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mikebonizzi
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Posts: 1
Thornes PDA level

on Wednesday, September, 17, 2003 11:07 AM
I believe its the control level, if that makes sense. I'm having trouble deactivating the power grids, without one of them becoming active again. Anybody have any hints or tips on how to do this? I know there is a light bridge for me to run across, but I'll be damned if one of them doesn't come back on as I power up another one. Thanks.


 
curtishart
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Posts: 231
Re: Thornes PDA level

on Wednesday, September, 17, 2003 11:49 AM
Best bet is to get a feel for the level and where everything is. Then run (Run, Forrest, Run!) like the dickens, ignoring all those zapper satellite things and hit all four switches.

Took me a few tries before I got it down.


There are 10 types of people in the world. Those who understand binary and those that don't.
 
Scuzzy
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Posts: 1,608
Re: Thornes PDA level

on Wednesday, September, 17, 2003 12:00 PM
Yeah, go through the level first and get the goodies and permissions, turn on the light bridges and then run like heck to turn on the power stuff. Get the goodies first, however. You will not get an opporunity to go back after you force the PDA into submission.


Come on, you scuzzy data, be in there.

 
MutoidMan
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Posts: 2,232
Re: Thornes PDA level

on Wednesday, September, 17, 2003 12:41 PM
I wouldn't ignore the finders because they are the ones deactivating the functions after you've activated them!

As per the Scuzzmeister, activate both halves of the bridge and collect all of the goodies before you make the attempt to overwhelm the OS. When you do make the attempt, as you are moving between functions make sure to derez all finders in your path so they don't deactivate functions behind you.

"We are, after all, not God." - Cmdr. J. J. Adams
"C is for cookie. That's good enough for me." - Cookie Monster
"If money is the root of all evil, I'd like to be a bad, bad man." - Huey Lewis & the News

Most recent PC game collection update: 04/12/2012. Check it out!
 
Scuzzy
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Posts: 1,608
Re: Thornes PDA level

on Wednesday, September, 17, 2003 1:00 PM
I don't remember the finders turning off the power. I only remember them being there to try and kill me (and they respawned). You just have to be quick (like activating the switches on the run. That's fun!).

Did you kill off all the finders and notice that it was easier to turn on the power?


Come on, you scuzzy data, be in there.

 
MutoidMan
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Posts: 2,232
Re: Thornes PDA level

on Wednesday, September, 17, 2003 2:18 PM
If you turn a function on, after a bit you'll hear the OS announce that "power saving functions" (or something like that) i.e. finders, have been initiated or activated. The little dudes will fly over to and hover above the switch you used to activate the function, and then you'll hear "function deactivated".

I found it easier to do the job with fewer finders already floating around to foil my efforts. You can't kill all of them because they respawn, however they don't respawn immediately and I think they only respawn one at a time.

I have a theory that the OS may concentrate on deactivating the most recently activated function first because if it tried to deactivate functions in the order in which you activated them, by the time you got to the last function it would've already deactivated the first and would be about to deactivate the second.

So, if you activate a function and then derez the finders between you and the next function and then activate the next function before the next finder respawn, there is less likelyhood that the OS will deactivate something behind you because you are always giving it something new to deactivate while eliminating its ability to deactivate it.

Anyway, that's what worked for me.where to buy abortion pill ordering abortion pills to be shipped to house buy abortion pill online

"We are, after all, not God." - Cmdr. J. J. Adams
"C is for cookie. That's good enough for me." - Cookie Monster
"If money is the root of all evil, I'd like to be a bad, bad man." - Huey Lewis & the News

Most recent PC game collection update: 04/12/2012. Check it out!
 
Scuzzy
User

Posts: 1,608
Re: Thornes PDA level

on Wednesday, September, 17, 2003 2:52 PM
I gotta tell you I just don't remember it that way. I remember the finders coming after me but I don't remember them turning off anything. I will hav eto go back tonight and see, then.


Come on, you scuzzy data, be in there.

 
Stevedroid
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Posts: 183
Re: Thornes PDA level

on Wednesday, September, 17, 2003 10:43 PM
He is right Scuzzy, the finders are the ones who actually deactivate the switches, witnessed it myself.

-----------
ME!
 
