Tabulator User
Posts: 0 | Post concepts and level ideas on Monday, October, 10, 2005 8:08 PM
People should do that here, and maybe we could combine best traits could make some killer levels with some teamwork.
In my opinion, there are three items level design;
Concept,
Framework,
and All the Sparkly Bits that Make Levels Look Good.
Some lucky people are good at all three. ;_;
If we could get all the Concept, Framework, and Sparkly Bits peoples together, maybe great stuff happens.
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Tabulator User
Posts: 0 | Re: Post concepts and level ideas on Friday, October, 14, 2005 11:35 PM
Okay, I've got 3 mini-levels here (8- players) and also are fun for team play. I feel there's something missing. Please comment on any changes or additions that should be made.
BaseCode:
A level where players run in and out of 4 "bases" that will replenish your Energy and Health, while trying not to drown in the water that looks like it was done in claymation. Players who reach the top level can activate a switch that floods the bottom level.
RandomLaserTag:
A lasertagesque level that randomly generates a battlefield. (Step up on the red datablocks to change the layout.) Red health platforms slowly raise your health while you occupy them. Energy will also recharge (Provided you don't jump on the blocks)
Zone47Structure:
Something I made when I was obsessed with that look. Duke it out on 3 levels and have a movielike duel on a giant rotating gear.
Other pictures:
http://i19.photobucket.com/albums/b163/Tabulator/
Edit: Pictures displayed. Thanks, Traahn, for helping me with the tags.
I'm sorry they're so small, I just have a free account on the picture hosting site, so they're automatically resized. policy:
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Traahn User
Posts: 3,301 | Re: Post concepts and level ideas on Saturday, October, 15, 2005 1:04 AM
Hey Tabulator, good luck with this. Screens look good -- though a tad on the small side so they're hard to see. At any rate, to turn those into clickable links for us (since the forum doesn't do this automatically), you'd need to edit your post and put [ url ] before each address and [ /url ] after each address (remove the spaces).
I think you can make pictures actually appear in your post by instead putting [ img ] and [ /img ] tags surrounding your URLs there.
I agree, there needs to be a collaboration. I won't be able to assist, though.
I'm getting out of here right now, and you guys are invited. -----^ |
Tabulator User
Posts: 0 | Re: Post concepts and level ideas on Saturday, October, 15, 2005 11:52 AM
I fixed the post. Thanks, I couldn't figure out the tags.
I'm sorry about the pictures, though, I may have to find a new hosting site.
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Tabulator User
Posts: 0 | Re: Post concepts and level ideas on Saturday, October, 15, 2005 11:31 PM
I don't want these uploaded until I'm sure they're ready for play. Does anyone have anything to add to these concepts?where to buy abortion pill ordering abortion pills to be shipped to house buy abortion pill online
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Compucore User
Posts: 4,450 | Re: Post concepts and level ideas on Sunday, October, 16, 2005 12:19 AM
I'm just wondering if it would be possible to use onew of the other characters to kind of make a access for generating the terraform lovel for the laseresque tage arena. Just an idea to add to it. .
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Compucore
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To compute or not to compute that is the question at hand. Tis nobler to compile in C++ or in TASM.
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Traahn User
Posts: 3,301 | Re: Post concepts and level ideas on Sunday, October, 16, 2005 4:52 AM
Looking good so far. Good job
http://www.imageshack.us/ has worked for me in the past as a place to host bigger picture files. Maximum image size is 1024 kilobytes.
If you register with them first, then they'll keep track of all the images you upload in an area you can always get to. You can delete them from there, or add more pics, etc. If you don't register, though, then you just have to remember what your URLs are; and I don't think you can ever delete them. You just don't get your own "personal" space if you don't register.
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I'm getting out of here right now, and you guys are invited. -----^ |
Tabulator User
Posts: 0 | Re: Post concepts and level ideas on Sunday, October, 16, 2005 11:11 AM
Thank you so much!!!
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Tabulator User
Posts: 0 | Re: Post concepts and level ideas on Sunday, October, 16, 2005 11:17 AM
Compucore Wrote:I'm just wondering if it would be possible to use onew of the other characters to kind of make a access for generating the terraform lovel for the laseresque tage arena. Just an idea to add to it. .
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Do you mean talk to someone to change the grid, or being able to actually edit it from the sidelines? policy:
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flynn1978 User
Posts: 1,077 | Re: Post concepts and level ideas on Monday, October, 31, 2005 1:33 PM
If I step into one of those chamber looking things:
http://i19.photobucket.com/albums/b163/Tabulator/BaseCode1.jpg
Will my program suddenly become an ipod??
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"Happy is the man of reason who can face the world in season."
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Tabulator User
Posts: 0 | Re: Post concepts and level ideas on Monday, October, 31, 2005 6:43 PM
Thanks!
None taken. Maybe this level should be what's inside of an iPod policy:
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flynn1978 User
Posts: 1,077 | Re: Post concepts and level ideas on Wednesday, November, 02, 2005 3:08 PM
When I had the lvl editor working (way back in the day), I was taking real lazer tag arena maps from real places and trying to make them into Tron maps.
"Happy is the man of reason who can face the world in season."
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flynn1978 User
Posts: 1,077 | Re: Post concepts and level ideas on Wednesday, November, 02, 2005 3:09 PM
I've still got some pics of maps from google searches.
"Happy is the man of reason who can face the world in season."
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Tabulator User
Posts: 0 | Re: Post concepts and level ideas on Wednesday, November, 02, 2005 6:58 PM
You could combine them all with teleporters, so that there'd be one central base for each team, and you could teleport to the different battlefronts.
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flynn1978 User
Posts: 1,077 | Re: Post concepts and level ideas on Thursday, November, 03, 2005 12:21 AM
That would be cool! Certainly make it less linear/boring
Here's a picture of one of the Lazer tag arenas I wanted to make
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"Happy is the man of reason who can face the world in season."
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