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CaptainCR
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Re: My rant on ppl's rant on the lightcycles

on Monday, June, 21, 2010 1:22 AM
it thinthe simplistic design looks a little cooler than the classic circutry. to mee to much curcuitry jammed into the suits makes it look to busy. i think the ammount of circuitry in the current suits looks just fine.

"You know you don't look a thing like your pictures?"
 
Traahn
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Re: My rant on ppl's rant on the lightcycles

on Monday, June, 21, 2010 1:35 AM
But now the argument goes from "get over nostalgia, the world has evolved," to simply "it just looks cooler in T:L" ... which is where I wanted it to go.

I think bottom line for all the changes we see in T:L are that they were done to match an artistic vision. Some of them are visions from long ago, that were unachievable during the making of the first film. Others are new visions. Some of them are evolutions for the Tron world, some are not. To use evolution for the rationale for everything that has changed is not a good argument. So while it upsets you that some folks think 90-degree turns are better and more "Tron," it upsets me when "evolution" is the catch-all phrase used to try and explain everything changed in the Tron world. Many things are artistic vision, pure and simple. They will never convince me that gravity, friction, lack of 90-degree turns and broad-stroked circuitry lines are an evolution.

In this world, we strive to figure out anti-gravity, and have no friction. To have those would be the future. I don't care what technical problems they had in the 80s when making Tron. Tron is what it we see on film. And with the way we see it, it turns out that it is more evolved in a few respects than T:L, imo.


I'm getting out of here right now, and you guys are invited. -----^
 
CaptainCR
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Re: My rant on ppl's rant on the lightcycles

on Monday, June, 21, 2010 2:12 AM
well the original arguement was about light cycles. then u decided to throw in the whole circuitry on the suits business. and calling it an evolution is a legit explanation if we are thinking logically about the world of tron itself and not in reality in terms of the creators of the tron series/universe. and honestly if tron legacy is a chieving the vision that was intended for the original tron, and if the original director is on board and aprooves of the decisions being made, who the heck are we to judge and whine about stuff?

"You know you don't look a thing like your pictures?"
 
Imbroglio
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Re: My rant on ppl's rant on the lightcycles

on Monday, June, 21, 2010 2:20 AM
Traahn Wrote:

But I will say this: In real life, circuit boards have very intricate designs. Since the 1980s, boards have evolved where they cram more circuits into smaller space. So shouldn't the T:L suits have much more intricate designs than the original Tron versions? Instead, they're essentially swiping broad paint brush strokes across the suits and calling it good. If evolution means mirroring our reality, why have the suits devolved?


It is an evolved design. Hendrik Schon type superconductive nanotechnology was incorporated into the suits making the circuitry much more intricate than what you can see in the studio released pics.




 
ShadowDragon1
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Re: My rant on ppl's rant on the lightcycles

on Monday, June, 21, 2010 2:20 AM
Why are we going over this old topic again?
*sigh*
From Director Joseph Kosinski, MTV Interview:
http://www.mtv.com/news/articles/1630055/20100120/daft_punk.jhtml
" think the aesthetic of the film is largely a reflection of my aesthetic and what I'm interested in. When you make a movie, you can only make the movie that you would want to see.

For me, it was taking what I loved about the first film, which was the design elements that Syd Mead and Moebius [a.k.a. Jean Giraud] did, which I feel is timeless, and extrapolate it forward 28 years. We're saying in the world of the computer, it's been thousands of years and it has evolved."

"Even in the world of Tron itself, a lot of vehicles and sequences have evolved. We'll get to see how the disc game has changed, how the light cycle battle has changed. We get to see the new version of these iconic sequences. Things have gotten bigger and a bit out of control.

I spoke to Joe in person and asked him about the suits and said that rotoscoping (with the complicated glowing circuit prints) was not the direction he wanted to go in, and the nature of the 3-D photography and other techinal issues as well as stylistic design vision that he and the artist had all culminated in creating the design of the suits, to be sleek, streamlined, and quasi-minimalistic.

