Sketch Sector Admin
Posts: 2,939 | Killer App GBA on Sunday, May, 22, 2005 3:05 PM
I know Killer App for GBA has four player multiplayer mode, but is there any way to make it just play mulitplayer against two gameboy advances? Not having any luck trying righ now. If the game doesn't support just to player modes then that is a dissapointment.
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Boingo_Buzzard User
Posts: 0 | Re: Killer App GBA on Sunday, May, 22, 2005 3:18 PM
I think you have to choose "none" for the other two opponents.
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Sketch Sector Admin
Posts: 2,939 | Re: Killer App GBA on Sunday, May, 22, 2005 3:20 PM
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Sketch Sector Admin
Posts: 2,939 | Re: Killer App GBA on Tuesday, May, 24, 2005 1:16 AM
Got a new link cable from Rino Games the other day so Thursday we'll know if it works.
Look forward to playing against you Vortex. ()
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Sketch Sector Admin
Posts: 2,939 | Re: Killer App GBA on Thursday, May, 26, 2005 3:07 PM
Well, played a few rounds of multiplayer with Vortex. Had a blast, but we've noticed things about the levels and games that really could of been ironed out in the game. Still, multiplayer is pretty fun on Tron 2.0 GBA.
Lightcycles: Tournament 9 (Numerous times)
Vortex: 50
Sketch: 40
Tanks: Tournament 9
Vortex says I won most rounds. Don't have a final count cause game kept glitching after a few rounds.
Recognizers: Tournament 9
Vortex: 5
Sketch: 4
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Kamui User
Posts: 0 | Re: Killer App GBA on Thursday, May, 26, 2005 3:18 PM
Sketch Wrote:
Recognizers are hard to control. |
Really? I never quite found that to be the case. I actually found that to be way easier than the lightcycles.... and I usually hate doing stuff that requires flying! (Because.... I'm not very good.....) Why does everyone say the recos were hard anyways? ^^;
~Kamui.EXE ===========================
What should I put here today?
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Sketch Sector Admin
Posts: 2,939 | Re: Killer App GBA on Thursday, May, 26, 2005 3:24 PM
It's harder when you play against someone who can chase and fire back at you just a fast, unlike the regualr AI recognizers in the game.
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Vortex.EXE User
Posts: 471 | Re: Killer App GBA on Saturday, May, 28, 2005 5:58 PM
I (and Flynn) agree with Sketch. Recognizers are hard to control. But light cycles, on the other hand...they're sooo much fun...heheheheh...
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Kamui User
Posts: 0 | Re: Killer App GBA on Monday, May, 30, 2005 10:38 AM
Vortex.EXE Wrote:I (and Flynn) agree with Sketch. Recognizers are hard to control. But light cycles, on the other hand...they're sooo much fun...heheheheh... |
Arg! I always found the lightcycles difficult! I find that it's way too much like high-speed chess on steriods (Or at least it feels like that)
~kamui.EXE
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What should I put here today?
http://mediamaniacgeek.blogspot.com/
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Boingo_Buzzard User
Posts: 0 | Re: Killer App GBA on Monday, May, 30, 2005 2:22 PM
In the more recent games for lightcycles that have come out lately, you can win against the AI by just staying out of the way, basically. This is espcially true in Tron 2.0. If you can dodge walls long enough then you can survive. However, it would be more fun and challenging against a human player, that's for sure.
There used to be a PC version out... GLTron, I think, that had a little radar screen or approximation of the grid in the corner and you could gague your reactions and strategy a bit better... if they had that on the GBA or Tron 2.0 I missed it.
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Vortex.EXE User
Posts: 471 | Re: Killer App GBA on Thursday, June, 16, 2005 11:07 PM
Sorry, guys. I've been pretty disracted lately...
As one could tell by the scores...The lightcycles are my favorites.
And yes, I will say, it is very fast paced, Kamui. About half of the games Sketch won were because I crashed into my own wall.
And yes, Buzzard. It is more fun and chalenging to face off with a "live" player.
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Vortex.EXE User
Posts: 471 | Re: Killer App GBA on Thursday, January, 19, 2006 10:25 PM
...Dude...Sketch...
I haven't played in forever...Next time you come around and have some time, how about a rematch?
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flynn1978 User
Posts: 1,077 | Re: Killer App GBA on Monday, January, 30, 2006 12:26 PM
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