Ghost Rider
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Posts: 155
Re: Thornes PDA level

on Wednesday, September, 17, 2003 11:03 PM
Here's how I did it

1. Go thru the whole level first, collecting all build notes and items, while derezzing the finders.

2. Made sure I was back at the beginning of the level.

3. Hit the switch then ran and used the platform to lower myself to the lower level

4. Ran like crazy to the next switch, hit it and then rode the moving platforms to the next one, though I should note that as I got close enough I used my gold level Y-AMP and leaped the remaining distance, hit the third switch, ran around the corner to the next platform, rode it up to the room with the last switch, hit it and got the data I need.order abortion pill http://unclejohnsprojects.com/template/default.aspx?morning-after-pill-price where to buy abortion pillabortion pills online abortion pill online purchase cytotec abortion


 
Scuzzy
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Posts: 1,608
Re: Thornes PDA level

on Thursday, September, 18, 2003 6:40 AM
Stevedroid Wrote:He is right Scuzzy, the finders are the ones who actually deactivate the switches, witnessed it myself.
Okay, I will check it out myself.

Also, when did you change your avatar, Steve?



Come on, you scuzzy data, be in there.

 
Nerotrobe
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Posts: 15
Re: Thornes PDA level

on Thursday, September, 18, 2003 11:34 AM
MutoidMan Wrote:I have a theory that the OS may concentrate on deactivating the most recently activated function first because if it tried to deactivate functions in the order in which you activated them, by the time you got to the last function it would've already deactivated the first and would be about to deactivate the second.

The finders that turn off the power do so in the order that you turn them on, but there is a delay. The trick is to move fast enough to overcome the delay.


 
Stevedroid
User

Posts: 183
Re: Thornes PDA level

on Thursday, September, 18, 2003 2:49 PM
Also, when did you change your avatar, Steve?

A day or two ago. The Gundam was getting old. My new avatar is something a friend did for me. It's pretty much a spot on accurate cartoon representation of me.

-----------
ME!
 
Ghost Rider
User

Posts: 155
Re: Thornes PDA level

on Friday, September, 19, 2003 2:26 AM
Nerotrobe Wrote:
MutoidMan Wrote:I have a theory that the OS may concentrate on deactivating the most recently activated function first because if it tried to deactivate functions in the order in which you activated them, by the time you got to the last function it would've already deactivated the first and would be about to deactivate the second.

The finders that turn off the power do so in the order that you turn them on, but there is a delay. The trick is to move fast enough to overcome the delay.

Exactly!

Once you go thru the level and get all build notes and items, you then should head back to the beginning of the level where you first arrived.

Quick save then take out any finders in the area, then hit the switch, run and either drop down the platform opening or ride the platform down.

Round the corner, hit the next switch on the fly, hop onto the moving platforms and ride them until you are close enough to leap the remaining distance, hit the third switch,
run into the next room, ride the platform up to the room with the final switch and hit it. Do this right the first time and you get build points and the info needed to escape.

If you fail, reload the quick save, try again....



 
ImagoX
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Posts: 46
Re: Thornes PDA level

on Friday, September, 19, 2003 10:54 AM
I cleared out the level first (including all the Finders), collected all the buold points etc, then swept it again and killed any Finders that managed to re-spawn. Remember, only one hit from the disc and they explode. Then I started at the LAST switch, and ran back as fast as I could, switching them on as I passed them. I don't think even one of the Finders managed to respawn by the time I got back to the start area and the mission was successful.abortion pills online abortion pill online purchase cytotec abortion

~ImagoX
+++++++++++++++++
Tron_Expansion_pack()
{
JumpPuzzleIncConst = constHELLNO;
init();
}
 
sedated.mp3
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Posts: 7
Re: Thornes PDA level

on Friday, September, 19, 2003 6:24 PM
If you use the elevators and light bridge while avoiding the moving-bridge-thing, it makes it a lot faster. Start at one of the lower level buttons, then go up and across using the elevators. You should end on the other side of the moving-bridge-thing with all functions powered on.

It's even faster if you make sure the elevators are in the correct position before you start (one closest to you is down the other should be up)order abortion pill http://unclejohnsprojects.com/template/default.aspx?morning-after-pill-price where to buy abortion pillabortion pills online http://www.kvicksundscupen.se/template/default.aspx?abortion-questions cytotec abortion

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