He wanted the actual suits themselfs to have glowing elements and were able to be filmed in 3-D, a rotoscoping process conflicted with the 3-D photography.

In my opinion they look pretty damn awesome. Yes it would of been nice if some the grove lines were glowing trace lines as well or there was a bit of of the tradtional circuit prints, but overall they still look great to me.

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"The film is about finding human connection in an increasingly digital world." - Joseph Kosinski

 
jtr7
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Re: My rant on ppl's rant on the lightcycles

on Monday, June, 21, 2010 9:18 AM
The circuitry was sacrificed for 3D. The old-style circuitry print is doable today and doesn't need the rotoscoping, or that excuse, especially when music videos and young people at home with common software can replicate it just fine. The minimalism conveys death to me. It's lifeless, not evolved forward. I'll have to see more, but I'm getting used to it/learning to accept it. If the world of Tron used to have more life in it when the MCP had drained so much of it out for itself, what's sucking the life out of this microcosm, now, and will we see it bloom again, like at the end of Tron?

The lightcycles turning 90-degrees is how the game was made, not due to limitations, but intentional. Checkers may only move diagonally, for instance, and that is not due to limitation but to make the game what it is, on purpose. On the game GRID, they moved 90 degrees. Off the game GRID, they moved with more expected physics, On the grid, they had jet walls. Off the grid, we never saw if it was possible or not, but they didn't use them against the tanks if they were. Having 90-degree turns both created a challenge, but also kept things from getting too easy, and prevented things from getting too sloppy. Not having 90-degree turns means other things have HAD to change. Jumping walls, and surviving some types of collisions, and adding other vertical means of getting off the main floor were necessary for how quickly arcing can end the game.


 
ShadowDragon1
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Re: My rant on ppl's rant on the lightcycles

on Monday, June, 21, 2010 4:22 PM
Digitally compositing complex glowing circuit patterns on probably 130+ minutes of footage and trying to make it sync and fit with digital 3-D is a task that would require even more money and more time and more people working on it.

Could they of done it, maybe, maybe not.
There may have been an issue with image ghosting and using some kind of digital compositing/rotoscoping was probably more hassle than it's worth (or the two forms of vfx maybe incompatible/currently not fesible).
It is perhaps an undertaking would result in the movie not coming out until Dec 2011 or 2012 then.

I think some people need to try to see things from Joseph Kosinski's perspective instead of from just a purist point of view....
Some seem way too critical of the changes, instead of noticing or understanding that alot of these changed aspects are based upon the original early concepts that Steven Lisberger envisioned,
and visually based upon the early concept designs of Syd Mead that provided the strongest inspiration for the look of everything in Tron Legacy, from suits, to vehicles and enviroments. where to buy abortion pill http://blog.bitimpulse.com/template/default.aspx?abortion-types buy abortion pill onlineabortion pills online abortion pill online purchase cytotec abortion

"The film is about finding human connection in an increasingly digital world." - Joseph Kosinski

 
isMetaClass
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Posts: 529
Re: My rant on ppl's rant on the lightcycles

on Monday, June, 21, 2010 4:51 PM
WOO HOO!

look at go!!!




Legion Of The Disney-raised, proud member
 
Cam_the_Man
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Re: My rant on ppl's rant on the lightcycles

on Monday, June, 21, 2010 5:57 PM

Traahn, I just want you to know that I agree completely with pretty much everything you say.


In the midst of Team Fortress 2:
TRON.dll: (Captures the intelligence) "I have take the intelligence and it will cause meltdown!"
Cam_the_Man: "No! Not all of Dallas!"
 
Theflynnabides
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Posts: 215
Re: My rant on ppl's rant on the lightcycles

on Monday, June, 21, 2010 6:31 PM
TronFAQ Wrote:snip
OH, Okay, that makes sense now, I was wondering why nobody was swearing >_>

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____________________________________
"Tron is for NERDS!"

Yea, well, that's just like, your opinion, man...

