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wwwmwww
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Posts: 1,230
Motion Blur

on Wednesday, November, 03, 2004 10:09 PM
This all started with a thread I started in another forum pointing to a thread I started in this forum. I'll now start this thread in this forum pointing you to that thread in the other forum.

http://www.macrossworld.com/mwf/index.php?showtopic=11560
Ok... was that confusing.

Anyways a request was made for an image like this one except with motion blur. Something I haven't tried before.



So I took 16 frames like the above except I moved the cycles slightly between each frame and averaged the frames.

Here is what I got.



What do you think?

Enjoy,
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harpo989
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Re: Motion Blur

on Wednesday, November, 03, 2004 10:39 PM
Hmm. Interesting.
Quite good work, although it doesn't strike that they're moving... I don't know... The blur just seems to not have much motion to it.

There's my comment. -sorry it's not worded better.

------------
Harpo989: The original fConer. (Now with (0rr[up73d fruit flavoring!)
 
Traahn
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Posts: 3,301
Re: Motion Blur

on Thursday, November, 04, 2004 12:46 AM
I dunno, I actually think it does create more movement. It works well for my eyes! I like it!


I'm getting out of here right now, and you guys are invited. -----^
 
TheReelTodd
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Re: Motion Blur

on Thursday, November, 04, 2004 7:05 PM
I like both images and for different reasons.

First, I really like the composition and camera angle of the shot.

Ok, now I like the top image because it's a great still of the light cycles in the heat of battle on the game grid. The crispness of the image allows the beauty and detail of the light cycles to show through. The image does not lack motion because the images are crisp - it is a capture of that nano-moment in time during the competition. Call it a great shot captured by a high quality digital camera using a very high-speed shutter!

The image that has motion blur also looks cool. The motion blur via image averaging did the trick and gave it some pretty authentic looking motion blur. I think use of motion blur would be best served in animation though. If this were an animated scene, and the camera was located there in a fixed position with the cycles speeding by at the intense speed the light cycles travel, the motion blur would help "sell" the shot. Who knows if one would experience motion blur in the world of TRON, but here in the real world (where we're all trapped) the motion blur kind of tricks the mind in to seeing realistic speed and motion. Fast animation without motion blur seems odd looking and can even appear strobe-like and unnatural. But properly motion-blurred moving objects sit better with what the mind expects from objects moving at high velocities.

As always - cool imagery Carl! where to buy abortion pill ordering abortion pills to be shipped to house buy abortion pill online



 
TronFAQ
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Re: Motion Blur

on Friday, November, 05, 2004 2:05 AM


More cool raytraced artwork form Carl! Bravo!

Have you considered doing a mini- sequel using animations with your artwork?



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wwwmwww
User

Posts: 1,230
Re: Motion Blur

on Friday, November, 05, 2004 10:03 AM
redrain85 Wrote:

More cool raytraced artwork form Carl! Bravo!

Have you considered doing a mini- sequel using animations with your artwork?


Thanks guys. Yes, I'll be doing some animations. I've posted some tests here already:

http://www.tron-sector.com/forums/default.aspx?do=top&id=274417
And I'll be posting more. I hope to eventually be able to pull a small short together but I have alot of modeling yet to do before I can pull that off.

As for the use of motion blur in the animations I'll have to wait and see. The pic with motion blur above took 16 times as long to render as the static image above it. So I could probably make 16 animations without motion blur in the time I could make one with motion blur. I'll have to see how optimized I can make things.

Carl
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