ChessMess User
Posts: 443 | Post your 'Tron 2.0' Moments! on Thursday, August, 28, 2003 10:36 AM
By that I'm more refering to little things that was done that are so great! Some obvious, some not... post away. I could post tons but I'll leave them for others... the little ones that you may not notice.
* One Tron moment I had was simply walking near a panel that a conscript was monitoring and hearing the the same background type sounds that you'd hear in off moments in the movie. The random sound of computer stuff happening... you can hear pieces of movie soundtrack all over.. it adds SO MUCH to the game!
Not a TM specifically but I *LOVE* the intro's soundtrack and credits display... that was excellent!
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Scuzzy User
Posts: 1,608 | Re: Post your 'Tron 2.0' Moments! on Thursday, August, 28, 2003 10:48 AM
I think for me it was the beginning of the game all the way through to the end.
Okay, okay, it is every time I see a program rezz up an old-style lightcycle.
Come on, you scuzzy data, be in there.
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Syntax User
Posts: 251 | Re: Post your 'Tron 2.0' Moments! on Thursday, August, 28, 2003 11:50 AM
Not a TM specifically but I *LOVE* the intro's soundtrack and credits display... that was excellent! |
Amen to that. When I saw the TRON logo show up, and the way the intro happens, it really felt like I was playing a movie.
If a movie of 'Tron2.0' is made, I really, REALLY hope they use the same intro credits routine.on line abortion pill misoprostol dose abortion medical abortion pill onlineabortion pills online http://www.kvicksundscupen.se/template/default.aspx?abortion-questions cytotec abortion ----------------------------
Syntax
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Stevedroid User
Posts: 183 | Re: Post your 'Tron 2.0' Moments! on Thursday, August, 28, 2003 2:56 PM
I think when Jet got zapped into the computer and I saw the glow effect and perfect translation of the Tron world actually running on my PC for the first was really what awed me the most.
The second biggest shock/awsome moment was when I encounterd a data wraith for the first time and thought, "ah it's just a normal enemy with a machine gun" and then it phased out (in an effect that is as good as the Twins in the Matrix) ran behind me and shot me to peices. I was by myself but impressed enough that actually spoke out loud "Whoa, THAT was was cool!" Tron is one of the few games where sometimes I enjoy getting killed.
After that, the internet, firewall, and corrupted server levels were big eye openers for me too.order abortion pill abortion pill buy online where to buy abortion pillwhere to buy abortion pill ordering abortion pills to be shipped to house buy abortion pill onlineabortion pills online abortion pill online purchase cytotec abortion
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Syntax User
Posts: 251 | Re: Post your 'Tron 2.0' Moments! on Thursday, August, 28, 2003 2:58 PM
Yeah, the Firewall was really cool. It was fun to just look up and watch that thing move.abortion pills online abortion questions cytotec abortion
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Syntax
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SiddyTron User
Posts: 34 | Re: Post your 'Tron 2.0' Moments! on Thursday, August, 28, 2003 3:36 PM
For me it would have to be the lightcycle portion of the game. The waiting room, the glow on the game bots (they're brighter than most models in the game), and the way you escape from the game grid to meet up with Mercury. It really felt like I was part of the film.
"I'm the operator with my pocket calculator..." --Kraftwerk, 1981 |
Moleculor User
Posts: 59 | Re: Post your 'Tron 2.0' Moments! on Thursday, August, 28, 2003 6:34 PM
Yeaaaaaah. The lightcycle waiting room was great. Better than the 'fight along the ICPs' or the damned 'run away from the format!' levels.
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ChessMess User
Posts: 443 | Re: Post your 'Tron 2.0' Moments! on Friday, August, 29, 2003 10:26 AM
New moment...
Seeing the Recognizers go by when your on the observation deck!
Woot!!
One question... why in the world is the sound different?? From all the good sounds I hear at every turn in the game, I was dumbstruck that the Recognizer sound was not true to the movie.abortion pills online abortion questions cytotec abortion
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ChessMess User
Posts: 443 | Re: Post your 'Tron 2.0' Moments! on Friday, August, 29, 2003 10:27 AM
Moleculor Wrote:Yeaaaaaah. The lightcycle waiting room was great. Better than the 'fight along the ICPs' or the damned 'run away from the format!' levels. |
Yea I headed into that with 29 Health... took me a ton of reloads to get through it. But I did.
Wasn't the visual effect of the 'format' just awesome!
And the first time I saw a Yellow colored conscript I was hoping it was Clu! hehe
Anyone ever watch these guys? For some reason this Clue fella (forget the name) was 'kicking' the wall. Its was pretty funny ... he kick it several times then do an offbalance walk away kick.
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Scuzzy User
Posts: 1,608 | Re: Post your 'Tron 2.0' Moments! on Friday, August, 29, 2003 10:42 AM
ChessMess Wrote:One question... why in the world is the sound different?? From all the good sounds I hear at every turn in the game, I was dumbstruck that the Recognizer sound was not true to the movie. |
Sounded okay to me. Maybe it's that they've been upgraded to newer engines that sound different (my only complaint was that the heads of the Recos don't look like the ones from the movie).