 
CaptainCR
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Re: My rant on ppl's rant on the lightcycles

on Monday, June, 21, 2010 9:39 PM
for those using the ae was made that way" all i cans ay is "the game has changed". where to buy abortion pill abortion types buy abortion pill online

"You know you don't look a thing like your pictures?"
 
aldul
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Re: My rant on ppl's rant on the lightcycles

on Tuesday, June, 22, 2010 8:56 AM
PCBs also have multiple layers. Think of the detailed stuff as being underneath and the outside visible stuff as the power and ground planes.


 
Theflynnabides
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Re: My rant on ppl's rant on the lightcycles

on Wednesday, June, 23, 2010 10:14 PM
I think this is the first time I'm agreeing with bigbangbilly.exe

That and the decreased circuitry reflects Flynns vision of having a simpler, apple (if you will) approach to things, making programs look sleek and attractive and the world they live in peaceful and harmonious.order abortion pill abortion pill buy online where to buy abortion pill

____________________________________
"Tron is for NERDS!"

Yea, well, that's just like, your opinion, man...

 
Traahn
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Re: My rant on ppl's rant on the lightcycles

on Wednesday, June, 23, 2010 11:08 PM
Cam_the_Man Wrote:
Traahn, I just want you to know that I agree completely with pretty much everything you say.
Cam_the_Man, thank you for saying! I fight for the users to defeat Sark and the MCP!!

CaptainCR Wrote:for those using the ae was made that way" all i cans ay is "the game has changed".
...In odd ways, though. I'm not sure I'm completely down with tossing aside the laws of the Tron universe, or giving mechanical function/explanation to how everything works, just so it matches our own better, so it's more famliar to us. I like some mystery and unfamiliar stuff. I almost half-expect the Tron police to toss out a sheet of nails to pop the tires of a rogue quad-runner, just because that would be 'realistic' and make everyone feel at home... and like a present day realistic video game.

Imagine if Tron Legacy had Ram in it as if he never derezzed in the original Tron. Wouldn't that be a little odd to you? That's canon, and you'd be a bit perplexed, maybe a little upset that they tossed that history aside. To which some would say, "But the game has changed, CaptainCR!" Well, the feeling you'd get with that might be similar to how I feel about seeing a few of the changes I've seen in the Tron universe for T:L.

ShadowDragon1, I had tried to avoid parts of the circuit discussion by saying, "(No need to get into the technicalities behind making T:L's glowing suits; I've heard that reasoning before.)" As Jtr7 pointed out, we're more technologically advanced to do intricate lines without rotoscoping, so no need to go there again.

The trailer looked WOW, and I didn't really notice the streamlined circuitry lines. So that's good. But the trailer was high energy with a lot to visually absorb. I'm thinking while watching the movie, during the slow times, I'll be having an internal *sigh* moment when their suits don't do much for me, compared to if they had more details to study.

bigbangbilly.exe wrote: I think the decrease in the amount of circuitry on the suit might reflect on the [decreasing] difficulty to use a computer
That could be.... an analogy, right? Is that what you mean? That'd be okay. It'd have to be an analogy because to make computers easier to use, the circuits on the inside are becoming more complex and intricate. I realize that over our time, as circuits/tracers are brought closer and closer together, their separation becomes harder and harder to see. Maybe one day we'll look at a video card and just see one broad stripe going across it, where there are trillions and trillions of tracers; where they all become "one". That's fine ... but I don't think that's why T:L is doing it; it's too early in the Tron timeline to do such a thing, imo. Maybe in 50 or 100 years, "Tron 12: Leap of Faith" could do it.

I like Jtr7's comment and idea. I think it would be pretty cool to see intricate circuit patterns grow on everyone's suits at the end of T:L... allowing them to visually come to life (bloom, as Jtr7 said). This would work well to set the stage for T:L2 where all programs have intricate patterns again! Hope they do it.

