++ or in TASM.


 
kmon
User

Posts: 191
Re: Tron2.0 Movie player utility needed!

on Thursday, October, 02, 2003 12:10 AM
Another option, maybe someone could 'capture' the video with a screen recorder and share the vids. I'm going to tear into the game some more this weekend, I'll see what I can come up with. Can we get any more information on how the actual 'rendering' takes place....is it like a scripted scene..where is the script. Can we have paths, or a general place to look? Any leads will be really helpful.


^^ Full tower gamer ^^


 
Stevedroid
User

Posts: 183
Re: Tron2.0 Movie player utility needed!

on Thursday, October, 02, 2003 10:45 AM
The cutscene areas are integrated within the game levels. You'll notice that often there are no load times before or after (depending on the scene's position within the game) a cutscene - this implies the game isn't loading anything to run the cutscene. I confirmed this during the beta, if you noclip you can actually fly into the areas where the cuscenes take place. (For example, the kernel's 'room' in that cutscene after finishing the very first level, is found hidden away with the first level map.) Therefore I assume any kind of scripts or files for the movies may be included within the other scripts for the level. Also I'm not entirely sure the scripts would be separate files, chances are the scripts are contined within the structure of the map file - e.g. you'd need the SDK to extract them.

I think the best idea for anyone wanting a reel of the movies would be to use some kind of rapid screen cap software that works in games (Hypersnap or something similar) and then buildling that into an AVI or MPEG or whatever.abortion pills online abortion pill online purchase cytotec abortion

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KiaPurity
User

Posts: 3,488
Re: Tron2.0 Movie player utility needed!

on Thursday, October, 02, 2003 11:48 AM
Wait, there's a noclip code? Where? O_o

Kia: Cool. I'm a infamous mythological perfect User.

 
KiaPurity
User

Posts: 3,488
Re: Tron2.0 Movie player utility needed!

on Thursday, October, 02, 2003 11:49 AM
Edit--

HOW DID THAT DOUBLE POST!?! *kicks the imac*

Compucore- Stevedroid mentioned noclipping code and now I'm confused. If there's one and now there's not? WHICH? AAAAAAAAAAAAAAAAAAAAH!

Kia: Cool. I'm a infamous mythological perfect User.

 
Compucore
User

Posts: 4,450
Re: Tron2.0 Movie player utility needed!

on Thursday, October, 02, 2003 1:29 PM
There isn't one yet Kia... We're thinking about something we don't know if it is possible yet.order abortion pill http://unclejohnsprojects.com/template/default.aspx?morning-after-pill-price where to buy abortion pill

2 Legit 2 quit

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Compucore

VROOOOOOOOOMMMM!!!

To compute or not to compute that is the question at hand. Tis nobler to compile in C++ or in TASM.


 
kmon
User

Posts: 191
Re: Tron2.0 Movie player utility needed!

on Thursday, October, 02, 2003 3:16 PM
In the beta their was a noclip code....infact it was bound to one of the function keys I agree with what your saying steve, I remeber doing the same thing. What software did they use to create the levels (inhouse monalith stuff or was it a 3rd part program)? And which files contain these scripts? If I get a chance this weekend I'll start recording the vids when I play through the game again.abortion pills online abortion questions cytotec abortion


^^ Full tower gamer ^^


 
KiaPurity
User

Posts: 3,488
Re: Tron2.0 Movie player utility needed!

on Thursday, October, 02, 2003 9:08 PM
*sobs*

I like noclip codes. =/

Kia: Cool. I'm a infamous mythological perfect User.

 
Compucore
User

Posts: 4,450
Re: Tron2.0 Movie player utility needed!

on Thursday, October, 02, 2003 11:11 PM
(Sounding like dumont from inside Encom computers.) Now now Kia. If the users can't help us we're just plain lost.




2 Legit 2 quit

End of line

Compucore

VROOOOOOOOOMMMM!!!

To compute or not to compute that is the question at hand. Tis nobler to compile in C++ or in TASM.


 
Stevedroid
User

Posts: 183
Re: Tron2.0 Movie player utility needed!

on Friday, October, 03, 2003 12:59 AM
What software did they use to create the levels

Oh it was definitely an in house map builder - I am at least famalier enough with the Lithtech engine to know that. Actually I can't think of any modern first person engine that uses an outside utility for map creation - after all the bulk of said type of engine is the geometry rendering. (Now some newer engines allow you to create static structures and objects with an outside 3D program, but you still need to import them into the map editor and build the rest of the level geometry around them.)

Anyway what is up for grabs is whether AI scripts are separate or integrated within the final file structure of the maps.

Sorry to get people's hopes up with the noclip thing - it was something present during the test. Common logic dictates that the noclip ability remains in the final game somewhere, but how to enable it is unfortunately a mystery. I am unsure why they [Monolith or BVI] haven't revealed how to noclip. Perhaps they just don't want people cheating or messing with the maps - I can't blame them really.abortion pills online http://www.kvicksundscupen.se/template/default.aspx?abortion-questions cytotec abortion

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