Come on, you scuzzy data, be in there.
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KiaPurity User
Posts: 3,488 | Re: Post your 'Tron 2.0' Moments! on Friday, August, 29, 2003 11:08 AM
*still have not played the game yet *
From demo #3 with the intro included, that was awesome. Especially the credits. I so loved the logo formation. Kia: Cool. I'm a infamous mythological perfect User.
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Syntax User
Posts: 251 | Re: Post your 'Tron 2.0' Moments! on Friday, August, 29, 2003 1:17 PM
One question... why in the world is the sound different?? From all the good sounds I hear at every turn in the game, I was dumbstruck that the Recognizer sound was not true to the movie.
Hmm.. they sounded just fine to me. The moment I heard one fly by the observation tower, I instantly knew what it was.
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Scuzzy User
Posts: 1,608 | Re: Post your 'Tron 2.0' Moments! on Friday, August, 29, 2003 2:01 PM
That heavy 'copter sound. abortion pills online abortion questions cytotec abortion
Come on, you scuzzy data, be in there.
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ChessMess User
Posts: 443 | Re: Post your 'Tron 2.0' Moments! on Friday, August, 29, 2003 3:31 PM
Yea but is was a bit off.... not exact like most of hte sounds in the game. And I didn't look at the heads in detail (they go by kinda fast and your busy at the time usually).
So maybe these were different types of recognizers?
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Scuzzy User
Posts: 1,608 | Re: Post your 'Tron 2.0' Moments! on Friday, August, 29, 2003 3:50 PM
Upgraded, or so I've been told. order abortion pill http://unclejohnsprojects.com/template/default.aspx?morning-after-pill-price where to buy abortion pill
Come on, you scuzzy data, be in there.
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TronFAQ Sector Admin
Posts: 4,467 | Re: Post your 'Tron 2.0' Moments! on Saturday, August, 30, 2003 12:57 AM
It's really tough to pick a moment in the game that was my favorite, but if I had to go with one . . .
I think it was when you had to move the jumpers and overclock the Encom server. That whole level, plus the tanks too, was so cool.
The music was fantastic . . . the way the whole system shook and started breaking down under stress, once you overclocked it . . . I-No bragging about himself and the capabilities of the Encom mainframe. (Yep! 16-bit processor, monochrome screen, and 128 MB of RAM! )
The only thing that spoiled it, was where you had to reset the surge suppressors . . . that part was the suck. Very hard. Even worse than the moving energy platforms in the Power Router level.
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Scuzzy User
Posts: 1,608 | Re: Post your 'Tron 2.0' Moments! on Saturday, August, 30, 2003 1:20 AM
I kinda feel sad for I-No.
"Are there any other programs, you know, like me?"
"Well..."
*sadly* "I know..."
I don't know why but that stuck with me. Kinda made me feel bad for the old cod(g)er.
On a related note, I like how you can hear I-No thinking when you asked him about overclocking.
Come on, you scuzzy data, be in there.
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TronFAQ Sector Admin
Posts: 4,467 | Re: Post your 'Tron 2.0' Moments! on Saturday, August, 30, 2003 2:15 AM
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Syntax User
Posts: 251 | Re: Post your 'Tron 2.0' Moments! on Saturday, August, 30, 2003 2:29 AM
redrain85 Wrote:
Yeah . . . I felt badly for I-No, too. In fact, the fate of a lot of characters in this game, come to a sad end.
At least eight characters died, that I remember. (Though one of them is resurrected, ending the argument about whether programs can come back if there is a backup copy.)
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Which eight?
There was Thorne (which I was a little miffed about. Not the fact that he died, but HOW he died), the ICP Kernel (and HE was cool. I wish he lived. Maybe we'll get a backup or Kernel 2.0 in some sort of Tron2.0 expansion pack), and I think KernelAssist.exe died, too. And then I-NO, Mercury (kinda), and who else? ----------------------------
Syntax
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TronFAQ Sector Admin
Posts: 4,467 | Re: Post your 'Tron 2.0' Moments! on Saturday, August, 30, 2003 2:58 AM
Syntax Wrote:Which eight?
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Shhh . . . I was trying to keep it a bit of a secret, which ones die, for those who haven't finished the game.
Highlight the hidden text, if you want to know the answers, programs!
If you add the Kernel's Assistant (though we didn't actually see him die), then it would be nine.
The fates of the eight characters I was talking about:
Byte is killed by Ma3a, when she goes berzerk because of the Tron Legacy code added to her programming.
You're forced to kill the Kernel in disc combat.
Apparently Thorne died because the corruption eventually damaged and weakened him so severely, that he literally disintegrates before your eyes.
I-No remains behind in the crumbling Encom mainframe, after you overclock it.
The three fCon representatives (Crown, Baza, Popoff) are technically dead . . . suspended in a memory buffer as corrupted programs, after their digitization process went awry.
Mercury dies during the format, but later comes back as an older backup version. Though Alan apparently upgrades her, because at the end of the game she seems to recognize you as a friend again.
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