TronFAQ Sector Admin
Posts: 4,467 | Re: What gives? on Thursday, April, 08, 2004 4:19 PM
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Riley Pizt User
Posts: 0 | Re: What gives? on Thursday, April, 08, 2004 7:22 PM
redrain85 Wrote:
Don't judge the game by the demo. |
I think that the single-player levels in the two demos show off the game just fine. If you like the demo, you will like the full game. The converse is not necessarily true, but is likely.
the thing flies so damn fast that it's hard to follow - I have much more fun playing DISCS OF TRON arcade. Disney did have a game that incorporated some great disc fighting - BUZZ LIGHTYEAR for PS1
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The disc looks that way in Tron 2.0 because the game is played in first-person. Watching the movie and playing Buzz Lightyear are in third-person and you can obviously follow the disc better that way.
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TronFAQ Sector Admin
Posts: 4,467 | Re: What gives? on Friday, April, 09, 2004 8:22 PM
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itom User
Posts: 129 | Re: What gives? on Tuesday, May, 11, 2004 12:46 AM
OKay, I finally did it. I found 2.0 at Target for 14.98 in the "clearance" section so I had to buy it.
All I can say is WOW! My apologies to monolith - this game ROCKS!!!
And now a 2.0 for Gamboy Advance!!!? I won't hesitate to buy this title the day it comes out.
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Tron Fanatic User
Posts: 1,461 | Re: What gives? on Saturday, May, 22, 2004 8:40 PM
I think all these problems tie in with something I've felt going on in the game industry for a very long time, though it's hard to specify the reasons for it without going into a ton of research and psychological profiling. But I think its interesting that as the technology in the gaming industry gets better, the variety of games almost proportionally decreases. Take a look at the lineup of arcade games in the 80's compared to what we have now and its rather staggering. 10 years ago, you could make a game about anything and have a chance at good sales. That freedom has narrowed down to a very thin line of what players like (and what developers are willing to make).
The only theory I can come up with (aside from the obvious 'multiplayer deathmatch means everything' idea) is the technology. In the beginning of the gaming world, the technology didn't exist for recreating reality, so the developers of the time did what they could... make anything and everything that wasn't real. Now that we have the technology to get essentially as close to the real thing as possible without literally being there, it seems that's all we do with powerful game engines. And everyone has gotten so caught up in recreating the world around us, it seems everyone has forgotten about the idea of using games to take us places we could never actually go.
And it hasn't stopped yet. The variety is STILL decreasing. A couple years ago I could've given 4 types of games that still exist.. shooting, driving, real-time strategy, and fighting. I see the fighting genre RAPIDLY phasing out now, and the shooters are becoming more and more based on modern warfare, straying away from furutistic(space) or fantasy-style games.
Now I think that at some point there WILL be a rebound. Sooner or later people will get tired of the sameo sameo. The only question is will they cry harder for innovative games, or just walk away from games altogether?
On a side-note, as for comparing the Tron 2.0 to the film, its true that they both seem to have shared the same fate in sales, but keep in mind that the arcade games Tron & Disks of Tron both did quite well.
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