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Trace
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Re: Leaving a trail of light...

on Friday, March, 12, 2004 12:00 AM
The reflection is so frickin' HOT!!! I like the simpler, classic trail, though. But that's just me. I kind of like the wavy trail in the latest pic you posted--it kind of looks likes the red bike is having trouble, versus the blue bike with it's solid white trail. That's the kind of visual I was referring to when I said I'd like a gently upgraded look for a Tron sequel (in another thread).

GREAT WORK!!!


 
shorty99
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Posts: 1,069
Re: Leaving a trail of light...

on Friday, March, 12, 2004 12:15 AM
They look pretty good!


 
TheReelTodd
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Re: Leaving a trail of light...

on Friday, March, 12, 2004 6:19 PM
Wow - you're really working on some slick artistry there!

But, I have to say that the closer you are to the original look and motion of the light cycles, the more I personally like it.

My favorite so far is the solid-looking cycle animation.

I notice that you tend to add "imperfections" to the grid, kind of like a the way a polished glass surface might look at an angle. The effect is cool, but I'd kind of like to see a more classic, "perfect" looking game grid. I also agree with Sketch on the light and spokes thing - didn't look right. It was technically impressive, but just didn't look quite right.

In the film, everything in the "digital world" was perfect looking (for lack of a better way of saying it). I know this was in part because the computers of the time could not render much else, but I also thought that was the whole idea - that everything was perfect and precise in the digital world. That's kind of what the world of TRON was all about to me - not just the limitations of the computers of the time, but the look and feel of things in a computerized, technically perfect and precise digital world.

That's my take on it, anyway.

In the world of TRON, I prefer the original look and feel of it all.

However, in the world of artistry and creative exercises - you're definitely working some impressive TRON-based animations
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