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FusionAddict
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GRIDS OF TRON - A MASSIVELY MULTIPLAYER EXPERIENCE

on Saturday, April, 24, 2004 11:08 AM
The Idea of a massively multiplayer TRON project has been brought up a few times on the forums.The more I think about it, the more I think it would be an amazing idea, especially with all the interpersonal interactions used in the Tron 2.0 single player game.

Lately I've ben involved with beta testing a project called THERE, which is a massively multiplayer social experience...not necessarily a game, but an immersive online world where players gather to have fun. A project of this type would lend itself very well to the universe of TRON.

Here's my ideas of what kind of game I would like it to be...

--------------------

Players start out by choosing their default player model, color and name. Players may choose to be a Classic Civilian (male or female), Jet, Mercury, ICP, Datawraith, Lightcycle Biker (male or female), Classic Guard, or one of the new models introduced with the game.

Players interact in the world in different ways to increase their efficiency ratings, similar to a traditional RPG. However, the game is open-exploration...players are encouraged to make their own adventures, and are not hardwired into a particular storyline, nor does the game truly ever "end". Efficiency ratings include categories such as CHAT, LIGHTCYCLE, DISC, TANK, RECOGNIZER PILOT, REPAIR, EVENT HOST, and WORLD TRAVELER. Increasing these ratings gives you access to more features inworld, such as exclusive clubs and racing circuits, and more items in the ingame stores.

The game economy is based on energy points. Energy points can be traded for new skins for your player, helmets or skullcaps, eyewear, togas, robes, breastplates, gauntlets, boots, lightcycles, tanks, and tons more. Players can even use energy points to rent a lightcycle course or disc arena which can hold matches for profit and prizes. Energy points are gained by interaction with players, whether it be as a prize in a disc or lightcycle match, helping out a newbie in increasing their efficiency ratings, or performing random tasks inworld (come across a glitching item inworld? press the "use" key to repair it and get energy as your reward!).

If you really need that bit of extra excitement, you can venture out into the badlands and take out your aggressions on roving AI-controlled resource hogs and z-lots who seek to leech precious resources and cause inworld mischief. Take one out, and enjoy a tasty core dump to increase your energy reservoir. But be careful, because each time they hit you with one of their weapons, you lose a bit of your energy! Lose all your energy points, and you'll be derezzed, and restored from backup on your home server to start over again...but don't worry, anything you've purchased for your inventory will remain available for you until you trade it or sell it

Need some quick energy point to by that stylish new toga? No problem...get a job as a jukebox program, and spin the hits at a local downtime spot! Be a security program, and escort transports through the badlands! Enlist in the ENCOM or FCon ICP Corps, and battle invading virii and trojans on remote servers! Or maybe you're good enough to fight in a professional disc league! Better still, design digital fashions and vehicle shells, and sell them for profit!

Everyone needs a place to call home...so get an apartment on your home server! Complete your recharging space with the latest designs in digital furniture, then throw a housewarming bash with all your pals! Heck, you can even charge on the head for admission! But be quick about getting your housing, because the more people there are on your home server, the higher the rent will be when you sign your lease! Or, you can get some friends together and be the first to move in to the new servers as they are established, start businesses, clubs, and sporting events, and turn it into a thriving Electropolis!

--------------------

To be continued by YOU...

The Clu abides, man...

 
Compucore
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Re: GRIDS OF TRON - A MASSIVELY MULTIPLAYER EXPERIENCE

on Saturday, April, 24, 2004 3:41 PM
Would be interesting to see that happen on a massive scale.
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Compucore

VROOOOOOOOOMMMM!!!

To compute or not to compute that is the question at hand. Tis nobler to compile in C++ or in TASM.


 
harpo989
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Posts: 0
Re: GRIDS OF TRON - A MASSIVELY MULTIPLAYER EXPERIENCE

on Saturday, April, 24, 2004 3:57 PM
one word: hacker?

------------
Harpo989: The original fConer. (Now with (0rr[up73d fruit flavoring!)
 
Scuzzy
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Posts: 1,608
Re: GRIDS OF TRON - A MASSIVELY MULTIPLAYER EXPERIENCE

on Sunday, April, 25, 2004 12:57 AM
I think that someone should make the Progress Bar from the game into a Level, remove all the weapons, make a mod where you can only hear conversations if you're within a certain radius of another program an make a cool little chat room.