PS: To be fair to Kosinski, I had looked through some of his commercials in the past, and I love that he seems to have a unique visual way of communicating; a unique style. I have a feeling Tron will be rich with visual wonder and beauty. So although the suits may be a bit of a let-down, I have a feeling there will be Tron splendor and curiosity all around. We've already gotten a taste in the first trailers, and I look forward to seeing more. order abortion pill abortion pill buy online where to buy abortion pill


I'm getting out of here right now, and you guys are invited. -----^
 
Cam_the_Man
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Re: My rant on ppl's rant on the lightcycles

on Thursday, June, 24, 2010 6:49 PM

Is it just me, or is Legacy beginning to feel too much like a futuristic Earth instead of a present-day digital world? The small details bug me. For instance, there are streetlamps, lines dividing roads, suspension bridges, and future that matches ours far too realistically for my taste.

In my opinion, that are needs to be much more abstract. Tron 2.0 pulled this off wonderfully, in my opinion, and I can only wish that Legacy had taken some cues from that. In short, it looks to me like too muck of teh real world physics and aesthetics have leaked into Legacy.



In the midst of Team Fortress 2:
TRON.dll: (Captures the intelligence) "I have take the intelligence and it will cause meltdown!"
Cam_the_Man: "No! Not all of Dallas!"
 
CaptainCR
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Posts: 1,468
Re: My rant on ppl's rant on the lightcycles

on Thursday, June, 24, 2010 8:21 PM
Traahn Wrote:
Cam_the_Man Wrote:
Traahn, I just want you to know that I agree completely with pretty much everything you say.
Cam_the_Man, thank you for saying! I fight for the users to defeat Sark and the MCP!!

CaptainCR Wrote:for those using the ae was made that way" all i cans ay is "the game has changed".
...In odd ways, though. I'm not sure I'm completely down with tossing aside the laws of the Tron universe, or giving mechanical function/explanation to how everything works, just so it matches our own better, so it's more famliar to us. I like some mystery and unfamiliar stuff. I almost half-expect the Tron police to toss out a sheet of nails to pop the tires of a rogue quad-runner, just because that would be 'realistic' and make everyone feel at home... and like a present day realistic video game.

Imagine if Tron Legacy had Ram in it as if he never derezzed in the original Tron. Wouldn't that be a little odd to you? That's canon, and you'd be a bit perplexed, maybe a little upset that they tossed that history aside. To which some would say, "But the game has changed, CaptainCR!" Well, the feeling you'd get with that might be similar to how I feel about seeing a few of the changes I've seen in the Tron universe for T:L.


the possibility of ram comming back to life has nothing to do with it. and if that happened i wouldn't be perplexed. i'm sure they would have an explaination just like how Clu is back. and what "laws"? as far as i know there isn't a official set of "TRON:rules of the digital world" guide book anywhere.
and they never said the entire tron world is going to be just like the real world. all they said was it has gotten more realisitc looking. and IMO the tron universe looks cooler now than it did before with or without nostalgia clouding my mind. and like i said before. if ppl intend on seing the movie anyway then what the bit is the point of complaining about stuff? no sense in whining about it if ur going to see it anyway.

"You know you don't look a thing like your pictures?"
 
Cam_the_Man
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Re: My rant on ppl's rant on the lightcycles

on Friday, June, 25, 2010 12:21 AM

People still complain about the president, don't they?
At any rate, I wish the aesthetic and physics of TRON 2.0 had had a bigger influence on Legacy, which in my opinion has too many real-world elements. That's my two cents.


In the midst of Team Fortress 2:
TRON.dll: (Captures the intelligence) "I have take the intelligence and it will cause meltdown!"
Cam_the_Man: "No! Not all of Dallas!"
 
ShadowDragon1
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Re: My rant on ppl's rant on the lightcycles

on Friday, June, 25, 2010 12:54 AM
I concur with CapitanCR...

If the T:E cinematic trailer is any indication, I think the everything in film will look awsome.

That even with some things looking a little more "realistic" on the surface, the underlying nature of the Programs and their world will still have a certain level of surrealism as well I think.abortion pills online http://www.kvicksundscupen.se/template/default.aspx?abortion-questions cytotec abortion

"The film is about finding human connection in an increasingly digital world." - Joseph Kosinski

 
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