Come on, you scuzzy data, be in there.

 
yojimbo
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Posts: 10
Re: GRIDS OF TRON - A MASSIVELY MULTIPLAYER EXPERI

on Sunday, April, 25, 2004 9:40 PM
I like the TRON MMORPG idea. I also thought it would be cool if TRON-Sector had it's own 3-d chat room, like those vrml ones that were kind of popular in the 90's. Most of the ones I visited seemed pretty TRON-like in appearance, already.abortion pills online abortion pill online purchase cytotec abortion


 
kyp
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Posts: 0
Re: GRIDS OF TRON - A MASSIVELY MULTIPLAYER EXPERI

on Sunday, April, 25, 2004 9:53 PM
Scuzzy Wrote:I think that someone should make the Progress Bar from the game into a Level, remove all the weapons, make a mod where you can only hear conversations if you're within a certain radius of another program an make a cool little chat room.

id probably be in there just as much as im on irc! all the time!





 
FusionAddict
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Posts: 450
Re: GRIDS OF TRON - A MASSIVELY MULTIPLAYER EXPERIENCE

on Tuesday, April, 27, 2004 3:27 PM
^top^

I'd love to get Cliff or Dave's opinion on this, seeing as how they are the best equipped to make something along these lines happen

The Clu abides, man...

 
Prankster bit
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Posts: 0
Re: GRIDS OF TRON - A MASSIVELY MULTIPLAYER EXPERI

on Tuesday, April, 27, 2004 4:44 PM

This is the best idea anybody has thought of [in my opinion, at least anyway]
if it got up and running I would be in there in a second

I also thought you could turn some of these forum threads into proper 3d interpretations of what they are supposed to be [things like The Power Bar, and maybe some stuff from the game grid topic]
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FusionAddict
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Posts: 450
Re: GRIDS OF TRON - A MASSIVELY MULTIPLAYER EXPERIENCE

on Saturday, May, 15, 2004 7:33 AM
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The Clu abides, man...

 
Vanst
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Posts: 0
Re: GRIDS OF TRON - A MASSIVELY MULTIPLAYER EXPERI

on Saturday, May, 15, 2004 9:04 PM
If I had the spare dosh, I'd pay for a Tron MMOG.


 
Traahn
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Re: GRIDS OF TRON - A MASSIVELY MULTIPLAYER EXPERIENCE

on Sunday, May, 16, 2004 9:50 PM
I wasn't really into the idea of an MMORPG when I first heard the idea shortly after Tron 2.0's release... but I see the potential better now. I've always like single-player games and prefer them over online multi-player games, but that's mainly because I have 56K dial-up, I think.

It sounds like it'd be a great adventure, but I'd personally want more Tron (original movie) influences and experiences than anything else. Incorporating the scenes, scenery, rooms, characters and situations from Tron into a open-ended massive Tron game (whether it be online, or not) would be a dream come true, for sure.

Being thrown into prison and meeting Ram and Crom. Being lectured by Sark on how we shouldn't believe in the User. Watching Tron fighting for those who believe in the User. Riding lightcycles and escaping with friends through a crack in the arena wall, only to be chased by tanks across forbidden sectors, through digital valleys, around meandering cliffsides and across wide-open mesas only to find a tranquil pure energy source oasis. Searching for the MCP and the I/O Tower with Tron and Ram ... Evading Recognizers ... Driving Recognizers ... Finding Yori and the Tower Guardian; watching the Logic Probe; watching Tron communicating with Alan-One; communicating with our user; meeting other programs in the universe; exploring all the areas in the movie and more; make it feel like you're living in the Tron universe and experiencing it all. It would all be a huge Tron universe, with a vast feeling of open-endedness, free of immersion-breaking load screens and the such. Computers probably need another 10-20 years of progress before we'd get anything that could handle the scale of what I'm envisioning.

I surely wouldn't mind "attempts" in the meantime!

Keep the Tron games coming, Disney!! Thanks for everything.order abortion pill morning after pill price where to buy abortion pill


I'm getting out of here right now, and you guys are invited. -----^
 
Melkor
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Posts: 34
Re: GRIDS OF TRON - A MASSIVELY MULTIPLAYER EXPERIENCE

on Thursday, July, 15, 2004 12:15 PM
Wow - I haven't been online for a while, but just started read through the old threads and saw this one.

A MMORPG based on Tron seems like such a brilliant idea that I slapped myself in the forehead and wondered why I hadn't thought of it before.....

It's the only way any of us could really be "digitized" and "live" a bit of Tron.....

I'd like to hear opinions from the guys who were involved in 2.0 - my only major concern would be that the fan-base wouldn't be big enough to support the monthly fees associated with a Tron MMORPG.




 
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